Total War: WARHAMMER III

Total War: WARHAMMER III

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[SACRED] RANGED HERO - Greenskin Shaman
   
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units
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610.408 KB
2024. dec. 23., 22:13
jan. 17., 3:19
2 változásjegyzék ( megnézés )

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[SACRED] RANGED HERO - Greenskin Shaman

Leírás
LISTEN UP YA SHAMAY GITZ, WE NEEDZ MOAR DAKKA!
AND YOUZ NIGH-GOBBO SHAMAY, HERE'S A SPIDEY TO GO FASTA!

Adds a ranged magical missile attack to Orc Shamans and Night Goblin Shamans. The missiles are short range multi-projectile shots similar to canister. You can unlock improved damage as you level up, transforming the shamans into DA BEST fire support platforms.


-- OVERVIEW --

> Adds a magical missile attack for Orc Shamans and Night Goblin Shamans
> Giant Spider mounts for Night Goblin Shamans
> Adds 2 new skills (6 points total) for boosting the damage of the missile attack, available at level 4 and every 7 levels subsequently. At the higher levels, you will really feel the power of the missiles.
> The shaman buildings have been upgraded so you can have more heroes earlier and blast'em in the name of Gork and Mork.


-- BALANCE --

NO!!!

You should feel rewarded with powerful attacks for training up the hero to high level.


-- COMPATIBILITY --

This mod modifies the skills, land_unit, missile attacks and animations of Orc and Night Goblin Shamans. Should be compatible with most mods that does not modify the above-mentioned items. The location of the magic missile skills in UI was selected to minimise potential clashes with some popular hero skill mods, though I do not guarantee compatibility.


-- ADMINISTRATIVE --

I might take a while to respond. Feedback is welcome.

Please proceed to develop sub-mods as needed - simply provide the credits and link back to the original mod here.


-- [SACRED] RANGED HERO SERIES --

-- [SACRED] FACTION MODS --