Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
1.4 Battle Effects Mods
   
Award
Favorite
Favorited
Unfavorite
Items (68)
Minor settlement become land battles.
Created by Flavius
100% Percentage chance that the AI will choose to fight you on the field for non-port minor settlement battles. The approch changed a line for AI behavior so I can't make it dependent on tier. This mod seems to work well too: https://steamhost.cn/steamcommunity_com/sha...
More Land Battles
Created by lmcnabb98
This mod increases the number of land battles fought in a campaign. When you assault a minor settlement that is not a port settlement and does not have walls a land battle will be fought instead of a minor settlement battle. This mod does not remove minor ...
Minor Settlement Battle Remover 2.1 Legacy Version
Created by Stubby
The legacy version of my Minor Settlement Battle Remover mod, for use on the 2.1 patch. ONLY USE THIS ON THE 2.1 PATCH! 2.2 Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2855141144 This legacy version will not be updated in the future. Ol...
Attack Move and Countercharge (WH3)
Created by paperpancake
WH3 version. This mod is for anyone who has wished you could give your units standing orders so that they could do the most basic tasks without constant supervision. Now with a YouTube video. With this mod, you can tell units to attack enemies on their way...
Settlement Rejig
Created by CuddlyGiraffe
My take on the settlement battle balance. Core aims of the mod are restoring the WH2 paradigm of walls with the T3 garrison building, whilst providing a smooth progression from land battle through minor settlement battle to walled siege as you build up you...
No More Minor Settlement Battles (reupload)
Created by Vorpal
This simple mod removes minor settlement battles for non-port settlements when the player is the attacker and replaces them with land battles. Defensive battles are still on the regular minor settlement map. Works for IE so far. Link to the 50% version. Si...
No More Minor Settlement Battles 50% (reupload)
Created by Vorpal
This simple mod reduces the chance (50%) of minor settlement battles for non-port settlements when the player is the attacker and replaces them with land battles. Defensive battles are still on the regular minor settlement map. Works for IE so far. Link to...
ai no more retreat in Campaign map (update)
Created by gkstm2580
just some updated mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794763769 ai no more retreat in Campaign map Ai will fight no matter what the power difference is...
Resurrecting Heal 5.0
Created by Rosalina
Because some people wanted Healing magic to revive too... here it is. Have fun with it :P I adjusted the magic the same way as I did in my other mod. The mod load order does not matter. It will work both ways. At least it did for me.......
Formations 3
Created by CastledCard
https://i.imgur.com/bRApXUg.png https://i.imgur.com/Qhiyg6a.png https://i.imgur.com/4wfAuBT.png Looking for modders who know how to edit/change/add animations to allow units to play visually correct animations, and fix T-pose issues that exist in other for...
+25% Increased Range for Ranged and Artillery units (Player Only) - CAMPAIGN ONLY
Created by Slavyk
~ CAMPAIGN ONLY ~ +25% Increased Range for Ranged and Artillery units (Player Only) Please show your support if you like it :) http://i.imgur.com/fVVaDCS.gif Hi everyone, This mod will give your beloved troop 25% more range to troll the ennemy. This will a...
Masked Mustachio's Canister Shot
Created by MaskedMustachio
Unpopular Opinion: Empire Total War was one of the best Total War games. I know I already lost you because obviously Medieval 3 would be the historical game I want them to release the most, but Empire 2 would be a very close second. That is only because Em...
AI Max difficulty enabled
Created by Oblivious
Increases AI potential campaign bonuses Requires a new campaign. Only use this mod if you usually like playing on VH/Legendary and want a challenging campaign. Disabling this after starting a campaign the AI will probably keep the potential. Not compatible...
Challenging and Aggressive AI
Created by Oblivious
**Intended for players who want a more challenging campaign** Changes 1* AI receives higher potential (maximizes their bonuses for growth, and cost reductions) 2* AI armies are more aggressive and run away less 3* AI units and characters receive passive XP...
Johnny's Better Sacking
Created by Johnny
Hello! In warhammer 3 replenishing your forces through sacking is impossible. This mod restores regeneration from sacking! I think it was more thematic in previous warhammer total war games where you would use the supplies you gained from sacking a city to...
Better magic collection 6.0
Created by Rosalina
This is a collection of all my "Better Magic" mods. You can see the changes in the discussions tab. Im currently re-balancing and updating all mods since 5.0 based on feedback. Note All Buffs and Debuffs are AOE when overcast. Normal Cast is single Target....
Greater Daemons + War Compass Bound Spells
Created by Ser Poutine
Description This mod is part of one I made for multiplayer changes and now brings it to both campaign and custom battles! What it does is add bound spells to Great Unclean Ones, Keepers of Secrets, and Lords of Change. Each greater daemon has 1 charge for ...
Remember Deployment Formations, YES IT STILL WORKS
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Adds a way to save and load the army formation during deployment. Arrange your army and press the button to save it into a formati...
Better Guns
Created by ballasticraider
Guns in vanilla TWWH are short range, fast firing and low damage. This mod makes them slightly longer range than archers, slow firing and high damage. DOUBLE DAMAGE / DOUBLE RELOAD SPEED: Handgunners, Thunderers, Zombie Pirate Gunnery Mob (Handguns), DOUBL...
More Supplies And No More Respawning Towers In Settlement Battles
Created by Ser Poutine
Description This reworks how settlement battles work because if you're like me there was nothing more annoying than having a new tower pop up seemingly every 10 seconds after you just destroyed one, like it's one thing if they prepared for a siege before h...
Loupi's Regiments of Renown I
Created by [-ODM-] Loupi
This is my first Regiments of Renown pack for WH3. It contains 3 ROR for Kislev, Cathay, Ogres, Tzeentch, Khorne, Slaanesh and Nurgle. I decided to do a mix of different unit types, and made some of the units perform a wildly different role to their base v...
Loupi's Regiments of Renown I SFO Submod
Created by Barney
I adjusted all unit stats and effects to SFO I only changed the Khorne Spawn RoR so there would be multiple entities not just one 1.3 Update : Standard Bearers + Mass Fix Feel free to post feedback about the balance of the units! Load order should be like ...
DAN's Monogod Roster Expansion
Created by DAN
What is this Mod? DAN's Monogod Roster Expansion does exactly what it says on the tin: it adds units to each of the monogod faction in order to flesh out their rosters and improve the gameplay experience. My aim is include units that make sense for the des...
Increased Firing Arc
Created by Whitehelm
Remind your soldiers they have peripheral vision. Increases the firing arc of all ranged units to 140 degrees, any units with a firing arc greater than 140 are unchanged. Also check out my character skill tree tool https://totalwarhammerplanner.com/ SFO? D...
Rebanner III
Created by Wallets
Ever feel like you're wasting your time deciding which unit to assign +5 leadership to? This mod reworks banners to make them more interesting to use. Changes Most of the game's banners have been modified to make it worth your while to consider what unit c...
Siege Battle Vanguard Deployment
Created by bushez
DESCRIPTION: This mod will give the Defender Lord and the settlement garrison have Vanguard Deployment when u will build your walls building to max level. -Why? I always wanted to try from time to time to put my melee units outside the walls and let the ra...
Chaosbulls
Created by Xoudad
These marks often affect the Minotaur's appearance. Bloodbulls or Khornebulls have a reddish hide and skin, with heavy brass sheathing their horns. Plaguebulls, who serve Nurgle, are bloated with distended abdomens filled with wriggling maggots and have hi...
Chaosbulls SFO Submod
Created by Barney
I aligned the stats of the chaosbulls with its SFO counterparts Feel free to post feedback! Thanks do Xoudad for the Chaosbulls mod and Venris for SFO...
Twice as nice buff spells
Created by Pilum
What the mod does: Doubbel the effect duration of all buff and debuff spells, except spells that also heal or deal damage. All schools of magic should be affected. Ballanced: no, not by CA standards but also not horribly OP Spells are a realy fun part of W...
Breath Weapons in Melee Combat
Created by Bastilean
This little mod vignette unleashes breath weapons from the invalid usage flag when engaged_in_melee. Say Waat?! What this means is you are enabled to use breath weapons and other joys while engaged in combat. This may reduce your melee damage output while ...
Ammo Types 3
Created by CastledCard
https://i.imgur.com/bRApXUg.png https://i.imgur.com/Qhiyg6a.png https://i.imgur.com/4wfAuBT.png This mod adds different types of ammo for your archer units to use. Each faction has it's own ammo type it can use. Since I'm unable to add shot types into the ...
Major Settlement Single Capture Point
Created by The Creator
Victory through capture can now only be achieved by capturing the final victory point in a major settlement siege battle. This makes major settlements far more defensible as the victory point often has good bottlenecks and tower placement. Enjoy and kind r...
Storm of Magic for All Regions
Created by Alex Zhao
This mod enabled Storm of Magic for all regions and disabled its passive stat buff, and AI won't use them. Dwarf and Khorne will receive 25% magic resistance during battle. Should be compatible with most mods. Works for a saved game....
Animation Table rework for stupid animations (Compatible with all mods)
Created by TheLoneCenturion
PROUD SONS AND DAUGHTERS OF SIGMAR, ITS BACK! UPDATE!!!! (No longer affects the jump animation "Hu1" since that broke certain balance for heroes and lords) No more Spiny bois in our ranks! PLEASE READ DESCRIPTION SO YOU KNOW WHAT THIS MOD DOES For Pics and...
[GLF] Unit Expansion金花兵种拓展
Created by 金花
添加内容: 这个MOD给各个种族新增了许多兵种 这个MOD兼容MCT模块 由于一些问题,雇佣兵暂时无法升级,如果你实在想升级,请打下面这个MOD https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3384239916 推荐跟下面这个原版数据大修一起使用 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3307646823 新增兵种加成: https://steamhost.cn/steamcommunity_com/w...
No Demonic Instability
Created by ChettaCheeze
Changes the flags for Demonic instability to not apply to units. Cancels out the effect of Daemonic Instability when leadership is broken, preventing your daemonic units from degenerating. The effect will still show up under the tool-tip for Daemonic, but ...
Factional Favoured Regiments
Created by Alshua
Each faction is granted a "Favoured Regiment": a Regiment of Renown from the base game that they can recruit two copies of, instead of one. Where two copies would not make sense, the Regiment receives a modest, customized buff instead. That is all you real...
GMD Immortal Units Path of the Old
Created by dilaguna
I am taking a brake i will not be in steam to add or edit a mod - so if you can add fix something fix it. Sorry AND THAT GOLDEN GUYS IS NONT SCE!!!!!!!!!!!!!!!!!! If yo want to support my modding You can send me some mortal souls here -(I dont know how to ...
Red Line Skills Buff Regiments of Renown
Created by Zakharov
Fixes a bug which causes some red line skills to not affect Regiments of Renown...
Stationary Vortex Spells
Created by raneyfish
Makes Vortex spells with random movements stay in one place. Spells effected are: Banishment Bladewind ChainLightning Curse of the Bad Moon Flamestorm Gehenna's Golden Hounds Guilded Horn of Konook Hawks of Miska Hounds of Orion Incantation of Skullstorm P...
NO LONGER SUPPORTED
Created by harduwu
I have uninstalled the game and will no longer be keeping this mod updated. If you would like to re-upload feel free. Introduction This mod adds area of recruitment mercenaries to several factions with some loreful restrictions, please see the unlimited ve...
AoR Mercenaries - Unlimited
Created by harduwu
This is the unlimited version of my mercenaries mod, which can be found here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2882729230...
AoR Mercenaries - Guns of the Empire submod
Created by harduwu
Hello, This submod adds several units from Guns of the Empire as mercenaries at the start of the campaign. For balance most units are only available at Nuln and Hochland(Hergig) Nuln: - Ironsides - Field Engineers - Hellhammer cannon ( ͡° ͜ʖ ͡°) Hergig: - ...
AoR Mercenaries - Rune Golems submod
Created by harduwu
Hello, This submod adds Dwarven Rune Golems as mercenary units, initially at turn 10 in Zhufbar and Karaz-a-Karak then in all Dwarven provinces at turn 50. This submod requires both the Rune Golems mod and only one of either the loreful or unlimited versio...
AoR Mercenaries - Dwarf Thunderbarge submod
Created by harduwu
Hello, This submod adds the Dwarven Thunderbarge as a mercenary unit at Zhufbar. The unit will be added to the recruitment pool at turn ten but will not be immediately available to recruit and will have a 5% chance of spawning, at turn fifty one will defin...
Southern Realms
Created by Wandering
❂━━━━━━━❂ Southern Realms ❂━━━━━━━❂ https://i.postimg.cc/m2Bb1LQy/mon-64.png https://i.postimg.cc/T32YFd13/mon-64.png https://i.postimg.cc/1zkSmsm6/mon-64.png Introduction : Hello my dear Warhammer fans! A lot of time has passed since the release of the 3r...
Additional Rank Bonus for Ammunition & Charge Bonus
Created by sgssk
As the title said, this mod will give extra 2% ammunition & 4% charge bonus to ALL units. Except for heroes and lords of course RoR units will always gain 18% ammo & 36% charge bonus. If you're using RoR can rank up mod, be ware that they could get even mo...
Rayes Extended Rosters Complete Edition
Created by Iareshawn
Note for my fellow modders in the community. Steam workshop does not allow reusing of a mod creator's original assets used in any workshop mod, that being said, you all have my blessing to take from this mod's data tables if you wish to re-upload this mod,...
[Zerooz] 兵种合集
Created by zerooz
This mod include all my units mods. It make you don't need subscribe each units mod one by one. 此mod为我的所有兵种mod合集。 If you play in English Version you need add my English translation mod./ 中文玩家不需要订阅英文补丁包 Here is my other mods/我的其他mod Cathay units mod/震旦兵种mod...
WH2 style Ogre mercenaries
Created by Rhox
Currently, this mod can be only used in Immortal Empires campaigns. It won't work in Chaos realms campaign and will cause crash. This mod lets you enjoy the ogre mercenaries system from WH2. When the camp is summoned, go to the marker and choose the approp...
---OLD VERSION--- ARM upgrade technology by experience level.
Created by Vlad74ru
The mod is outdated, left for compatibility with saved campaigns. Use the new version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958845323...
Trajann's Legendary Dragons
Created by Trajann V
Here's an idea I've wanted to do for a while. This mod adds 12 new dragons to the game, available for ALL factions! So what the heck is this? Well I love dragons, but I think it's kinda lame that they're mostly locked to the Elven factions. So I thought it...
Hold Position - Hold Ranged Units Stationary (6.1.X)
Created by Snek
This mod adds a unit ability to all missile units including artillery, infantry, and ranged war machines which imbues the "can't move" attribute and a 100% movement speed reduction to force them to stay in place. The ability can be toggled on and off as mu...
Build Siege Equipment Faster - SFO/Vanilla
So I feel that it takes waaaay too long to siege a place, especially when it's so simply to just have a siege attacker and launch it so quick. Who at CA thought having to siege a place for 10 turns was a good idea, considering that's like 5-10% of a campai...
Traditional Smithing
Created by [G-T-F] Gnombert
This brings back the classic Smithing System, known since the early days of Total War games, available for all races (appart from Beastmen) You can finde the boni in rescource buildings, smithys, armorys and stuff like that If you like this mod drop a like...
Units Without Extra Requirements
Created by Incata
This mod eliminates the additional building required for recruitment that some units have, 12 to be more exact. This mod is a revision of my TWW2 mod Units Without Requirements CA removed a few, I finished the job ;) This mod helps the AI to recruit these ...
Glf Unit Expansion translated into English sub-mod
Created by FullAutoAttack
!UPDATE 6.0! Scrap Upgrade UI Framework by BAGHolder is currently needed for the scrap UI to show up https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3384239916 This mods translates the GLF mod from Chinese to English. All my mods: https://steamcommunit...
Glf Unit Expansion translated into English (edited)
Created by YariSlayer
I like FullAutoAttack's Unit mod and I'm glad that they took the time to translate their mod but, it's clear that there are many errors in the translation which is why i made my own edits to the translation in order to make the Text fit in more with vanill...
Lore-based Unit Mod - Version 29
Created by ByzantineBasileus
Welcome to the Lore-based Unit Mod - Version 29! In this update I have done some bug-fixing and rebalancing. This mod adds 108 units to all the factions in TWW3. All are derived from various types of Warhammer lore, including army books, novels, artwork, a...
Johnny's Artillery Pack For SFO (updated)
Created by Johnny
Hello! this is my SFO version of my Johnny's artillery pack mod. it rebalances the units and adds SFO abilities where appropriate. please ignore the stats you see in the pictures I am reusing photos from the vanilla version. Vanilla version here: https://s...
Cut Content: Regiments of Renown
Created by Advice
Description This is a port of my mod of the same name from Total War: Warhammer 2. What this mod does is add 11 cut content regiments of renown into the game; 8 for Skaven, and 3 for High Elves. I call them 'cut content' due to the fact that they use CA-ma...
Braganza's Besiegers, Regiments of Renown Series (RoR)
Main Part This mod adds a new unique unit - Braganza's Besiegers. Can be hired by any main faction of the Empire, Kislev, Dwarfs and Tilea, Estalia, BP. To recruit, bring any character to Miragliano and hire in RoR panel That regiment have officer (mini he...
[GLF] Unit Expansion [EN translation]
Created by Dilidala
This is a translation mod for GLF's Unit Expansion. The original EN translation mod made by FullAutoAttack works, but it is primarily done with translation tool which resulted in large amount of error. This mod aims to fix that since I am a bilingual who a...
GLF - ALL FACTION UPGRADES (NEW MOD REQUIRED)
Created by FullAutoAttack
IF YOU ARE ONLY DOING VANILLA + GLF YOU CAN IGNORE EVERYTHING BELOW AND JUST USE THE "REQUIRED ITEMS" LIST ON THE RIGHT SIDE OF THIS PAGE. **EDIT** ADD THE FOLLOWING TO THE LIST SINCE I CAN'T BOOKMARK IT: Unit Expansion金花兵种拓展 https://steamhost.cn/steamcommunity_com/sha...
Nanu's Dynamic Regiments of Renown (Beta)
Created by Nanu
https://i.imgur.com/C6v7SRP.gif Note from the author, skip ahead for the mod description. I've been absent from the modding community for over a year now, and that's for a lot of reasons. At first it was burn out. The system I used to make Active Oceans no...
Hide (Forest) - For Flyers!
Created by Pendix
This is a minor Mod that allows units of small flying creatures to hide in forests when not flying. Does Not Include larger flying creatures or characters. Full Description: When TWWH3 was announced to have the ability for flying units to land; I immediate...
Better Combat Animations
Created by Shorewall
Much needed update for original WH1 human factions: Empire, Bretonnia, Chaos Warriors and Norsca. Specifically animation sets for hu1 and hu1c. The slow overdrawn attacks have been replaced with concise and dexterous movements. Spearmen perform quick thrus...
In 1 collection by Bowser81
1- All factions
11 items