Age of Wonders III

Age of Wonders III

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Items (35)
Chivalrous Intentions
Created by That Human
For non-Steam users: https://www.moddb.com/mods/chivalrous-intentions Please note: Many units use DLC content to work! Without them many units will be missing! If you have problems with invisible models: https://steamhost.cn/steamcommunity_com/app/226840/discussions/0/...
Compatibility Patch for Racial Heritage and Regiments
Created by Inviktys
A compatibility patch for Racial Heritage and Regiments mods **********************Will require both mods and this patch to work.*********************** A huge thank you to Eomolch for letting me make this! More compatibility patches will be coming out soo...
Triumphant Heroes
Adds 35 new recruitable heroes to the game! Direct downloads can be found in the OP of this thread: Official Forums Link All names are English, Russian, French and German right now, if you'd like to help with translating into Polish, then let me know! Big ...
The Old Man and the Sea
Created by Eomolch
This mod aims to enrich the water content of the game and increase the relevance of sea units and ships. This is the 2.00 version of the mod which is now featureing an additional sea dwelling as well as mythical city upgrades for the new water structures. ...
Summon Spell Tweaks
Created by Blacksheep Khan
This mod splits out the generic summon spells (e.g. "Summon Wild Animal") into more specific subsets (e.g. "Summon Beast", "Summon Spider", etc.) to enable greater specialisation within your Archdruid's army. Have you ever wanted an Arctic-themed army, or ...
Regiments
Created by Inviktys
An aesthetics mod to increase the number of troops per unit. New Formation Types Regiments - 20 ordered troops Hordes - 20 disorderly troops Wedge - 7, 5, and 3 orderly troops Monsters - 5 disorderly troops Pack - 12 disorderly troops Goblin - 36 disorderl...
Extended Settings - More Game and Map Setting Options
Created by Samurai190
UPDATE 1.3 adds: Added a new Map Type - Single Continent (quite chaotic) Added Starting Expenses options Added various new Game Speed options in RC:x% CGR:x% format Increased the max number of minutes for Turn Timer to 255 Seals of Power - Increased Seals ...
Racial Heritage Mod
Created by Eomolch
This mod aims to add subfactions to each race, one for good and one for evil alignment (production isn't tied to alignment though). This includes 4 new units (2 per subfaction) which are unlocked in separate and mutual exclusive building chains that give s...
Legendary Units
Created by Lord Cameron
Adds an Evolution to every T3 Racial Unit. New Units are the Legendary form of the old unit, just as strong as a champion, but with the potential to become much, much stronger. Currently every unit is done!! I did them all before I uploaded it :D Enjoy! In...
More Skill Points
Created by Kaylin Starlight
This mod simply gives 8 skill points on level up for your leaders. This affects both heros and leaders, there is no way to affect them seperately. (As far as I know.) This mod was originally Secret Skills And More Skill points, but due to requests, is now ...
Hero Development Mod
Created by Eomolch
The goal of this mod is to make hero development more interesting and diverse. What I mean by this is that I wanted to get away from my usual routine, which usually was “make every hero a ranged dps unless it is a warlord”. So I introduced 3 specialization...
Corrupt the Source - Extensions
Created by Gloweye
A Corrupted version of the Inn, called the Haunted Inn, is implemented, and a Cleansed version of Well of Souls, called the Well of Life. A Cleanse the Source spell will reverse Corrupt the Source. Well of Life, Haunted Inn, Corrupted Farm and Corrupted Sp...
Cosmic Happenings Expanded
Created by Naetell
1.2: Crystal Crisis and Social Uprising changed to 50% reduction and 3 turn duration. 1.3: Lowered the number of dragons spawned by the year of the dragon event. This should fix the crash when the event tries to spawn too many dragons on a single hex. 1.4:...
Obsidian Dragons in Dwellings
Created by Tombles
This mod allows the player to build Obsidian Dragons and Wyverns in the Dragon Dwelling. It is one of the example mods from the Modding Guide....
Extra Support Units
Adds new, tier 3 mounted support units to each race's core lineup (the Frostlings get a new t3 cavalry unit instead). Each unit has at least 1 new, unique ability, a new icon and modified textures for a new look. Direct downloads can be found in the OP of ...
BuildEverythingBalanceHotfix
Created by Lisan al Gaib
BUILDEVERYTHING balance hotfix Changes Building cost / Time...
BUILD EVERYTHING!
Created by skaz88
This does exactly what League of Extraordinary Builders did, with some more buildings thrown in. Special thanks to the original creator of The League of Extraordinary Builders. Special thanks to o8livion for fixing the descriptions....
Garrison Command
Created by tesb
Overview: Adds two Empire Upgrades for any class that reduce tier 1 unit and tier 1 and 2 unit upkeep respectivly, as long as those units are garrisoned in cities. Motivation: While there are numerous advantages in tactical combat for Defenders, on the str...
Movement Orders First
Created by leon feargus
This mod changes the priority order for events so that 'An army requires your orders' events appear before 'Select a skill to research' and 'Select production for xxx' events. I have changed 'Hero Join' events so that they still have priority over movement...
Lost Library Revamp
Created by Gilafron
This mod alters the defenders and the rewards for lost libraries. For defenders, it includes more support units as well as a few potential supernatural guards. For rewards, it no longer pulls from the player's spell book. Rather, it rewards two spells from...
More Quests By Independents
Created by Samurai190
Independents are troubled, which means this mod changes how often you can receive a new Quest from Independents by removing the minimum cooldown between Quests given and received. Active Quests limit of Players is also increased from 5 to 255....
Undead Productivity
Created by PsychoticSoul
This mod adds a new T4 Research (400 knowledge cost) for Necromancers that increases the city Gold/Mana/Prod/Knowedge by 15%. It is intended to be a Midgame econ boost for Necros to keep up....
New Arsenal
Created by Griff
Adds 2 new buildable units for each race, 1 x Tier3 and 1 x Tier4. Two new buildings are added for each race, which are required to start producing the corresponsing units. The new racial T3 building has similar perks to the vanilla T3 building. The T4 bui...
Better Dwellings - Archon
Created by tesb
I want to add synergies to certain dwelling units, to give a bigger incentive to capture certain dwellings and use their armies: 1) Archons: The Archon Titan has a buff "Ancient Paragon" which grants the following benefits to the following units in the sam...
Forgefied
Created by Phezzan
The Arcane Item forge in Age Of Wonders 3 is... underpowered compared to the game's predecessors. While this certainly limits the power difference between human players and AI, the feature remains unsatisfying to many. This mod adds 5 'Arcane Infusion' for...
Terraforming Plus
Created by Naetell
The cleanse the lands spell is now an avatar spell. Researching a new skill called Greater Terraforming will automatically grant you several variations on it as well to turn terrain into other terrain types. Simply research Terraformer when it shows up in ...
Build Wraiths
Created by tesb
Adds two empire upgrades that allows Necromancers to produce Wraiths and Wraith Kings. The Necromancer versions are slightly more expensive than the ones build in dwellings and come quite late research wise, thus an Archon Revenant dwelling is still a majo...
V-Mods: ECCH - Invasions (1.5 - Removed Goblin Horde)
Created by Varegi
V-Mods: Epic Cataclysms and Cosmic Happenings - Invasions - Vvv-edition For some reason Goblin Horde was incompatible with something, so it has been removed in this version. In every other way this is the same as v1.5 of the mod....
Better Unit Ranks
Created by xist10
This mod makes two changes: Every unit get per championrank +1 Damage (Melee und Ranged), +10 Health, +1 Defence und +1 Resistance. The +1 ranged strength only add +1 damage on the primary (first) damage channel, like the heroupgrade. As exchange is the EX...
Fix Exalted Martyr XP Gain
Created by Melth
The Exalted Martyrs upgrade states that it makes Martyrs gain 50% more XP. That was false. This mod fixes that bug. After researching the upgrade, Martyrs gain the Quick Learner ability, and thus earn 50% more XP as intended....
Deathbringer Racial Fix
Created by glythe
The Necromancer's Deathbringer unit has no racial bonuses for Draconian, Dwarf, and High Elves. This mod will fix this oversight. Draconian: Lava walking, Fire Aura Dwarf: Armor piercing, Defender Elf: Inflict Stun Note: Inflict stun might seem grossly ove...
Oiyelys's Skeleton Army
Created by Draco Dej
NOTE: This mod requires the 'Army of Animated Corpses (cadaver variant)' mod made by Capitan Joruus. I highly recommend that mod, even without this one. This mod adds a new spell named 'Summon Skeletal Warrior' that costs 20 casting points, with an upkeep ...
Army of Animated Corpses (cadaver variant)
Created by Capitan Joruus
Necromancer fan but bored with cadavers crawling around? This small mod (my first one) just raised up cadavers and gave them some hand weapons....Now it seems a real Army...Army of Animated Corpses! I used vanilla resources only! Features: 1- DLC3 required...
Travel Stones
Created by Lord Cameron
--This mod is 100% compatible with everything-- You know how when you have a massive empire it takes the rest of the game to get that awesome new Juggernaut from one side to the other? Well no more! This mod adds all new walking technology, the Travel Ston...
Advanced Terraforming
Created by HousePet
Modified version of Terraforming Tweaks: Instead of restricting Terraforming to Expander and Archdruid, and adding extra spells to different classes and specialisations, it just adds an Advanced Terraforming skill to everyone which allows the altering of m...