ENDLESS™ Legend

ENDLESS™ Legend

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Items (28)
Better Starting Techs for FCF Citylords
Created by Iceberg
Requires FCF Citylords Adjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aqu...
City Defenders
Created by Iceberg
City Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game sp...
Democratically Ordained Multiplayer Compilation
Created by Iceberg
Combines some of my mods (INCLUDED): -Major Faction Multiplayer Balance https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1930006199 -Minor Faction Multiplayer Balance https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1926292371 -Zujajun Revised ...
Deep Colors
Created by Iceberg
15 major faction colors and two minor faction colors. Includes the following main faction colors: -Maroon -Rust -Acid -Gold -Olive -Forest -Aqua -Cerulean -Imperial -Byzantium -Mortuum -Bronze -Storm -Steel -Ivory Minor faction colors (same as ELCP): -Grey...
Food Approval
Created by Iceberg
Fish Farm gives +10 approval now. It was especially weak. Think of it like SeaWorld. Subterranian Gardens gives +15 approval now. Makes sense. Was very situational before. Couple of food per population techs were buffed. (2->3 and 3->5) Upgraded food stock...
Hero Market Slots Increased
Created by Iceberg
Increases the hero slots in the mercenary market to 34. Exclusive slots are increased to 34 total (divided by number of empires). For use with Diverse Heroes and Endless Heroes. (Load after Endless Heroes)...
National Building Rebalance
Created by Iceberg
Adjusts values for "once per empire" buildings: Center for Minerology +2 sc per pop +10% sc on empire Husbandry Center +2 fd per pop +10% fd on empire Canal Locks +2 ind per pop +10% ind on empire Defensive Wards +100 fortification +20% fortification on em...
Victory Condition Tweaks
Created by Iceberg
(Ensures era 6 science tech receives improved formulaic priority from ELCP when placed below Military Revolution in load order) Wonder building cost substantially increased. It was very common to win this way. Quests scale with game speed now. Quest victor...
Oceans Restored
Created by Iceberg
For ELCP: - Oceanic facility FIDSI bonuses have been restored to vanilla values. - Turns required per stockpile from facilities unnerfed to 10 down from 14. (Scales with game speed) For all: - Resource gains scale by era (Thanks LeaderEnemyBoss) - Accumula...
Unblocked Growth For FCF CityLords Lite
Created by Iceberg
Tired of settler production blocking your city's population growth? Want your empire to grow wider, just like your waistline? This is the mod for you....
Complete Skill Tree Overhaul
Created by MelodyFunction
This mod modifies every Hero skill, with especially many changes in the Faction trees. Aim of the mod is to diversify skill-tree choices while keeping a balanced experience. Almost every Faction will have actual merit as a Governor now, too. Most Governors...
World Generator Full Customization
Created by Enchanteur
- This Mod give you a total freedom to do what you want with the world generation process, unlock all parameters, even some hidden ones. - Breaks down all basic vanilla options into component parts, for precise adjustements, and expand available ranges. - ...
Swap Hyperium Shield Tier 1 and 2 Visuals
Created by ComplexRobot
Simple mod to swap the models and icons of tier 1 and 2 hyperium shields....
SaltingBegone
Created by Mors
Salting the Earth takes a number of turns equal to half the population plus one, and all settlers increase empire scale. Based on Xumuk's mod, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1867342023 Why does this mod exist? While the ...
Re-Items
Created by ninakoru
Re-Items: Items rebalanced. 2.1.1 - Some AI changes and minor tweaks. The quest "A Relic of the Past" may reward the new Era I Uniques. More details on the change notes. 2.0 Removed the Dust Powered items from the mod, but now is a separate mod. In order t...
Military Revolution
Created by ninakoru
V1.6.0: - Various changes to Merged Tier 1 techs, regarding compatibility and loot. - Tier 2 Rare Alloys and Armor (Mytrite/Hyperium) now cost 25% more research cost. - Advanced Metal Foundry cost from 5 to 10 Hyperium, still 5 Mitrite. - Wyrm Farm, Era IV...
Settler mobility on first turn
Created by Xumuk
Adds global event, that doubles vision and movement of settlers during first turn. Doesn't affect embarked settlers (Morgawr). If you want to add flavour text for any localization (English can be done better too), feel free to post a comment or start a dis...
Harmonious Difficulties
Created by ninakoru
This is a difficulty mod designed for Improved AI and/or ELCP (community patch). TL DR: Removes free approval with Hard diff. and upwards, no more doubling down with buyout discounts on already cheaper units due to industry cuts, better scaling with bonuse...
FCFCitylords
Created by GATC
/!\ Must be placed below FCF and FCFWarlords, need both to work (Or CitylordsLite to replace Warlords) Features: Introduce 2 new mechanics: City Population Impact and Outposts. City Population Impact: The cost of all boosters and plans got change. Plans no...
Endless Heroes
Created by ninakoru
TL, DR: Add a bunch of heroes to the roster. 164 heroes, 12 per faction and 8 special heroes. V1.3: Added 12 extra Heroes for Kapaku and 12 Heroes for Mykara. V1.2: Minor fixes (Thx Big Bantha & rascas), added the new heroes from latest patch, also more he...
Empire Technologies
Created by Vacuity
This is intended as a companion mod for the mods Twelve, Fifteen, and Eighteen Techs per Era, but can be used separately. There are two significant problems with extending the game purely through requiring extra techs per era: the first is that, particular...
FCFCitylordsLite
Created by GATC
/!\ Must be placed below FCF and FCFCitylords Features: Because both Citylords and Warlords change the same files, the Citylords mod need Warlords to prevent any problem. Thanks to this mod, you can use Citylords without Warlords (So, just with FCF) DO NOT...
FCF (Trait Balance)
Created by GATC
A Companion mod for FreeformCustomFaction that must be put AFTER it in the mod selection screen. It emulate the effect of the original Trait Balance mod that: "Improves faction selection with more accurate point costs for traits, and adjusted traits for fa...
FreeformCustomFactions
Created by GATC
Features: -Removing of mandatory faction trait. -Possibility to get any trait. -All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers! -Capacity to use Minor ...
GATCsRejected
Created by GATC
THIS IS A BETA FOR THIS FACTION! THERE ARE SOME MISSING ELEMENTS BUT IS CURENTLY PLAYABLE! I UPLOAD IT ONLY TO GET FEEDBACK OF THE FACTION IN IT'S CURRENT FORM. To do: -Quest -Missing texts Features: -New faction the "Rejected" They don't get FIDS from the...
Vanilla Hero Rebalance
Created by Vacuity
Warning: This mod does make the game slightly harder for human players (reasons described below) This mod rebalances the vanilla heroes to match their designated functions better. Many of the vanilla heroes are of extremely limited use, while others are ex...
Pillars of Longevity 2
Created by Iceberg
Changes: Arcanas of Renewal and Materialization have had their research eras switched. Food in era 3 and dust in era 4 are more desirable. Renewal wasn't researched much in era 4. No longer alters the battle spells. ELCP does that now. ...
Contextual Diplomatic Terms
Created by Iceberg
Excludes certain resources and all techs from many diplomatic proposals, which also prevents exploiting game information in multiplayer or against an AI. Status: War: cities and fortresses may be exchanged for a truce, as usual. Cold war: luxries and pearl...