NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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NebFleet Fight Club's Fight Night Modlist
   
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Description
Keeping a clean modlist allows for (mostly) stress-free games during our Sunday Fight Nights. Therefore, I will keep a full log of the things that shall be kept under check during our fight nights.
**Everything here has been tested in a match (or matches) prior or is *brutally* obvious why it is banned.**
> If you are bringing Centuran Protectorate, the Anesta Farel is not allowed to be taken.
(**This ship is nigh indestructible and can lash out and almost instantly kill things at range. Takes hundreds of missiles to even scratch**)
> No component mods
(**Component mods are very broken and push many ships over the limit of being fair and balanced. They also spread into people’s ship builders like a plague and aren’t labeled so people know what is and isn’t a component from the mod.**)
> Soverign Incident’s single and 2-point Kinetic Penetrator heads and Nuclear warheads are banned.
(**We noticed that due to the immense speed and spammability of these missiles and how much damage they did, they were way too strong, especially when you can take hundreds.**)
> No Factions Unlocked (*Unless you are doing 12k, in which case you have to use the correct mounts on the respective factions, no cross-mounting*)
(**There are many, many reasons this is overpowered, not to mention the lag this can cause.**)
> Nationless Yards 35ein PSC is banned.
(**Way too much damage and punches and kills ships way too fast above its weight. Corvettes shouldn’t kill Hfrigs that fast**)
> Marduk’s Ninazu cannon is banned.
(**It instantly kills any ship it hits, what did you expect?**)
> Aegir Fleet's MLA-4R is banned.
(**Aegir ships are currently able to boat up to 16 of these- They can one shot ships even up to Arcadias and shoot down all craft and missiles within 8.5km.**)
> Hive carriers are banned
(**Very performance intensive, unfriendly to weaker PCs)
> 3,000 points per player, unless covering for slots so teams are balanced
> Factions with shields are banned.
(**A health pool where you can’t be worn down due to attrition damage is not pleasant at all to play against when you hit a ship with heavy strikes and it does nothing**)

(**Fleet restriction rules may be allowed in friendly matches if all parties approve. Sundays these rules are hard-enforced.**)
Items (26)
Fly Forward Dependency
Created by Hello_There
A dependency to allow selective ships to spawn into the game facing forward and some other stuff Does nothing on its own...
ExpandedMountDisplay
Created by someusername6
Expands the mount status display to support an unlimited number of mounts: adds a scrollbar that becomes visible for ships with over 20 mounts Current version: 0.4 Change Log - 0.4: Remove patching functionality on weapons list - 0.3.2: Disable keyboard in...
AGMLIB
Created by AGM-114
Provides custom functionality for SYS, RR and Prism. Keep this mod at the top of your load order. Want to support further development? Patreon ...
United Earth Federation (UEF)
Warships and equipment from the 2007 RTS title "Supreme Commander" adapted and modified to be suitable for usage in Nebulous Fleet Command. This is a long term project that will likely take some time to complete, but please look forward to future updates a...
Operation: Burning Lance
Created by Kylelck
Introduction This mod is not designed with much, if any form of balancing in mind, even within the internal factions. It is definitely not balanced for vanilla style game play at all. Use at your own peril. No warranty will be provided if this poorly balan...
Falcata Republic
Created by Killerbannana_1
Background The Falcata Republic is a fleshed out, near-peer adversary designed to combat the Shelter Alliance. The mod harkens back to the good ol’ days of AvA gameplay, while avoiding its pitfalls and playing to the Alliances’ strengths. It currently incl...
Beeple Shipyards
Created by Gwyvern
Created by Gwyvern, Commissioned by Tex and the Black Pants Legion. Founded by an eccentric industrialist, Beeple shipyards vendors hulls and equipment of more unusual varieties. For now, the mod only adds Two ships. - Flatpack Corvette, brutally cheap and...
Aegir Fleet
Created by Hello_There
AEGIR FLEET The Aegir Fleet is a mysterious group of AI-controlled vessels that have been spotted transiting through the cluster. While ship hulls from every faction have been spotted within the fleet, a series of wholly unique designs have been identified...
KineticPenetratorShell
Created by shadow.lotus.62312
This is a modders resource that adds a C# LightweightKineticPenetratorShell class that delivers the HEKP damage pattern from a shell type munition. This mod does not add anything to the game on it's own. If you are here because a mod you subscribed to depe...
Kuiper Shipworks: Refit
Created by Everstorm
0.3.5 UPDATE: Sensor Upgrades Cover art by the incredibly talented Lenity! Join the Discord! Credits to: EvilMonkeyPaw, for his work on the original Kuiper Shipworks. A special thanks to Jeoc for his work on the mod prior to leaving the team. We wish him w...
Marduk Clan Collective
Maximilian Archambault's custom faction, the Marduk Clan Collective. The Marduk Clan Collective are a people long isolated from the cluster, learning they were not alone in the universe after unearthing the wrecks of ancient space craft on their home world...
Nationless Yards (Formerly: State Yards Surplus)
Created by Gwyvern
State Yards Surplus is a private enterprise that has been distributing export military hardware for decades. Lately the company has taken a keen interest in the hotbed that is the Alliance Civil War. Their local facilities have rapidly expanded and their s...
Nova Republica
Created by Vareshki
This mod adds the beginnings of my first faction which I have dubbed the Nova Republica. Currently it contains 6 new hulls and 12 new weapons, with more planned to be added eventually. Hulls: • Cantor-class Corvette • Quaestor-class Frigate • Liberator-cla...
PRISM Aerospace International
Created by Tartiflette
Requires the AGMLIB mod to be enabled It MUST be at the top of your mod loading list PRISM no longer requires the DAMN weapon pack! The Prism Aerospace International corporation was a ship-builder that specialized in hull designs working around trade-restr...
S. C. Reamer's Scrap and Salvage
Created by screamer
Located in an undisclosed location on a backwater rim station, there lies an inconspicuous Salvage yard full of rusted and old hulls. Some are semi-functional, just missing a few bits and pieces. Some are old, dating back to the time before the Alliance st...
Starshield Trade Conglomerate
Created by Arkangelmark5
Backstory Sponsored by a coalition of trade companies, Starshield provides security forces to both independent and company trade routes. Running heavily armoured ships, they run the gauntlet of trade routes, protecting from pirates and other hazards. They ...
The Free Traders
Created by Gwyvern
The Merchanter Alliance is a loose alliance of Merchanter clans centred on Pell Station, formed in the wake of the Company war between Earth Company and the Union based at Cyteen. This mod adds the Merchanter Alliance as a playable faction. Disclaimer: Thi...
Escalation - Lachesis Atoll
Created by HELL CRINGE
Mod created by HELL CRINGE...
Constitutional Republic of Coelia
Created by Arkangelmark5
Mod created by Arkangelmark5 under commission by Kitkat Credits: Islet: Badge design Astrovert: Banner design VaultTechStaff : Technical assistance Kitkat: Concept design & balance testing...
Hello There's Resources
Created by Hello_There
contains custom resources and is meant to serve as a requirement for other mods...
The Sovereign Incident =[DEMO]=
Created by Gwyvern
This is an early release, demonstration version of a mod project I'm working on. Thank yous to AGM: For everything. And NullAurelian The Cyndar System Theta03 ViceAdmiralIP Yub For QA and general testing. Included in this demo: - 2 factions - 2 ships per f...
Teranian Empire Colonial Navy
Maximilian Archambault's custom faction, the Teranian Empire's Colonial Navy based on designs from Colony Wars (1997). The Teranian Empire was founded by those cast out from the people that existed before the Marduk Clan Collective was known as such, force...
Centurian Protectorate
Created by Hello_There
The Centurian protectorate The Centurian Protectorate is a militaristic feudal empire with powerful ambitions from a newly contacted part of the cluster. Sporting their own powerful, sleek ships (with an age of sail theme) with a focus on spinal "Main Batt...
AvO Expansion
Created by Gwyvern
This mod at present adds 3 ships and 3 new craft. Currently ANS gets 2 additional ships and 2 additional craft. OSP gets 1 new craft and 1 new ship. Ships: Praetorian Cruiser. A medium cruiser designed for medium to long range firepower. It trades the heav...
No Ship Limits
Created by someusername6
A small mod removing limits on the maximum number of ships per fleet. Note: fleets with more than 10 ships created using a version prior to 0.3 of this mod do not automatically record the dependency on this mod, and may cause this mod to not be automatical...
HK Shields
Created by Hello_There
Mod created by Hello_There...