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When checking the debug log, I found this (repeated a lot)
My mod list:
[Mod list length: 75]
Log: https://justpaste.it/1x89c
I assume this is caused by the mod treating the number in the details menu as a math command and resetting the altered number to what it thinks it should be
Anyway.
I downloaded the github version, and that unfortunately didn't help. (verified that I used a local mod)
I tried disabling all the DLCs, but that didn't help either.
I tried a bunch of different formulas at the same time and tracked when they broke.
"pwn * 100" worked throughout the whole test. Even killing one pawn.
"steel * 2" worked for a long time, even as steel supplies changed. But eventually broke when I used steel. Seemed to last forever as long as no steel was used.
"steel * 2 - steel" broke almost immediately when steel supplies changed.
In general the more I used a resource that was in a formula the more likely it was to break. If I didn't use any resources in a formula they lasted forever
I hope I can enjoy this mod in the future some day. I hope you have great fun with the new DLC.
No promises, but I'll update more when I'm done/in a couple hours.
Good news! I fixed it (I hope this time!)
Bad news: I had to break the code that supports the +- 1/10 on bills.
A worthy trade for now I think. I know how I can get them working again with some transpiler magic, but it will take a bit longer.
I hope you can enjoy the mod now without my bad code biting you :)
I've seen this issue too, where the big + - buttons either produce negative counts, or get reset after 5-10 seconds back to 10, unless you make the change from the details menu.
I see this from a game that was started with a bunch of mods but only Math! is running now with core and bio and hugslib and harmony.
Actually it's periodic. None of the machines that have bills on them that use this mod keep their designations; just blank fields where the if statements used to be.
The error is basically saying that when the bill tries to get the map that it's on, an error happens. The error would happen whether it were my mod trying to get the map, or the base game trying to get the map.
I don't quite know what situation has happened where calling Bill_Production.Map causes an error. At no point does my mod modify anything related to a bill's map data.
I did fix what I believe to be an unrelated null map issue, but I don't think that will help here.
If you can find a way to replicate this reliably, and can give me instructions on how to do so, I could fix it. But without being able to trigger the error myself, I don't have many options.
Here's my full log, maybe that can clear it up. Otherwise I'll start disabling mods to see when the issue arises. I'm looking leerily at Set Up Camp.
I have to go in and fiddle with it after I do some hunting (or it stays stuck at x0 to do) and when I do it'll pop up to approximately {#of corpses I actually have} * 2. As I have no corpses at the moment, the task reads as 2 still to do. It might be querying animals that died naturally (and thus forbidden and also out of range) so I'm not sure what's up.
(Edit: found the 2 extra corpses. A cougar and a goose got into a fight and killed each other just outside my home area)
https://cdn.discordapp.com/attachments/870341956734169158/1034655108866256896/Screenshot_from_2022-10-25_21-29-07.png
(Goose and cougar just above the "build copy" button)
It's very weird.
Can't think of what mods I have installed that would conflict (I've got about 50, mostly QOL), but I also haven't taken a moment to try mod-less.