Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (52)
Arecibo Observatory Wonder
Created by Pouakai
Located in the Puerto Rican municipality of Arecibo, the Arecibo Observatory is the world's largest Radio Telescope, at 305 metres (1000 ft). It was constructed in 1963 in a naturally formed sinkhole to measure the Earth's Ionosphere. Since then, it has be...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Celtic Civilizations (Brave New World)
Created by Hiram
Removes the Celtic civilization and adds the Irish, Welsh, Pictish, Cornish Iceni civilizations to the game. Requires Brave New World, Gods and Kings and the Denmark and Wonders of the Ancient World DLCs to play. http://i.imgur.com/Ss9W5fv.png UB: Mên-an-T...
Champa (Brave New World)
Created by Tomatekh
Adds Champa to the base game. The Cham ruled a collection of Hindu kingdoms that controlled what is today central and southern Vietnam from approximately the 7th century through to 1832, although historical accounts place the direct predecessor of Champa a...
Circumnavigate the World
Created by fufie
The first civilization that travels around the globe will be awarded with +1 movement for naval units. This rewards players that explore instead of turtling. It also rewards players who focus on the top of the tech tree....
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
Communitas Map
Created by Thalassicus
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy u...
Empire State Building Wonder
Created by Pouakai
Long New York's tallest building, the Empire State Building was constructed over eighty years ago during a competition with two other New York skyscrapers, The Chrysler Building and 40 Wall Street, for the title of New York's tallest building, a title whic...
Civ Names by Policies
Created by Lex
For BNW only. If you are going to ask a questions about the mod algorithm, name specific, localization, etc., read the full description before. Special thanks to SaintDaveUK for many additions to naming system. Localizations. Write your name here. Spanish ...
Diplomacy Values (BNW)
Created by Xibalba
Shows actual values for AI opinion modifiers. Gives you a more accurate idea of just how much the AI hates your warmongering/religion spreading/wonder stealing ways. For Brave New World. Gods and Kings version here. Mod changes the CvGameCore_Expansion2.dl...
Fallout Damage
Created by msievers
Causes 40 damage to units that end their turn in fallout. Radiation kills. Units that stay in fallout slowly die. Nuke large swaths of land to create a "No Man's Land" and to force players to consider if it is worth it to start thowing nukes around a battl...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Forts and Roads tweaks
Created by 🙂
Fort build time 800 => 400 (Including Marsh, Jungle and Forest) Road build time 400 -=> 200 Railroad build time 400 -=> 200 ========================================== I was so sad that for takes 13 turns to be constructed. We barely use Fort for tacticaly ...
GameOptions
Created by fresh meat
Enables all the Options in Advanced Setup Fireaxis is trying to hide from you. Options shown Always Peace: cannot go to war (known issue: you can after catching spies) Always War: game starts with all teams at war Disable Happiness: no happy or sad faces D...
Gibraltar and Reef Optimizations
Created by Barrowulf
Optimizes and fixes the Lua code used to find suitable locations for these natural wonders, which both require special methods. - Prevents the Rock of Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (sp...
Historical Religions Edit (BNW or GK)
Created by Tomatekh
This is a stand-alone edit of my Historical Religions mod (you do not need to use the main mod to use this version), which can be found here: Historical Religions (BNW or GK). A version of the main mod which includes all of my various denomination packs in...
Hoplite Mod
Created by Barrowulf
Hoplite: Gains the Phalanx promotion (+10% when adjacent to a friendly unit) and cost bumped up a bit to 60 instead of 56 (+7%). - - - - - - - - This extra ability makes the unit a little bit more interesting instead of only having a higher combat strength...
Improved Nuclear Missiles
Created by Tormidal
------------------------------------------------------------------------------------------------------ IMPORTANT NOTE: This mod is no longer updated, and I can no longer guarantee that it works. -------------------------------------------------------------...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Landsknecht Mod
Created by Barrowulf
Landsknecht: Gains a promotion which grants it a discount when upgrading (promotion is lost upon upgrading). - - - - - - - - These units are like a 2 for 1 special. Double the power for the cost of a single unit (limited by one-unit-per-tile). Even better,...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
No Pantheon Cost Increase
Created by Cirien
This simple Mod deletes the increase on the Faith cost of the Pantheon Belief after a Player founded a Pantheon. For example: On Standard game speed, all Players will found their Pantheon at 10 Faith. _______________________________ I never liked the rando...
More Great Works
Created by Faulkner
This mod requires Civilization V: Brave New World. Have you ever run out of named Great Artists and Writers? More Great Works adds a large amount of real Great Artists and Great Writers (with their own Great Works) to Civilization V. Containing 50 Great Wo...
LoadScreen
Created by Flitzpiepe
This minimod enables you to get some further information regarding the unique bonuses during the loading screen....
Kongo (Brave New World)
Created by Tomatekh
Adds Kongo to the base game. The Kingdom of Kongo was an African kingdom located in west central Africa in what is now northern Angola, Cabinda, the Republic of the Congo, and the western portion of the Democratic Republic of the Congo. At its greatest ext...
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
Randomize City Names
Created by Nutzzz
Randomize City Names for Civilization V , Gods + Kings, and Brave New World by Nutty Randomizes city names within a civilization's list for every city except the capital. Also affects modded civilizations. ...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Legion Mod
Created by Barrowulf
Legion: Gains the Cover I promotion (+33% defense against ranged attacks) and cost increased to 85 instead of 75. - - - - - - - - The bonus promotion is a flavorful representation of Rome’s famous testudo (“tortoise”) formation where each soldier worked to...
Pikeman to Musketman
Created by Helios
This is for all of us who are rather disappointed when our pikemen become lancers....
Play The World Extended (Gods and Kings Edition)
Created by Comrade✘
This map is based on the well known Yet Another Giant Earth Map from Gedemon in 180x94 and wouldn't have been possible without his hard work in converting Genghis Kai's GEM for Civ5. I have tried to make the continents more atlas-friendly, but with a blend...
Less Diplomatic Diplomacy Responses
Created by Magma Dragoon
You will pay for this in time... in time? How about a presiction F-bomb to your face right now? I am so sick of having no sass when an AI is being an ass. If you think of something funny for any leader introductions, leave it in a comment and I will probab...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
Multiplayer Mods Workaround
Created by cicero225
Workaround to convince Civ 5 to allow multiplayer games with mods. This is NOT user-friendly, but it's what we've got. Potential User Friendly Tool: https://forums.civfanatics.com/threads/mppatch-easy-modded-multiplayer.617806/ . It's a bit glitchy and doe...
Scotland (James VI)
Created by JFD
SCOTLAND (JAMES VI) Unique Trait: Reulis and Cautelis Earn Golden Age Points whenever a non-Military Great Person is born based on overall Great People Point generation. During a Golden Age, Engineer, Merchant, and Scientist Specialists generate Great Writ...
Race for Religion (BNW)
Created by Machiavelli
Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides...
Hungary (Stephen I)
Created by JFD
HUNGARY (STEPHEN I) Unique Trait: Apostolic Majesty Clearing Barbarian Encampments grants Faith. Spending Faith converts nearby cities to your main Religion and triggers a 'We Love the King Day' based on the number of existing followers in that city. Uniqu...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Armenia (Tiridates III)
Created by JFD
ARMENIA (TIRIDATES III) Unique Trait: The Illumination of Tiridates Your Capital converts to the first Religion founded and receives half their Holy City's Faith Per Turn whilst following it. Converting conquered cities to this Religion eliminates their oc...
UI - EditUnitNames 3
Created by Kalurak
Right-click a unit's name to edit it at any time - not just after a promotion. Uses UnitPanel.lua - not compatible with any other mods that modify that file. To get this functionality with other Unit Panel mods, insert the following into the mod's UnitPane...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Vandals (Genseric)
Created by JFD
VANDALS (GENSERIC) Unique Trait: Crossing of the Rhine Units start with +1 Moves and ignore borders next to Coastal or River Tiles. Founding or capturing cities has a chance to convert nearby enemy units to your control and grants Gold for each one convert...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Papal States (Pius IX)
Created by JFD
PAPAL STATES (PIUS IX) Unique Trait: Papal Infallability The Faith output of your Capital contributes toward new Social Policies and border expansion. Adopting Policies grants Great Writer Points based on the total followers of your main Religion. Unique B...
The Sioux (Brave New World)
Created by Tomatekh
Adds the Sioux to the base game. The Sioux are a Native American people in North America, traditionally belonging to the Great Sioux Nation or Seven Council Fires. They can be subdivided into three major divisions based on dialect and culture: the Santee, ...
Carthage (Hannibal)
Created by JFD
CARTHAGE (HANNIBAL) Unique Trait: The Punic Wars Purchasing Combat Units generates Great Admiral Points or Great General Points, doubling in captured cities. Units may cross mountains after the first Shophet is earned, taking 50 damage if they end a turn o...