XCOM: Chimera Squad

XCOM: Chimera Squad

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NevikTheStoryteller's XCOM Chimera Squad Modlist
   
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Grobo's Tactical Fun Overhaul
Created by Grobobobo
This mod is a complete overhaul of Chimera squad's tactical gameplay in order to attempt to make it significantly less bland and boring. DESIGN GOALS: 1) Significantly increase the number of viable tactical options at every stage of gameplay 2) Increase th...
Show Health Values
Created by -bg-
Allows you to see the health on enemies without having to count the number of pips, this is more useful during breaches where the timeline UI is not rendered yet, so that will be the option by default, you can change it to always show health values all the...
Roster Size Workaround + Base Agents Gain XP
Created by RealityMachina
Enables you to get more than 8 people on your roster. This mod accomplishes that via a hook on OnPreMission that checks if you've hit the vanilla roster limit, which you should by the time you start the second investigation. After that, by default it will ...
NonLethalBind
Created by chair5768
Changes Torque's 'Bind' ability to capture instead of kill. Can install mid-campaign but will not take full effect until next mission....
Torque Makeover
Created by artifex
A few tweaks to the default Torque model and texture to give the character a hopefully more relatable appearance....
Cost-Based Ability Colors
Created by MTH<3GRL
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-...
Medikit Expansion (CS Edition)
Created by RealityMachina
Adds robotic heal versions of Terminal's Safeguard (works like the vanilla version, unaffected by mods that change Safeguard directly) and the medikit heals. Also adds a Revive option that will bring back downed agents, but this needs to be used before you...
Captures are Okay
Created by geoffhom
# CapturesAreOkay README This is the README for the XCOM: Chimera Squad mod, 'Captures are Okay.' The game has a bug where kills are rewarded XP but captures aren't. What kind of message is that sending? This mod is to fix that bug. ## Features The trivial...
New Agent: Julian Shen
Created by RealityMachina
Welcome back a familiar not quite friend in a not quite familiar body. The Rundown Agent Shen's got a particular history with XCOM (and especially with Chief Lily Shen), but as for Chimera Squad, he's been a surprisingly good fit for the squad. Like a conv...
Metal Gear Solid V: Ground Zeroes :: Big Boss Agent
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. Chimera Squad Version as of: 5/1/20 This mod adds the master of infiltration that performed the world's first halo drop, Naked Sna...
[CS] New Agent: Garrus Vakarian
Created by NightNinja54
Can it wait for a bit? I'm in the middle of some calibrations. -Garrus Vakarian Introduces Garrus 'Archangel' Vakarian to City 31 Garrus joins Chimera Squad with a specialty in marksmanship and expertise in dealing with organized criminals. Garrus can be r...
Helios Highlander
HELIOS HIGHLANDER Github Repository Here! We accept contributions and issue reports. This highlander is an extension of RealityMachina's highlander, with some new features, hooks, and bug fixes for modders to use. If a mod requires functions or methods fro...
Ghost in the Shell - Agent Motoko
Created by RealityMachina
ADVENT wanted her to be another shining star of its cybernetics program, alongside the girl that would be later known as Patchwork. And just like Patchwork, Motoko had other plans. Abilities Motoko is an cybernetic agent. This means that she does have mech...
Order Surrender
Created by RealityMachina
Adds an alternate starting Breach option, Order Surrender. Order Surrender does a Will vs Will check with various bonuses and maluses. If it succeeds, the targeted unit will be panicking for the rest of the encounter, enabling you to clean them up afterwar...
Final Fantasy VII: Tifa Lockhart
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. Chimera Squad Version as of: 5/21/20 This mod adds Tifa Lockhart from Final Fantasy VII as an agent for Chimera Squad. It's better...
Locker Buddies
Created by chair5768
Allows your agents to find a new locker if theirs is taken. When adding new agents via mods, multiple agents can be assigned to the same locker causing a minor UI bug where only one of these agents will appear in the armory. This mod will assign a new lock...
ShowXP
Created by chair5768
Shows an agent's XP and required XP for rank up next to their kill counter in the armory. My mod doesn't effect XP gain at all but the vanilla values for the curious are: Needs 11, 26, 50, 86, 140 xp for each rank. Gets 6, 7, 8 xp per mission scaling by Ac...
Gain Intel Per Capture
Created by rihz818
Gives a flat amount of Intel per enemy captured instead of just a chance at getting 20. The Intel earned per captured enemy is randomly generated between two values defined in the config file (found at \steamapps\workshop\content\882100\2079893636\Config)....
Zephyr & Axiom Melee Buffs
Created by RealityMachina
Buffs aspects of Zephyr's and Axiom's melee abilities. Axiom Smash now does +1 damage, and then +2 damage as the equipped armor upgrades. Smash's effects on its target are now: Always disorients, even if it's a miss. May stun, and is now a bit more likely ...
AViciousBietFreeAction
Created by chair5768
Changes Torque's 'Vicious Bite' ability to be a free action. When I was playing I found that I only ever used her ultimate ability once, purely just to see it. This is because there's literally no gameplay reason to ever use it. It does the same damage, 5,...
Metal Gear Solid V: The Phantom Pain :: Quiet Agent
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. Chimera Squad Version as of: 5/21/20 This mod adds the sharpshooter that aided in Venom Snake's quest for revenge, Quiet, as an ag...
[CS] Animation Database
Created by ∑3245
Chimera Squad Version as of: 4/25/20 I ran into an issue where I'd have to end up copying 200MBs of animations just to adjust one animation for each of the 4 playable races (Human, Viper, Muton, Sectoid) when making weapons. Unlike XCom 2 or XCom 2 War of ...
New Weapon Category Upgrades
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. This mod adds new Enhanced and Masterclass weapon category upgrades and research so that it doesn't fall behind on the tech curve ...
Updated Black Market
Created by ea192000
Updated Black Market This mod Update the Black Market (Scavenger Market) and the HQ Inventory. New features and upgrades: Scavenger Market prices now are on Supplies instead Intel. Scavenger Market now appears every day once is unlocked. Scavenger Market U...
Enemy Capture Counter
Created by jamp
Displays counters which show how many enemy units have been captured, are unconscious, or killed. The capture counter updates at the end of the encounter since it's possible to kill unconscious enemies with grenades....
Universal Trainings
Created by RealityMachina
Adds new assembly projects that unlock additional trainings all your agents can choose to train for. Summary All projects require Android OPS to be built first. After that.. Gym Equipment - available immediately. Unlocks the Agility training for agents, le...
Yet Another F1: Chimera Squad version
Created by ∑3245
Chimera Squad port of Yet Another F1: a unit information screen that displays stats, equipment, abilities, passives, etc. for any unit. This mod requires the Helios Highlander for the F1 input to work. Original Mod -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-...
New Subobjective - Armed Civilian
Created by RealityMachina
Whisper: Son of a...Chimera Squad, watch out in the next room, we got a civilian trying to be a hero. Make sure they don't die, alright? Description This mod adds a new subobjective that can appear on missions: an armed civilian emulating the spirit of the...
More Mission Variants
Created by RealityMachina
Adds additional mission variants to the game. Or, well, the one variant for now, at least. Description This mod currently adds: Turf War - a variation on the outbreak mission type, this adds a small squad of random enemies (they can be Shrike, Sacred Coil,...
Lockdown Inconsistency Fix
Created by RealityMachina
Lockdown has a weird effect in that it's not a guaranteed hit vs the rest of Zephyr's attacks. I'm not sure if this was unintentional (since the Templar Bladestorm code is still there and it has active references to changed code in Chimera Squad), but with...
Remote Medkit Use for Specialists
Created by Pencey
Adds X2-style GREMLIN healing to Chimera Squad, making Terminal and Patchwork act more like Specialists. By default, this mod grants Terminal and Patchwork the 'Gremlin Heal' ability, which allows for remote use of Medkits. It also removes the healing effe...
Guardian - Templar Agent
Created by RealityMachina
Ready to fight just as the war for liberation reached its conclusion, Guardian is ready to provide his brand of support to Chimera Squad. Abilities Guardian starts with both the basic Templar kit of Rend plus Momentum, plus his own unique psionic talent ca...
New Subobjective - Save Friendly Shrike Survivor
Created by RealityMachina
Director Kelly: You'll likely meet Shrike cells that have been hired as private guards for businesses or for infrastructure defence. Be a good neighbour and help them out - it'll help Chimera Squad fit into City 31. Description This mod adds a new subobjec...
Cant Miss Stunned With Melee
Created by Juravis
Provides a +30 Aim bonus to melee attacks if the target is stunned (helpless). There is nothing more unsatisfying in this entire game than missing an adjacent melee attack on a target that cannot defend itself. I also included Turrets since they cannot mov...
Colored_Equipment
Created by Vullcan
Simple mod that colors the names of the equipment stuff for a easier visual selection. Blue - Utility Items Dark Green - Grenades Light Green - Weapon Attachments Orange - Armor Stuff Yellow - Ammunition Purple - Breach Items Brown - Android Parts Gold - E...
Melee Can Crit
Created by Juravis
Ever noticed that Melee cannot crit in Chimera Squad? This is a quick fix to all melee abilities in game and allows them to crit. Note that in exchange for Zephyr to be allowed to crit just as many times as a gun would, she is no longer able to automatical...
Weapon Pierce Tweaks
Created by NotSoLoneWolf
A very simple mod that gives the Chimera Squad shotgun -1 pierce and the Chimera Squad assault rifle +1 pierce. From watching pre-release streams and with my own limited experience, it's clear that the shotgun is the best weapon out of the starting four. I...
No Casework Rewards
Created by Juravis
Taking on a lead mission no longer advances the story faster. Every mission is 1 day. Why would anyone release this mod you ask? This had a major disadvantage of making you skip content and arrive at the end of the chapter too soon. You were weak and frail...
Better Biography Screen
Created by RealityMachina
Improves the vanilla biography screen so it can handle long biographies, instead of just having them scroll past the bottom of your screen. Note that it's been a long while since I bothered with UI stuff, so this may not be work properly with some resoluti...
New Armor Mod Item: Kinetic Plating
Created by Fastrean
This mod is adding a new Armor Mod item Kinetic Plating. Kinetic Plating Features: Passive: • At the end of agent’s turn, generate a kinetic screen. • When agent’s turn begun, generate 1 shield HP if the agent having kinetic screen or kinetic shield. • Mis...
New Ammo
Created by Juravis
-= AMMO LIST =- Bluescreen Rounds: +1 Damage VS Robots, Bypasses Shields if any. Reaper Rounds: +10% Crit and +1 Crit Damage Eagle Eye Rounds: +10% Hit, -20% Crit (Editable in INI file) Hollowpoint Rounds: Causes Rupture 1 VS Organic but 1 less damage agai...
TitanMod
Created by SkacikPL
Adds a cut "Titan" Agent Titan was originally called Claymore before the indian guy took over her role (he was also called "Containment" before), subsequently the muton female agent with internal codename "Titan" was cut, there is not much left about how s...
Difficulty is Okay
Created by geoffhom
# Game: XCOM: Chimera Squad. Mod: 'Difficulty is Okay.' - There's a bug which makes some missions harder. This mod fixes that. - This README is easier to read at the repository: https://github.com/geoffhom/Difficulty-is-Okay. ### Background: General Info o...
Turret Cover + Overwatch
Created by Juravis
- Turrets provide full cover from all sides - Cover is provided even when dead. - I gave Turrets Sentinel so if they are overwatching and hit they will keep overwatching. Enjoy. CREDITS Note: I'm lazy and lifted the code from thegrimsqueaker72's mods from ...
Relocate Disorients
Created by OdoG
This adds a disoriented effect to enemies relocated using Shelter's relocate ability...
Tifa Lockhart Enhancement Pack
Created by RealityMachina
Makes ∑3245's Tifa mod a bit more unique. Overview Adds a Focus-equivalent system for her called Chi. Chi itself provides a relatively standard sort of bonuses: Level 1 - +10 dodge, +2 mobility, +1 damage with melee attacks Level 2 - +20 dodge, +3 mobility...
Environmental Damage Rebalance
Created by Juravis
Another quick INI edit which makes firearms and melee weapons less lethal to your surroundings. HEALTH DAMAGE IS NOT CHANGED. AT ALL. For reference, a Frag grenade in XC2 causes 10 points of Env. damage and will destroy most hard cover that isnt reinforced...
Torque Armory Animation
Have you ever noticed that Torque is the only agent without an armory animation? Turns out her current one is just a copy-paste of the Viper idle from XCOM 2. This mod changes that by replacing her animation with a custom one I made in Blender. Enjoy! ... ...
Breach Mark Target Ability
Created by Juravis
Provides XCOM with the Mark Target ability, usable during breach on any opponent visible to you during breach. It has the same effect has the Turret ability Targeting Systems. It stacks with Holo Targeting. Characters using it will point at the target visu...
Strategic Reloading
Created by Juravis
In XCOM CS, you are never out of ammo. Firing from a Breach ***costs no Ammo*** (I just noticed it testing this today) and during play there are almost never any spots where expending your ammo unintelligently causes any issues. All perks that provide free...
New XCOM Range Tables
Created by Juravis
The weapon range tables in CS are identical to the ones in XCOM, but with half the play area. This is a sort-of port of my New Tables mod for XCOM only (enemies will be a different mod). This gives all guns in game new range modifiers more appropriate to s...
DOTs Bypass Shields
Created by Juravis
-= NEW DAMAGE =- All DOTs do 1-3 points of damage and ignores Armor and Shields (Poison, Fire, Acid). The damage is increased if the target is Ruptured. Subscribe and enjoy, you do not have to read the rest unless you enjoy technicals and philosophy. -= AC...