XCOM 2
Beatdown Skill
210 comentarii
sunwalker0347 23 apr. 2023 la 4:52 
Welcome to Earth.
Lobuno 6 mai 2020 la 6:08 
This mod works fine in WotC, already.
PRAXULON 27 iun. 2019 la 21:31 
OotaOTT[RU] 20 sept. 2018 la 6:46 
It was excellent to add here! the evasion parameter and the response that can be configured! Thank you great mod.
OotaOTT[RU] 19 sept. 2018 la 19:21 
BEATDOWN_STUNCHANCE=95 Here's how I pasted a patch (((
OotaOTT[RU] 19 sept. 2018 la 19:16 
LOL It is necessary to knock out 3 points (((
put a chance of 95% and knock out with blow-blows if lucky))). so what kind of honest rules?
OotaOTT[RU] 19 sept. 2018 la 18:49 
??? I just do not understand! Stun on 3 is 1 turn
5 is 2 moves
and on 6 it's 3 turns of ОО (((
OotaOTT[RU] 19 sept. 2018 la 16:30 
Here I found something ... now you need to understand what it is and how to use it.

Arcthrower_CONVENTIONAL_ICLIPSIZE = 2 ; number of stunned action points to apply

OotaOTT[RU] 19 sept. 2018 la 16:13 
Please, tell me what to add to increase the effect of stunning ... This does not work and from the beginning of the next move the enemy comes to life. (((( stun for 2turn
Could you please add an .ini option to alter the number of action points that a unit is stunned?
Lux Manifestus 25 aug. 2018 la 16:34 
Could you please add an .ini option to alter the number of action points that a unit is stunned?
José 6 iun. 2018 la 13:14 
Anyone have an idea on how to remove the skill from SPARK units?
CelestialAllure 11 nov. 2017 la 19:29 
Is there any chance we could get the option of inflicting a disorient effect with Beatdown instead of a stun?
Dragon32 11 nov. 2017 la 3:26 
@José:
Working fine for me.
José 22 oct. 2017 la 0:47 
No longer compatible with WotC after ther recent update this week 10/15
José 22 sept. 2017 la 21:47 
I'm more concerned that this does explosive rather than physical damage. Had to learn the hard way with the Chosen
JeP2k3 19 sept. 2017 la 21:28 
I quite agree with @Beagle on that one : "It'd be nice to have a config option to make this a blue move only attack instead of being able to do the full double-move dash attack ala ranger charge."
For now the ability is a bit too convenient, and make the rangers a lot less special...
bookage1 8 sept. 2017 la 11:27 
And it mysteriously fixed itself, despite apparently being the sole cause. Weird.
bookage1 8 sept. 2017 la 8:56 
Crashing for me.
Taylem 4 sept. 2017 la 6:52 
Any chance for a WOTC marked version?
Dragon32 31 aug. 2017 la 12:05 
@Taylem:
Oh that's great news. Always love it when I'm able to kill a baddie with this. "Welcome to Earth!"
Taylem 31 aug. 2017 la 11:24 
It does work with WOTC for those wanting to know. But it will need updated to be marked as WOTC compatible in the launcher screen.
Reduviid 30 aug. 2017 la 19:16 
does this work with WOTC?
Drew_Berrymore 24 aug. 2017 la 16:00 
Great mod, should have been in the game. It's a F U yo the RNG non-sense.
The Wizard-Jester 16 aug. 2017 la 13:01 
Is it possible to remove this from Sparks? I don't really think it fits them.
Greslin 14 aug. 2017 la 21:50 
And I play it with LW2. No problems at all.
Greslin 14 aug. 2017 la 21:50 
This is one of those mods I didn't know I wanted until I had it. No more 1 HP Advent Trooper who just stands there killing my soldiers while they can't seem to hit the broad side of a troop transport. Just run up and smash his face in. Awesome.
CelestialAllure 31 iul. 2017 la 21:19 
Love this mod, very satisfying to use a rifle butt when you're caught empty! Would it be possible to add the option of switching out the stun for a disorient effect?
Zetacius 6 iul. 2017 la 22:00 
Is it possible to have a knife attachment and bayonet skill for us Banzai people? :D
Thahat 21 iun. 2017 la 7:08 
@Butter Knives, i have by now got 99% of my class mod u and running and have even tested it ingame (not published yet) i'd love to include a beatdown skill just for the class (stronger damage, maybe with a cooldown) base on your coding, would you be ok with me using parts of your code if i credit you accordingly?
Dragon32 25 mai 2017 la 11:09 
@Farkiller:
I haven't taken the LW 2 plunge yet, but RealityMachina's "More Default Soldier Abilities" could help you out.
=[NK]= Col. Jack O'Neil 24 mai 2017 la 20:02 
With every soldier :)
Farakill 24 mai 2017 la 16:39 
with every solider regardless of rank? possibly a mod conflict/override. I have had a few soldiers with this missing.
=[NK]= Col. Jack O'Neil 23 apr. 2017 la 2:39 
Works fine with lw2
Farakill 22 apr. 2017 la 17:46 
realistic to have. hasn't been working as often in LW2, especially with soldiers higher than rookie.
MrYzsd 19 apr. 2017 la 3:55 
would be nice to have some damage/stunchance changes that depend on the weapon stock (default/Basic/Advanced/Elite)
=[NK]= Col. Jack O'Neil 28 febr. 2017 la 10:47 
Ahh right ok, thanks for that!
Mook 28 febr. 2017 la 9:42 
@=[NK]= Col. Jack O'Neil
A stun gets rid of an action point, if it's a 1 stun then he has one action point next turn, so he could still react.
=[NK]= Col. Jack O'Neil 28 febr. 2017 la 7:30 
I actually don't know if it's just me, but with LW2 and a tonne of mods enabled, I maanged to stun an enemy, but he still reacted on his turn.. It was one of the early grenadiers
=[NK]= Col. Jack O'Neil 25 febr. 2017 la 7:39 
no conflicts from me
morgan mode 24 febr. 2017 la 10:29 
This mod aparently conlicts with the rogue class mod. anyone getting the same thing?
BootsyFarnsworth 30 ian. 2017 la 9:45 
This is a must add mod, period.
Dragon32 28 ian. 2017 la 15:03 
@Calliel:
Check out More Default Soldier Abilities . Kinda does what you want. Kinda.
Caliell 28 ian. 2017 la 14:10 
Could you please make Beatdown as humanoid universal skill? This is such an amazing mod although a bit OP, but it seems so awesome if there was some kind of melee between ADVENT soldiers and X COM operatives and resistance members, with effectiveness dependant on their rank/experience.
Cherudex 27 ian. 2017 la 10:51 
got some problem, i didn't find a pattern or something that "triger" it, but sometimes the button is missing, and sometimes i use the ability, the character moves in position, and don't use it
Mook 22 ian. 2017 la 0:27 
@Dragon32 I will make love to you
Dragon32 21 ian. 2017 la 9:19 
@DabHand:
FYI, there's this comment on Long War 2 compatability:
Compatible with LW2, but could use balancing

From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
DabHand 20 ian. 2017 la 10:08 
LW2 compatible?
DrFusion3000 11 ian. 2017 la 14:31 
this is awesome, it should totally have been included in the game
Beagle 12 dec. 2016 la 22:07 
It'd be nice to have a config option to make this a blue move only attack instead of being able to do the full double-move dash attack ala ranger charge.
Barrelmaker 8 dec. 2016 la 14:35 
Up, comrades! Bayonet charge! FOR THE EMPEROR!:conquistador::germanhelmet::newsword: