Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (53)
【GS】Canal Enhancements
Created by WindFly
Since the orignal Canal district in GS is so useless, this mod enhances the canal for a little bit so it could be an real useful district for playing the game. What this mod does: 1、Changing the cost for the Canal to a normal cost for a district (So it wou...
【Wonder】Notre-Dame de Paris
Created by WindFly
  This is a Civ5 Notre Dame remake mod, the icons and model are all taken from Civ5. In memory of Notre Dame in 2019.   Notre Dame: Medieval Era Unlocked with Divine Right Requires 710 production +2 Faith and +2 Amenities to this city and all cities within...
Australia's Mediterranean Sea
Created by Ileices
An unknown cataclysmic event has occured causing the land to lower in the center of the Australian continent. Over thousands of years a sea that resembles the mediterranean sea begins to form and fill the indented portion of the continent. Due to the force...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
Detailed Worlds 2.12
Created by EvilVictor
Tested and working Feb. 16 2024 Any other mods that mess with the map generation may conflict with this. Any mods that adjust player (and city state) start positions may conflict with this one as well. With no other mods running it will function on all map...
Downtown Area District
Created by CMDR Sheploo
Adds a new late-game district called the Downtown Area district. Primary use is for visual city sprawl but adds some bonus yields for district adjacency and some bonus housing and amenities among other things. Bonuses +3 Housing +2 Science if there is an a...
Enable all Maps for Expansions
Created by Gedemon
Enable all Custom Maps for Expansions....
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Extended Great Barrier Reef
Created by blkbutterfly
A 6 tile extended Great Barrier Reef from the Outback Tycoon scenario. (This replaces the 2 tile Great Barrier Reef). NOTE: This mod is not compatible with those that replace the NaturalWonderGenerator or any Natural Wonder mods with custom placement....
Herdsman
Created by AOM
This mod adds the herdsman to your game similar to the one in Civ V (made by whoward69). The herdsman has these features: 1. He can go to a tile with cows, sheep, horses, elephants, and other animals (see list below) and pick them up as long as they are no...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Hot Age Continents Map
Created by ejkul
Hot Age Continents v1.0 - OLD VERSION Updated version for Rise and Fall link below: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1598291175 Map generator that produces hot age style continents. Lots of desert, very little tundra and snow. Setting...
Got Lakes (Various Worlds) Map Script
Created by Scrum Lord
Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combina...
Housing++
Created by Angryr
All improvements that previously gave 0.5 housing now give 1 housing (i.e. Farms, Plantations, etc). Mod Files Location: ..\Steam\steamapps\workshop\content\289070\1259076422...
Improved Deserts
Created by Desucrate
Gives desert tiles +1 production and gives floodplains and oasis +1 food....
Improved Military Engineer
Created by americanslon™
Various Improvements to the Military Egineer - has 10 charges, maintenance of 6 and cost of 850 - can hurry production of Flood Barriers by a third. Only if full charges. Consumes the unit - can fully hurry production of Dam, Canal and Aqueduct districts. ...
Improved Start Biases
Created by Desucrate
Gives every civilization their own start biases, and increases the strength of pre-existing start biases. This means you'll be far more likely to spawn in a geographically similar place to that civ in real life. No more spawning in jungle as Russia (usuall...
Juan Rafael Mora leads Costa Rica
Created by Lorenzo1906
Add the republic of Costa Rica to the and Juan Rafael Mora as his leader. Costa Rica: Officially the Republic of Costa Rica (Spanish: Republica de Costa Rica), is a country in Central America, bordered by Nicaragua to the north, Panama to the southeast, th...
City State Bonuses: Community Update
Created by JNR
The Ethiopia Pack DLC has once again changed how city state bonuses work, integrating many ideas from existing mods. This mod brings those changes to all game versions (with the exception of the Diplomatic Quarter, of course). Availabe in all languages (pl...
Mo' Food
Created by otto
New companion mod "Mo' Housing and Amenities" to accomodate for your population growth. Check it out in the attached "Mo' Stuff" collection! Welcome to Mo' Food! This mod is made by creator of the popular "Mo' Buildings' mod for Beyond Earth and Civlizatio...
Mo' Housing
Created by otto
Welcome to Mo' Housing! This mod is made by creator of the popular "Mo' Buildings' mod for Beyond Earth and Civlization VI! All this mod does is increase base housing yields, read below for more info. Updates: - 3/7/17 (Official v1.0.0) Release! Info! Impr...
Mo' Housing and Amenities
Created by otto
Welcome to Mo' Housing & Amenities! The mod is a companion mod for the Mo' Food mod (see attached collection), but if you just wanna skip the need for housing and amenities, go ahead!. Updates: - 3/6/17 (Official v1.0.0) Release! - 2/17/19 (v1.5.0) Updated...
Mo' Power
Created by otto
Welcome to Mo' Power! This mod is made by creator of the popular "Mo' Food" mod for Civlization VI! Hate how little the renewable energy improvements barely generate any power, or when power plants use up all your resources? This mod increases the amount o...
No Obsolete Wonders
Created by Angryr
Makes wonders no longer obsolete after any particular era. Mod Files Location: ..\Steam\steamapps\workshop\content\289070\1259073158...
Oasis Caravanserai
Created by JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
p0kiehl's Better Aqueduct
Created by p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
p0kiehl's Improved Specialists
Created by p0kiehl
p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to ...
Production From Population
Created by p0kiehl
Gathering Storm compatible! Production From Population This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture). The result is that it becomes much more worthwhile to gr...
p0kiehl's Better Encampment
Created by p0kiehl
p0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production a...
Sukritact's Fuji
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/O6OjSgj.png An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its famous snow-capped silhouette can be seen from Tokyo. The state...
Scrambled Caribbean [RF+GS+NFP+LP]
Created by blkbutterfly
This is an island surrounded by water, big water, ocean water An internally randomized map of the Caribbean. Huge map size. Not a World Builder map but a map script developed from a Satellite image. Support for Rise & Fall (lots of reef), Gathering Storm (...
Scrambled Australia [RF+GS+NFP+LP]
Created by blkbutterfly
An internally randomised map script of Australia based off the one in the Outback Tycoon scenario (Australia DLC) but includes Tasmania. Tiny/Small and Large map sizes. Not a World Builder map but a map script developed from a satellite image. Support for ...
Rebalanced Mines
Created by p0kiehl
Rebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you wi...
Radial Measuring Tool
Created by Zur13
Feel tired selecting the best location for your next city? Still trying to count what cities are in 6 tiles wonder effect radius? The best brand new tool for visual city location estimation and various radius related bonuses measurements is here for you on...
Sukritact's Wat Arun (Outdated Version)
Created by sukritact
https://i.imgur.com/BF5Zla5.pnghttps://i.imgur.com/6rAgic4.png http://i.imgur.com/EMd9FkX.png Wat Arun, or the Temple of Dawn, is a Buddhist temple on the bank of the Chao Phraya river in Bangkok. Wat Arun is among the best known of Thailand's landmarks an...
Sukritact's Tonlé Sap
Created by sukritact
https://i.imgur.com/1UAbU2D.png http://i.imgur.com/2XTKDjm.png Tonlé Sap, commonly translated to “Great Lake”, refers to a seasonally inundated freshwater lake, the Tonlé Sap Lake and an attached river, the 120 km long Tonlé Sap River, that connects the la...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Theater's Natural Wonders bonus
Created by Isukaci☭
Added Standard Culture bonus(+1) for adjacent Natural Wonders on Theater or Acropolis District. Do you wondered why they do not give a bonus culture for Theater next to a Natural Wonder? Sometimes you think it should but when you built a theater there ----...
Transposia
Created by Sejick
No Longer Maintained This mod has not been updated since 4/16/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Description A map of North and Central America with...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Sukritact's Ngorongoro Crater
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/Aa4s5tL.png The stunning landscape of Ngorongoro Crater—the largest unbroken volcanic caldera in the world—combined with its spectacular concentration of wildlife is one of the greatest natural wonders of...
Sukritact's Great Blue Hole
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/PzLX8Tl.png About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, teal, peacock blue, and aquamarine. Within this small sea of light...
Sukritact's Grand Canyon
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/rq5cDO1.png The Grand Canyon is among the earth’s greatest on-going geological spectacles. Its vastness is stunning, and the evidence it reveals about the earth’s history is invaluable. Its geologic recor...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Wonder Nationwide Redux
Created by Siuwa
This mod extends the city-based bonus of wonders to the every player city. Includes Petra, Chichen Itza, Ruhr Valley's mine and quarry bonus, Apadana, Saint Basil's Church, the Great Bath's faith bonus, Mausoleum at Halicarnassus' coast bonus, and the "+20...
【UPDATED】Yellow Crane Tower(w/ Building Animation!)
Created by WindFly
This mod contains a new wonder named Yellow Crane Tower. Now Compatible with 2020 NFP Expansion. New effect and a brand new building animation ! ↓ https://imgur.com/ww7e3mj https://imgur.com/aCzB4ly Yellow Crane Tower: NecessaryFeature: Must be built on Hi...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...
[GS] CIVIG 2
Created by Faron
CIVIGraphs Brings back the Civilization 5 demographics panel to Civilizations 6 This is an updated version of CIVIGraphs in order to support the Gathering Storm expension. All credit belongs to Jan Michael Vincent for creating this mod in the first place. ...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
YnAMP - Less Barbarians
Created by Gedemon
33% less Barbarian encampment (2/civ), Min distance to city from camps raised to 7...
YnAMP - Cliffs of Dover Yield Tweak
Created by Gedemon
Cliffs of Dover Yield changed to 2 Food, 1 Culture, 1 Gold to help England growth on TSL maps....