MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Increased Warzone Rewards
   
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1.752 MB
17 Mar, 2023 @ 4:18pm
22 Mar, 2024 @ 9:41pm
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Increased Warzone Rewards

Description
**Update (Mar. 22nd, 2024)!**

Now compatible with DLC 6: Solaris Showdown. :)

Also, rewards have been increased from 8x to 10x normal value, as they felt too low for the amount of potential damage to be taken, and as taking on new missions may still have been more rewarding/appealing than staying and risking heavy damage.

Please enjoy!

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Increases Warzone bonus objective reward per unit killed at end of mission by 10x (900%), AND reduces the spawn delay for Warzone missions from a maximum of 60 seconds to 20 seconds.

(This is the standard version of this mod; with another version existing called “Increased Warzone Rewards (Light)”, which has an increase of 4x (300%), instead. Please see that mod for a less generous payout for those using powerful ‘mech mods, or for those wanting a less substantial payout, outright. (Find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949647321 .))

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This was made as Warzone missions appeared to have no other purpose than to battle and leave... *WITHOUT* seeking bonus rewards due to how minimal they were. With this mod, players should be *far* further incentivized to earn more by staying and risking critically damaging parts of their 'mech(s), or losing one or multiple ‘mechs entirely.

The mod has been balanced to act as great-enough incentive to make risking acquiring any bonus rewards of Warzones greater and more valuable than simply finishing the mission and starting a new one (with their high base payout), while not being so generous as to disincentivize taking on any other kinds of missions.

In addition, the delay per each wave has been reduced so that not only is payment increased, but time spent waiting is decreased to further make good use of the player’s time. The delay has been reduced to the point where it allows for repositioning and regrouping after a battle at times, and being faster to the point of having little time to react – in order to make situations varied while maintaining an element of risk.

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Please be aware that this mod may conflict with mods that alter mission files.

Of note, the mod has been confirmed to work (due to a particular user’s generous and extensive testing) with Coyote's Mission Pack (CMP) when loaded with a higher priority than it. (Ex.: “Higher” meaning that it is positioned higher than CMP using a/the Load Order Manager (LOM) mod, or by using a “higher” (greater) number than CMP by modifying the “mod.json” file of this mod in the mod’s file folder.) Other mods may *not* work, however, although I know of no other mission-altering mods aside from CMP, and, as a result, have not tested them (if they exist).

(For information on mod order loading, see this link to a/the LOM mod, which can manage mod load orders via a GUI, if you are unsure of how to do it manually, or want to simplify the process: https://www.nexusmods.com/mechwarrior5mercenaries/mods/174 .)

I hope you enjoy! (I was very glad to have found the parameters necessary for this! It makes Warzones feel much better, as well as more interesting!)

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Other mods by me!:
Alternate Flamer Visuals: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948400310
Better Cantina Rewards: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120764649
Dimmer Loot Beam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940186998
Enhanced Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940640271
Enhanced ‘Mech Traits: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983473695
Full-Spectrum Conflict Zones: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3162173082
High-damage Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953761510
Improved Airstrike: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940220051
Increased Enemy Difficulty: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953775337
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940172839
Increased Warzone Rewards: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948334069
Increased Warzone Rewards (Light): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949647321
Party Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955735109
Projectile-based Machine Guns: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871120748
Re-balanced and Expanded Jump Jets: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953691075
Re-balanced and Expanded ‘Mechs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3085013956
Re-balanced and Expanded Weapons (My main mod): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869025156

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I now have a Ko-fi!

Contribute here if you’d like to: https://ko-fi.com/altamasters1011 :)
76 Comments
BigTimeGamer 27 Nov, 2024 @ 11:16am 
ah yes i remember how after i killd all the contracted targets they said i could keep killing for a bonouse, turn out the bonouse was jack and a loadof shit
maby they should just add a warzone bonouse slider into the base game cuz that contact is pretty mutch only valuble if ur tracking down salvage but even than the 60s spawntimer makes it a wast of time
"all i see is red so get ready for the end"
falsetruth1988 17 Jul, 2024 @ 9:32am 
@JackMama MW5 Mod Organizer on nexus, its a must have.
coltace45 6 Jul, 2024 @ 6:55pm 
Can confirm the mod works with the most recent update
Toyota AE86 22 Apr, 2024 @ 9:04pm 
Nevermind, only seemed to be bugged for one Warzone, other Warzones I tried worked fine. Weird.
Toyota AE86 22 Apr, 2024 @ 8:39pm 
Is anyone getting an issue where Warzones will just stop spawning enemies past the initial 2?
BCMortis 31 Mar, 2024 @ 5:23pm 
Anyone else having Warzones showing up on a system's intel, but not being available when you get there and view contracts despite still being listed in the intel?
JackMama 30 Mar, 2024 @ 9:32am 
Had to drop Coyote's mod, cause there seems to be no way to change load order when some mods come from the Nexus and some come from the Steam Workshop. Just glad to have the extra payouts from this mod. Thank you.
necro55 29 Mar, 2024 @ 1:11pm 
Thanks for the update, stopped crashing on me.
ChuToy_89  [author] 26 Mar, 2024 @ 3:43pm 
@JackMama - I'm not sure what you ended up doing.

I would recommend you go to the MW5 Discord to ask for help. There are a lot of experienced people there that can help you, and it's better equipped to handle something than this comment section. (The Steam Discussions page for MW5 may also be a good option.)

(So you're aware, your Steam Mods folder location should look something like this: "C:\Program Files\Steam\steamapps\workshop\content\784080". With that being the case, you should see all of the mods you've downloaded on Steam appear there. (They are all denoted as numbered folders.))
JackMama 26 Mar, 2024 @ 11:06am 
I used the drop down to select the drive I have steam on and navigated to the Mods folder in Mechwarrior 5, then clicked the button #1 Select MW5 Mods folder. That brought up the next option to place the check to view mod's. But after doing that, only Application Files, Coyotesmission, Increasedloadouts, MechDelivery and ModOptions shows up. I have all the YAML mods as welll as Increased Warzone Rewards installed, but none of those show up.