Total War: WARHAMMER III

Total War: WARHAMMER III

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[SACRED] RANGED HERO - Vampire Captain
   
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301.089 KB
28 Jun, 2024 @ 4:37am
26 Mar @ 5:56am
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[SACRED] RANGED HERO - Vampire Captain

Description
Adds a ranged magical missile attack to Vampire Fleet Captains. The missiles are multi-shot mid range guided projectiles with anti-large bonus. You can unlock improved explosive damage as you level up, allowing the magical missiles to rival bombardment spells at the higher levels.


-- OVERVIEW --

> Adds a magical missile attack for Vampire Fleet Captains
> Adds 2 new skills (6 points total) for boosting the damage of the missile attack, available at level 4 and every 7 levels subsequently. At the higher levels, you will really feel the power of the missiles.
> The Port buildings have been upgraded so you can have more heroes earlier and embrace the colourful magic missiles.
> Make pirate coves great again!
> Unlock more Pieces of 8 RORs and unit upgrades, with unique upgrades for each lore of magic.


-- BALANCE --

NO!!!

You should feel rewarded with powerful attacks for training up the hero to high level.


-- COMPATIBILITY --

This mod modifies the skills, land_unit of Vampire Fleet Captains, Port and Pirate Cove building_effects_junction_tables, and adds projectile and explosions for Vampire Fleet Captains. Should be compatible with most mods that does not modify the above-mentioned items. The location of the magic missile skills in UI was selected to minimise potential clashes with some popular hero skill mods, though I do not guarantee compatibility.


-- ADMINISTRATIVE --

I might take a while to respond. Feedback is welcome.

Please proceed to develop sub-mods as needed - simply provide the credits and link back to the original mod here.


-- [SACRED] RANGED HERO SERIES --


-- [SACRED] FACTION MODS --