安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1751745783
put a chance of 95% and knock out with blow-blows if lucky))). so what kind of honest rules?
5 is 2 moves
and on 6 it's 3 turns of ОО (((
Arcthrower_CONVENTIONAL_ICLIPSIZE = 2 ; number of stunned action points to apply
Could you please add an .ini option to alter the number of action points that a unit is stunned?
Working fine for me.
For now the ability is a bit too convenient, and make the rangers a lot less special...
Oh that's great news. Always love it when I'm able to kill a baddie with this. "Welcome to Earth!"
I haven't taken the LW 2 plunge yet, but RealityMachina's "More Default Soldier Abilities" could help you out.
A stun gets rid of an action point, if it's a 1 stun then he has one action point next turn, so he could still react.
Check out More Default Soldier Abilities . Kinda does what you want. Kinda.
FYI, there's this comment on Long War 2 compatability:
Compatible with LW2, but could use balancing
From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]