Sid Meier's Civilization VI

Sid Meier's Civilization VI

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kollektiv trafik mods
   
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Description
mods med kollektiv traffik
Items (18)
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Warfare Expanded (Pack 1): Reloaded
Created by Hizkiyahu
------ATTENTION------ For advice on dealing with the asset limit bug see this Reddit post by Zegangani: https://www.reddit.com/r/civ/comments/qr9akk/tip_to_expand_the_asset_limit_and_use_more_asset/ After 18 March 2021 Update ---->>>> Warfare Expanded: Rel...
Zee's Decommission Power Plant
Created by _Zee
This mod adds a project to all cities (containing any kind of power plant) that allows you to decommission and demolish the power plant, thus allowing you to strategize your use of power and resources. Vanilla now allows us to decommission plants, but only...
Zee's Fewer Trade Offers
Created by _Zee
This mod is for those who are tired of being spammed every turn with offers from the AI for your Great Works and friendship. Increases turn cooldown for friendship offers from 5 to 30. Increases turn cooldown for peace offers from 3 to 10. Increases turn c...
Zee's More Reliable Reactors
Created by _Zee
This mod extends the life of nuclear reactors before they start running into risk of accident. Overview =================================================== Vanilla values set the minor, severe, and catastrophic turn timers to (10, 20, and 30) respectively....
Zee's Normalized Climate Change
Created by _Zee
This mod slows down the rate of Climate Change and makes its effects more impactful. Overview =================================================== The amount of CO2 required to raise the global temperature by 1 degree has been increased by 100% across all m...
[GS] Release CO2 Project
Created by Flactine
After built Flood Barrier for all cities, do you want to bring enemies' cities without Flood Barrier under the sea level? You can use this mod to increase CO2 of the environment! This mod added 3 Projects which can release large amounts of CO2 into the env...
Zee's Strategic Resource Overhaul
Created by _Zee
It makes me really sad that Firaxis introduced this awesome new resource management feature in GS and then barely utilized it. It's also been a long-time disappointment that certain resources like Iron and Horses become completely pointless after an era or...
Zee's Slower Grievance Decay
Created by _Zee
The new Grievance system is pretty cool, I think its a big improvement on the previous warmongering system. But unfortunately, the decay rates are too high for the system to be as meaningful as it could be. Wars are forgotten in the blink of an eye. Overvi...
Zee's Properly Timed Eras
Created by _Zee
Vanilla allows the World Era in a standard 500 turn game to reach the Future Era in as little as 320 turns. Look at the Epic timescale and the World Era is in the Final Era as early as turn 460 in a 750 turn game. This unbalanced pace is terrible for so ma...
Real Strategy (AI)
Created by infixo
New version 2.3.1 as of 6.08 - AI should build Walls. The mod is currently being updated. I will try to address suggestions and fix problems reported since v2.0. Contributions in various forms are welcomed. Please contact me via GitHub. Different approach ...
Real Meteors
Created by Spectrum
Introduction No more horses from outer space! Impact craters are not likely to provide you with cavalry. Meteorites tend to deliver some (metallic) rocks to the surface, and that's exactly what Real Meteors is made for! Features Visiting a Meteor Site no l...
No World Congress Regular Meetings
No regular meetings, but special sessions still occur....
Civilizations Expanded
Created by p0kiehl
Overview Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buf...
City Sprawl Graphics
Created by Hiraeth
Big thank you to JNR for fixing the mod so it actually works on the workshop. Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts. ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACEN...
Better Climate Screen (UI)
Created by infixo
New version 1.3.1 as of 3.05. More information about CO2 footprint. Compatibility Requires Gathering Storm. Supports all languages and Linux. Works with CQUI-Lite. CivFanaticsGitHub (BCS) Compatible with Natural Gas mod. Description The game tracks separat...
Better City List
Created by bolbas
Features: * Adds City List to City Panel that shows a lot of useful information: * All pages: Cities Name, Population, Turns until Growth/Expansion, Health, Fortification Health and Level of Walls. * Page 1: Cities Housing, Granary/Sewer buildings, Ameniti...
Better Unit List
Created by bolbas
Features: * Unit List fits the screen vertically to minimize scrolling. * Upgrade, promotion and charges icons and values added. You can find all units with promotion available in the Unit List. Especially convenient after the Terracotta Army is completed....