XCOM 2

XCOM 2

Beatdown Skill
Počet komentářů: 210
sunwalker0347 23. dub. 2023 v 4.52 
Welcome to Earth.
Lobuno 6. kvě. 2020 v 6.08 
This mod works fine in WotC, already.
PRAXULON 27. čvn. 2019 v 21.31 
OotaOTT[RU] 20. zář. 2018 v 6.46 
It was excellent to add here! the evasion parameter and the response that can be configured! Thank you great mod.
OotaOTT[RU] 19. zář. 2018 v 19.21 
BEATDOWN_STUNCHANCE=95 Here's how I pasted a patch (((
OotaOTT[RU] 19. zář. 2018 v 19.16 
LOL It is necessary to knock out 3 points (((
put a chance of 95% and knock out with blow-blows if lucky))). so what kind of honest rules?
OotaOTT[RU] 19. zář. 2018 v 18.49 
??? I just do not understand! Stun on 3 is 1 turn
5 is 2 moves
and on 6 it's 3 turns of ОО (((
OotaOTT[RU] 19. zář. 2018 v 16.30 
Here I found something ... now you need to understand what it is and how to use it.

Arcthrower_CONVENTIONAL_ICLIPSIZE = 2 ; number of stunned action points to apply

OotaOTT[RU] 19. zář. 2018 v 16.13 
Please, tell me what to add to increase the effect of stunning ... This does not work and from the beginning of the next move the enemy comes to life. (((( stun for 2turn
Could you please add an .ini option to alter the number of action points that a unit is stunned?
Lux Manifestus 25. srp. 2018 v 16.34 
Could you please add an .ini option to alter the number of action points that a unit is stunned?
José 6. čvn. 2018 v 13.14 
Anyone have an idea on how to remove the skill from SPARK units?
CelestialAllure 11. lis. 2017 v 19.29 
Is there any chance we could get the option of inflicting a disorient effect with Beatdown instead of a stun?
Dragon32 11. lis. 2017 v 3.26 
@José:
Working fine for me.
José 22. říj. 2017 v 0.47 
No longer compatible with WotC after ther recent update this week 10/15
José 22. zář. 2017 v 21.47 
I'm more concerned that this does explosive rather than physical damage. Had to learn the hard way with the Chosen
JeP2k3 19. zář. 2017 v 21.28 
I quite agree with @Beagle on that one : "It'd be nice to have a config option to make this a blue move only attack instead of being able to do the full double-move dash attack ala ranger charge."
For now the ability is a bit too convenient, and make the rangers a lot less special...
bookage1 8. zář. 2017 v 11.27 
And it mysteriously fixed itself, despite apparently being the sole cause. Weird.
bookage1 8. zář. 2017 v 8.56 
Crashing for me.
Taylem 4. zář. 2017 v 6.52 
Any chance for a WOTC marked version?
Dragon32 31. srp. 2017 v 12.05 
@Taylem:
Oh that's great news. Always love it when I'm able to kill a baddie with this. "Welcome to Earth!"
Taylem 31. srp. 2017 v 11.24 
It does work with WOTC for those wanting to know. But it will need updated to be marked as WOTC compatible in the launcher screen.
Reduviid 30. srp. 2017 v 19.16 
does this work with WOTC?
Drew_Berrymore 24. srp. 2017 v 16.00 
Great mod, should have been in the game. It's a F U yo the RNG non-sense.
The Wizard-Jester 16. srp. 2017 v 13.01 
Is it possible to remove this from Sparks? I don't really think it fits them.
Greslin 14. srp. 2017 v 21.50 
And I play it with LW2. No problems at all.
Greslin 14. srp. 2017 v 21.50 
This is one of those mods I didn't know I wanted until I had it. No more 1 HP Advent Trooper who just stands there killing my soldiers while they can't seem to hit the broad side of a troop transport. Just run up and smash his face in. Awesome.
CelestialAllure 31. čvc. 2017 v 21.19 
Love this mod, very satisfying to use a rifle butt when you're caught empty! Would it be possible to add the option of switching out the stun for a disorient effect?
Zetacius 6. čvc. 2017 v 22.00 
Is it possible to have a knife attachment and bayonet skill for us Banzai people? :D
Thahat 21. čvn. 2017 v 7.08 
@Butter Knives, i have by now got 99% of my class mod u and running and have even tested it ingame (not published yet) i'd love to include a beatdown skill just for the class (stronger damage, maybe with a cooldown) base on your coding, would you be ok with me using parts of your code if i credit you accordingly?
Dragon32 25. kvě. 2017 v 11.09 
@Farkiller:
I haven't taken the LW 2 plunge yet, but RealityMachina's "More Default Soldier Abilities" could help you out.
=[NK]= Col. Jack O'Neil 24. kvě. 2017 v 20.02 
With every soldier :)
Farakill 24. kvě. 2017 v 16.39 
with every solider regardless of rank? possibly a mod conflict/override. I have had a few soldiers with this missing.
=[NK]= Col. Jack O'Neil 23. dub. 2017 v 2.39 
Works fine with lw2
Farakill 22. dub. 2017 v 17.46 
realistic to have. hasn't been working as often in LW2, especially with soldiers higher than rookie.
MrYzsd 19. dub. 2017 v 3.55 
would be nice to have some damage/stunchance changes that depend on the weapon stock (default/Basic/Advanced/Elite)
=[NK]= Col. Jack O'Neil 28. úno. 2017 v 10.47 
Ahh right ok, thanks for that!
Mook 28. úno. 2017 v 9.42 
@=[NK]= Col. Jack O'Neil
A stun gets rid of an action point, if it's a 1 stun then he has one action point next turn, so he could still react.
=[NK]= Col. Jack O'Neil 28. úno. 2017 v 7.30 
I actually don't know if it's just me, but with LW2 and a tonne of mods enabled, I maanged to stun an enemy, but he still reacted on his turn.. It was one of the early grenadiers
=[NK]= Col. Jack O'Neil 25. úno. 2017 v 7.39 
no conflicts from me
morgan mode 24. úno. 2017 v 10.29 
This mod aparently conlicts with the rogue class mod. anyone getting the same thing?
BootsyFarnsworth 30. led. 2017 v 9.45 
This is a must add mod, period.
Dragon32 28. led. 2017 v 15.03 
@Calliel:
Check out More Default Soldier Abilities . Kinda does what you want. Kinda.
Caliell 28. led. 2017 v 14.10 
Could you please make Beatdown as humanoid universal skill? This is such an amazing mod although a bit OP, but it seems so awesome if there was some kind of melee between ADVENT soldiers and X COM operatives and resistance members, with effectiveness dependant on their rank/experience.
Cherudex 27. led. 2017 v 10.51 
got some problem, i didn't find a pattern or something that "triger" it, but sometimes the button is missing, and sometimes i use the ability, the character moves in position, and don't use it
Mook 22. led. 2017 v 0.27 
@Dragon32 I will make love to you
Dragon32 21. led. 2017 v 9.19 
@DabHand:
FYI, there's this comment on Long War 2 compatability:
Compatible with LW2, but could use balancing

From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
DabHand 20. led. 2017 v 10.08 
LW2 compatible?
DrFusion3000 11. led. 2017 v 14.31 
this is awesome, it should totally have been included in the game
Beagle 12. pro. 2016 v 22.07 
It'd be nice to have a config option to make this a blue move only attack instead of being able to do the full double-move dash attack ala ranger charge.
Barrelmaker 8. pro. 2016 v 14.35 
Up, comrades! Bayonet charge! FOR THE EMPEROR!:conquistador::germanhelmet::newsword: