Total War: ATTILA

Total War: ATTILA

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Description
All Mods working with terminus. AI will produce now a lot of more armies. Very Challenging but also you will get enough money for your armies but the AI benefits from the Bonuses as well.
Items (46)
Ammunition Refill
Created by Magnar
This mod allows your to replenish your ammunition during combat This mod adds an ability that missile units have that when used will replenish the units ammo after 2 minutes of not beign able to move. This is meant to simulate the soldiers waiting for supp...
All Occupation & Diplomatic Options for All Factions (Except Huns Settling)
Created by Dresden
This mod gives all Occupation and Diplomatic Options to All Factions. Huns do not have the ability to Settle. Diplomatic Options: Confederations, Client States, Satrapies Occupation Options: Colonize, Liberate, Loot, Occupy, Raze, Resettle, Sack, Vassal Co...
Additional Units Mod - Attila (AUM-ATT) 2.7 - Radious version
Created by Swiss Halberdier
AUM-ATT Radious version http://i.imgur.com/8KM9wmZ.png It is important that you use the Radious Total War Mod with my Radious version. Here is the link to my AUM-ATT Radious thread on Total War Center with all important information, the complete changelog ...
Skills Overhauled
Created by bloodfist
Update: I am not longer working on the Skills Overhauled mod, as i stopped playing and modding Attila quite some time ago. If you are into modding feel free to take my work and reverse engineer / transform it into your own mod. This is the latest iteration...
Sebidee's Better Army Stances
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.p...
Better AI Recruitment and Army Composition
Created by Azraiyel
A version of the mod for Atilla Grand Campaign (and pretty much all the others except AoC, there is a separate one for it). For all those annoyed by numerous missile (javelin, archers, missile cavalry) units within AI armies and tired of having to spend ha...
FFmod Totally Reduced Friendly Frie
This mod just increases the area in which the ranged units decide if there is a friendly near their target or not. It's still not perfect but the balance between the ration of FF kills you have is much smaller than the penalty for not shooting at the enemy...
Radious Total War Mod
Created by Radious
Radious Total War Attila Mod https://i.imgur.com/kBX5P96.png Follow us on Patreon - Our Home to keep everything we do free and where you may speak freely. If you like our work, consider a small donation which gives you access to special rewards. Another su...
AI colonizes like a maniac
Created by MINOS
This mod will make the AI colonize before anything else in his priority list, by setting it to attack abandoned regions and provinces to a 999 priority in the "cai_task_management_system_task_generator_groups_generators_junctions_tables". -----------------...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
Better BATTLE AI for Radious
Created by MINOS
This mod really changes the AI behaviour on the battlefield by maxing the visibility_spotting_range_min and the visibility_spotting_range_max to a value of 9999. Because normally AI is nearsighted and can only see between 500 and 1687 meters (feets) on the...
Farms' & Fishing Ports' Public Order & Squalor Rebalance
Created by Xerxes
Please check 2nd image to see the table for changes....
Better resource buildings
Created by Matan27d
I hate it how in Attila a resource building barely gives you anything(except for gold). I hate how having a resource in a settlement is just wasting a building slot, its unrealistic and annoying. That is why I made this mod that makes resources worth your ...
Weaker Towers
Created by Pepe
Arrows are arrows! Regardless of how you swing it. Left, right, straight, or bi-sensually curious, Arrows are simply arrows. Just because they are being shot from a stone window does not mean they become the all mighty jab of God himself! Did you know arro...
Improved Fertility Fix
Created by Bruce_R
Compilation of the best ideas for improving the declining fertility issue in Attila without breaking the game in some other way. Works with existing save games. Does three things: --Adds a seventh fertility level (Very Rich) --Increases fertility in all pr...
Improved Military Buildings
Created by Professor Oak
Military buildings from civilized factions (Romans and Eastern cultures) provide great bonuses like previous Total War games, giving a reason to upgrade them instead of just unlocking certain units. Unit stat bonuses shouldn't be overpowered and is relativ...
Longer Fires
Created by Pepe
Fire. The world. Burning. It is all fun and games until you blink and WHOOSH! Those fires have already ripped your world to pieces. No longer I say because fires are fires! I mean, when a building is burning on the local news station that story can go on f...
MacklesMod: No Siege Escalation Melee Penalties
Created by Caratacus
When defending a settlement with maximum settlement destruction, the defender not only has to deal with all towers being destroyed, several breaches in the walls and quite probably a horde of angry men, but also a number of morale and melee penalties. Thes...
More deployables for fortified stance and more barricades and deployables for city's/towns
Created by Tobias Ents
This mod gives you more deployables in fortified stance and gives you more deployables and barricades for your towns and city's. The screenshots tell the most so look at them if you want to know something :) I always found the defenses for fortified stance...
More Detailed Unit Stats Tab
Created by wesloo
This simple mod adds more information on the unit stats tab (in both campaign and battle UI). These missing stats are now displayed for relevant unit types: Attack Bonus vs Infrantry Attack Bonus vs Cavalry Range Rate of Fire Because of the tab's fixed siz...
More Meaningful Seasons
Created by Dresden
This mod adds various effects to the different seasons such as growth, movement rate, morale, etc. It also adds Extreme Winter in the north and Extreme Summer in the south and east. It also adds season effects to Age of Charlemagne. Custom Mods, Previews &...
No Public Order Penalty from Difficulty
Created by MINOS
This Mod removes the Public Order Penalties for the Player on higher Difficulties. -------------------------------------------------------------------------------------------------------------------------- Savegame compatible. ...
Remove Capital Requirement for Level 5 Buildings
Created by Bladeuk
This removes the requirement that certain level 5 buildings can only be built in the Capital of the faction. This removes the capital requirement on all factions This is very useful for smaller factions that have backwater village capitals, as now you can ...
Sebidee's Lower Politics Costs
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.p...
Sebidee's Minimal Battle Advisor
Created by Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.p...
Specialized Minor Settlements
Created by DETrooper
Garrison settlements are currently only for the Romans for now, due to the nature of their gameplay which is usually defensive. I may create garrison settlements for the Barbarians and the Eastern/Desert factions in the future if I receive enough feedback....
Stronger Barricades
Created by Pepe
Barricades are sort of meant to well....barricade things. This is a stand-alone version of my stronger barricades from "Stronger Walls" for those who feel my other changes are too extreme and radical! Changes to Gameplay: -This buffs barricades to a point ...
Stronger Walls
Created by Pepe
I have taken it upon myself to pursue balancing out the sieges of Attila. Now what exactly do I mean by balancing? Well, I will not be touching any unit stats since I love the battle speed of Attila as it is right now. I also will not be touching much, if ...
Transports Only Through Ports
Created by Augustusng
This mod is based on a very similar mod created by IlluminatiRex for Rome 2. It's a very simple change, but hopefully it should reduce the tendency of AI hordes (and armies in general) to move out to sea. It seems impossible (or very difficult) to stop hor...
999 Armies + Max Governors
Created by MINOS
This Mod gives you 999 Armies on each Fame Level and maxes the Governors you can have. ---------------------------------------------------------------------------------------------------- Radious compatible. ------------------------------------------------...
Better Autoresolve
Created by MINOS
This Mod, taken standalone from my "Better AI" Mod, changes Autoresolve to be more accurate and less easy for both Sides. --------------------------------------------------------------------------------------------------------------------------- The AI wil...
No Cheats for the AI !
Created by MINOS
This is a Mod for eliminating the Cheats for the AI and giving it the same (dis)advantages as the Player. ------------------------------------------------------------------------------------------------------------------------- Only Technology Research Cos...
Weaker Rebels
Created by MINOS
This Mod weakens the Rebels by turning down their unit quality by changing the CAI_VARIABLE_REBEL_QUALITY_OFFSET and the CAI_VARIABLE_REBEL_QUALITY_MULTIPLIER. It does not change the compilation of the Rebels armies - it just gives them lower Tier units. S...
AI conquers the Map
Created by MINOS
This mod gives the AI every region in the map as a victory region. Normally the AI gets only minimum 2 regions and minimum 1 extra region as a victory region. Also these regions are bound to minimum 4 fertility. Now it doesn't care about fertility, and eve...
All my mods in one (for Radious Total War Mod)
Created by Tobias Ents
This mod combines all my mods stated below, to be used with the mod "Radious Total War Mod". - Barbarian New Kingdoms Buildings Upgraded - Eastern Roman Buildings Upgraded - Western Roman Buildings Upgraded - Roman Paganism Buildings Upgraded - Food Resour...
Terminus Total War - Imperium
Created by Terminus
395 AD, a year of upheaval. The once mighty Roman Empire, now fat and bloated from years of corrupt and gluttonous rule, is ripe for raids and revolt. The empire claws at itself from within and power hungry retainers set their plans in motion. Then, with t...
Anyone Can Be A General Imperium
Created by Chocolate_Muffins
This is Anyone Can Be A General For Imperium. Now any unit in Imperium can be a general Link to Anyone Can Be A General Vanilla: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=848218579 Link to Anyone Can Be A General Medieval Kingdoms 1212ad: http://...
Death Trait Removed (Radious version)
Created by GreenJKing
Removes the Death faction trait from the Huns. This trait stops you from being able to replenish your forces when in Hun proximity. Compatible with Radious mod and most others. *** Not compatible with other trait mods. *** Enjoy! ** AGK MOD ** http://steam...
Thunder's_growth.pack
This mod was made to increase growth from cities. I did not like cities taking forever to develope in the grand campaign.(especially after they were colonized) This was made with my newest mod(in beta, 1st link below) i am working on in mind. This can stil...
Increased Unit Spacing
Created by Swissbob
This mod increases the spacing between units to something comparable to Shogun 2's unit spacing, causing the units to spread out more, and clump up/moshpit less, so you can see what's going on better. It shouldn't effect the outcome of battle too much, as ...
Valuable Veterans
Created by Bladeuk
The pretense around this mod is that makes Veterans more valuable in the army. As in most Total war games veterans are only a little bit better than standard troops, this changes that. It adds a significant morale (leadership) boost for Veterans and makes ...
Corruption 40%
Created by GreenJKing
Maximum corruption limit reduced to 40% Corruption 20%: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1683196753...
Formation Attack for Appropriate Units
Created by Swissbob
This is a variation of my "Formation Attack for All Units Mod" ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=648404758 ), which adds Formation Attack to all units. This mod does the same, except rather then giving Formation Attack to everyone, it...
Hotfix: Pentarchy See Cities
Created by Luna
You could not build any other religious buildings than legendary churches in Aelia Capitolina and Roma. This Mod enables you to build other religious buildings in these cities, too. Highly Mod compatible because of fractured table....
Revised Diplomatic Effects - Imperium and Culture
Created by Augustusng
This is an early version of a mod to change the dynamics of diplomacy in Attila. For now, all I've done here is to change: Imperium level diplomatic penalties - 1/2 of vanilla values. CAI religious, cultural, and imperium-based personality traits (hates ri...