Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (67)
Alt FOW - Clear Mid Fog (2018) [DEPRECATED]
Created by Kyl
This is an old version of the mod that is no longer being supported on this page. It may work with an old version of the game, but it will only remain here so that current subscribers don't have their local files removed by Steam. I am planning on updating...
Amenities From Bonus Resources
Created by p0kiehl
This mod grants your cities +1 Amenity from improvements over bonus resources. This is city-specific, and applies to multiples. So if your city has 2 Wheat tiles, for instance, then it will get +2 Amenities, and so on. This mod REQUIRES Rise and Fall. Comp...
Cheat Menu Panel (R&F - GS)
Created by Sparrow
This Mod Adds A Menu Panel With Selected Cheat Options For InGame. Keybind Support is now implimented for all functions ( See Images ) The Mod is NOW Save Game Dependant. See Below How to Change so old saved games will work Go to SteamLibrary\steamapps\wor...
Automated Builders + Archaeologists Reloaded (New Frontier Pass)
Created by Adriaman
Updated for Gathering Storm and the New Frontier Pass. Automated builders and archeologists! This mod builds upon Automated Builders + Archaeologists , which is itself based on Automated Builders + Archaeologists. Both mods are very useful but have not bee...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Castle Bravo - WMD Nuke Overhaul
Created by Scapeh
- Updated for the NFP September Patch - This mod adds a new WMD to the game - The Castle Bravo, unlocked with the Nuclear Device at the Manhattan Project. Strike animations have been made a lot larger, as I feel the base game animations are not big enough....
Choose Any Spy Promotions
Created by Sejong25
This mod let you choose any spy promotions you want. * It won't affect your existing save files. * Sister mods: Choose Any Apostle Promotions https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1680546104 Choose Any Rock Band Promotions https://steamcom...
City Roads
Created by AOM
Improvements by builders create roads allowing movement within cities to be as swift as movement between cities that are connected by roads. The road type updates with the era. Compatible with Rise and Fall (not required though) Updated to work with Gather...
CIVILIZATION VI: CITY LIGHTS
Created by Albro
https://steamuserimages-a.akamaihd.net/ugc/1735549744826304217/F4FF0697CF3F7A8E6300AD37CCF2BC3BDC284FB7/ NEW JAN 16 2022 BALANCE PATCH FOR CITY LIGHTS! New update is now available for City Lights, Click Here for details on the changes: Click Here to join t...
Civilizations Expanded
Created by p0kiehl
Overview Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buf...
CIVITAS Resources
Created by p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
Climate Balance - Complete Pack
Created by JNR
Climate Balance is an overhaul mod which tweaks various aspects of the climate system introduced with the Gathering Storm expansion. Climate change is no longer something that happens quickly and goes by without notable damages. Instead, it will take more ...
Colorized Historic Moments
Created by MiniRagnarok
Replaces the historic moment art with colorized art. +250 moments have been colorized! The mod can be enabled or disabled without corrupting your save. Colorized Fog Of War https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2130256810 GITHUB PROJECT ht...
Cruise Missile Artilleries (GS & RnF & Vanilla)
Created by crustyusbhub
This mod works with every version of the game including Rise and Fall, Gathering Storm, and Vanilla. Subsonic Cruise Missile Artillery Short-range Subsonic Cruise Missile Artillery Available at Rocketry tech Requires Oil Combat Strength: 60 Bombard Strengt...
Dynamic Diplomacy (Friendship Bonuses Version)
Created by Indigo
The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that agendas need to be a secondary factor. Diploma...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Alliances Expanded
Created by JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
Farms++
Created by Angryr
Farms now give 1 housing (instead of 0.5 housing). Housing boost for all 0.5 housing improvements can be found here If you'd like to donate and support my modding click here....
Fast Forward AI Turns
Created by Zugaikotsu
This mod modifies the settings so that whenever an AI player is playing their turn (including Barbarians and City States), they will utilize both Quick Combat and Quick Movement to speed things up. These settings will not be changed for any players. This i...
Fisheries++
Created by p0kiehl
Overview Allows the Fishery to be built on Reefs and on Ocean tiles (instead of just Coast tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better. Note This mod is an update of my older mod, Dee...
Forest Wonders
All wonders can be built in Forest without removing the Forest first. Appeal and Adjacency bonuses of the Forest remain. The other requirements are still intact, making some of them not possible (for example, Petra cannot be built on Forest because there i...
Immersive Dialogue
Created by CMDR Sheploo
Adds some spice and character to a lot of non-spoken lines in the game. Some lines were lacking in how that particular leader might have spoke while other lines were just a simple copy and paste for everyone. My hope with this mod is to add some more immer...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Kekism Religion
Created by Dr. Aardvark
Adds the Kekism religion to the game. That's all. Praise KEK....
Larger Borders (16)
Created by dreadanddespair
Increases the maximum radius for city borders growth from 6 to 16....
Luxury Resource Variety
Created by p0kiehl
THIS MOD REQUIRES YOU TO HAVE EITHER: RESOURCEFUL 2 OR BOTH SUKRITACT'S RESOURCES AND CIVITAS RESOURCES Bored of only seeing a few different luxury resources on each map? Want more luxury variety on land and in the water? Luxury Resource Variety increases ...
Military Engineers Build Watchtowers
Created by Sailor Cat
With this, the military engineer, rather than recon units, builds the watchtower improvement. Requires the Watchtower Improvement mod. "It is as they say: 'If you can dodge a fort, you can dodge a watchtower.'" — A Great Engineer...
Mo' Power
Created by otto
Welcome to Mo' Power! This mod is made by creator of the popular "Mo' Food" mod for Civlization VI! Hate how little the renewable energy improvements barely generate any power, or when power plants use up all your resources? This mod increases the amount o...
Mo' Strategic Resources
Created by otto
Welcome to Mo' Strategic Resources! This mod is made by creator of the popular "Mo' Food" mod for Civlization VI! All this mod does is increase strategic resource yields, read below for more info. Updates: - 2/24/19 (Official v1.0.0) Release! Info! This mo...
More Spies
Created by FearSunn
Doubles number of spies allowed by civics, techs and buildings. This is something I felt would be nice to have for another my mod Visibility Matters: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1254872562 Could be used as stand-alone if you prefe...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
No Resource Maintenance Cost for Inactive Units
Created by Zugaikotsu
This mod will refund resource maintenance costs for units that do not perform any actions in a turn, effectively negating any resource costs associated with that unit. Gold maintenance costs remains unchanged. Actions that refund (Actions that don't consum...
Plantations++
Created by Angryr
Plantations now give 1 housing instead of 0.5 housing. Reason: Requested. NOT WORKING? If you believe it's not working because the game says you have 0 housing from improvements please end your turn and see if it updates. There is a UI bug that doesn't alw...
Multiplayer Helper (MPH)
Multiplayer Helper: Originally built for Civilization esports event (e.g. CWC tournaments), this mod initial objective was to limit the amount of game re-lobbying by preventing the AI from taking over players unit during on disconnect. It has grown to incl...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
R.E.D Total War Modpack Unified
Created by GeloDGreat
Re-Creation of R.E.D Mod. Units re-scaling and formations. Key Difference: 1. Larger Scaling of Units 2. Different Formation and Unit Counts NOTE: * I combined all DLC and Expansion in this Modpack. You can now delete the previous mods. Let me know if you ...
R.E.D Total War: Steel and Thunder Unique Units
Created by GeloDGreat
R.E.D Total War Units rescaling and formations for Steel and Thunder Unique Units Support me on patreon: https://www.patreon.com/gelodgreat Buy me a coffee: https://www.buymeacoffee.com/gelodgreat...
Really Fast Border Growth
Created by Mk Z
Get those damn crabs before the Information era! Plot culture cost starts with 1 and grows by 1 for each next plot Gold cost is lowered by 50%...
R.E.D Total War: Warfare Expanded Reloaded
Created by GeloDGreat
R.E.D. TW: Warfare Expanded Reloaded, Units rescaling and formations This includes: 1.Warfare Expanded: Armoured Assault 2.Warfare Expanded: Medieval Animations Bug Fix (might fix) * Cap your framerate Post your bugs here https://forums.civfanatics.com/thr...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Settler++
Created by Angryr
Settlers have +3 movement, +2 vision, and +10 cost (5 movement, 5 vision, and 90 cost in total). ------------------------------------------------------------------------------------------------------------------- If you'd like to donate and support my modd...
Simplified Gossip
Created by FinalFreak16
Simplified Gossip This mod simplifies the gossip history log in the leader diplomacy view. Unnecessary flavour text is removed and messages are shortened. Each message also has its own icon to categorise each entry and make it easier to see what happened a...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Sukritact's Global Relations Panel
Created by sukritact
https://i.imgur.com/1UAbU2D.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is that you never really know what anyone else is doing or what the...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Take your Time Ultimate - Slower Research Trees
Created by joshmanisdabomb
This mod allows you to fully customise the research cost of technologies and civics under the Advanced Options when starting a game. This lets you advance through the technology and civic tree slower so you can get more of an experience of every era. Optio...
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Unique Improvements in Forests
Allow most unique improvements to be build in forests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't have...
Unique Improvements in Rainforests
Allow most unique improvements to be build in rainforests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't ...
Unlimited Builder
Created by Bluesky95
https://i.imgur.com/oEyI5cp.gif Description The builder now has unlimited charges. No more useless tiles! Thanks especially to the helpful individuals at civfanatics for making this mod possible. Compatibility All mods that don't affect the builder. https://...
Denser Vegetation (for Civ V Skin)
Created by JNR
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hi...
Void Empire - Kai'Sa (GS & RnF & Vanilla)
Created by crustyusbhub
This mod supports Gathering Storm, Rise and Fall expansion and Vanilla. Civilization Trait: An Unknowable Power +100% Production if they have received a declaration of war in the past 10 turns. Leader Trait: Killer Instinct All units receive +10 Combat Str...
Warfare Expanded (pack 2): Warships
Created by KrumStrashni
WARNING: This is not a standalone mod but a required package to go along with Warfare Expanded: Reloaded. Adds new warship CV and a new Naval Bombard class to Warfare Expanded Reloaded. Warfare Expanded basemod will now consist of three packs: Warships, Wa...
Warfare Expanded (Pack 1): Reloaded
Created by Hizkiyahu
------ATTENTION------ For advice on dealing with the asset limit bug see this Reddit post by Zegangani: https://www.reddit.com/r/civ/comments/qr9akk/tip_to_expand_the_asset_limit_and_use_more_asset/ After 18 March 2021 Update ---->>>> Warfare Expanded: Rel...
Warfare Expanded (Pack 3): Warplanes
Created by KrumStrashni
WARNING: This is not a standalone mod but a required package to go along with Warfare Expanded: Reloaded. Adds new warplane CV and a new Ground Attack class to Warfare Expanded Reloaded. Warfare Expanded basemod will now consist of three packs: Warships, W...
Warfare Expanded: Armored Assault
Created by Hizkiyahu
Description Adds new melee and ranged Armored/Cavalry units to Warfare Expanded mods. Requires Warfare expanded: Complete Edition or Warfare expanded: Reloaded to work. Cultural variation is in the process of getting updated. New promotion classes coming s...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Warfare Expanded: Medieval
Created by Hizkiyahu
Description Warfare Expanded Medieval era expansion that adds early medieval and high medieval units to the medieval eras. Requires Warfare Expanded: Reloaded to work! NOTE: this mod is best played on longer games like marathon. Also try Extended Tech Tree...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
What Did I Promise?
Created by Technoluddite
Never accidentally break a promise again Shows information about promises you have made, or have refused to make. Updated 2021-11-29 New: Bugfixes ( see all changes) Deliberately breaking promises you have made to the AI players is all part of the fun of b...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...
[GS] Requested Pantheons
Created by Angryr
This is a mod contains various pantheons requested by astudslyfe. I've merged the previously individual mods into a single one to help manage the number of mods I have on the workshop. Sorry to all of those who were mid-game, the amount of mods I had in wo...