RimWorld

RimWorld

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Cyanobot Plays 1.5 - QoL Tweaks
   
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Description
Tweaks and adjustments to vanilla mechanics that improve quality of life, and in some cases add realism in small ways, without departing too far from the vanilla experience.

Due to the number of mods, I have separate collections for:
- UI and Control - user interface and tools for controlling pawn behaviour
- Pawn AI - autonomous behaviour of pawns, yours and other factions'
- Little Things - small additional mechanics and technologies, many of which also improve QoL
- Graphics - graphical improvements
Items (61)
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Art on Neolithic Weapons
Created by Dizzy Ioeuy
This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons. This means early bows, pila, etc. can be revered as they ought to be! Sin...
Babies Eat Paste!
Created by Holgast
Babies can now be fed nutrient paste. Requested on Reddit. KNOWN BASE GAME ISSUE: will not work with mothers with transhumanist ideology due to their refusal to eat nutrient paste https://i.imgur.com/rmCJKcE.png...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Bionic Jaws Are Not Disfigurements
Created by Kayesh
What is this mod?! What have you done?! This mod is a fix for the bionic jaw disfigurement issue in Rimworld. If you have a mod that allows jaw replacements, like bionic jaws or whatever, you may have noticed something odd in your pawns' relationships. As ...
Biotech Kids - More Wearable Ideology Hats and Such
Created by CandiedSkull
Allows more hats (and the blindfold) from Ideology to be worn by children, as well as robes. Includes slave collars for those extra Rimworldy playthroughs. All of these are the preexisting items already in the game. Requires Biotech and Ideology. Based on ...
Death Acidifiest
Created by PeteTimesSix
The normal death acidifier effect is somewhat underwhelming. This mod fixes that. By turning people into skeletons. I've set up a Discord server, which is the preferred medium for discussion and bug reports....
Deathrest Pauses Biological Age
Created by terraherra
In base Rimworld, children do not gain growth score whilst in deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it whilst they deathrest, gaining high growth for no effort. However, this ...
Flush Biosculpter Tuning
Created by cyanobot
Content: Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else. If you have the tech to build a new one, why can't you reset it to its default state? The flush cycle takes a little while (7 days default, configura...
Growth Speed Makes Sense Now
Created by Jdalt40
Ever wondered why your child takes their slow ass time climbing up growth tiers despite having 150% Global Learning Factor? Don't you think they should be learning faster than Billy who is drooling in the corner? This mod fixes that so it's dependent on yo...
Interaction Bubbles
Created by Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
Masks with Hats
Allows masks to be worn along with hats that cover (only) the top of the head. Now includes simple fix for pawns wearing multiple of the same clothing item (eg androids wearing 100 slave collars) Supports (in addition to core game + expansion content): Van...
Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Created by Chris_
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: https://github.com/theoretischer/metal-dont-burn This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: https://steamcommun...
Royalty Tweaks
Created by Mobius
Limits throne room requirement to highest ranking royal. Also re-enables passionate skills. Royalty Tweaks 1.32 What noble in their right mind would let their knights each have their own throne room? Not mine, that's for sure! This mod removes the demand b...
Safely Hidden Away
Created by Uuugggg
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days. Caravans/visitors also don't visit as often. High wealth can cancel out the delay though. Configurable delay times. Check ...
Smoothed stone is worthless
Created by Alite
There are many things that confuse me about base Rimworld. Most of them I can find mods to fix them. Other times I fix them with my own mod. This is the second one, just in case anyone wasn't sure. Why does smoothed stone have a value attached to it? I get...
Stonecutting Extended
Created by Scherub
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting. Additionally, it adds a few settings. Features Adds bulk recipes for stonecutting: 3 chunks at once = 60 stone blocks Gain XP again, the amount can be adjusted Cha...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Trees Don't Just Die
Created by Azuraal
Description Simple mod that removes lifespan from all trees, including bonsai trees. Are trees in reality biogically immortal? Sure are not, but in the timescales of Rimworld they pretty much are. And the biomatter contained within evaporating into thin ai...
Turn It On and Off - RePowered
Created by Mlie
https://i.imgur.com/iCj5o7O.png Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a rea...
Walls are solid
Created by Victor
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors. This mod fixes that, by nerfing every damage type against buildings, except for the ones used by breac...
[Kit] Graze up
Created by Kittah Khan
What does this mod do? (configurable) Animals no longer destroy the plants that they eat outright. The list of animals that does destroy plants can be adjusted, there are none by default. Grazing removes a portion of growth equal to the nutrition eaten. (c...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/7S9O9bk.png The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods. It contains all the shared code that powers features across the entire Vanilla Expanded series. Without this frame...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Note: Steam keeps taking down my GitHub links, you can simply Google "XML Extensions GitHub" directly instead Read the change notes for the latest news. XML Extensions is a framework and modding tool that is ...
Beer is Alright
Created by TheGoofyOne
Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosa...
Kidnapped Pawns Die Less
Created by Conit
Info Ever wonder why you almost never see your kidnapped colonists ever again? Turns out world pawns are tended at a rate of 1 injury for every 3 in-game hours. That's 5x slower than a pawn with 0 medical! This mod intends to remedy that issue by shortenin...
Integrated Creep Joiners
Created by IPN
This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions. It also adds xenotypes and additional cross-expansion integrations to existing creeps. This mod does not require any of the above DLC, though more content wi...
Talking Isn't Everything
Created by cyanobot
Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo? Does losing one's tongue really make it impossible to ever find love? This mod aims to make the inability to talk less crip...
Practical Pemmican
Created by Evil Tactician
A vanilla friendly change to make Pemmican more practical. "Hey guys, we ran out of meals, we're down to just the pemmican." "No problem, we've got 160 of it, that will last ages!" "Uh, no, that's actually only 10 servings." If like me, you find the vanill...
Dynamic Population
Created by anemia
Finer control of population settings - without editing defs! Description A mod that adds little sliders under 'Options - Mod Settings - Variable Population' to allow you to adjust and control the desired amounts of colonists you want in your colony. Your h...
Dynamic Weapon Cooldown
Created by PixelBirb
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it. Have fun creating legit supersoldiers. Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d...
[RH2] CPERS: Arrest Here!
Created by Chicken Plucker
https://i.imgur.com/oDcn9ip.png Save precious time and arrest a downed prisoner without the need of a room! https://i.imgur.com/aOzHGDd.png "Arrest here" allows you to turn downed pawns into prisoners without having to quickly build a prison during raids o...
Consistent Gene Inheritance (1.6 VERSION)
Created by RussianGolden
NOTE: You only need this mod, you don't need to have a 1.4 version installed as well. This is an unofficial 1.6 version mod. All credits go to Sea, the original creator of the mod. Please let me know if you want this mod to be taken down. I uploaded it bec...
Colonists Are Not Zergling小人可不是小狗 (1.5)
Original mod by lazycat! lazycat的原创模组! This is update 1.5 of Colonists Are Not Zergling . If the original author(s) requests it, I will remove this update. 这是 Colonists Are Not Zergling小人可不是小狗 的1.5更新,如果原作者要求,我将删除此更新。 You can find the original here: 原mod链接:...
No Random Relations
Created by Dave-EEs
Description This mod disables the creation of random relations during the game. No more blood relatives, ex-wives, lovers, etc showing up that should have been left behind. Relationships formed by your colonists during the course of the game, "social" rela...
Permeable Terrain Continued
Created by FerrisCG
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2629981384 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description One sentence summary This mod makes it so that liqu...
Spacertech Raiders for Outlanders and Pirates
Created by metritirodogiy
Adds additional raider types for pirates and outlanders, who are consistently armored in power armor, have bionics, and are well armed. Designed to make the late game raids by pirates and outlanders more manageable without making raids too easy, this mod a...
Toggleable Shields Continued
Created by FerrisCG
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2690413766 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A mini-mod which allows shield belts to be turned o...
Realistic Rooms Rewritten
Created by Lucifer
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses...
Full Armor - Hands and Feet
Created by SteveZero
Tired of pawns easily losing hands, feet, fingers, and toes without you being able to do anything about it? Don't like modded-in gloves and boots? Well, look no further, bringing to you the latest from XML wizardry technologies incorporated, I present to y...
AB's Head Apparel Tweaker
Created by aedbia
New Headgear adjustment mod. Function: Select the location where the Headliner should appear. Show hair with hat; Adjust the display of hair; Suggestion(1.4): When used with VFE(Vanilla Expended framework), the "above hair" and "under hair" settings are no...
Gauranlen tweaks
Created by Yoann
This mod contains 5 patches about the Gauranlen tree: _Stronger link: Make the link decrease two time slower. The amount of work to maintain the link stay the same as vanilla, but the link also increase 2 times slower. This ratio allows more flexibility (t...
Persistent Precepts
Created by Alleykat
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc. when you change structure or memes. With this mod, you can ensure that your carefully crafted Ideology rem...
Settlement Descriptions
Created by dninemfive
I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generat...
TD Enhancement Pack
Created by Uuugggg
A whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default of...
More Useful Crumbled
Created by nanz
Changes the crumbled mind condition to disable Social, Animals, and Art but enable dumb labor (hauling and cleaning)....
Prosthetic No Missing Body Parts (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of iamrespawns mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103563425 - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionic...
Animal Flap Speed Fix
Created by cucumpear
So, animal flaps. I love them but they're slower than wooden doors. In my experience this is not how doors work. They won't be as fast as my door curtains used to be (well, are). In vanilla RimWorld the default is 100% (I know, shocking), which is the spee...
Anomaly Hotfixes
Created by TheCakeIsALie
Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix. To update existing ghouls use the developer tool "T: Set pawn as ghoul" on your ghouls. The main difference ...
1trickPwnyta's Anomaly Patch
Created by 1trickPwnyta
Support for version 1.6 is confirmed, but more testing is needed. Please report any bugs in the comments. Thank you! This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the ga...
Rescues Request to Recruit [ABANDONED]
Created by ferny
https://i.imgur.com/EKuNZ5w.png This mod has been abandoned as there are now better options out there. If anyone wants to adopt the mod, go ahead! Have you ever rescued a guy just cause you were nice, only to be rewarded with a new colonist you totally did...
Power Armour Slave Suppression
Created by N/A
Cataphract and Recon power armour now give slaves negative suppresion just like Marine armour. does the require royalty? yes, but technically no. if you don't have royalty it won't do anything...
Red's Performance Fixes (aka. Comp EggLayer Fix)
Created by RedMattis
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're se...
Hoods and Helmets
Created by YobarIsushcatel
Standalone mod of Layers: Capes and Armor for just the ability to wear hoods with armor Features Hoods and collars can be worn over armor and other fitting headwear Slave collars can be worn with headwear Crowns can be worn above apparel Hatty hats can be ...
Better GC: Mothballed and World Pawns
Created by GwinnBleidd
The mod is meant to improve game performance. The BGC mod does the following: better pawn mothballing (XML patch) reduces the number of world pawns that the game keeps forever through garbage collection (C# patch) pawn garbage collection is customizable Fo...
Niilo's QoL
Created by nikos
A collection of patches for different mods. Similar to "DocWorld". https://imgur.com/g5aE6s9.png Architect Menu Dropdowns Customizable - Groups can be individually enabled / disabled . Groups all kinds of things into neat dropdown menus. Architect Menu Opt...
Social Experience from Trade
Created by Krelinos
Overview In RimWorld, every skill gains experience when it is practiced. Every skill, except social when trading (and stonecutting but that mod exists already). If you ever felt like your trade negotiator should have really learned a thing or two after set...
Fists Aren't Made of Steel
Created by Aelanna
This mini-mod reduces the damage that humanlike unarmed attacks deal to buildings. What This Does This mod replaces the ToolCapacityDef of certain unarmed tools with BluntUnarmed, which uses a custom ManeuverDef and custom DamageDef that deals 50% damage t...
BattIePatch: Psychic Silence Is Golden
Created by BattIeBear
V1.6 This mod integrates Psychically Deaf pawns a bit better in the Anomaly DLC by making them immune to the Golden Cube's fascination and immune to being targeted by the Unnatural Corpse. There is a choice to have Psychically Deaf pawns be ignored by Reve...
In 1 collection by cyanobot
Cyanobot Plays 1.5
25 items