Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
This is a list of mods that are compatible for multiplayer play based of the steam guide to getting mods to work for multiplayer. All mods include only xml files, no sqll or lua files.

The steam guide can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=233428613

Note: None of these change the user interface. All UI mods checked out on steam had .lua files. Thus this mod collection should be completely compatible with the Enhanced User Interface mod, which is also installed as DLC.
Items (37)
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Building - Fishpond
Created by UncivilizedGuy
Adds the Fishpond building to Barathor's Fishing Technology mod. Requires Barathor's Fishing Technology and Polynesian DLC. Benefits: +1 Food and an additional +1 Food with a nearby Crab or Fish resource. Bonus: Scratch and sniff the Fishpond icon and you ...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Cistern and Marina - New Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mo...
Classical Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unl...
Colosseum and Amphitheater
Created by Sun Ce of Wu
This mod changes the name of Colosseum and Amphitheater to make more historical sense, and adds two wonders: the Anfiteatro Flavio (the Colosseum of Rome) and the Theatre of Dionysus. Mod is in English and Italian, and it requires the Fall Patch (has custo...
Enhanced Acient Era
http://i.imgur.com/R4vs5em.jpg http://i.imgur.com/Jq1pe69.jpg New Content Technologies (8 Total) Fishing: Unlocks Work Boat and allows Fishing Boats Mysticism: Unlocks Asherah Pole, Sacrificial Alter and Totem Pole Oral Tradition: Unlocks Camp Fire and Eld...
Enhanced Improvements
Created by thecrazyscotsman
This mod adds additional yields to the following improvements: Lumbermill +1 Gold Plantation +1 Production Oil Well/Offshore Platform +1 Gold Farm/Terrace Farm +1 Production once Globalization is researched It also modifies jungle removal so that it also p...
Enhanced Information Era
http://i.imgur.com/R4vs5em.jpg http://i.imgur.com/Jq1pe69.jpg New Content Technologies (18 Total) Network Systems: Unlocks the Defense Network, Financial Network and Science Network Genetic Engineering: Unlocks the GM Seed Company and Organ Replacement Fac...
Enhanced Military Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to better reflect several aspects of Military and Defensive structures. Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The...
Extra Spy
Created by Sol
This mod adds +1 Extra Spy when espionage is availible to each player. Now that i learned how to make it activate when you click the green light, the mod works....
Improved Caravansary
Created by thecrazyscotsman
Alternate download here. This mod improves the Caravansary to be more useful. Now Food and Production trade routes are enabled with the Caravansary instead of the Granary and Workshop. The Caravansary now provides: Food and Production Trade Routes +1% Gold...
Improved Granary
Created by thecrazyscotsman
Alternate download here. This updates the Granary by adding +5% growth in city and +25 city hp. For balance reasons, it removes the yield changes for wheat/bananas/deer. The Granary now provides: +2 Food +5% Growth +25 City HP This is designed to more accu...
Improved Water Mill
Created by thecrazyscotsman
Alternate download here. This modifies the Water Mill yields to better reflect its historical use as a labor-saving device and for making flour. The Water Mill now yields: +1 Food +2 Production +1 Food on Wheat ---------------------- FAQ Q. I'm having a pr...
Improved Windmill
Created by thecrazyscotsman
Alternate download here. This is a very simple mod which adds +1 Food from Wheat to Windmills. This is to better reflect the historical use of the Windmill as well as role of Grain as a staple for many of the world's population. ---------------------------...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
More Frequent World Congress
Created by McCain Palin
World congress occurs more often. Tell me if it doesn't work. (On standard speed) Turn intervals are 25/20/15/10 rather than 30/25/20/10 Good for Epic and Marathon speeds....
New Beliefs Pack
New Beliefs (43 Total) Pantheon Beliefs (8 Total) Deism: +3 Science from Natural Wonders Goddess of Knowledge: +1 Science in cities with a population of 3+ Goddess of Wealth: +1 Gold in cities with a population of 3+ Heavenly Blessings: +2 Faith for each D...
Palace Additions
New Buildings (25) Technology Buildings Unlocked None Ruler's Monument Great People are gained 15% faster and 1 free Social Policy Noble's Quarters Houses 1 Noble Specialist (6 Culture) Palace Balcony 1 Happiness for every 3 Policies Palace Guard House 4 D...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Resolutions - Cure for Cancer
Created by Envoy
A throwback to older versions of Civ, this mod re-adds Genetic Engineering as a technology, and the Cure for Cancer wonder as a World Congress resolution. Available with Genetic Engineering, the Cure for Cancer resolution allows players to work together to...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Rivers of Gold
Created by pdonettes
This mod is designed to add +1 gold to river-adjacent and costal tiles....
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Strategic Buildings Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building yields are below. -----------------------------------...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Terrain - Tipi
Created by BlouBlou
This mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe...
Tweaks- Supply production tweaks
Created by 🙂
Isn't it annoying that you get production penalty when you have too many units, but no supplies> No more Worries about that! 20 Supplies per city 2 Supplies additional per population....
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Colonies!
Authorization is given to use this mod for non-comercial purposes and following the rules of The Modiquette Creates the Colony Improvement which can be created by the Colonist unit, avaible at Navigation. Colonies can only be build outside your borders and...