Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Items (17)
Warehouse Overbuilding
Created by Hapa
Introduction If you're anything like me, placing Warehouse Buildings gives you a ton of anxiety due to their Ageless nature. Sometimes the identity of a Settlement evolves over the course of the game, which can reduce a Warehouse's value. With this mod, yo...
More Lenses
Created by Maple_Leaves 枫叶
Adds a variety of new lenses. New Lenses: Biomes: Highlights the Biomes on map, dark green for tropical, light green for grassland, light red for plain, yellow for desert, gray for tundra, while also displaying text on the map. Natural Wonders: Highlight t...
EpsTweak for Founders
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 7. This particular mod improves the mobility and vision of the Founder unit, which gives you better control over your starting capital's location: The Founder unit: Now has 4 movement points....
Leonardfactory's Policy Yield Previews
Created by Rocklion
Leonardfactory's Policy Yield Previews Adds estimated yield previews for Social Policy (and Crisis Policy) cards on the Government screen, allowing you to better evaluate the current impact of each policy card. See yield previews even in Tech tree and Civi...
Fealty: Transfer Cities to Allies
Created by Sloth
Allows exchanging cities with Players using a modified Peace Deal city transfer screen. As in that screen, the AI can calculate the value of each respective city, so you can trade cities both ways. As a UI screen, this can be installed mid play-through. Th...
Discovery Lens
Created by wltk
https://i.imgur.com/RS7dpqT.pnghttps://i.imgur.com/arBYwRN.png A very simple QoL mod. Highlight the plots with discoveries when a scout is selected or via lens options above mini-map. ...
Age Progression Customization
Created by JNR
Adds game setup options for customizing Age Progression from Future Tech and Future Civic, Legacy Milestones, and player eliminations, including the option to remove dynamic age length entirely. With constant age length, the end of the age becomes more pre...
Players combat power
Created by artem
Adds a new data row to the players ribbons: Combat Power. Currently based on units combat strength and the player production yield. This mod does not affect saved games. https://i.imgur.com/RS7dpqT.png BTC: bc1qa8upy3k7gw0al5ppq7hm2qe68sy9c3a9nqm56q ETH: 0...
Matt's Icons
Created by mattwho
Replaces the Icons for multiple Civs. Great Britain The crown is generic, and doesn't really symbolise anything uniquely British. There are plenty of monarchies in the world, and the European ones use similar crowns. I replace the crown with a portcullis, ...
Random Continents
Created by DUK1DUK3
Note: This map script is succeeded by my newer script Random Worlds This mod adds an improved map script, removing the straight border between continents. Distant land can be generated everywhere, making exploration less predictable. The spacing between co...
Map Trix
Created by beezany
Map Trix 3.1.0 better map tools better tooltips color highlights emphasize important map features: terrain obstacles, enemy territory and units, building types, and more. hold down Ctrl or Shift to change the level of detail, or set your preferences in the...
Resource Re-sorts
Created by beezany
Resource Re-sorts 2.2.1 better resource organization new sorting options for the resource allocation screen sort settlements by name, yield, or total resource slots easily change sort order and direction optionally separate cities and towns each settlement...
Tomatekh's Historical Religions VII
Created by Tomatekh
Adds icons for historical, indigenous, and new religions as well as custom faiths. ~~~ Known Issues: - Icon visibility on the city banner is distorted for some religions. I likely need the release of the official art tools to address this. - Some of the na...
Global Relations Panel
Created by Sloth
Adds a screen that lets you see the diplomatic relations other leaders have between eachother. It also details what strategic resources you know the other leaders have. You can also hover over a leader icon to hide all othe relationships, or click it to en...
Matt's Colours
Created by mattwho
https://i.imgur.com/l2HHc3a.png I found a lot of the colour combinations given to leaders in the base game either ugly or nonsensical. This radicalised me so I had to make a mod to fix it. The aim was to make aesthetically pleasing colour combinations base...
TCS Improved Mod Page
Created by thecrazyscotsman
Description Various improvements to the Mod page. This includes: Separating official and fan content into different scrollable lists Show hidden and locked content Reducing wasted space Added support for several custom Properties Added iconography to aid i...
Bear's Built In Mementos
Created by MarshmallowBear
Hey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games...