Sid Meier's Civilization V

Sid Meier's Civilization V

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zai4z's essential mods
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A collection of all the Civ 5 mods I deem essential to improve your experience.

All of these mods are compatible with one another, you will have to check the mods individually for compatibility outside my collections.

The last 7 mods in this collection do NOT work on multiplayer.
Playing with mods on multiplayer is easy with MP Patch! [github.com]

I recommend Fall of Civilizations Podcast for all civ enjoyers!


Genstande (23)
Various Refinements
Skabt af zai4z
Conquered cities will keep the architecture of the original owner So capturing cities no longer changes their art style, their original architecture (European/Asian/American etc...) will not change to the new owner's architecture Some civilisation architec...
Tunnels
Skabt af zai4z
This mod allows for late game movement and city connections through mountains Upon unlocking dynamite, workers will gain the ability to enter mountains and construct tunnels Tunnel Allows land units to traverse a mountain tile as if it's a hill, without ta...
Nuclear Bunkers
Skabt af zai4z
This mod allows you to protect units from nuclear attacks In the base game, the bomb shelter does actually reduce damage taken by units in the city to 25 but does not protect civilian units Now, any land unit in a city with a bomb shelter will be completel...
City-State Enhancements
Skabt af zai4z
Capturing mercantile city-states will no longer remove their unique luxury resource Militaristic city-states will now also gift sea units, if the receiving city is coastal Allied city-states may be used as airbases, stationing 3 aircraft - increases to 5 i...
Refugees
Skabt af zai4z
Adds the refugee unit to the game Refugees spawn periodically in razing cities, the ethnicity will be dependent on the original owner of the city. You can move refugees into one of your (non-puppet/non-revolt) cities to add 1 population to the city. They m...
Explorers
Skabt af zai4z
Simple mod that adds a late game replacement for the scout Explorer Replaces scout at navigation, becomes obsolete at radar Ignores terrain cost Can enter any territory without open borders, but can't pillage improvements Extra embarked sight Starts with s...
Units - AA Promotions
Skabt af zai4z
This mod aims to make AA guns solely focused on taking out planes instead of being another melee unit. The promotions are as follows: Flack I II III +50% strength when intercepting and defending from planes/helicopters Quick Fire I II +1 interception per t...
Units - Steam Power Ships
Skabt af zai4z
-------------------------DISCLAIMER ------------------------- The cruiser model and icon, along with the ship of line icon was taken from Pouakai's Enlightenment Era ---------------------------------------------------------------- This mod aims to bridge t...
Helicopters On Carriers
Skabt af zai4z
This mod reworks the helicopter gunship, and allows any unit with the combat class "UNITCOMBAT_HELICOPTER" to fly over coast without embarking. Helicopters may also be stationed on a carrier (any unit with the combat class "UNITCOMBAT_CARRIER") by sleeping...
New Barbarians
Skabt af zai4z
This mod reworks barbarians and adds some new units The "evidence of barb encampments" ruin has be combined with the "map of surrounding area", so you will get both from just 1 ruin However, on king+ difficulty, the new "bad" ruin will spawn a barb brute (...
Units - Capture Great People
Skabt af zai4z
This mod allows the following units to be captured and recaptured by everyone: Great Engineer Great Scientist Great Merchant Merchant of Venice Great Writer Great Artist Great Musician All spaceship parts Archaeologist (previously couldn't be captured by b...
Highlight Antiquities
Skabt af zai4z
Simple mod that highlights all antiquity sites when an archaeologist is selected Must also have archaeology tech researched Upon discovering archaeology, there is a lot of clutter on tiles and it's hard to see where all the sites are, this makes it really ...
Antiquity Site Fix
Skabt af zai4z
This mod prevents players from accidentally placing great person tile improvements on tiles with an antiquity site Explanation: If another player has researched archaeology, all antiquity sites are generated on the map. You may not have the tech yet, and m...
Auto-Sell Buildings
Skabt af zai4z
Simple mod that automatically sells all buildings for human players in razing cities Will only happen on the following turn after setting the city ablaze Only applies to buildings that are sellable ...
Trade Convoys
Skabt af zai4z
This mod allows for automatic and complete protection of land & sea trade routes This only applies to human players All melee units have a new promotion - Trade Escort, unlocked after the first promotion e.g boarding party I If a unit has this promotion, a...
Spanish Treasure
Skabt af zai4z
This mod reworks Spain's trait to be more suitable and fun to play The gold bonus from discovering natural wonders has been replaced with golden ages Being the first to discover will give a 10 turn golden age, otherwise it's a 3 turn golden age Treasure Ne...
Change Start Location
Skabt af zai4z
This mod allows you to rotate your spawn position By clicking the arrows, you can cycle through all the major civ's spawn locations. e.g if there are 8 civs in total then there are 8 available locations Additionally, by hovering over the top bar, general i...
Less Ice on Maps
Skabt af Barrowulf
Basically, this mod tames the default ice generator within the game. Unique versions of the following maps are included in this mod: Continents, Pangaea, Small Continents, and Archipelago. They're exactly the same as the default ones, except that they cont...
Quick Turns
Skabt af Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Various Mod Components
Skabt af zai4z
Internal trade routes and airports will now form city connections The Smart AI mod is integrated into this mod Atomic bombs and missiles no longer contribute to unit "supply" cost Great people from policies, traits, buildings, etc, do NOT increase the cost...
Canals
Skabt af zai4z
This mod provides a way for naval units to traverse land tiles and connect to cities Requires 👉 Various Mod Components 👈 Canals allow all naval units, including cargo ships, to pass though land tiles. Land units remain unaffected Inland Cities that are con...
Navigable Rivers
Skabt af zai4z
This mod introduces a river traversal system, expanding upon the use of rivers Requires 👉 Various Mod Components 👈 River units are restricted to only move on the sides of rivers, lakes, and sea tiles adjacent to land. Movement upstream will be only allowed...
Mountain Cities
Skabt af zai4z
This mod reworks the Inca, allowing them to move, settle and build on mountains Requires 👉 Various Mod Components 👈 You may notice the game reloading immediately after loading into a saved game... this is intentional and necessary to update terrain graphic...