Company of Heroes 3

Company of Heroes 3

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COH3 Mods Collection
   
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Description
A new game is a new dawn. This is a collection of NeoNoir's (and friends) favorite mods!
Items (69)
Game Modes+
Created by Janne252
Classic Annihilation and Victory Point game modes with additional options. This mod can only be used in custom games and skirmishes, NOT in singleplayer campaign! Available options Population cap: 25 ... 1000 Warning: Excessive population cap (200 and abov...
Camera Mod
Created by kais58
Zoom Out Further, enable as a Tuning Pack in the Lobby. Only works in Skirmish/Custom Games....
CheatCommands Mod
Created by Janne252
The ultimate mod for testing & learning game mechanics in a controlled sandbox-like environment. This mod can only be used in custom games and skirmishes, NOT in singleplayer campaign! The mod has full multiplayer/online support. Tutorial & showcase (creat...
Aere Perennius Deep River
Created by AtomicalTires
Changed the river depth to allow for choke points on the bridge. I am aware of some leftovers from the editor. I'll fix them later. Note: This is my first time using the Essence Editor....
BKD's Mignano - Frontline Edition (8)
Created by BlacKcuD
Reworked version of Mignano for more chokepoint action in the middle. Huge cliff walls force all units to the central plaza. Mostly this is just a map to test the new editor....
Pachino Chokepoint 2v2
Created by Skajellafetty
A simple mod reducing river crossings in Pachino Farmlands to a single chokepoint. Team 2 has 2 stars in VP mode for defensive focus. ALL MY MAPS HAVE ONE SIDE WITH AN ADVANTAGE IN VICTORY POINT MODE SO AS TO FORCE THE OTHER SIDE INTO MORE AGGRESSIVE ATTEM...
3v3 Aere Perennius
Created by DuckCrafter42
I've made several changes to this map: It's now a 3v3, instead of a 2v2. Capture points have been modified to give a bit more resources overall, mostly fuel and ammo. Choke points have been slightly changed since last revision, you can now cross the river ...
(4) Twin Beaches
Created by Nightwolf
This is a simple rework of the Twin Beaches 1v1 map to accommodate 2v2. I also attempted to make more space for the HQ. Changes: Machine gun nests at main bases have been moved Deleted some rocks to make room for HQ buildings Known Issues: AI is known to d...
(4) Catania Coastline
Created by Nightwolf
This is a simple rework of the Catania Coastline 1v1 map to accommodate 2v2. I also attempted to make more space for the HQ. Changes: Machine gun nests at main bases have been moved Deleted some rocks to make room for HQ buildings Known Issues: AI is known...
(4) Gardens
Created by Nightwolf
This is a simple rework of the Gardens 1v1 map to accommodate 2v2. Changes: Machine gun nests at main bases have been moved Known Issues: AI is known to delay capturing points but will still build units (unsure if this is a CoH engine issue) Starting space...
Unlimited Heavies
Created by DroppingDead
Allows players to create as many heavy tanks as they want....
(4) Road to Tunis
Created by Nightwolf
This is a simple rework of the Road to Tunis 1v1 map to accommodate 2v2. Changes: Machine gun nests at main bases have been moved Known Issues: AI is known to delay capturing points but will still build units (unsure if this is a CoH engine issue) Starting...
(4) Green Pass
Created by AtomicalTires
A simple map based on Deaths Pass from COH2. There may be issues as I have not had the chance to test everything....
4v4 Aere Perennius
Created by DuckCrafter42
3v3 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938319958 Before you report weird placement issues, keep in mind this map was made as a 2v2, it was never intended to be used as a 4v4 or even a 3v3, I had to play with way too many thing...
(4) Trench War 1
Created by RB33
The trench war continues in another game, the trench warfare maps from CoH2 returns. A 2v2 map, just one line of trenches for each side in this map and one big no mans land with many capture points in the middle. Classical Trench Warfare map here: https://...
(8) Bridge-Middle Fight v1 | 4v4
Created by Positive-Potato
Hey this is my first map I have ever created. I hope you like it. If there are problems or bugs, then let me know. I try to fix them! Update v2: * Atmosphere * Bugfixes * add Sandbags Important: Dont worry just this picture and the main menu Picture is bug...
Bottleneck Canyon 3v3
Created by Skajellafetty
A dangerous narrow canyon gap in the desert has both sides in constant batle for control. ALL MY MAPS HAVE ONE SIDE WITH AN ADVANTAGE IN VICTORY POINT MODE SO AS TO FORCE THE OTHER SIDE INTO MORE AGGRESSIVE ATTEMPTS INTO BOTTLENECK. I understand I'm in the...
(4) Urban Hell
Created by Nightwolf
An original 2v2 map that focuses on street combat. Feedback is always welcomed! Updated to have working bunkers and towers to garrison. Known Issues: AI sometimes rushes the victory points but will capture back points once more units are built. (CoH engine...
(6) l'aquila with rivers
Created by Shadowphreak
Added rivers to l'aquila map...
Choke crossing bliss
Created by TheFlyingHaystack
4v4 enjoy...
Infantry Only
Created by Classic iddy
Tuning Pack to remove the ability to purchase armed vehicles. Non-Combat vehicles are available (sometimes in multiple tiers). Combat upgrade paths for non-combat vehicles are removed. May look into removing combat abilities and allowing other support vehi...
(8) Vire River Valley
Created by Hunter⁧⁧404
This map is a work in progress With that out of the way Vire River Valley Nestled in the large valley front of their computers, a small rural community has been torn by war a poor release. The river blitzkrieg that runs through this community was once a pl...
Ilhaca (8)
Created by Yojimbo525
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(2) Piccolo River Crossing
Created by Pingu
Three bridges cross a river trough a small town. Map feautures: Balanced gameplay. Annilation and victory control. Detailed enviorment. Updated 4 player version here: (4) Piccolo River Crossing Map by "Pingu". (Last screenshot by CommanderKai)...
(8) The Bridge
Created by RB33
The Bridge is 4v4 map with a long bridge connecting the opposite teams bases. Many capture points are found in the bases and on the bridge itself. Excellent for chokepoint games. --------- This is the original version, a version with a narrower bridge is f...
(2) Kasserine Pass
Created by GBPirate
This map is inspired by Kasserine Pass and other strategically important mountain passes in western Tunisia where Allied and Axis forces fought from approximately January-March 1943. It's not meant to be a faithful recreation of the battlefield or the imme...
(4) Operation Battleaxe
Created by Nightwolf
A fan recreated Battlefield 1942 map, Operation Battleaxe, makes its way to CoH 3. While I did attempt to make it as dull as the original, I did make modifications to the map for the sake of gameplay. All feedback is welcomed and will help improve the map!...
(6) Mountain-Village
Created by Positive-Potato
A village in the middle of a hill is surrounded by different warring parties. It is an important point to decide the particular battle. Since there have been stored many gasoline resources by an unknown organization called "Zydra". __ If you have any probl...
(4) Wake Island
Created by Nightwolf
Currently testing, you can download and play it yourself as majority of the map is completed. Some issues may exist. A 3v3 version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940369216 Changes: New water texture Fixed Towers ...
(4) Piccolo River Crossing
Created by Pingu
Three bridges cross a river through a small town. As the sun rises over a quiet little town in Veneto, Axis and Allied forces are both advancing to secure the last bridgehead in the region. You must make use of your resources wisley on this mission. Quickl...
Archipelago
Created by Yojimbo525
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(6) Railroad
Created by Positive-Potato
The secret organization of "(6) Mountain-Village" could be found again. This time completely isolated in a sandy against. This time a train depot was found and must be conquered with all means. Count on resistance! If we capture the base we may get more in...
Advanced AI
Created by AGameAnx
Fully custom script-based AI replacement for a more challenging and human-like AI. Join the discord server to discuss the mod, get notifications about new updates, see development progress! https://discord.gg/Xx8XGBgJpq List of main features: An option to ...
(8) Blue River Island
Created by Luxab
my take on a classic map...
(8) Not another generic Acholous River
Created by Positive-Potato
Many people have wished for the map. That's why I did my best to remake this map. If you have any problems or comments feel free to write me. Hope I have also made the way that was desired. Copyright (concept) on the creater from the prev. CoH Version ____...
desert pass
Created by V.693
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(8) Stockart Cay
Created by Silkka
Remake of my COH 1 map...
Islands 3v3
Created by Skajellafetty
Islands 3v3 After initial scouts never returned, we discovered the enemy had already set up defenses in these rocky islands. Brutal treatment toward locals is evident, and it's time we teach these dickwads a lesson! Single star in middle. Made from scratch...
Red River
Created by taint
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Nil
Created by V.693
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Tobruk
Created by Arteliese
Tobruk|Large Map|Future Scenario|Find me in Official Discord...
Islands V2 3v3
Created by Skajellafetty
After initial scouts never returned, we discovered the enemy had already set up defenses in these rocky islands. Brutal treatment toward locals is evident, and it's time we teach these dickwads a lesson! Made from scratch (after of one of our others in COH...
(6) Gilroy Harbor
Created by Positive-Potato
An old familiar competition map that I rebuilt with my style :D. Hope you like it as I have created. If you have any questions without problems feel free to contact me :) I am also always available for questions, feedback or anything else. Just write me <3...
Sinking passage
Created by Gratia197
2vs4ai...
(6) Utah Beach
Created by Nightwolf
This is my version of Utah beach. The map is still in its early stages but is mostly balanced and playable! Made it a 3v3 map instead of 2v2. Testing space All trench lines should work as intended Bunkers have improved line of sight (LoS) Added 2 observati...
(2-8) Operation Mercury
Created by LuXaP4R4
Welcome to Crete, Greece! Operation Mercury was inspired by the Battle of Crete 1941 and Mercury from Battlefield V, featuring diverse and intense battle zones. *what follows are 100% fiction* The Allies organized a surprise landing operation at the rocky ...
(2-8) Polish Suburbs 2.4
Created by P4J@K
EN Map completed. I invite you to play and have fun. If you like my work, I encourage you to like and leave feedback in the comments section. It motivates me to create more projects. Thank you. PL Mapa ukończona. Zapraszam do rozgrywki i miłej zabawy. Jeże...
(4) Provenance
Created by Venexis
Provenance is a quaint coastal town, and a great foothold to establish in the region. The open fields, landmark ruins and tightly knit streets of the town offer a range of combat situations and opportunities. Map Design The map is split into two distinct h...
(8) The Gap is Back
Created by Sidewinder
This map is inspired by the Hochwald Gap from CoH 1. However, some things are different, some remain the same. In a nutshell: - The good stuff (2x med fuel + 1x high ammo) is on the eastern island. - The fuel point in front of your base is crucial for link...
(8) Hamada
Created by LuXaP4R4
Operation Battleaxe 1942 “Hamada” is Arabic for a barren landscape of gravel and bare rock, and it perfectly describes the map. A towering aqueduct-like bridge spans the dry ravine, one of the few signs that remain of a once-thriving civilization. There wa...
(8) The Abyss
Created by LuXaP4R4
Bridges has been one of the most popular map types, here is my take on the bridge. Rumors says that all the bots that got murdered by players are stuck in the Abyss, where their wars will continue for ever... Using volumetric fog for scenery effects is coo...
(6) The Scheldt
Created by Hunter⁧⁧404
This map is a work in progress With that out of the way The Scheldt Recommended player size: 6 But the relic police won't catch you here so go nuts with 8 Reporting issues If your issue relates to a specific place in the map, please submit a screenshot or ...
(8) Oasis Depot (Legacy)
Created by Springare
Loosely inspired by the history of "Jalo Oasis" and it's role during WW2. The atmosphere of the map is intended to be a more vibrant take to the desert warfare with lush vegetation, cooling river water, crumbling ruins, and protected oil fields. This map f...
(6) Heligo
Created by Arms
Heligo Beach, a map inspired by the Baattlefield 1 map, Heligoland Bight....
(6p) Oosterbeek
Created by The_Itch
"It is the 25th of September, 1944: The battle of Arnhem is still raging, but the position of the surrounded British and Polish troops on the northern Rhine bank in Oosterbeek has become untenable. Then the order for their evacuation across the river is gi...
Purple Heart Lane (6-8)
Created by kerem
Purple Heart Lane is a map designed for competitive matches, taking inspiration from Red Ball Express and Winter Line. The upper part of the map offers suitable conditions for infantry warfare. The middle and lower sections of the map are designed to allow...
(6-8) Valley Hill
Created by taktari
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(8) COMP STOMP II
Created by Shadowphreak
Background In the remote mountain valleys you've established a base deep in the enemy territory, however peace has not lasted long. The enemy has found your location and surrounded your base, launching merciless airstrikes and mortar attacks on you all nig...
(8) Crossing the Volturno river
Created by Von_Smedman
The attack on the Volturno Line (German : Viktor line, Italien:Linea del Volturno) was carried out by the US VI Corps (Lucas) and British X Corps (General McCreery) of the Fifth Army. In the American sector it was 150-220ft wide and in several sectors was ...
(8) Grand Canals
Created by Shadowphreak
Control the Bridges control the Fuel. Control the Fuel control the war. Map consists of many bridges as well as shallow routes. Bridges start damaged and/or destroyed. Please let me know if you find bugs or have suggestions. Thanks!...
(8) inferno
Created by Tobeh
4v4 desert map based on the Sidi Rezegh Ridge. A single blockhouse sits upon the high ground, with the lower dunes littered with craters, smoke, and abandoned fortifications. See change notes for update information. This is my second map for COH3, made for...
(8) Into the Breach
Created by ✪ Dinicolo
Into the breach is a old map from Warhammer 40k Dawn of War. Enjoy ! Work still in progress...
8p Wharf
Created by brechtx
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(8) Traversées
Created by Espus
4v4, 3v3, 2v2, you do you! Bring a rake, a coat, some good boots and have fun! :D Picture 1: Middle VP // Big indestructible bridge// Picture 2: Second VP // Bridge // Picture 3: Third VP // Bridge// Picture 4: Resource Layout // Cutoff layout// Picture 5:...
Skull Island
Created by Skull
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The Scheldt
Created by Yojimbo525
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