Team Fortress 2

Team Fortress 2

Shipment
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
p0sixkillah  [개발자] 2018년 8월 20일 오전 6시 27분
Map problems
Post your issues with the map here.

Known issues (as of 8/20/2018):
  • Missing ambience sound effects
  • Incorrect fog settings
  • Impossibility to play with bots due to navmesh not being included
    *You can generate one yourself by issuing the 'nav_generate' command in console.
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zombie sparkledog what!!!! 2018년 8월 22일 오전 10시 29분 
This isn't a technical problem, but it's incredibly flat. TF2 maps should always have an aspect of vertical height for good gameplay. Did you turn the ground into a displacement?
Also, there's a low number of brush-based architecture, instead a lot of props have been used. This means the level will be less optimized (unless you make func-occluders inside some crates, which isn't recommended).
I also think you could achieve better detail with less props by using displacement cliffs/etc. Instead of a ton of trees.
Richyricky 2018년 8월 24일 오전 5시 21분 
The clips around the map don't touch the skybox meaning you can sticky jump out of the map!
dlone 2018년 8월 24일 오후 3시 55분 
how do i download?:steamsad:
p0sixkillah  [개발자] 2018년 8월 27일 오전 2시 07분 
Thanks for the feedback everyone!

Floof Waffles 님이 먼저 게시:
This isn't a technical problem, but it's incredibly flat. TF2 maps should always have an aspect of vertical height for good gameplay. Did you turn the ground into a displacement?
Also, there's a low number of brush-based architecture, instead a lot of props have been used. This means the level will be less optimized (unless you make func-occluders inside some crates, which isn't recommended).
I also think you could achieve better detail with less props by using displacement cliffs/etc. Instead of a ton of trees.
Yes, it's flat by design. It's a recreation of a similar map from Call of Duty. As for the props and optimization - I honestly don't think that any modern and even not-so-modern systems will be affected by the number of props, since the map is really small and there are not *that* many props, unlike on some other maps. I'll refine the background detailing, though.

Zeropalooba 님이 먼저 게시:
The clips around the map don't touch the skybox meaning you can sticky jump out of the map!
That will be fixed.

A DOOD 님이 먼저 게시:
how do i download?:steamsad:
This is not a map issue, please do not derail threads. You 'download' maps by subscribing to them.
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