Sid Meier's Civilization VI

Sid Meier's Civilization VI

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2x Natural Wonders! (More Natural Beauty)
Created by BuffaloError
5/21/2020 - If there is an angry red incompatibility flag please ignore it while I try to remember how to update a mod on the steam workshop without borking it. It still works fine, I just can't remember how to remove the incompatibility flag because I am ...
America: Donald Trump
Created by JFD
AMERICA (DONALD TRUMP) Trait: American Contract Internal Trade Routes provide +1 Loyalty per turn for the starting city. Cities at full Loyalty can purchase Civilian Units for 20% cheaper. Gain the Supercarrier unique unit after researching the Combined Ar...
America: Norton I
Created by JFD
AMERICA (NORTON I) Trait: Imperial Proclamations Receives a random Inspiration upon unlocking a new Government. Switching between Governments replenishes Loyalty to full in all cities. Agenda: People's Emperor Likes civilizations with the same Government s...
America: Rutherford B. Hayes
Created by JFD
AMERICA (RUTHERFORD B. HAYES) Trait: Reconstruction Compromise +20% Production toward all Projects during either a Dark or Golden Age in cities with a unit garrison. Cities without a unit garrison receive +15% Production toward Builders and Settlers and +2...
America: Ulysses S. Grant
Created by JFD
AMERICA (ULYSSES S. GRANT) Trait: Reconstruction Era +20% Production toward all Projects during either a Dark or Golden Age. Garrisoned units earn Experience (up to Level 4) when a city completes a Project. Receives the Colored Troops unique unit when they...
America: Woodrow Wilson
Created by JFD
AMERICA (WOODROW WILSON) Trait: Fourteen Points Has immediate access to all Diplomatic Policies from the current era. Gains an extra Diplomatic Slot in the current Government during peacetime. Gain the Doughboy unique unit after researching the Replaceable...
Belgium
Created by JFD
BELGIUM Trait: Industrial Furrow Commercial Hub and Industrial Zone districts provide +1 Housing. Industrial Zone regional buildings reach 3 tiles farther and provide +1 Population when completed. Building: Chocolaterie A building unique to Belgium that re...
Belgium: Leopold II
Created by JFD
BELGIUM (LEOPOLD II) Trait: Congo Free State Culture Bomb adjacent tiles when completing a Commercial Hub, Harbour, or Plantation inside friendly territory. Gain the Force Publique unique unit when they research the Colonialism civic. Unit: Force Publique ...
Chile
Created by JFD
CHILE Trait: As We Possess Improvements built adjacent to Coast, or over Bonus or Strategic Resources trigger a Culture Bomb. Combat victories in Chilean borders generate a burst of Loyalty for all cities. Improvement: Salitrera +1 Housing and +1 Productio...
Chile: Aguirre Cerda
Created by JFD
CHILE (AGUIRRE CERDA) Trait: Growth Inward Constructs Industrial Zone Districts 50% faster when the city has a Campus District, and vice versa. Mines over Bonus or Strategic Resources generate +1 Great Engineer Point and +1 Great Scientist Point in cities ...
Chile: Diego Portales
Created by JFD
CHILE (DIEGO PORTALES) Trait: Republic of Virtue Unlocking a new Government grants bonus Loyalty in all cities; otherwise Era Score if all cities are at full Loyalty. During a Golden Age, receive an extra Economic slot in your current Government. Agenda: P...
Chile: Jorge Montt
Created by JFD
CHILE (JORGE MONTT) Trait: War of the Pacific Combat victories in Chilean borders generate Great Admiral Points. Expending a Great Admiral grants a random Eureka from the current era. Gain the Esmeralda unique unit after discovering the Steam Power technol...
Chile: Ramon Freire
Created by JFD
CHILE (RAMON FREIRE) Trait: Joya del Pacifico Trains Builders and Traders 33% faster in cities with a Harbour. Salitrera provide +1 Trade Route capacity. Agenda: Pipiolos Movement Seeks to liberalize his government by focusing on having high Happiness and ...
Civ5 Scouts
This mod makes scouts more similar to how they were in Civ 5, by lowering their movement to 2 points, while giving them the ability to ignore terrain cost. Also applies to the Cree unique scout (okihtcitaw). This means that level 1 scouts will move signifi...
Denmark
Created by JFD
DENMARK Trait: Leding System Cities with access to coast claim new tiles 50% faster and generate a boost of Loyalty when doing so. Naval Units are 33% cheaper to purchase in cities at full Loyalty. District: Kobstad A district unique to Denmark for trade a...
Denmark: Christian IX
Created by JFD
DENMARK (CHRISTIAN IX) Trait: Father-in-Law of Europe Fully Loyal Cities with an established Governor generate +1 Influence toward an Envoy Agenda: Magnanimi Pretium Tries to maintain a happy and loyal people, and respects civilizations that do the same - ...
Earlier Lumber Mills
Created by p0kiehl
Lumber Mills unlock at The Wheel technology. Also applies to Lumber Mills on Jungle tiles (if Gathering Storm is active)....
Egypt: Ptolemy I Soter
Created by JFD
EGYPT (PTOLEMY I SOTER) Trait: Pearl of the Mediterranean Receives a Naval Unit upon completing a Harbor District Building. Construct Harbor Districts 50% faster. Gain the Tesserakonteres unique unit when they research the Shipbuilding technology. Unit: Te...
England
Created by JFD
ENGLAND Trait: Royal Charters Campus, Commerical Hubs, and Theatre Squares produce double their base Great Person Points. Upon completion of a Project from these Districts, receive bonus Science, Gold, or Culture, respectively. PATCHNOTES v1 Updated for Ne...
England: Athelstan
Created by JFD
ENGLAND (ATHELSTAN) Trait: Witenagemot Completing a Campus or Holy Site District grants +1 Era Score during a Dark Age, +1 Envoy during a Normal Age, or +1 Governor Title during a Golden Age. Can construct one more District than normal when a city has both...
England: Elizabeth
Created by JFD
ENGLAND (ELIZABETH) Trait: Drake-Norris Expedition Great Admirals have an additional charge. Receives a Settler upon retiring Great Admirals for the last time once Shipbuilding has been researched. Gains the Sea Dog unique unit when they research the Merca...
England: Winston Churchill
Created by JFD
ENGLAND (WINSTON CHURCHILL) Trait: Finest Hour +25% Production towards Air and Naval Units, and these Units fight at full strength even when damaged. This bonus is doubled during an active War. Gains the Spitfire unique unit when they research the Radio te...
Fish Farms (for better water tiles)
Created by fhqwhgads
Important Note This mod was designed and released prior to the release of Rise and Fall and fisheries. It's kinda been superceded by those, but I will try to keep the mod reasonably up-to-date to make sure anyone that still wants to use it can. Water tiles...
France: Charles de Gaulle
Created by JFD
FRANCE (CHARLES DE GAULLE) Trait: Free France Earns Great General Points when defeating an enemy unit within their own territory and Great Generals have +2 Movement. Gain the Char B1 unique unit when they research the Combustion technology. Unit: Char B1 F...
France: Louis XIV
Created by JFD
FRANCE (LOUIS XIV) Trait: Sun King Receives +1 Envoy and +2 Culture Per Turn for each Wonder constructed in the Capital; +1 Culture elsewhere. Bonuses doubled during a Golden Age. Gain the Vieux Corps unique unit when they research the Gunpowder technology...
Germany: Frederick II
Created by JFD
GERMANY (FREDERICK II) Trait: Junker Academies Encampment Buildings yield Gold and Science equal to their intrinsic Production output. Gain the Landwehr unique unit when they research the Rifling technology. Unit: Landwehr German unique Industrial era unit...
Germany: Wilhelm I
Created by JFD
GERMANY (WILHELM I) Trait: Watch on the Rhine Levied City-State Units receive +5 Combat Strength outside German territory and generate +3 Loyalty when stationed in occupied cities. +1 Influence point towards Envoys per Government tier. Agenda: Preussens Gl...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Improved City Names 2.0
Created by SeelingCat
Improves city names for all civs and increases the number of city names that are considered when founding a new city, allowing for a greater diversity of names to appear in game. Compatible with modded civs, and has improved/personalized city names for man...
Italy
Created by JFD
ITALY Trait: Centers of Renaissance Districts produce additional Great People Points for being placed adjacent to another District. Building: Duomo Italian unique building that provides bonus Faith equal to the adjacency Culture bonus of its district. It h...
Macedon: Olympias
Created by JFD
MACEDON (OLYMPIAS) Cabeiri Mysteries Receives an Envoy from founding a Pantheon. Assigning Envoys to City-States grants Great General and Great Prophet Points, doubling if to Militaristic and Religious City-States. Agenda: Oracle of the Chthonics Ensures s...
Macedon: Philip II
Created by JFD
MACEDON (PHILIP II) Trait: League of Corinth Receives an Envoy when retiring a Great General. Cost of levying units from City-States is halved. Gain the Pezhetairos unique unit when they research the Bronze Working technology. Unit: Pezhetairos Macedonian ...
Korea: Myeongseong
Created by JFD
KOREA (MYEONGSEONG) Trait: Royal English School +10% District Production per active Alliance, and can support 1 more District than normal with at least one Level 3 Alliance. +25% Alliance Points generation during wartime. Gain the Righteous Army unique uni...
Mali: Uli I
Created by JFD
MALI (ULI I) Trait: Pilgrim Caravans Free Trader when you complete the Holy Site District project, if you have a free Trade Route slot available. Trade Routes to other Civilizations yield +1 Gold and +2 Faith. Gain the Sofa unique unit after researching th...
Netherlands
Created by JFD
NETHERLANDS Trait: Dutch Miracle On your Continent, Harbors and Commercial Hubs placed adjacent to the City Centre yield Culture equal to their adjacency bonus. On other Continents, Harbors and Commercial Hubs are built 100% faster and provide +1 Era Score...
Netherlands: Wilhelmina
Created by JFD
NETHERLANDS (WILHELMINA) Trait: Radio Oranje During an active Emergency, all cities produce +1 Loyalty; doubled for those on another Continent. Cities at Full Loyalty produce +15% Culture. Agenda: Dutch Resistance Will seek to maintain the Loyalty of her p...
Netherlands: Willem II
Created by JFD
NETHERLANDS (WILLEM II) Trait: Hollandic Arithmetic Changing Governments restores all cities to full Loyalty. Cities at full Loyalty receive +1 Amenity based on the current Government Tier. Agenda: Slender Billy Remains on his guard by pursuing military al...
Papal States
Created by JFD
PAPAL STATES Trait: Apostolic See Begins with +1 Great Prophet point per turn. All Religious Units have an additional charge and are unaffected by Zone of Control. District: Diocese A district unique to the Papal States for Faith. Replaces the Holy Site. A...
Papal States: Gregory I
Created by JFD
PAPAL STATES (GREGORY I) Trait: Dialogues Shrines and Temples have a slot for a Great Work of Writing. Great Works of Writing yield +2 Science and, in a Dark Age or Golden Age, an additional +2 Faith. Agenda: Father of Christian Worship Appreciates civiliz...
Papal States: Pius IX
Created by JFD
PAPAL STATES (PIUS IX) Trait: Vatican Councils Receives an extra Diplomatic slot when they research the Divine Right and Reformed Church civics. Receives an Envoy when any Religion is founded; two if their own. Agenda: Papal Infallability Friendly to those...
Poland: Roman Dmowski
Created by JFD
POLAND (ROMAND DMOWSKI) Trait: Polak-Katolik Completing Holy Site and Theater Square Projects grants Faith and Loyalty. Cities at full Loyalty ignore pressure and combat effects from Religions not founded by Poland. Agenda: Father of Polish Nationalism Str...
Poland: Stanislaw II
Created by JFD
POLAND (STANISLAW II) Trait: Commission for National Education Build Theatre Square districts in half the usual time. Theatre Square Buildings and Great Works of Writing yield +2 Science. Gain the Uhlan unique unit when they research the Metal Casting tech...
Portugal: Joao IV
Created by JFD
======================== OVERVIEW ======================== Adds King Joao IV as an alternate leader to Portugal. Trait: Restaurador Combat victories grant Loyalty for the nearest friendly City when fighting on the same continent as the Capital. Cities on t...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Real Building Upgrades
Created by infixo
Works with May 2020 Patch (New Frontier). Building Upgrades to: - Vanilla buildings (including UBs) - all except ones enabled by beliefs (the game doesn't allow to build more than 1 in a Holy City). - DLCs (if active): Tlachtli, Sukiennice, Basilikoi Paide...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Roads Improvements Mod (RIM)
Created by Swiss Halberdier
Roads Improvements Mod (RIM) Description Roads Improvements Mod (RIM) decreases the movement points costs of the vanilla units. With this change the units can walk further than in vanilla. Bridges can be built in all eras. RIM is already integrated within ...
Rome: Antoninus Pius
Created by JFD
ROME (ANTONINUS PIUS) Trait: Dutiful in Affection One Military policy slot in the current government is converted to an Economic slot. Whilst at peace, construct Campus, Holy Site, and Theatre Square buildings 20% faster. Gain the Temple of Hadrian unique ...
Rome: Caracalla
Created by JFD
https://i.imgur.com/zRjuQJJ.png ROME (CARACALLA) Trait: Martia Victrix Purchasing Melee Units grants Loyalty and is 20% cheaper in cities with a Bath. Cities with a garrison have +1 Amenity. Agenda: Soldier-Emperor Maintains a happy people and a powerful s...
Rome: Commodus
Created by JFD
ROME (COMMODUS) Trait: Hercules Commodianus Entertainment Complex districts receive a Faith adjacency bonus when placed next to other Districts. Buildings in the Entertainment Complex can be purchased with Faith. Gain the Plebeian Games unique project when...
Russia: Elisabeth
Created by JFD
RUSSIA (ELISABETH) Trait: Court Masquerades Receives an Envoy when expending a Great Artist, Musician, or Writer. Gain the Arts Institute unique building after researching the Humanism civic. Building: Arts Institute Russian unique building when Elisabeth ...
Rome: Nero
Created by JFD
ROME (NERO) Trait: Quinquennial Neronia Cities with a Theatre Square district complete Projects 25% faster. Earns Great Artist, Great Musician, and Great Writer Points from completing any Project. Gain the Theatrum unique building when they research the Dr...
Russia: Ivan IV
Created by JFD
RUSSIA (IVAN IV) Trait: Third Rome Conquered cities always begin with your Religion and cities following your Religion produce +1 Loyalty; doubled to +2 during a Dark Age. Gain the Streltsy unique unit when they research the Gunpowder technology. Unit: Str...
Russia: Nicholas II
Created by JFD
RUSSIA (NICHOLAS II) Trait: Trans-Siberian Railway Build Industrial Zone districts 50% faster and train Military Engineers in half the time in cities with an Industrial Zone. May spend Faith to purchase Industrial Zone buildings. Agenda: Passion-Bearer Fri...
Russia: Peter I
Created by JFD
RUSSIA (PETER I) Trait: Grand Embassy Receives Science or Culture from Trade Routes to civilizations that are more advanced than Russia (+1 per 3 technologies or civics ahead). Gain the Preobrazhensky Regiment unique unit when they research the Military Sc...
Russia: Rasputin
Created by JFD
https://i.imgur.com/zRjuQJJ.png RUSSIA (RASPUTIN) Trait: Strannik Missionaries and Apostles purchased during a Golden Age have 1 extra Spread whilst those purchased during a Dark Age have 2. Agenda: Sin Through Grace Maintains a high Faith and pursues reli...
Russia: Vladimir Putin
Created by JFD
RUSSIA (VLADIMIR PUTIN) Trait: Federation Treaty Cities with a Governor generate +1 Influence toward Envoys and +15% Production toward Districts. When the target of an Emergency, these cities also generate +1 Loyalty and +15% Production toward Units. Gain ...
Scotland: Mary
Created by JFD
SCOTLAND (MARY) Trait: White Queen Happy cities receive an additional +5% Faith; ecstatic cities double this amount to +10%. Receives a free Spy when the first and last Religion is founded, and can purchase Spies with Faith after the discovery of the Refor...
Soviet Union
Created by JFD
SOVIET UNION Trait: Communist Nationalism Buildings in their Campus and Industrial Zone districts yield Culture and Tourism equal to half their intrinsic yield outputs (round down). Build these Districts 33% faster. District: Naukograd A standalone distric...
Soviet Union: Joseph Stalin
Created by JFD
SOVIET UNION (JOSEPH STALIN) Trait: Ten Victories Yields from pillaging districts are doubled and all land combat units recover 50 Hit Points upon capturing a city. Gains the T-34 unique unit when they research the Combustion technology. Unit: T-34 Soviet ...
Spain: Isabella I
Created by JFD
SPAIN (ISABELLA I) Trait: Reconquista Can always buy land combat units with Faith and combat units have +7 Combat Strength near foreign cities following a foreign Religion. Gain the Hidalgo unique unit when they research the Horseback Riding technology. Un...
Spain: Isabella II
Created by JFD
SPAIN (ISABELLA I) Trait: Pronunciamiento Established Governors generate +2 Great General Points each. Receives Loyalty in all cities and an Envoy from earning a Great General. Gain the Isabellino unique unit at the discovery of the Nationalism civic. Unit...
Spain: Philip II
Created by JFD
SPAIN (PHILIP II) Trait: Plus Ultra Gains Gold and Faith when settling new cities, increasing with distance from the Capital. Gain the Adelantado unique unit when they research the Exploration civic. Unit: Adelantado Spanish unique recon unit when Philip I...
Spain: Torquemada
Created by JFD
SPAIN (TORQUEMADA) Trait: Grand Inquisition Inquisitors can Remove Heresy one extra time. Combat units have a bonus of +4 Combat Strength against players following other Religions. Inquisitors eliminate 100% of the presence of other Religions. Agenda: Alha...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Steel and Thunder: Everything Enabled
Created by Deliverator23
This mod enables all units from Steel & Thunder: Unique Units that are disabled by default. The units enabled are: Amazon Scout (Scythia) Armatolos (Greece) Cho-ko-nu (China) Chosen Infantry (Poland) Fatherland Volunteer (Brazil) Garde Republicaine (Kongo)...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Sukritact's Fuji
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/O6OjSgj.png An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its famous snow-capped silhouette can be seen from Tokyo. The state...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Wales
Created by JFD
======================== OVERVIEW ======================== Adds Wales. Requires an alternate leader to use. Trait: The Mabinogion Earns Great Writer Points from kills; doubled in owned lands. Each level of Walls has a slot for a Great Work of Writing. Dist...
Wales: Llywelyn
Created by JFD
WALES (LLYWEWLYN) Trait: Council of Aberdyfi Culture Bomb adjacent tiles when completing a Caer inside friendly territory. Caers with a garrison generate +2 Influence Per Turn. Agenda: Tocius Norwallie Princeps Likes to build up the defenses of his cities ...
Zulu: Cetshwayo
Created by JFD
ZULU (CETSHWAYO) Trait: Royal Kraals The Ikanda District yields +1 Loyalty per Building, and bonus Culture and Food on adjacent Camps and Pastures. Cities at full Loyalty cannot be put under Siege. Agenda: Osborne Appeal Likes civilizations that are willin...
Industrial Improvements GS
Created by FearSunn
Industrial Zone buildings increase production output from the city improvements. City plot improvements contribute to Industrial Zone adjacency bonuses. Main Goals of this Mod: 1. Make Industrial Zone worth building; 2. Discourage chopping resources (inclu...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Districts Base Yield
Created by Dazz Aephiex
It always bothered me that a district which takes more than 10 turns to build and overrides tile yield produces nothing on its own, just because it''s not adjacent to anything. Not anymore. Added base yield to all districts. Commercial Districts and Harbor...
CIVITAS Resources
Created by p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
Starting Builder
Created by NoShotz
This mod makes it so you spawn with a builder in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a builder in addition to the starting warrior and settler Compatibility: Compatible with my Starting Scout m...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Japan: Meiji
Created by JFD
JAPAN Trait: Pen and Sword +50% Production toward Encampment and Theatre Square District Buildings. Military Units generate Great Writer Points when promoted. JAPAN (MEIJI) Trait: Imperial Restoration Districts receive a +1 adjacency bonus for each adjacen...
Merrick's Enomoto Takeaki (Japan)
Created by Rosenthorn
Adds President Enomoto Takeaki as a leader for Japan, a japanese samurai and admiral of the Tokugawa navy. He fought the Meiji government before later serving it as one of the founders of the imperial navy. Enomoto Takeaki kyowakoku While in an active Alli...
Extended Policy Cards
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. REQUIRES BETTER REPORT SCREEN TO SHOW EFFECTS INFORMATION !!! This mod extends the Policy Cards to ...
Rush Housing with Builders
Created by JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Civ Wide Petra
Created by SilverFG
Makes the Petra wonder effect all desert tiles in the civs empire. thanks for support....
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Improved Deserts
Created by Desucrate
Gives desert tiles +1 production and gives floodplains and oasis +1 food....
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Real Rivers for Random Maps
Created by Maple_Leaves 枫叶
A map generation mod. Several new map types are available, in which there are 1-tile-wide rivers, which are called Great Rivers. Other maps do not generate such rivers. Also adds a new game mode, introducing new districts, buildings, units, and improvement...
Onmyoji Civilization and Leader Abe no Seimei
Created by Maple_Leaves 枫叶
This mod provides Onmyoji civilization and it's leader Seimei. An introduction in English is given below. Please make an evaluation if you like it!   Click here to get Onmyoji Music Pack!  Enjoy the music! See if you are also interested in:  Secret Society...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Build Wonders on Mountains
Created by p0kiehl
Updated for Gathering Storm! Allows you to build certain Wonders on top of mountain tiles. Now, you can avoid using up a potentially valuable plot of land! It does not force you to place these wonders on Mountains - you can still use their regular terrain ...
Mixed Farms
Created by JNR
Adds color variants to Farm plots to give them a more natural feel. Farms will have a mix of the original plots, a darker version, a lighter version, and some yellow and some fallow plots. The yellow and fallow plots are kept rare enough to not confuse reg...
Unit Expansion: Future
Created by JNR
Adds 12 new Future-era units for all regular unit classes, with models taken from Beyond Earth. The units are direct strength upgrades from their predecessors and do not come with any new abilities. However, there is a change in the strategic resource requ...
Luxury Resource Variety
Created by p0kiehl
THIS MOD REQUIRES YOU TO HAVE EITHER: RESOURCEFUL 2 OR BOTH SUKRITACT'S RESOURCES AND CIVITAS RESOURCES Bored of only seeing a few different luxury resources on each map? Want more luxury variety on land and in the water? Luxury Resource Variety increases ...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Better Resource Yields
Created by p0kiehl
Fully compatible with Gathering Storm This mod buffs the yields of luxury and strategic resources. Buffed Luxury Resources (yield change in italics Coffee +1 Culture, +1 Production Dyes +1 Faith, +1 Gold Jade +1 Culture, +1 Faith Marble +1 Culture, +1 Prod...
America: Calvin Coolidge
Created by JFD
AMERICA (CALVIN COOLIDGE) Trait: Roaring Twenties Receives bonus Loyalty when unlocking new Economic Policies. Cities at full Loyalty receive +5% Gold and Production, and can work the Deregulate Businesses unique project. Project: Deregulate Businesses Ame...
Better Civilization Icons
Created by janboruta
This mod replaces a number of civilization and city-state icons with more historically accurate or more aesthetically pleasing variations. No more bulls for Spain, way more bulls for Sumer! Changed civilization icons: - Arabia - Australia (DLC) - Babylon (...
Better Water Yield
Increases coastal base yields to 2 food, 1 gold (original: 1 food, 1 gold). Increases ocean base yield to 2 food (original: 1 food)....
RwF: Starting Governments
Created by JFD
Civilizations now begin with one of three starting Governments based on their historic characteristics: Chiefdom, Horde, or Polis. These Governments each come with 1 Wildcard Slot and another Slot Type specific to them. The starting Governments are below:*...
[Atlantis]Kidagadash of Atlantis
Created by Entarogan
Caution:This is the beta version which means some of the functions are not guarantede to work. Please disable this mod when you do not play it in order to avoid mod-conflict.Apologies about all the incompatibility. This mod is kind of demanding for players...
Easier Wonder Placement
Created by p0kiehl
Description This mod relaxes the rules for World Wonder placement, making it easier to find a suitable location. Details Removes all "adjacent district" requirements; so for example, the Great Library does not need to be next to a Campus and the Colossus d...
Master Control-Future Era Wonder
Created by Alterd-Rushnano
Overview Master Control is a Future Era Wonder that represents the pinnacle of Synthetic Technocracy, an AI system so powerful that it should have been implemented beyond Earth, not on it. This Wonder grants unparalleled industrial automation and resource ...
Realistic Strategic Resource Rebalance
Created by Searching...
This mod make realistic usage strategic resource by units like if it shoots it need niter ...oil needed for any motor , .... if it fly , it need aluminum , rockets build up from aluminum too , so no more scientific victory without aluminum , no more army w...
Arendelle's Componenets - Strategic Stone
Created by Lord Arendelle
Makes Stone a strategic resource for pre-industrial Wonders Changes: Stone has a much higher chance to spawn. Stone can spawn on anyland tile with or without features with the exception of natural wonders. A quarry produces 1 stone per turn. Base capacity ...
Axemen Unit & Copper Strategic Resource
Created by donald23
This mods turns the existing Copper bonus resource into a strategic resource. It also adds the Axemen unit, which has +5 combat strenght versus melee units. It has a vulnerability of -10 combat strenght versus light and heavy cavalry. The Axemen requires C...