Team Fortress 2

Team Fortress 2

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p0sixkillah  [ontwikkelaar] 20 aug 2018 om 6:27
Map problems
Post your issues with the map here.

Known issues (as of 8/20/2018):
  • Missing ambience sound effects
  • Incorrect fog settings
  • Impossibility to play with bots due to navmesh not being included
    *You can generate one yourself by issuing the 'nav_generate' command in console.
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1-4 van 4 reacties weergegeven
This isn't a technical problem, but it's incredibly flat. TF2 maps should always have an aspect of vertical height for good gameplay. Did you turn the ground into a displacement?
Also, there's a low number of brush-based architecture, instead a lot of props have been used. This means the level will be less optimized (unless you make func-occluders inside some crates, which isn't recommended).
I also think you could achieve better detail with less props by using displacement cliffs/etc. Instead of a ton of trees.
The clips around the map don't touch the skybox meaning you can sticky jump out of the map!
how do i download?:steamsad:
p0sixkillah  [ontwikkelaar] 27 aug 2018 om 2:07 
Thanks for the feedback everyone!

Origineel geplaatst door Floof Waffles:
This isn't a technical problem, but it's incredibly flat. TF2 maps should always have an aspect of vertical height for good gameplay. Did you turn the ground into a displacement?
Also, there's a low number of brush-based architecture, instead a lot of props have been used. This means the level will be less optimized (unless you make func-occluders inside some crates, which isn't recommended).
I also think you could achieve better detail with less props by using displacement cliffs/etc. Instead of a ton of trees.
Yes, it's flat by design. It's a recreation of a similar map from Call of Duty. As for the props and optimization - I honestly don't think that any modern and even not-so-modern systems will be affected by the number of props, since the map is really small and there are not *that* many props, unlike on some other maps. I'll refine the background detailing, though.

Origineel geplaatst door Zeropalooba:
The clips around the map don't touch the skybox meaning you can sticky jump out of the map!
That will be fixed.

Origineel geplaatst door A DOOD:
how do i download?:steamsad:
This is not a map issue, please do not derail threads. You 'download' maps by subscribing to them.
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