XCOM: Chimera Squad

XCOM: Chimera Squad

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XCOM Chimera Squad Mod(2020)
   
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Description
Compiling New mods for XCOM Chimera Squad
Items (63)
Metal Gear Solid V: The Phantom Pain :: Quiet Agent
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. Chimera Squad Version as of: 5/21/20 This mod adds the sharpshooter that aided in Venom Snake's quest for revenge, Quiet, as an ag...
New Weapon Category Upgrades
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. This mod adds new Enhanced and Masterclass weapon category upgrades and research so that it doesn't fall behind on the tech curve ...
Cost-Based Ability Colors
Created by MTH<3GRL
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-...
Fix Missing Equipment
Created by Maximus
This mod to fixes missing primary (and hidden secondary/tertiary) weapons and armor. Including the germlins and Torque's Tongue. Also fixes Torque's Poison Spit and Toxic Greeting skills if they are missing. Now also fixes the number of utility slots. This...
Metal Gear Solid V: Ground Zeroes :: Big Boss Agent
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. Chimera Squad Version as of: 5/1/20 This mod adds the master of infiltration that performed the world's first halo drop, Naked Sna...
FreeRotation
Created by SkacikPL
Enables smooth and free rotation for the Tactical camera This is partial "port" of the Free Camera Rotation mod for XCOM 2, made by wasteland_ghost. Only included feature is (slightly redesigned) free camera rotation functionality. With the mod installed c...
[CS] New Agent: Garrus Vakarian
Created by NightNinja54
Can it wait for a bit? I'm in the middle of some calibrations. -Garrus Vakarian Introduces Garrus 'Archangel' Vakarian to City 31 Garrus joins Chimera Squad with a specialty in marksmanship and expertise in dealing with organized criminals. Garrus can be r...
Roster Size Workaround + Base Agents Gain XP
Created by RealityMachina
Enables you to get more than 8 people on your roster. This mod accomplishes that via a hook on OnPreMission that checks if you've hit the vanilla roster limit, which you should by the time you start the second investigation. After that, by default it will ...
[CS] Assembly Upgrade Fix
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. This mod fixes an intentional design issue where mods that add new weapons will never be upgraded due to the Upgrade code being ha...
[CS] Resistance Firearms - Attachments
Created by ∑3245
IMPORTANT: This is the entire attachment assets to the Resistance Firearms mod. It's only required if you either have Resistance Firearms or another mod that depends on this mod for the attachment models. Chimera Squad version! Vanilla version as of: 4/25/...
[CS] Missing FX Packages Fix
Created by ∑3245
Chimera Squad Version as of: 5/21/20 This mod, similar to the Missing Packages Fix mod for War of the Chosen, adds VFX for conventional weapon. You'll notice that Resistance Firearms is missing most of its particles when you fire the weapon. This mod allie...
Show Health Values
Created by -bg-
Allows you to see the health on enemies without having to count the number of pips, this is more useful during breaches where the timeline UI is not rendered yet, so that will be the option by default, you can change it to always show health values all the...
FreePlay
Created by SkacikPL
The ride never ends FreePlay mod removes the forced end of campaign upon completion of main storyline. Once Atlas is taken down, player will be presented with ending cinematic and campaign stats screen, however upon closing them the game will continue, sti...
Reason
Created by Alien Vs. Redditor
"Passed down through generations of Archon rulers. Build from a fusion of the previous souls of those who wielded it and depleted uranium." Available from the start, this beam shotgun has one shot in its clip and has a one tile range, but will erase the ex...
Base Agents Gain XP Standalone
Created by RealityMachina
Agents back at base gain XP equal to what the Agents that went on the mission got. ...by default. In the mod's XComGame.ini (found in a path like steamapps\workshop\content\882100\2076612852), you can edit this so it's only 50% of what agents on a mission ...
Lockdown Inconsistency Fix
Created by RealityMachina
Lockdown has a weird effect in that it's not a guaranteed hit vs the rest of Zephyr's attacks. I'm not sure if this was unintentional (since the Templar Bladestorm code is still there and it has active references to changed code in Chimera Squad), but with...
Never Miss again
Created by Mishm
I got tired of missing at critical moments and I found my self saving and loading alot. So I decided to make this mod, even thou it is cheating, because it let me enoy the game more and frankly that is was the game is all about. //Mishm This mod will set t...
Xcom Armory
Created by AllisonTi
This mod adds weapons from Xcom 2. Mod is still in progress...
ShowXP
Created by chair5768
Shows an agent's XP and required XP for rank up next to their kill counter in the armory. My mod doesn't effect XP gain at all but the vanilla values for the curious are: Needs 11, 26, 50, 86, 140 xp for each rank. Gets 6, 7, 8 xp per mission scaling by Ac...
[CS] Clear to Evac
Created by NightNinja54
Commander, the area is clear. Get out while you can! Bradford -Whisper Clear to Evac Clearing the area of all hostiles will allow Chimera Squad to evac immediately. Enhancements Certain missions require the squad to evac the team, or a VIP, from a hostile ...
AViciousBietFreeAction
Created by chair5768
Changes Torque's 'Vicious Bite' ability to be a free action. When I was playing I found that I only ever used her ultimate ability once, purely just to see it. This is because there's literally no gameplay reason to ever use it. It does the same damage, 5,...
Weapon Pierce Tweaks
Created by NotSoLoneWolf
A very simple mod that gives the Chimera Squad shotgun -1 pierce and the Chimera Squad assault rifle +1 pierce. From watching pre-release streams and with my own limited experience, it's clear that the shotgun is the best weapon out of the starting four. I...
Medikit Expansion (CS Edition)
Created by RealityMachina
Adds robotic heal versions of Terminal's Safeguard (works like the vanilla version, unaffected by mods that change Safeguard directly) and the medikit heals. Also adds a Revive option that will bring back downed agents, but this needs to be used before you...
Respec My Authorities
Created by chair5768
Adds a "Reset Skills" button to the "Agent Ability" screen in the armory so you can retrain your abilities. 1) Click the button, the agent ability window will automatically close. 2) Your soldier has a promotion available! Go back into the agent ability wi...
Buy Bluescreens
Created by RealityMachina
Enables you to buy bluescreen rounds from XCOM HQ directly from the start of a campaign, for 100 credits per piece. I mean, we could directly manufacture this during the war, HQ's gotta have a stockpile it can lend out by now....
Epic Gauntlets
Created by SkacikPL
Adds researchable epic gauntlets for use with Zephyr (or any custom gauntlet wielding agent). Research is seamlessly added to either existing or fresh campaign; upon completion it adds Sucker Punch gauntlets to supply store as one time purchase. If the res...
Strategy Modifiers
Created by RealityMachina
Keep your strategy level changes in a more convenient place. Comes preset to be a bit Marathon-y. Summary Basically a mod to store all your strategy level changes without them being inadvertently overwritten by future patches or if you just want to know wh...
Better Biography Screen
Created by RealityMachina
Improves the vanilla biography screen so it can handle long biographies, instead of just having them scroll past the bottom of your screen. Note that it's been a long while since I bothered with UI stuff, so this may not be work properly with some resoluti...
RealityMachina's Personal Highlander
Created by RealityMachina
This is a personal highlander I've created as a temporary measure, so I can make some mods without needing to wait on a community highlander beforehand. What this Highlander alters UIArmory_MainMenu and UIArmory_AndroidUpgrades Uses a new function called I...
New Subobjective - Armed Civilian
Created by RealityMachina
Whisper: Son of a...Chimera Squad, watch out in the next room, we got a civilian trying to be a hero. Make sure they don't die, alright? Description This mod adds a new subobjective that can appear on missions: an armed civilian emulating the spirit of the...
More Mission Variants
Created by RealityMachina
Adds additional mission variants to the game. Or, well, the one variant for now, at least. Description This mod currently adds: Turf War - a variation on the outbreak mission type, this adds a small squad of random enemies (they can be Shrike, Sacred Coil,...
New Subobjective - Save Friendly Shrike Survivor
Created by RealityMachina
Director Kelly: You'll likely meet Shrike cells that have been hired as private guards for businesses or for infrastructure defence. Be a good neighbour and help them out - it'll help Chimera Squad fit into City 31. Description This mod adds a new subobjec...
Fatigue Scarring
Created by RealityMachina
Installed a mod like Base Agents Gain XP or Squad Size Adjustments but still resort to your A-Team all the time? Kinda wanna see what the "skip a day" texts are like but want a reason to do so? Here's a mod for that. Summary This mod specifically kicks in ...
Universal Trainings
Created by RealityMachina
Adds new assembly projects that unlock additional trainings all your agents can choose to train for. Summary All projects require Android OPS to be built first. After that.. Gym Equipment - available immediately. Unlocks the Agility training for agents, le...
Enemy Capture Counter
Created by jamp
Displays counters which show how many enemy units have been captured, are unconscious, or killed. The capture counter updates at the end of the encounter since it's possible to kill unconscious enemies with grenades....
Less Reinforcements!
Created by Snarplord XVI
Why do the radical gangs of City 31 have more resources and bodies to throw at you than a division of the organization that overthrew an entire world government? This mod cuts the maximum number of reinforcements by half for each difficulty. It doesn't red...
New Armor Mod Item: Kinetic Plating
Created by Fastrean
This mod is adding a new Armor Mod item Kinetic Plating. Kinetic Plating Features: Passive: • At the end of agent’s turn, generate a kinetic screen. • When agent’s turn begun, generate 1 shield HP if the agent having kinetic screen or kinetic shield. • Mis...
Captures are Okay
Created by geoffhom
# CapturesAreOkay README This is the README for the XCOM: Chimera Squad mod, 'Captures are Okay.' The game has a bug where kills are rewarded XP but captures aren't. What kind of message is that sending? This mod is to fix that bug. ## Features The trivial...
Increased Cover Bonus (Mod Port)
Created by Tabris
This is just a port of CastledCard's Increased Cover Bonus mod. Buffs vanilla cover bonuses for all units. Low: 20 to 30 High: 40 to 45...
Extra Padding Buff
Simply increases the HP increase of Extra Padding to 2. This should work on campaigns started before the mod was applied, though I have only tested it once. Made for 2 reasons: * To make a simple mod * To bring Extra Padding a bit closer in terms of streng...
FreeCam
Created by SkacikPL
Fixes default debug camera to work with keyboard and mouse The game still needs to be launched with -allowconsole parameter to allow for debug camera to work Debug camera only works in actual tactical missions To toggle debug camera, you can press (non-num...
Risky Launch
Created by chair5768
v1.1: Updated to make compatible with latest (May20/20) patch. Launch missions with less than 4 agents. Send 3 agents and an android. Send 3 agents and no androids. Send Claymore on a solo mission. Send NO agents and 2 androids. The possible combinations a...
Colored_Equipment
Created by Vullcan
Simple mod that colors the names of the equipment stuff for a easier visual selection. Blue - Utility Items Dark Green - Grenades Light Green - Weapon Attachments Orange - Armor Stuff Yellow - Ammunition Purple - Breach Items Brown - Android Parts Gold - E...
A Better AI: Blood Dragon
Created by DerBK
-- ABAI: Blood Dragon -- -- Mod by DerBK -- _________________ This is the ABAI release for XCOM: Chimera Squad. _________________ CONTENT This mod is contained to the editing the XComAi.ini. The following edits were done so far: - Slight increase to the pr...
Hair Trigger Buff
This mod simply increases the probability of Hair Trigger being activated to 20% (from 10%). If you have also enabled Advanced Hair Trigger and Superior Hair Trigger, this mod also changes those upgrades to 25% and 30% respectively. Should you want to twea...
Non-Lethal Campaign Mod
Created by flightpaper
This mod is designed to increase the penalties for the deaths of both civilians and enemy combatants in order to encourage non-lethal takedowns. I made this mod because I don't think that a game where you play as police should have making arrests as just a...
Increased Critical Damage
Created by Toppopia
Simple Description: All weapons/attacks, friendly or enemy will now crit for 50% of the base damage rounding up. Any attacks that don't have a critical chance/damage I left the damage at Zero, for example most psi attacks don't do critical damage. As shown...
Reworked Medikits
Created by RealityMachina
Trying to make current healing abilities work like they did in X2 doesn't really work to make a Medic character less prominent (unless you're running full encounter heals, but then you're not here for this then) or critical at higher difficulties, so let's...
[CS] Resistance Firearms - Assets
Created by ∑3245
IMPORTANT: This is the entire assets to the Resistance Firearms mod. The main module for the weapons to appear in the game is here. Subscribing to this is very important, since it contains scripts for this to work properly. Chimera Squad Version as of: 5/2...
A Better Arsenal
Created by Scuba Steve
A serious upgrade to power and capabilities of your squad's weapons, armor, and gear. https://i.imgur.com/bFjlyaz.png In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in ...
A Better Arsenal (LITE)
Created by Scuba Steve
A mild upgrade to power and capabilities of your squad's weapons, armor, and gear. https://i.imgur.com/WWqfPxZ.png In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in a w...
A Better Agent (LITE)
Created by Scuba Steve
Give your squad a mild upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased. https://i.imgur.com/c8Ju42G.png How is it that a mythical named squad ...
Android Upgrades For Others
Created by RealityMachina
Takes advantage of a new highlander hook to enable the usage of android upgrade items on other units. By default, this enables my Julian and UMP45 mods to utilize android upgrades. This is done via the mod's XComGame.ini, inside the \steamapps\workshop\con...
CriticalSchmitical
Created by chair5768
Allows you to ignore the critical mission warning. Missions/situations will continue spawning after you end the day (click on the critical mission warning to dismiss it or exit the map and reenter). The endgame missions (after all 3 investigations are comp...
Ghost in the Shell - Agent Motoko
Created by RealityMachina
ADVENT wanted her to be another shining star of its cybernetics program, alongside the girl that would be later known as Patchwork. And just like Patchwork, Motoko had other plans. Abilities Motoko is an cybernetic agent. This means that she does have mech...
Locker Buddies
Created by chair5768
Allows your agents to find a new locker if theirs is taken. When adding new agents via mods, multiple agents can be assigned to the same locker causing a minor UI bug where only one of these agents will appear in the armory. This mod will assign a new lock...
Girls' Frontline: Agent UMP45
Created by RealityMachina
Director Kelly: Final question - why Reclamation? From the records we have on you, we don't seem to be the type of job you would normally take, even after the integration with XCOM. UMP45 : That's easy: why'd you start Reclamation in the first place? - tra...
Helios Highlander
HELIOS HIGHLANDER Github Repository Here! We accept contributions and issue reports. This highlander is an extension of RealityMachina's highlander, with some new features, hooks, and bug fixes for modders to use. If a mod requires functions or methods fro...
Maximum Attachments
Created by Juravis
All regular weapons can use 3 attachments. Epic weapons get an additional bonus one for 4 total. This is inline with XCOM 2 (Chosen have 4 attachments). The reason why I didn't just make this customizable is because the UI does not support more than 4 atta...
A Better Start
Created by Scuba Steve
Start your campaign with an advantage. Increased starting resources, reduced research, field team, market, spec op time / costs. https://i.imgur.com/qtNHQCc.png Here we are again five years later but now like your finances, we're diversified. The goal is t...
Final Fantasy VII: Tifa Lockhart
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. Chimera Squad Version as of: 5/21/20 This mod adds Tifa Lockhart from Final Fantasy VII as an agent for Chimera Squad. It's better...
Breach Ability Rest
Created by Juravis
Take a well deserved respite before the next breach and heal 3 HP. You also heal 1 HP per turn until you get hurt or impaired (continous rest) up to 3 more points. You do not get the defensive bonuses Cover Rush or my Sprint mod provide, so you better make...
[CS] Animation Database
Created by ∑3245
Chimera Squad Version as of: 4/25/20 I ran into an issue where I'd have to end up copying 200MBs of animations just to adjust one animation for each of the 4 playable races (Human, Viper, Muton, Sectoid) when making weapons. Unlike XCom 2 or XCom 2 War of ...