Total War: WARHAMMER III

Total War: WARHAMMER III

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Your New Empire (Reikland)
Created by Pear
Development Update: Your New Empire is being reworked in light of CA's awesome new Empire stuff for ToD and will be re-released bigger and better than before! -------------------- As you may have seen, The Empire is getting a massive (and impressive) overh...
Imperial Faith WH3: Blessing of the Eight Gods ( + Shallya and Myrmidia)
Created by DarkSnowder
Elves and Lizardmen - their gods listen to them give their blessings, inspiring them to great deeds. And what is worse than the Imperials !? Reach level 10 with your Imperial General and accept the blessing of one of the 8 gods of the Empire: will Sigmar b...
Imperial Forts Take No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Expanded Electoral Machinations and Intrigue
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel. You can use Prestige an...
No additional building(Blacksmith) requirement
Created by lIlIIllll
main unit data remove additional building requirement 유닛 생산시 대장간 등의 추가건물 요구하는거 모두 지웠음 그럼 즐겜...
Better Imperial Authority & More Elector Count Units
Created by Alex Zhao
This mod adds two additional levels of Imperial authority, which will provide stat bonuses, and permanently boost the Elector Count units' replenishment rate and recruitment pool cap. Volkmar also can get Elector Count units' replenishment rate and recruit...
Unlimited Elector Count Units
Created by Alex Zhao
This allows player to recruit unlimited Elector Count units when playing as Empire factions. Huntmarshal's Expedition is not affected. Won't affect AI and should be save game compatible....
Underdogs (minor Franz/Volkmar/Gelt changes, complete Wulfhart overhaul)
Created by LordOmlette
What are we doing here? Pretend you won the election to be seated as emperor of THE EMPIRE. Then pretend your electors started screaming about "norscans pillaging" or "greenskins rampaging". So you dispatch an army to save them, like a good emperor. Later ...
Defender of the Empire [5.0]
Created by O6OPMOT
This mod adds to the Empire following mechanics: - Allarielle's mechanic (Defender of Ulthuan); - Allarielle's mechanic (Power of Nature); - High Elves public order mechanic. You need to start new game in order to enable this mechanic. All effects are simi...
Spoils of War [5.0]
Created by O6OPMOT
Just a quick mod, which adds greenskins scrap system to the Empire....
Atamans for Empire [5.0]
Created by O6OPMOT
Just a little warm-up. It's not lore-friendly, but works fine :)...
Better Empire Technology
Created by No.213
22/10/03 -ver.1.1 Military researches and Trade&Industry tree's high tier researches are buffed. Please check the change notes for the details. Screenshots are updated. 22/10/07 -ver.1.1.1 Several bugs fixed 24/05/01 -ver.2.0 Updated for Thrones of Decay. ...
Building an Empire [5.0]
Created by O6OPMOT
This mod adds several non-landmark empire buildings and some conditional effects for existing buildings. German translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2868863227...
Empire Encampments [5.0]
Created by O6OPMOT
MAIN FEATURES Empire camps - Mechanic similar to Ogre camps mechanic. Create Empire camps on the map and develop them to receive powerful bonuses and aid in combat in the area of the camp. If you want to get more camps, build landmarks all over the world, ...
Empire Techtree Expanded [5.0]
Created by O6OPMOT
Expanded techtree is back, brand new and reworked. Now to unlock these technologies you'll need special resource - Ancient scrolls. To obtain them you have to build certain landmarks or find Books of Nagash. List of scroll-producing buildings can be checke...
Imperial Elites [5.0]
Created by O6OPMOT
Just a quick mod which brings analog of Troth Flesh Lab mechanic to imperial factions. Are you tired of prestige excess? Then spend it to enhance units. Just don't forget to turn off this mod, if you are playing as Troth himself!...
Karl Franz, but good(er)
Frankly, at least to me, vanilla Karl Franz's faction bonuses are uh....well, they aren't good. A measly +10 to Empire relations? For the single most charismatic man in the Old World? Haha. No. So I decided to do a little something for our glorious emperor...
Rites&Crafting for the Empire [5.0]
Created by O6OPMOT
Port of my TWW2 mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1545674335 This mod adds three mechanics to my favourite race: 1. Imperial Edicts (Rites) 2. Black Market (Crafting) 3. Army abilities The idea of Black Market is that the player c...
Patch 2.2 Empire Politics Fix
Created by Firbydude
Fixing a bug in the empire politics script that was stopping all events from firing (including elector confederations) if an AI elector captured certain settlements. This is save game compatible. If you have encountered the bug, you should begin receiving ...
Empire:Shield Of Order
Created by Wyccc
What this MOD mainly do: The empire can build Kislev/Dwarf/High Elves/Cathay Embassies to recruit their powerful units (affected by red-line skills and technology) Strengthened the garrison of empire defense buildings Update 2024/08/29: 1.fix all known iss...
Imperial Armoury - Unit Upgrades for the Empire
Created by Dirty Dan
Working with 6.2 Adds several purchasable unit upgrades to Empire units similar to the Greenskin scrap system. The upgrades cost Treasury or a dedicated new resource named fine steel and are not exclusive. This means one unit can receive all possible upgra...
Imperial Armoury Submod Compilation (Outdated - new version available)
Created by Apex
New version here **Only the base Imperial Armoury mod is required. All the unit mods are optional** Extends the scrap upgrade mechanic from Dirty Dan's Imperial Armoury to the following unit mods: Rayes Extended Empire Units by Shawn Rayes 帝国兵种 Empire Unit...
Imperial Armoury for Imperial Elite
Created by Lardss
Just a submod for Imperial Elite adding the upgrades from Imperial Armoury Credits to Dirty Dan Imperial Armoury, Spitoni99 Imperial Elite and okadataiga Imperial Armoury for Guns of the Empire as I used his mod as an example of what I had to update...
More Empire Upgrades
Created by Last of the Romans
Adds upgrades for Guns of the Empire. Credit to Snek for the base mod and Puddles for helping me figure out how to do this. Also check out: The Radious edition: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884248514 and More Stakes for Empire: h...
[DEPRECATED] Empire Politics Region Return Dilemma Fix - Mixer Sub-Mod
Created by DrDCB
THIS MOD IS NO LONGER REQUIRED AS-OF OFFICIAL PATCH v5.0.0 A compatibility sub-mod for my Empire Politics Region Return Dilemma Fix mod and Mixu's Mixer. Ensures that Mixer doesn't prevent dilemmas from occurring. IMPORTANT! Make sure that this mod is posi...
[DEPRECATED] Empire Politics Return Region Dilemma Fix
Created by DrDCB
THIS MOD IS NO LONGER REQUIRED AS-OF OFFICIAL PATCH v5.0.0 This mod implements a full and proper fix for the missing Elector regions that were previously causing the Empire Politics system to break. I was hoping that CA would fix this in patch 2.3.0, but i...
Naval Powers
Created by The Tactician
Okay, who else cannot comprehend how a naval force like the Dark Elves earns less money per port than the stone-age monkeys in Norsca? Or how the 'biggest port in the Old World' is about as effective as the average fjord? This mod has revisited the 'good o...
Empire Levy
Created by Xoudad
"Where march you, men of Reikland, where carry you halberd and sword... We march to war for our Emperor, and Sigmar our savior and lord... Tomorrow we go to war, to face the hordes of Chaos... Tomorrow we will be buried, in cold graves that await us... And...
Empcon: New Buildings and Quality of Life Improvements for Empire Economy + The Southern Realms
Created by Reitschuster
Welcome to Empcon. Empcon is a fun, comprehensive update to the economy of the empire, and the southern realms. So what does it do? 1. Farms now give money just like Bretonnian farms, plus add +1 recruitment slot per level. 2. A new building in the armory ...
Empire Mercenaries with Maneaters
Created by Rustic Clover
In addition to all other units in LordZarmack's Empire Mercenaries, I've added Maneaters. Tier 1 Tavern: Maneaters and Maneaters (Ironfists) Tier 2 Tavern: Maneaters (Great Weapons) Tier 3 Tavern: Maneaters (Pistols) Red Moon Inn has access to all Maneater...
Provincewide and Allied Replenishment for Growth, Outposts, and Unique Buildings
Created by Lycia Pintella
I've made the replenishment bonus from farms work on allied armies (and updated the text in the game to say province-wide), and also done the same for buildings like pastures. I also edited special buildings to do the same. However, if I have edited a spec...
Empire Knights - HV Tweaks
Created by hooveric
The features are part of Hooveric Overhaul but it's a standalone mod. Some features have been excluded for compatibility. Features ○ Added a new recruitment mechanic for the Knightly Orders. ○ The Empire Knights won't be recruited by common buildings anymo...
Balthasar Gelt With Helstorm Rocket Batteries
Created by Istros
WELCOME TO MY MOD PAGE GENTLEMEN! I will not lie, this is a very simple mod that changes Gelt's starting Mortar and Great Cannon units with Helstorm Rocket Battery units. COMPATIBILITY NOT compatible with ANY other starting army altering mods. Save game NO...
Better Runefangs (Also Ghal Maraz, Stahlberg's Letter and Key to the Stadsraad)
Created by Spiesky
I remade my mod from warhammer 2. All of the runefangs have been buffed. I also buffed Ghal Maraz and Stahlberg's Letter and Key to the Stadsraad. Ghal Maraz is one of the most potent weapons in the setting, the entire game is named after the "Warhammer". ...
No arsenal/armoury requirements for recruitment
Created by HungryBat
That's all it is, it removes the special military building requirement on all units and factions. No more tedious building restrictions that haunt the older factions, something likely to be scrapped as the game get updated....
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
Middenheim Grand Cannon: Ulric's Thunder
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on: Any Empire faction that controls Middenheim will have the option to operate Ulric's Thunder, an absurdly large cannon that...
Imperial Edicts (Rites for the Empire factions).
Created by Tobias Ents
This mod adds several rites (edicts) to all the playable factions from the Empire: Reikland, The Golden Order, The Huntsmarshal's Expedition and Cult of Sigmar. + : Unique edicts to help improve your campaign experience. + : Unlock edicts by leveling up or...
Imperial market (Crafting for the Empire factions).
Created by Tobias Ents
This mod adds the crafting mechanic to all the playable factions from the Empire: Reikland, The Golden Order, The Huntsmarshal's Expedition and Cult of Sigmar. It also buffs the runefang swords. + : Crafting rituals like the tomb kings (but with money inst...
Imperial Forges and Training (unit upgrade system for the Empire).
Created by Tobias Ents
This mod adds a unit upgrade system simular to the scrap system from the greenskins to all the playable factions from the Empire: Reikland, The Golden Order, The Huntsmarshal's Expedition and Cult of Sigmar. There are 4 types of upgrades (all units have 1,...
Add Ogre Mercenaries for Reikland
Created by 撿骨頭
Cautiously entering the Ogre mercenaries' camp, you realise it is not just a single Ogre tribe that have arrived, but three separate Tyrants marching their armies as one. Furthermore, it appears that each tribe has its own combat preference- the likely rea...
Empire Elector Counts Fealty Randomiser
Created by Hanter
https://i.imgur.com/1Vglg7c.png Empire Elector Counts Fealty Randomiser This mod randomises the Fealty values of every applicable Elector Count at the start of an Empire campaign where the Fealty mechanic is present. In the vanilla game, this is when the p...
In 1 collection by Bowser81
4- The Empire
5 items