Age of Wonders III

Age of Wonders III

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Description
Mods that bring the play style more into Tolkien's world. This list is relatively new and I've not all fully tested.
Items (37)
Ayalin Premium Defender Mod
Created by Ayalin
Hey guys - I did not have the time to make new mods since a long time, because I have been busy with creating my own game with other friends, and we have just started to communicate about our project on twitter ! We are doing a Roguelite/RPG on mobile and ...
Wardrobe Unlock - Halflings
Created by BattleLaf
Allows halfling leaders to wear clothing from any class. Requires Golden Realms DLC to work. Designed for use with the Vanilla Wardrobe Unlock mod, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=526088059 This mod is for players who have...
Middle Earth 4 (Necro + Halfling DLC)
Created by FirePrince
Next version of the old XL Middle Earth (2/3) map (originally by Nemesis13 and Shaithias) and merged with the halflings expanded version (by Roger the Dodger). Map changes • Heavy script expansion, a huge amount of events are added (more than any map I kno...
Army of Animated Corpses (cadaver variant)
Created by Capitan Joruus
Necromancer fan but bored with cadavers crawling around? This small mod (my first one) just raised up cadavers and gave them some hand weapons....Now it seems a real Army...Army of Animated Corpses! I used vanilla resources only! Features: 1- DLC3 required...
Pikemen Update
Created by VOX N' MOX
In order to make pikemen stand up against higher tier cavalry, I increased the tier of every pikemen up to tier 2, including the tigran sun guard, which does mean that the tigrans are the only race able to make a t2 unit from the barracks. In general, each...
Necromancer Balance
Created by Dr_K [Rosencrantz]
Removes Inflict Ghoul Curse from Death Bringers. They receive it when Produce Death Bringer is researched. Moves Ghoul Curse to Harbingers of Death for Necromancer Heroes/Leader only (received automatically from empire upgrade) Moves Greater Reanimate Unde...
High Elf warbreed replace
Created by Gamling
Replaces the high elf Warbreeds with high elf wardancers and the dwarf warbreeds with monster slayers. High Elf Wardancers 60 hit points 36 movement points 18 Physical melee atack 12 def 11 res Athletic Ranged resistance martial arts backstab Inflict dazzl...
Corrupt the Source - Extensions
Created by Gloweye
A Corrupted version of the Inn, called the Haunted Inn, is implemented, and a Cleansed version of Well of Souls, called the Well of Life. A Cleanse the Source spell will reverse Corrupt the Source. Well of Life, Haunted Inn, Corrupted Farm and Corrupted Sp...
Age of Wardrobe Extended
Created by Petra-DF
REQUIRES GOLDEN REALMS AND ETERNAL LORDS DLCS! Add more content to leader creation: -64 new backgrounds to select for leaders. Now in total there are 89 unique backgrounds. -Enables all outfits for all classes. -9 new hairstyles for Goblin females. -4 new ...
High Elf Shadow Hunter [Updated]
Replaces the High Elf Gryphon Rider with a more appropriate elven unit, the High Elf Shadow hunter, specializing at hunting incorporeal creatures....
High Elf Shadow Hunter
Replaces the High Elf Gryphon Rider with a more appropriate elven unit, the High Elf Shadow hunter, specializing at hunting incorporeal creatures. This is the original OP version that is not balnced for the game and if you simply wan't to hunt undead for f...
Cave Lighting Change
Created by Heather
I always found the lighting in the underground too bright and don't get me started on the salmon hue. The solution was obvious, if you don't like it change it! So I did, and now you too can enjoy my interpretation of what a giant cave system lit by magma a...
Tougher Seal Guardians
Created by HousePet
Powers up Seal guardians to be a T4 and T3s instead of a T3 and T2s. I've thought that the rewards available from these should be harder to get and that Seal Victorys seem to start too quickly for me, so I made this mod to address this....
Remove Disjunction
Created by Jaduggar
Removes the Disjunction, Greater Disjunction, and Dispel Magic Spells from the spellbook, starting spells, and random rewards lists, so that the AI cannot get ahold of them. Why? Because, if you're like me, then you hate the way the AI spends all of its ti...
Less T4 Unit Spam (For AI)
Created by Neverr
Sets the Build Occurence for the AI on T4 Units from common to Rare. This is an attempt to offset the t4 spam at the end of the game with AI. Let me know if you encounter any bugs!...
Ultimate Spells Removed
Created by Outis
For those who think Ultimate Spells are OP or simply do not want them, this mod removes them all. I tested most, but please let me know if there are any bugs. EL DLC is required for this mod....
No End Game Magic
Created by Shaithias
So the end game so far is screwy and it gets worse as the end game goes on. ONLY t4 as far as the eye can see. Uber spells everywhere. (uber annoying yes) So this provides a very american health boost to this problem. You see, over here in the good old US ...
Heart of the Underground - Mod
Created by Shocky
Adds the missing Heart structure to the game. As of v3.4 it now adds nightvision, cave crawling to all units. Since a lot of units already have this, there is more. Cave camoflage and tunneling for some dwarf, goblins and selected units. Infantry and Arche...
No End Game Magic - Enhanced
Created by Star-X
This mod effectively takes the No End Game Magic mod, and fixes the issues plaguing it. To clarify, ALL T4 units now cost 1600-1800 gold, all T4 summon spells cost 1200 mana, units which could evolve into T4 monstrosities have had that functionality stripp...
No Path of Anything! v1.0
Created by Vengeant
While it's a neat idea to have a unit that causes terrain corruption, if there's no way in the game to restore the terrain... well, that completely sucks. What were they thinking? To make things worse, aside from limiting where the units can go the control...
Strong Defenders Normal Rewards MOD
Created by Zaskow
Warning! This mod was developed as part of PBEM Balance Mod for certain scenarios and additional difficulty. Use it separately at your own risk. This mod decreases reward multipliers by 33% on sites of global map. It would be useful in PBEM games with Stro...
Fortress Additions Addendum
Created by leon feargus
FORTRESS ADDITIONS Replaces the 'Build Fortress' and ‘Build Watchtower’ abilities of Builders with the 'Build Sentry Camp' and ‘Build Lookout’ abilities. Upgrade chains are: Sentry Camp -> Wooden Fort -> Stone Fortress -> Stronghold and Lookout -> Watchtow...
Oiyelys's Destruction Disintegration Removal and Replacer
Created by Draco Dej
This mod removes disintegration from the Destruction Master specialization, due to its unpredictability. Instead, this mod adds the Unholy Blight, which is a 20 casting point battlefield enchantment. Unholy Blight gives a 40% blight weakness to all enemy d...
Bigger Dragons and stronger fairies
Created by tadatom
Huge dragons ! Have fun !...
Better Dwellings - Archon
Created by tesb
I want to add synergies to certain dwelling units, to give a bigger incentive to capture certain dwellings and use their armies: 1) Archons: The Archon Titan has a buff "Ancient Paragon" which grants the following benefits to the following units in the sam...
Racial Reinforcements
Created by Axios
Forward Note Now when called for I am always ready to get 'stuck' in with the men, feel their pain as if it were my own. This is an important trait of leadership as I'm sure you have gathered already from this tome. Why on my last campaign I had to make do...
Extra Support Units
Adds new, tier 3 mounted support units to each race's core lineup (the Frostlings get a new t3 cavalry unit instead). Each unit has at least 1 new, unique ability, a new icon and modified textures for a new look. Direct downloads can be found in the OP of ...
All Knowing Empire Quest Disabled
Created by Samurai190
A simple mod for disabling All Knowing Empire Quest reward. Specifically made for my Deluxe Specialization Combination Selection Mod....
Living City Necro
Created by Dr_K [Rosencrantz]
Lets Necromancers migrate cities of living being instead of ghouls. --Removes Ghoul migration option completely --Living cities do not receive happiness penalty --Necromancer Starts with Animate Ruins --Only way to get new ghouled settlements is to raze an...
Gryphons
Created by Jabber
I always wondered why there is a King Gryphon Mount and no separate Unit of that kind? I also wondered why Elf Gryphon Riders ride mounts that differs from the Anmial Gryphons? This mod changes the default Gryphon skin to the one that Elves ride and also a...
Structure Reward Variety
Created by Godzillamancer
This is a fairly simple mod that expands the possible unit rewards for clearing some low-level sites. By default, the Great Farm can only give you a reward of a Warg, Boar or Tiger. This mod expands that to also have a chance for any of the other non-evolv...
Build Wraiths
Created by tesb
Adds two empire upgrades that allows Necromancers to produce Wraiths and Wraith Kings. The Necromancer versions are slightly more expensive than the ones build in dwellings and come quite late research wise, thus an Archon Revenant dwelling is still a majo...
BS mod
Created by Griff
Blight & Spirit mod. Attempts to make Blight & Spirit channels stronger, because. Changes: - Machines now have 0% blight protection (was 100%). - Strong will now only gives 60% spirit protection (was 100%). - Sorc spirit shield replaced with elemental shie...
Seal strength update
Created by Gokhlayeh
I've adjusted the seal settings and made the following changes: - Stronger Seal Guardians - Respawned Seal Guardians are now very strong - Seal spell combat damage up from 3 to 6 - Seal position are in the middle of the map - Strategic AI settings are adju...
Oiyelys's Global Assault Redux
Created by Draco Dej
This mod replaces global assault's elite rank promotion with quick learner. Now, all units gain charge, first strike, and quick learner....
Lighted and Coloured Map
Created by Samurai190
A rather simple mod to breath some new life to the atlas map by removing the vignette effect and making the map more colourful....
Draco's Tier 4 Specializations
Created by Draco Dej
Formerly Oiyelys's Tier 4 Specializations This mod adds various tier 4 creatures to specialization masteries. The specific summons added are below: Air Mastery gains the frost giant and frost dragon Earth Mastery gains the stone giant Fire Mastery gains th...