XCOM 2
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Items (56)
Berserker AI Fix
Created by Juravis
Removes the check on Berserker attack scoring whether the opponent is an Alien or not, resolving a problem where Berserkers would not attack your units if they are Mind-Controlled Aliens. -= TECHNICAL TALK =- This supplemental useless AI check caused the B...
Blademaster Throwing Axe Fix
Created by Juravis
Blademaster now also adds +2 damage to Throwing Axe damage, as it probably always should have. -= CREDIT =- Bug reported to me by Lorem Ipsum. Now fixed. -= BONUS =- If you add the line BLADEMASTER_CRIT=X (X Being 0 or higher) in the section in the file "D...
Facility Staff Slot Indicator Fix
Created by -bg-
Fixes a behaviour where staffing just the 2nd slot (of the same unit type) will be showed as the first slot is staffed in the facility menu. It don't have a big impact on vanilla unless you staff the 2nd slot first on room clearing, upgraded workshop and p...
Flamethrower Panic Fix
Created by -bg-
Fixes a bug where flamethrower has 0% chance to cause aliens to panic (Fun fact: the only thing it can cause panic to is mind-controlled soldiers) To balance out some aspects, I removed the 100% panic chance from vanilla code and replaced with a custom wil...
Fortress Includes Frost Immunity
Created by Juravis
Keeping with the spirit of the ability's powers, the Fortress perk now also provides immunity to Frost damage/effects. The ability's text is also corrected for the addition. -= VIPER KING BREATH =- To make the Viper King breath do damage (as it should hone...
Haywire Protocol bug fix for turret control
Created by Mandabar
Bugfix to get turrets to remain hacked permanently the way Haywire Protocol describes them in ability details. Also fixes the actual hack interface UI to show this correctly as well. v1.1 Update: Removed the excess class files that were increasing the size...
Height Defence Bonus
Created by plasm@n
Tired of having your sharpshooter easily shot down from the roof ? With this mod enabled units firing from a lower elevation will suffer a -10 aim penalty (known as the height disadvantage). This mod just adds a line of code that Firaxis' coder (who should...
Killzone Concealment Tweak
Created by -bg-
WOTC Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505461998 NOTE: The kill zone no reaction penalty while concealment feature is broken. So this mod alone will do nothing without additional configuration, only the OldKillZone feature (d...
Micro Missiles Fix
Created by Juravis
Micro Missiles: - Cause environmental damage (Default is 15, between Frag and Alien Grenade) - Are considered an explosive for death/loot destruction - Have a limited range! (18 tiles, still longer than upgraded grenade launcher), original game has no rang...
Quickdraw Fix
Created by robojumper
UPDATE: Now includes Shadowfall This mod fixes the behaviour of Quickdraw and associated abilities. Vanilla: ========== * Taking a normal pistol shot with Quickdraw doesn't end your turn. * Faceoff always ends your turn. * Fan fire doesn't end your turn. *...
R.A.G.E. Suit Unlocks Heavy Weapons
Created by thegrimsqueaker72
Adds the R.A.G.E. suit as an alternate requirement for the Experimental Heavy Weapons project in the Proving Ground, and the same for its upgrade/Powered Weapons, so after you upgrade the suit you don't have to also build a W.A.R. suit just for the sake of...
Reward Decks Refresher
Created by -bg-
Refreshes the reward decks array when you enter the avenger screen. Why does this matter? Because when a mod adds a new item to the experimental proving grounds project, it won't get refreshed immediately, as the reward deck only gets generated the first t...
Save Game List Order Fix
Created by -bg-
WOTC Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157270927 Fixes a bug where the saves (of the first 9 days?) of the new month goes below the save of the last day of last month. No more "ayyy-pril fools your save game is now at bottom ...
Skulljack Feedback Fix
Created by -bg-
Currently, there's a bug with skullmine feedback that causes the unit affected by the feedback to take damage EVERY TIME a hack occurs, no matter who performs the hack or whether the hack succeed or failed. This mod fixes that so the feedback damage only o...
Skulljack Mind-Controlled Enemies
Created by thegrimsqueaker72
I thought it made sense to have the option. Works on tactical saves and safe to disable at any time. UPDATE: Added configurable bonus chance to hit on mind controlled targets. By default this bonus is zero but it can be configured in SteamApps/workshop/con...
Solace Fixes
Created by Juravis
V1.0 Fixes the purple swirly when a Robot enters the Solace radius. V2.0 Also fixes the constant "Camera Look At This!" movement back and forth between units who have Solace constantly reapplied to them. This was done by removing the visualization, i dont ...
Suppression animation fix for Rifles
Created by -bg-
Fixes the animation of suppression for rilfes (3 tiers and advent), now they will properly play their suppression animation while suppressing. One important note is this mod does different stuffs compared to Suppression Visualization fix, the other mod pla...
Update Carried Units
Created by thegrimsqueaker72
This mod makes it so that a unit being carried by another unit moves in step with that unit. In the base game they only ever relocate when you put them down. Why is this important? Well for one, if you carry a downed soldier to safety and toss a grenade wh...
Ammo Pocket Fix
Created by -bg-
*** THERE'S A VANILLA BUG CAUSING AMMO TO GO MISSING IF YOU PLACE THEM IN AMMO POCKET BUT REMOVE FROM UTILITY SLOT, TO FIX USE TONS OF UTILITY ITEMS (or don't remove ammo from utility slot if you saw them duplicate) Since June 30th patch, you can now enabl...
Inspire Targeting Fix
Created by Juravis
Inspire can no longer be used on stunned or panicked units. This caused a bug where the unit could use that free action and move (the animation would also bug out so the unit would teleport). It also puts stunned units in a permanent state of stunning, all...
Tower Detection Fix
Created by thegrimsqueaker72
ADVENT scanning towers lose their detection range when destroyed. Will work retroactively for tactical saves. For WOTC use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1437605946...
Sensible Conceal
Created by thegrimsqueaker72
Prevents soldiers from activating Conceal if they are standing in range of an unhacked ADVENT tower. I couldn't figure out how to make it a warning so this mod just flat out blocks the ability. Enemy units/civilians will not block, just objects. This mod w...
Scanning Protocol AOE Fix
Created by Juravis
I have no idea what's going on with the Scanning Protocol range right now, but in my game it scans the entire map and is not centered around the user. When I put my fix on, which removes weapon range checks and forces a value, everything goes back to norma...
Robotic Heal Fixes
Created by Juravis
FIX 1: - You can no longer heal robots and turrets with the regular Nanomedikit and Medikit (I laughed when i took the screenshot believe me). Gremlin Heal does NOT have this problem. Copied the Condition code from the Gremlin Heal ability to the abilities...
Less Silly Lines of Sight[?]
Created by RealityMachina
NOTE: Long War 2 has this change by default. People are also reporting LOS silliness with it, so this may not be an actual fix. So you may have gotten shot by a viper through the ceiling recently and cursed Jake for not fixing his game. The good news is th...
WotC: "Increase Combat Intelligence" for everyone
Created by robojumper
There are covert actions that allow you to improve combat intelligence for soldiers... except for hero classes, who ironically need them the most. This mod allows resistance heroes on these, so you don't have to burn your Skirmisher when he doesn't have go...
More Effective Blast Padding
Created by RealityMachina
Makes explosions from cars and other destructible objects (think gas tanks) be affected by blast padding. Should work in any situation except when loading into a tactical mission (you will need to complete the mission before it'll take effect.)...
[WotC] Revival Protocol Fixes
Created by RealityMachina
Things Revival Protocol does in War of the Chosen: bring your soldier out of dazes, not be allowable on soldiers being carried because that could go very badly depending on how the game handles it Things Revival Protocol still does not do in War of the Cho...
More Resistance Ops
Created by RealityMachina
You know those cool missions with multiple personnel rewards? This lets you have more than the vanilla limit of 3 mission in a campaign....
Gravely Wounded Scars
Created by RealityMachina
Soldiers get scars when they're supposed to. Specifically, Firaxis changed it so when a unit gets gravely injured, they get a chance of getting a scar, as a replacement for Shaken being turned into a status for the Will system. They did not, however, actua...
Chosen Dark Events Fix
Created by RealityMachina
Dark Events related to the Chosen will no longer fire if you killed them all. The Loyalty Among Thieves events already do this, this is just me finishing it up. Due to how Dark Events work, this will most likely require a new campaign to take effect....
Recruit Multiple Heroes From All
Created by RealityMachina
Actually gain your second (or more) faction hero from all factions. Context: the vanilla check for the extra faction hero reward has the requirement that the faction that offers it must be the first faction you met. This means if you met the Reapers first,...
Tracking Shot Defence
Created by RealityMachina
Hunker Down (and other defensive abilties) actually do something against the Hunter Chosen's Tracking Shot. Specifically, Tracking Shot by default has the "deadeye" (this is the internal name for it) to hit calculation, which means it always hits. (And thu...
DLC Breakthroughs Support
Created by RealityMachina
Lets SPARK rifles have the upgrades of cannon-based breakthroughs, and has Alien Ruler Armours be affected by the relevant light/heavy armor breakthroughs. If you don't have both DLCs, the mod will work fine with just one of them....
Defense Matrix Sabotage Fix
Created by RealityMachina
the Defense Matrix is supposed to lower the chances of the Chosen action Sabotage from successfully working. So of course the vanilla code never calls upon XComHQ.SabotageChanceModifier. This fixes that, letting the Defence Matrix properly lower the chance...
Stop Wasting My Time - WotC
Created by BlueRaja
Speeds up the game by removing pointless pauses and other time-wasters. All changes are purely cosmetic. UPDATED TO SUPPORT WAR OF THE CHOSEN! For a version that doesn't require War of the Chosen, see here Combat changes: Removed 1-2 second pause after: Sh...
X2WOTCCommunityHighlander v1.29.0
Created by X2CommunityCore
What is Highlander? Highlander replaces a big portion of the game's code in order to make it more moddable and mod-compatible, as well as fix a lot of bugs. As implied by the name, only one Highlander mod can be used at a time. Hence, the Highlander tries ...
Rend The Lost
Created by RealityMachina
Rend (and Sword Slice) are now considered valid for the headshot mechanic. Go crazy with it! Now supports Arc Wave too....
[Deprecated] New Promotion Screen by Default
Created by Tzarnal - MoonWolf
You Should Use The Community Promotion Screen Instead While this mod still works there is now a Community Promotion Screen that has more features and has active support. You should be using it. Please. Community Promotion Screen This will only work with Wa...
WotC Mod Everything Reloaded
Created by Musashi
Mod Everything Reloaded for War of the Chosen. ATTENTION, ITS A COMMON MISCONCEPTION THAT THIS MOD ADDS ATTACHEMENT SLOTS. THIS MOD DOES NOT ADD ANY SLOT. IT JUST TWEAKS THE UI THAT YOU CAN MOD ITEMS OTHER THAN PRIMARY WEAPONS THIS IS BECAUSE ITS A META MO...
[WotC] Gotcha Again
Created by Chaser324
This mod improves on the Line of Sight indicators that are shown when previewing moves in the tactical game. This version is specifically for use with War of the Chosen. The original release that works in the base game without War of the Chosen can be foun...
[WOTC] Unlimited Ability Icons
Created by -bg-
Increased number of ability icons on the ability bar to unlimited from 30 KNOWN ISSUE: Icon 74, 75 and icon 89 onwards will span out of the screen, I will implement a scrolling feature if we really needed that many icons Controllers will have some weird na...
[WotC] Mod Config Menu
Created by guby
This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus. For full details on using this mod, troubleshooting, or even building your own mods to use this menu, visit: https://github.com/an...
Scaling Skulljack Chance WOTC
Created by Ginger
Changes the normal Skulljack hit chance (not the hacking chance) to scale based on the attacking soldier's Aim stat. Just a quick and clean edit to skulljack melee attack hit chances. Requested by users of the WOTC Grimy's Loot Mod - PCS Expansion. This mo...
[WOTC] Faceoff Ammo Fix
Created by -bg-
Makes ammo effect applies to all targets of faceoff instead of just the primary target. Also fixes a visualization bug where ammo effects don't have their visuals updated on faceoff target. Compability: Modifies BuildNewGameStateFn and BuildVisualizationFn...
[WOTC] Hours Instead of Days
Created by -bg-
Adds mission remaining times on the sites list at the bottom of the geoscape. Also displays scan time remaining in hours below a certain threshold. (Default is 48 hours, configurable in XComGame.ini) You should also change MissionAboutToExpireHours for XCo...
Insider Knowledge Fix
Created by -bg-
Fix a bug with Stocks and Laser Sights not benefitting from Insider Knowledge, despite all descriptions claiming so. Compability: Adds another ability to all stocks, including any custom weapon upgrades that have bonus damage using 'Miss' tag, and the bonu...
[WOTC] Stabilize Me
Created by dotvhs
Allows stabilization of a soldier that's bleeding out by any other soldier, provided that the soldier that's bleeding out has a Medkit. Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=654174276 What was changed? Fixed the issue where u...
[WOTC] Carry Unit Fix
Created by dotvhs
Have you ever got into situation, where your unit went into Bleeding Out state and you could not carry him for some reason? Did you lose a soldier or was about to lose a soldier, because you could not bring him into evac point? This mod is a workaround for...
[WOTC] SPARK Repair Fix
Created by Udaya
"Send the BIT to a damaged robotic ally and repair it. Advanced BITs can repair slightly more." "Upgrading your BIT will lead to more HP repaired." "The upgraded plated model improves the damage and healing capabilities of the BIT." "The upgraded powered m...
Music Modding System
Created by robojumper
A Framework mod to allow other music packs to change the music Features Startup music HQ Music Geoscape Music / Doom Timer Geoscape Music Squad Loadout Music, also depending on mission Dropship Travel Cue That 20 seconds sound that plays when your squad le...
Missing Packages Fix + Resource
Created by ∑3245
For some reason unbeknowest to us, some packages (FX_, dev packages, clearcoat) are not loaded in WotC, or rather, do not exist at all, breaking a lot of mods that use Particle Systems. This is intentional to reduce the size of WotC. This will be required ...
No Hunter's Lodge
Created by robojumper
Reverts the Hunter's Lodge from the Alien Hunters DLC back to the Hangar....
Missing Packages Fix - Parcels and Maps Edition
Created by ∑3245
This bugfix is for map mods or mission mods that were previously broken due to missing content. Some packages do not exist in WotC, breaking a lot of mods that adds new maps or missions. When FXS cooked the game for War of the Chosen, it advertently skippe...
Blackmarket Usage
Created by 🥓dave
This mod is working fine in WotC! Displays possible usage of items on the blackmarket sell screen. No more wondering whether you still need Advent Trooper Corpses. Data is gathered dynamically, so modded items, costs etc should show up as well. This is com...
[WOTC] New Target Icons
Created by dotvhs
Adds more target icons for regular, WOTC and modded enemies 30 new icons for the targets designed by me. I tried to match them as close to original icons as I only could. It's up to you to decide if I succeeded in this task. robojumper is the author of the...