Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Da bois collection for civ6
   
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Description
Just some mode used by me and the bois to play civ 6.
Items (76)
Better Civilization Icons
Created by janboruta
This mod replaces a number of civilization and city-state icons with more historically accurate or more aesthetically pleasing variations. No more bulls for Spain, way more bulls for Sumer! Changed civilization icons: - Arabia - Australia (DLC) - Babylon (...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Catastrophic Disaster Intensity
Created by p0kiehl
CATASTROPHIC DISASTERS This mod adds a 5th Disaster Intensity setting: Catastrophic (level 5 on the menu) for frequent devastating natural disasters. How to Use On the game set-up screen, set the Disaster Intensity slider to the new value of 5. Catastrophi...
Even More Barbarians - Mods Compatible
Created by Mdk25
This mod greatly increases the Barbarian threat by: - Greatly increasing the number of Barbarian camps - Greatly reducing the distance between Barbarian camps and cities - Greatly reducing the distance between Barbarian camps The advantage of this mod is t...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
Goody! Tribal Villages
Created by PoundedChicken
***Compatible with Gathering Storm*** I'm personally not a big fan of getting boosts early game. Most of use are game-planning for these, so it's a bit of a disappointment to have leaned in that direction just to waste a village. Instead of removing boosts...
JFDLC: Rule with Faith
Created by JFD
======================== OVERVIEW ======================== IMPORTANT This mod is not currently being updated, maintained, or developed. This is simply a matter of my own personal disillusionment with Gathering Storm, and should not be considered a reflecti...
Larger Map Sizes
Created by p0kiehl
THE COLOSSAL MAP SIZE IS NOT STABLE WITH GATHERING STORM. THIS IS NOT A BUG FROM THE MOD - IT IS A HARDCODED LIMITATION INTRODUCED WITH GATHERING STORM. IF YOU USE THIS MAP SIZE, YOUR GAME WILL UNAVOIDABLY CRASH AT SOME POINT, LIKELY WHEN THE MAP FLOODS. I...
Less Unit XP Required
Created by mart164
Units require less combat experience for promotions. Units start with a base of 3 xp needed x a multiplier of 5, giving 15xp for gaining the first promotion. This mod changes that multiplier from 5 to 3, giving 9xp for the first promotion. Every future pro...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
More District Trade Route Yields
Created by p0kiehl
Most Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as ...
More Lenses
Created by astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
No Barbarian XP Cap
Created by TearsInRain
Removes the soft cap on combat with Barbarians after gaining one promotion. The soft cap is the limit after gaining 1 promotion that restricts XP gains from combat with barbarians to 1 XP point per combat. NOTE: This mod doesn't entirely work as intended. ...
p0kiehl's Better Aqueduct
Created by p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
p0kiehl's Better Encampment
Created by p0kiehl
p0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production a...
p0kiehl's Improved Specialists
Created by p0kiehl
p0kiehl's Improved Specialists FULLY COMPATIBLE WITH GATHERING STORM! Specialists in Civilization VI provide lackluster yields. In order to make them more useful and buff Tall play, this mod increases the yields of specialists and adds specialist slots to ...
Plantations++
Created by Angryr
Plantations now give 1 housing instead of 0.5 housing. Reason: Requested. NOT WORKING? If you believe it's not working because the game says you have 0 housing from improvements please end your turn and see if it updates. There is a UI bug that doesn't alw...
Production From Population
Created by p0kiehl
Gathering Storm compatible! Production From Population This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture). The result is that it becomes much more worthwhile to gr...
R.E.D. for Australia DLC
Created by CMDR Sheploo
Compatibility mod for R.E.D. Modpack and Australia DLC. Uploaded with Gedemon's permission....
R.E.D. for Indonesia Khmer DLC
Created by CMDR Sheploo
R.E.D. Modpack for Indonesia Khmer DLC. NOTE: The way the units are handled this DLC are weird. Trying to add in more characters to make them look more dense while also scaling down resulted in undesirable results such as units occupying two tiles or clipp...
R.E.D. for Macedonia Persia DLC
Created by Gedemon
R.E.D. Modpack for Macedonia Persia DLC. Thanks to GeloDGreat....
R.E.D. for Nubia DLC
Created by CMDR Sheploo
Nubia DLC's R.E.D. Modpack version....
R.E.D. for Poland DLC
Created by Gedemon
Compatibility mod for R.E.D. Modpack and Poland DLC....
R.E.D. for Steel and Thunder Unit Expansion
Created by GeloDGreat
GS Updated Units rescaling and formations for Steel and Thunder Unit Expansion....
R.E.D. Modpack
Created by Gedemon
Units resizing with more members per unit and new formations. This mod is only resizing the vanilla game's units, see the Collection for the Add-ons for all Expansion and DLC as well as compatibility patches for a few other mods : https://steamhost.cn/steamcommunity_com...
R.E.D. Modpack for Gathering Storm
Created by CMDR Sheploo
Unit rescaling and formations for Gathering Storm expansion. Note: I wasn't able to test every new unit. Please bring any oddities to my attention....
R.E.D. Modpack for Rise and Fall
Created by GeloDGreat
Units rescaling and formations for Rise and Fall. Updated for GS Please feel free to feedback or send any recommendation on unit scaling. Thank you. Note: If the mod is not working for you. Please try this fix here https://forums.civfanatics.com/resources/...
Rebalanced Mines
Created by p0kiehl
Rebalanced Mines Updated for Gathering Storm! In Civilization VI, production is king. As a result, mines are one of the best improvements in the game and in the current meta, players are encouraged to essentially spam them everywhere. With this mod, you wi...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
RwF: Alternative Governments
Created by JFD
Existing Governments have been renamed for greater political nuance, following roughly a One/Few/Many classificatory system - that is, a Bodinian structure. Also adds new Renaissance Era Governments: Absolute Monarchy, Parliamentary Democracy, and Noble Re...
RwF: Buildings and Districts
Created by JFD
A collection of miscellaneous Building and District changes. Some changes can be toggled off/on in the included UserSettings file (marked as optional - will consider requests for others). Renames Ancient Walls, Medieval Walls, and Renaissance Walls to Wall...
RwF: Civics and Techs
Created by JFD
A collection of miscellaneous Civic and Technology changes. Some changes can be toggled off/on in the included UserSettings file (marked as optional - will consider requests for others). Adds new Civics (Constitution, Imperialism, Romanticism, and State Ri...
RwF: Cultural Policies
Created by JFD
Adds a new Cultural policy type. These can only be slotted into the new Cultural Policy Slot available to certain Governments. This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be played together, but can a...
RwF: Custom Historic Moments
Created by JFD
Adds support for custom Historic Moments added by other mods to function, for instance, for my RwF: Revised Governments. If modders wish to add their own custom historic moments, see the mod above. This mod is a part of a series of mods called 'Rule with F...
RwF: Dark Age Policies
Created by JFD
Overhauls how Dark Age Policies work. Dark Age Policies may now be slotted at any time (not just during a Dark Age) and are unlocked along the Civics Tree. They now grant powerful bonuses but at a loss of Era Score based on certain actions. This mod is a p...
RwF: Golden Age Policies
Created by JFD
Adds new 'Golden Age' Policies aimed at generating Era Score. These are distributed along the Technology Tree and placed into the Wildcard Slot. Also renames Era Score to Glory. This mod is a part of a series of mods called 'Rule with Faith.' Mods with thi...
RwF: Government Classes
Created by JFD
Governments are now organized into one of three Classes: Monarchic, Oligarchic, Democratic. Switching between Governments of a different Class will cause you to lose Loyalty. This also fixes the order that Governments appear in the Government Overview (in ...
RwF: Government Overview
Created by JFD
A Government Overview replacement required to support certain other Rule with Faith components. Adds internal support for other RwF components like new Policy Card slots. Re-adjusts truncation, font size, and the ugly capitalization of bonus texts. Adds su...
RwF: Government Titles
Created by JFD
Bestows titles on your Leader depending on your chosen Government. Also renames all civilizations to X Civilization instead of an assortment of X Empire and Empire of X. Also renames some of the existing Leaders to remove baked-in titles: Genghis Khan beco...
RwF: Great Age Boosts
Created by JFD
Great Ages now impact the effectiveness of Eurekas and Inspirations. Dark Ages decrease the boosts you receive from them by 20% whilst Golden (and Heroic) Ages increase their boosts by 20%. Also lowers the default value of these boosts during Normal Ages, ...
RwF: Great Prophets
Created by JFD
Allows Great Prophets to found Religions from the Industrial Era onwards. Accordingly, adds additional late-game Prophets (some being Prophetesses). This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be play...
RwF: Great Theologians
Created by JFD
Adds the Great Theologian as a new Great Person Class. Great Theologians are generated using Great Prophet Points, and offer a variety of distinct effects. Also disables the Faith generation from running out of accessible Great People from a given class. T...
RwF: Religious Policies
Created by JFD
Adds a new Religious policy type. These can only be slotted into the new Religious Policy Slot available to certain Governments. This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be played together, but can...
RwF: Revised Policies
Created by JFD
Replaces the existing Policies, changing effects, concepts, and unlock location. This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be played together, but can also be played standalone. ====================...
RwF: Scientific Policies
Created by JFD
Adds a new Scientific policy type. These can only be slotted into the new Scientific Policy Slot available to certain Governments. This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be played together, but c...
RwF: St. Basil's Cathedral
Created by JFD
Alters St. Basil's Cathedral to allow spending Faith to unlock Policies between Civics. This mod is a part of a series of mods called 'Rule with Faith.' Mods with this tag are intended to be played together, but can also be played standalone. =============...
RwF: Revised Governments
Created by JFD
Overhauls the inherent bonuses of Governments, including those added in Starting Governments. The aim here is consistency, flavour, and to offer more intriguing choices, with balance something I'm far less interested in (especially since its with the whole...
RwF: Starting Governments
Created by JFD
Civilizations now begin with one of three starting Governments based on their historic characteristics: Chiefdom, Horde, or Polis. These Governments each come with 1 Wildcard Slot and another Slot Type specific to them. The starting Governments are below:*...
RwF: Technical Policies
Created by JFD
Great Person Point Policies are now called 'Technical Policies.' These Policies are still slotted into Wildcard Slots, but they are now distributed across the Technology Tree instead of the Civics Tree. This mod is a part of a series of mods called 'Rule w...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Sukritact's Bayinnaung (Burma)
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://thumbs.gfycat.com/BasicDeadlyCormorant-size_restricted.gif 'This is Burma', wrote Rudyard Kipling. 'It will be quite unlike any land you know about.' This statement has rung too true over the years as Burma's history...
Sukritact's Chulalongkorn (Siam)
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/HjXoj36.png His Majesty, King Chulalongkorn, was the fifth monarch of Siam under the House of Chakri. His reign was characterized by the modernization of Siam, with governmental and social reforms. As Sia...
Sukritact's Ethiopia: Zara Yaqob
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://thumbs.gfycat.com/QuestionableCandidAmethystgemclam-size_restricted.gif This mod is compatible with, but does NOT require the Ethiopia DLC. If you do NOT have the Ethiopia DLC activated. This mod adds Ethiopia as a n...
Sukritact's Ezana (Ethiopia)
Created by sukritact
https://i.imgur.com/1UAbU2D.png You MUST have either Sukritact's Ethiopia: Zara Yaqob mod, or Firaxis' Ethiopia Pack for this mod to work! (or both) With Sukritact's Ethiopia https://i.imgur.com/v8EaNvp.png With Firaxis' Ethiopia https://i.imgur.com/wnfhK8...
Sukritact's Hadrian (Rome)
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://thumbs.gfycat.com/CrazyReliableDoe-size_restricted.gif https://i.imgur.com/OQbFazH.png Hadrian (76-138 CE) was the fourteenth Emperor of Rome (10 August 117 to 10 July 138 CE) and is known as the third of the Five Go...
Sukritact's Ingolfur Arnarson (Iceland)
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://media.giphy.com/media/l3diHDqDpSfeLCPPq/giphy.gif The history of Iceland is a long and adventurous saga filled with many transitions and discoveries. When the first Viking settlers arrived in Iceland in the late 9th ...
Sukritact's Khosrow I
Created by sukritact
https://i.imgur.com/1UAbU2D.png http://i.imgur.com/FW7Bjgg.png Khosrow I, most commonly known in Persian as Anushiruwan was the King of Kings (Shahanshah) of the Sasanian Empire from 531 to 579. Khosrow I was the twenty-second Sasanian Emperor of Persia, a...
Sukritact's Narai (Siam)
Created by sukritact
https://i.imgur.com/1UAbU2D.png King Narai the Great, or Ramathibodi III, was the 27th monarch of Ayutthaya, ruling from 1656 to 1688. His reign is known for his diplomatic interaction with other nations: particularly a lavish embassy sent to the court of ...
Sukritact's Ngawang Lobsang Gyatso (Tibet)
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/G7VHqRF.png Ngawang Lobsang Gyatso was the Fifth Dalai Lama, and the first Dalai Lama to wield effective temporal and spiritual power over all Tibet. He is often referred to simply as the Great Fifth, bei...
Sukritact's Senusret III (Egypt)
Created by sukritact
https://i.imgur.com/1UAbU2D.png http://i.imgur.com/PYiwwbG.png Senusret III (c. 1878-1860 BCE) was perhaps the most powerful king of the Egyptian Middle Kingdom whose reign was so prosperous he was deified in his lifetime. Senusret III is considered the mo...
Sukritact's Siam: Ramkhamhaeng
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://media.giphy.com/media/3ohhweqx3gaAtMDGhi/giphy.gif https://i.imgur.com/uQyyyeG.png Located in Southeast Asia between Burma (a.k.a. Myanmar), Laos, Cambodia and Malaysia, Siam - now Thailand - has a long and storied h...
Sukritact's Swahili: Al-Hasan ibn Sulaiman
Created by sukritact
https://i.imgur.com/1UAbU2D.png Wa-Swahili, "shore people", designates the inhabitants of the East African coastline, and signifies above all a culture with a common language, Kiswahili, and the same religion, Islam. The medieval sites along the Swahili Co...
Sukritact's Trisong Detsen (Tibet)
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/nJl3bUJ.png While Tibet is often seen as ascetic and peaceful in popular conception, this belies the drama that resides in the annals of Tibetan history. Tibet is a land that has seen expansionist empires...
Sukritact's Vercingetorix (Gaul)
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://thumbs.gfycat.com/WiltedBlandAlleycat-size_restricted.gif This mod is compatible with, but does NOT require the Byzantium & Gaul Pack DLC. If you do NOT have the Byzantium & Gaul Pack activated. This mod adds Gaul as...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Vibrant Waters (Prettier Water Textures)
Created by p0kiehl
Description Fully compatible with Gathering Storm! Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you! Vibrant Waters improves fresh water in Civ 6 into more ...
Community Patch
Created by JNR
This mod is an attempt to fix bugs overlooked by Firaxis and is occasionally updated to include new fixes and remove those included in official patches. If you know about a bug that you want fixed, mention it in the respective discussion thread below. No g...
Detailed Worlds 2.12
Created by EvilVictor
Tested and working Feb. 16 2024 Any other mods that mess with the map generation may conflict with this. Any mods that adjust player (and city state) start positions may conflict with this one as well. With no other mods running it will function on all map...