Total War: WARHAMMER III

Total War: WARHAMMER III

25 ratings
[SACRED] RANGED HERO - Bretonnia Damsel
   
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275.445 KB
8 Feb, 2024 @ 11:44pm
12 Apr @ 12:51am
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[SACRED] RANGED HERO - Bretonnia Damsel

Description
Adds a ranged magical missile attack to Bretonnia Damsels. The missiles are single shot light artillery with an anti-large bonus. You can unlock improved missile damage as you level up, allowing the magical missiles to rival true artillery at the higher levels.


-- OVERVIEW --

> Adds a magical missile attack for Damsel (Beast, Life and Heavens)
> Adds 2 new skills (6 points total) for boosting the damage of the missile attack, available at level 4 and every 7 levels subsequently
> Modifies the Damsel building of Bretonnia so you can have more Damsels earlier and embrace the colourful magic missiles


-- BALANCE --

NO!!!

You should feel rewarded with powerful attacks for training up the hero to high level.


-- COMPATIBILITY --

This mod modifies the skills, land_unit of Damsels, Bretonnia Damsel building building_effects_junction_tables, and adds projectile and explosions for Damsels. Should be compatible with most mods that does not modify the above-mentioned items. The location of the magic missile skills in UI was selected to minimise potential clashes with some popular hero skill mods, though I do not guarantee compatibility.

But most importantly, it is compatible with Bretonnia auto-vow mod (confession: I only tested the mod with auto-vow on)


-- ADMINISTRATIVE --

This is my first mod so please be nice. I might take a while to respond. Feedback is welcome.

Please proceed to develop sub-mods as needed - simply provide the credits and link back to the original mod here.


-- [SACRED] RANGED HERO SERIES --


-- [SACRED] FACTION MODS --
9 Comments
SacredLegion  [author] 16 Feb, 2024 @ 2:20am 
Thanks guys!

Anyways, yes I am eyeing other races. HE/empire is on the cards, though for the immediate next one, would likely work on another race with fewer lores of magic.
Azraël 15 Feb, 2024 @ 7:49am 
love it !!!
forever alone 13 Feb, 2024 @ 12:53pm 
would be cool if u add to empire and HE or dwarfs like runes its really great mod. <3 Just make them a little weaker tnxx
SacredLegion  [author] 13 Feb, 2024 @ 4:15am 
Updated. Should still feel somewhat OP, though more toned down. Still wanted to feel OP especially at the higher levels. Felt that the "wipe out entire stack" issue is especially due to the explosion radius. Will continue to test and adjust if needed.

Key changes (for reference)
Explosion damage - from 48 to 36
Explosion radius - from 15 to 10
Range - from 300 to 275
SavageCrow 11 Feb, 2024 @ 8:01am 
As is they pretty much wipe out entire stacks with one shot...

That's without the 200%+ or the 300%+ from skill menu. I'd assume at that point they could one-shot anything lol.

I toned mine down dramatically and use it just for the effect/flavor.
SacredLegion  [author] 10 Feb, 2024 @ 7:11pm 
Thanks for the feedback. In which aspects do you feel that it is too OP? Will also play around the stats, likely update right after 4.2.

Would prefer to keep to single race per mod because many races lack suitable animations to do this conversion, and big mods increases the chance of (undetected) errors.
Ciaphas Cain 9 Feb, 2024 @ 9:22am 
Yeah OP dude....really needs sorting out.
SavageCrow 9 Feb, 2024 @ 2:02am 
Awesome! Perfect timing as I just merged several mods and revamped my damsels (yellow skill line added but focused on avoidance and peasant support instead of any extra attack/defense/armor) bit speedy rn though at 117 lol .....too fast but it was fun outrunning chaos furies while spell-bombing during testing.
Einherjar 9 Feb, 2024 @ 12:58am 
bit op, needs same for other races spellcasters to balance it off