MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Enhanced Critical
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47.351 MB
1 Mar, 2023 @ 12:24am
27 Jan, 2024 @ 4:54am
6 Change Notes ( view )

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Enhanced Critical

Description
**Major update (Jan. 27th, 2024)!!**

The mod has been updated with a complete overhaul to its visuals. Visuals are meant to be more impressive; less uniform in its use of particle effects; and slightly larger overall than before.

Notable updates include:
- Upscaled explosion plumes
- Increased duration, size, and luminosity of explosion plumes
- More variability in colour for molten metal particles
- 2D reactor fluid particles changed to geometrical particles
- “Generic” electrical ejection particles changed to more-specialized electrical particles
- Addition of electrical particle “spheres” that expand with explosion
- Addition of post-explosion embers, smoke, electricity, and visual distortion
- Addition of multiple types of geometrical metal debris
- Other added VFX particles and smaller changes
- Mod no longer increases damage: only changes VFX. (See my mod “High-damage Critical” for a version with increased damage.)

Note:
There is a much more impressive version of the mod available on NexusMods. This version includes collision for the following particles: molten metal, reactor fluid, and metal debris. This version has not been uploaded as the default on Steam as MW5 appears to have issues with certain types of collision – one of the types of which (greatly) affects the collision version of this mod.

In order to get around this issue, a part of the game had to be altered that prevents allied and enemy ‘Mechs from knowing an explosion is taking place. As a result, they will take damage. The only way to avoid this is to either get lucky that ‘Mechs are not within the explosion’s damage radius, or to directly order lancemates (at least) to navigate away from the explosion. If this is not an issue for you, then you will certainly appreciate the added immersion of the “impressive” version of this mod.

In Addition:
Note that the old version of this mod is available on NexusMods for those that are interested. Also note that there is a lesser-demanding version of the current version of the mod available there, as well, for those with less-powerful computers that wish to use this mod.

Thanks, and I hope you enjoy!

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Summary:

Enhances the visual effects of critical explosions.

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Reason for Mod, and Additions/Changes:

Critical explosions felt a little small, and visually unimpressive, so I wanted to enhance them in order to make them both more visually impactful.

Changes:
- Increased duration of explosion plumes by 150% (from 6 to 15 seconds)
- About 4.5x the amount of smoke, with about double the time it exists for
- Smoke rings cover about 150% more area
- Large, initial explosion is now about 150% larger, while second, smaller explosion is now about 100% larger
- Increased luminosity of explosion plumes. (They glow more)
- Explosion plumes have been upscaled to improve their fidelity

Additions:
- Multiple types of smoke and dust
- Post-explosion smoke
- Improved core explosion smoke plume with additional smoke. (Follows explosion plumes upward near center of explosion)
- Explosion plumes now cast light (in order to reflect their luminosity and impact - both of them colour-matching)
- An additional, smaller flash for the second explosion
- A smaller, faster, less-visible distortion ring for the second explosion
- A high amount of molten metal particle effects added (due to volume of ‘mech being destroyed)
- An ejection of electrical particles
- Addition of electrical particle “spheres” that expand with explosion
- A relatively low amount of reactor fluid geometric particles (due to smaller size of ‘mech reactor compared to overall destroyed chassis material)
- Geometric metal debris (in order to illustrate reactor and ‘Mech parts blowing off in the course of the explosion)
- Electrical effects added to core of explosions (due to reactor and electrical/computer systems being destroyed)
- Smaller electrical effects added to a new, low-VFX post-explosion segment near core of ‘mech (as a residual effect for electrical/computer systems shorting and burning out)
- Longer-lasting post-explosion electricity FX
- Post-explosion embers/metal particles
- Heat distortion VFX for post-explosion embers, smoke, and electricity
- Other smaller, more nuanced VFX

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Note:

Visuals are not meant to be overwhelming, and the amount of smoke is not meant to be visually impairing nor distracting, so the experience should simply be enhanced (as the mod's title indicates). The explosion is meant to looks very powerful, however, so there will still be quite a few VFX on display!

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Conclusion/In Closing:

As usual, this mod has taken a lot of work. With all of the work that has been done to it, I estimate I have put in over SEVENTY (70) HOURS creating and refining this mod to make it what it is. (This includes play-testing; tuning individual FX; troubleshooting; and creating new VFX.) I try to be quite meticulous, so that the mod maintains – along with all of my other mods maintain – a high degree of quality.

It brings me great pleasure to be able to share this mod with those that appreciate it. I hope that it proves to be an appreciated, significant enhancement to better reflect the impact and realities of a critical explosion (as well as to make for a more impressive visual display).

I hope you enjoy this mod, and find it very impactful! (...In a good way, of course!)

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Other mods by me!:
Alternate Flamer Visuals: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948400310
Better Cantina Rewards: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120764649
Dimmer Loot Beam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940186998
Enhanced Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940640271
Enhanced ‘Mech Traits: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983473695
High-damage Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953761510
Improved Airstrike: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940220051
Increased Enemy Difficulty: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953775337
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940172839
Increased Warzone Rewards: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948334069
Increased Warzone Rewards (Light): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949647321
Party Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955735109
Projectile-based Machine Guns: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871120748
Re-balanced and Expanded Jump Jets: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953691075
Re-balanced and Expanded ‘Mechs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3085013956
Re-balanced and Expanded Weapons (My main mod): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869025156

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I now have a Ko-fi!

Contribute here if you’d like to: https://ko-fi.com/altamasters1011 :)
41 Comments
warpig645 3 Aug @ 5:10am 
Actively makes me WANT to causecrit explosions with this mod, it's just so beautiful
ChuToy_89  [author] 27 Jan, 2024 @ 6:04am 
@TROCH22 - Thanks!
TROCH22 27 Jan, 2024 @ 6:03am 
sweet, nice update!
ChuToy_89  [author] 1 Jan, 2024 @ 9:24pm 
@Wolf-Rayet - You're very welcome!
Wolf-Rayet 1 Jan, 2024 @ 5:05pm 
Great mod - thanks
ChuToy_89  [author] 9 Nov, 2023 @ 1:37am 
@sgtsausage138 - I'm glad you like it. That was my intention. :)
sgtsausage138 9 Nov, 2023 @ 12:12am 
I love the mod, adds a sense of awe to critical explosions that better conveys what is happening. It looks very cool at night too!
Summer Breeze 18 Oct, 2023 @ 3:34am 
excellent ! thankyou
ChuToy_89  [author] 4 Oct, 2023 @ 12:25am 
@Diremerc - You're welcome. :)
Diremerc 4 Oct, 2023 @ 12:06am 
Cool, I'll be sure to give that a try and thank you!