Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
Also, there's a low number of brush-based architecture, instead a lot of props have been used. This means the level will be less optimized (unless you make func-occluders inside some crates, which isn't recommended).
I also think you could achieve better detail with less props by using displacement cliffs/etc. Instead of a ton of trees.
Yes, it's flat by design. It's a recreation of a similar map from Call of Duty. As for the props and optimization - I honestly don't think that any modern and even not-so-modern systems will be affected by the number of props, since the map is really small and there are not *that* many props, unlike on some other maps. I'll refine the background detailing, though.
That will be fixed.
This is not a map issue, please do not derail threads. You 'download' maps by subscribing to them.