ENDLESS™ Legend

ENDLESS™ Legend

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Endless Legend ELCP MP
   
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Description
Mods I am using in Multiplayer. Need to download latest ELCP on its own along with mod load order XML file.
Items (35)
Tradable Cities
Created by GreyFerret
Small mod that restores diplomatic ability to trade cities without treaty restrictions. Feel free to use my work with link or mentioning this mod. Have fun!...
Re-Items
Created by ninakoru
Re-Items: Items rebalanced. 2.1.1 - Some AI changes and minor tweaks. The quest "A Relic of the Past" may reward the new Era I Uniques. More details on the change notes. 2.0 Removed the Dust Powered items from the mod, but now is a separate mod. In order t...
Military Revolution
Created by ninakoru
V1.6.0: - Various changes to Merged Tier 1 techs, regarding compatibility and loot. - Tier 2 Rare Alloys and Armor (Mytrite/Hyperium) now cost 25% more research cost. - Advanced Metal Foundry cost from 5 to 10 Hyperium, still 5 Mitrite. - Wyrm Farm, Era IV...
Swap Hyperium Shield Tier 1 and 2 Visuals
Created by ComplexRobot
Simple mod to swap the models and icons of tier 1 and 2 hyperium shields....
FreeformCustomFactions
Created by GATC
Features: -Removing of mandatory faction trait. -Possibility to get any trait. -All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers! -Capacity to use Minor ...
Heroes of Auriga
Created by Vacuity
This mod makes 85 new heroes available to the marketplace pool. These heroes are classified as: erals: leaders of armies, and sometimes formidable combatants. ernors: skilled at leading, growing, and developing cities. satile leaders: capable of helping a ...
Vanilla Hero Rebalance
Created by Vacuity
Warning: This mod does make the game slightly harder for human players (reasons described below) This mod rebalances the vanilla heroes to match their designated functions better. Many of the vanilla heroes are of extremely limited use, while others are ex...
Vanilla Hero Labels
Created by Vacuity
Adds tags to the heroes' names to indicate their intended purpose (as defined by the internal game files). This is principally useful for sorting through heroes in the market, and telling at a glance which heroes are good for what. Tags include: ernors, er...
Empire Technologies
Created by Vacuity
This is intended as a companion mod for the mods Twelve, Fifteen, and Eighteen Techs per Era, but can be used separately. There are two significant problems with extending the game purely through requiring extra techs per era: the first is that, particular...
FCF (Trait Balance)
Created by GATC
A Companion mod for FreeformCustomFaction that must be put AFTER it in the mod selection screen. It emulate the effect of the original Trait Balance mod that: "Improves faction selection with more accurate point costs for traits, and adjusted traits for fa...
FCFScouts
Created by GATC
Features: Add a new unit to every faction: The scout. This unit is quite weak, but get a bigger vision radius, good movement, is stealthy and is very cheap. The scoot you'll get is dependent on your militia. Each faction scout get a small bonus: Allayi: Sh...
FCFWarlords
Created by GATC
/!\ Must be placed below FCF, need it to work Features: Introduce 3 new mechanics: Troop size, Revanchism and War Exhaustion Troop size: Units now take between 1 and 5 troops slots, based on their base cost. Most basic unit cost 2 slots. To compensate, the...
FCFCitylords
Created by GATC
/!\ Must be placed below FCF and FCFWarlords, need both to work (Or CitylordsLite to replace Warlords) Features: Introduce 2 new mechanics: City Population Impact and Outposts. City Population Impact: The cost of all boosters and plans got change. Plans no...
Military Revolution Revision
Created by Xumuk
Original mod by ninakoru This mod copies Military Revolution, but removes changes to hero pool to be compatable with Vanilla Hero Rebalance by burntfield and fixes Indiana Bones tooltip. National Military College Nerfed unit production cost decrease per po...
Settler mobility on first turn
Created by Xumuk
Adds global event, that doubles vision and movement of settlers during first turn. Doesn't affect embarked settlers (Morgawr). If you want to add flavour text for any localization (English can be done better too), feel free to post a comment or start a dis...
Minor Faction Unit Adjustments for Multiplayer
Created by Iceberg
- Haunts get unstoppable instead of disease immunity. They're the most expensive minior faction unit, and they're remnants of the Virtual Endless. - Nidya get fast 2 (up from 1) and flying slayer 2 to spite saintofgrey - Erycis get autoheal to make them mo...
Food Approval
Created by Iceberg
Fish Farm gives +10 approval now. It was especially weak. Think of it like SeaWorld. Subterranian Gardens gives +15 approval now. Makes sense. Was very situational before. Couple of food per population techs were buffed. (2->3 and 3->5) Upgraded food stock...
Major Faction Unit Adjustments for Multiplayer
Created by Iceberg
Adjustments have been made to improve underused units. All units with the flying class now have 4 world movement instead of 6. Flying units have unobstructed vision and ignore terrain cost. They were just better than cavalry. Battle movement remains unchan...
Pillars of Longevity
Created by Iceberg
Ardent Mage spells are seen as one of the worst-designed features in the game. The stun is easily the best battle effect. All cooldowns are global! They always have been. I haven't changed that. Changes to the attack and defense spells were reverted. I'm c...
Common Skills Improved
Created by Iceberg
Improves less desirable skills in the common skill tree - Indiana Bones: +10% odds of something (changed from 5%), -15% odds of nothing (from -10%), per level - Idle Hands: lvl 1 gives +1xp/turn, lvl 2 gives +2xp/turn, lvl 3 gives +3xp/turn (so +1 ,+3,+6) ...
Crixler's Palette Expansion
Created by Crixler
This mod adds additional faction colors to the game. Specifically, it adds yellow, brown, teal, Tyrian purple, and "shadow blue". It also moves blue from the top, to between light blue and purple. Additionally, it changes quest armies from using yellow to ...
Scythers Fix Mod
Created by PFC Palii [29th ID]
Scythers nefr: -Removed Beam capacity -Removed Urkan slayer capacity Neros buff: -Defense increased from 20 to 40 -HP increased from 700 to 800 Atmos nerf: -Attack reduced from 160 to 120 -Defense reduced from 140 to 100 -Removed Urkan slayer capacity Kaza...
Attack on Balance
Created by Xumuk
Major overnight changes Meant to be played with ELCP, Military Revolution Revision, Re-Items, Ten Techs per Era, Mightier and Magicker, Contextual Diplomatic Terms, Vanilla Hero Rebalance and with any mod or rules that prevent salting abuse. ^Complete coll...
Increased District Levels Updated
Created by Friedrich
Increases maximum district levels by 1 level to level 3 for most factions and 4 for cultists....
Contextual Diplomatic Terms
Created by Iceberg
Excludes certain resources and all techs from many diplomatic proposals, which also prevents exploiting game information in multiplayer or against an AI. Status: War: cities and fortresses may be exchanged for a truce, as usual. Cold war: luxries and pearl...
City Defenders for FCFWL
Created by Iceberg
Requires FCF Warlords City Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per tu...
National Building Rebalance
Created by Iceberg
Adjusts values for "once per empire" buildings: Center for Minerology +2 sc per pop +10% sc on empire Husbandry Center +2 fd per pop +10% fd on empire Canal Locks +2 ind per pop +10% ind on empire Defensive Wards +100 fortification +20% fortification on em...
Complete Skill Tree Overhaul
Created by MelodyFunction
This mod modifies every Hero skill, with especially many changes in the Faction trees. Aim of the mod is to diversify skill-tree choices while keeping a balanced experience. Almost every Faction will have actual merit as a Governor now, too. Most Governors...
SaltingBegone
Created by Mors
Salting the Earth takes a number of turns equal to half the population plus one, and all settlers increase empire scale. Based on Xumuk's mod, found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1867342023 Why does this mod exist? While the ...
Haphazardly Balanced Balanced Wonders
Created by h4ilst0rm
Nerf the museum and buff the later wonders to be worth your time and resources. In general make them more expensive so they are more of an investment with a greater return. This was made while running ELCP so the balance may be even more haphazard in vanil...
Better Starting Techs for FCF Citylords
Created by Iceberg
Requires FCF Citylords Adjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aqu...
Dust-Powered Items
Created by ninakoru
1.0.1: Small adjustments in texture mapping for compatibility with re-items and some fixes on unique blades models. This mod adds Dust-powered Glassteel/Titanium weapons and armor, improved versions of normal Glassteel/Titanium with higher industry cost an...
Eighteen Techs per Era
Created by Vacuity
Increases the tech count required to ascend to a new era to eighteen. Note: some factions (Broken Lords and Necrophages, cough, cough, cough) are unable to progress through the eras properly with this mod active. If you use this mod, I highly recommend usi...
ENDLESS™ Leveling
Created by kertu71
Units have no more level caps....
Unstacked
Created by Mylon
This small mod turns several buildings into districts that can be placed and level up like any other districts. New districts: * Seed Storage. +10 food per level. Flat +15% food. * Foundry Mill. +6 industry per level. Flat +15% industry +1 to upkeep cost p...