Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Description
Quick collection of mods for my ease of access. This collection contains mods that change buildings

I'll probably do the same as I did for WH3 and have a collection for each faction, later on in the game but for now they'll all be here.

Resource buildings
Building buildings
Unique buildings

etc etc etc

You get the jist!

I am NOT the author of any these mods (for now)
Items (40)
10 Building Slots for Aegan and Mesopotamian Cult Centres
Created by Alex Zhao
As the title said, cult centres in Aegan and Mesopotamian regions (like Troy or Mycenaean) will also have 10 building slots. Babylon and Akhetaten were increased to 12 slots since 10 slots single settlement provinces are not very useful. Also fixed a vanil...
Cataph's Bronze Collapse
Created by Cataph
DO YOU LIKE BRONZE? Do you like having a lot of it around thanks to the hidden efforts of a vast and interconnected trading network that brings rare tin from as far as Iberia and Cornwall to YOU, the customer? Well, tough luck, the apocalypse is coming. Th...
Cataph's Wood Tweaks
Created by Cataph
DO YOU LIKE BUILDING EMPIRES AND CHARIOT LEGIONS PURELY ON DRIFTWOOD YOU DIDN'T EVEN PAY FOR? Well, the Sea People Police is onto you, Jimmy boy, and we're going to investigate these allegations of creating timber with magic. This does three things: - Redu...
Less administrative burden from buildings
Created by Fleflux
This mod reduces the administrative burden you get from buildings. I don't like how much the game punishes you for building your cities up, so i nerfed the progression of the administrative burden for buildings. Most buildings that add to administrative bu...
Less useless House of Ea Nasir
Created by Iskar
The unique building House of Ea Nasir in the city of Ur is somewhat underwhelming. It takes up one slot and only gives you a meagre victory point and paltry +3 diplomatic relations. Since I like unique buildings I meant to make it a bit more useful without...
Persistent Forts
Created by IfThenOrElse
This mod makes forts and the new camp outpost persist for their owner, even if the region is taken. Why I made this Mod? I kinda hated that in the launch version of the game, if you took a settlement, you essentially deleted the armed forces that were stat...
Rewarding and logical building progression
Created by HungryBat
This makes it so minor settlement buildings provide +1/2/3 building slots per tier, as is in warhammer 3, the same is true for major settlements. The scaling or resources generated by buildings is also more logical and dynamic, being +20/40 for tier 1/2 fo...
Unlimited Stone Deposits
Created by Alex Zhao
This mod makes the stone deposits of all regions unlimited. Should be compatible with all mods that don't edit the same thing. Only works for a new campaign....
More Realistic Sacking and Razing of Outposts
Created by Alex Zhao
Description Anyone else absolutely sick and tired of enemy armies sacking or razing an outpost, entering march, going to next outpost, sacking/razing, entering march, going to next etc? Sometimes one army will destroy 3 outposts, and then still march half ...
Building Takes Time
Created by Horned_Man
This small mod attempts to slow down your campaign a bit by making buildings take longer and be more expensive to construct. Specifically, a flat +2 turns has been added to your construction time, which means all buildings will require a minimum of 3 turns...
Less native unit cluttering and easier high tier recruitment
Created by HungryBat
This mod sets all possible recruitment buildings down 1 tier, to make sure players can recruit more advanced units in their campaign, as some are extremely difficult to reach, especially without the global recruitment function. Furthermore, to make faction...
More recruitment points
Created by Euridamo
This mod gives player and AI three (3) base recruitment points. Works on all difficulties....
three times food
Created by dansmeah
multiplies food income of all buildings of food by 3x...
two times food
Created by dansmeah
multiplies food income from food buildings by 2...
Administration Burden Longer Tiers
Created by Freiya
This mods changes the admin burden thresholds to make it take more time to reach higher tiers. Tier 1 = 0-99 Tier 2 = 100-199 Tier 3 = 200-349 Tier 4 = 350-499 Tier 5 = 500-649 Tier 6 = 650-799 Tier 7 = 800-949 Tier 8 = 950-1099 Tier 9 = 1100-1249 Tier 10 ...
Administration - 20% to 100% building cost
Created by BrutusCz
In my first playthrough in Egypt I found that I rarelly needed to worry about stone and wood from the very start of the game. As game progressed this became even bigger issue as I unlocked various ways to decrease cost of buildings. Some of my buildings we...
Improved Khufu Legacy
Created by IfThenOrElse
This mod improved the Khufu legacy by reducing the construction time of some of the wonders. It also adds a new upgrade for all unique monument outposts on the map for factions who have the Khufu Legacy Why I made This mod: There was a tradition in ancient...
Buildings Spawn Items
Created by IfThenOrElse
This mod makes specific buildings give a small chance to spawn items on the turn start for its faction owner. Why I made this mod: In Pharaoh, I tend to find that i never seem to have enough items, unless I am playing as Hatsepshut. It felt like an aspect ...
No Tier 4|5 Buildings in Collapse
Created by IfThenOrElse
This mod removes the ability to construct Tier 4/5 main settlement buildings when the world is in collapse. Why I made this mod: Whilst working on my other mod impacting diplomacy, I thought this would be a neat little extra for anyone wanting collapse to ...
Vanilla Economy Overhaul
Created by IfThenOrElse
This mod overhauls the economy of the game, using deposits to create more resource scarcity in certain parts of the map, encouraging more trading Deposits: The mod imagines the idea that all regions have the core resources as a deposit that can run out, if...
Libu Stuff
Created by Avila
"Freedom! Unity! Ostrich feathers!" - Saharan People's Liburation Front slogan. Yet another mod I threw together for my own playthroughs, now on the workshop in case anyone else would like to try it. Like the one for Thrace, this mod splits the default all...
I'm not a Minor / Phrygian Edition
Created by That's Glitchy
Hi everyone, with this funny title, you wonder what this mod is for. After playing some campaigns on TW pharaoh Dynasty. I started to not appreciate the minor factions who always have less variety and less strong units than the major factions. With this mo...
4x Stronger Gates
Created by Lenny_Froggins
Does what it says on the tin, makes gates have 4x the HP....
2x Stronger Gates
Created by Lenny_Froggins
Does what it says on the tin! Makes gates have 2x the HP....
All buildings to tier V
Created by Euridamo
Hello ,this overhaul mod improves gameplay by increasing almost all building tiers to V level (including major, minors and hordes. -This mod includes my roster expansion mod, so if you are using it, unsuscribe and use this one instead. All minor and major ...
Fast Hammurabi Laws and Removal of Laws
Created by Alex Zhao
This mod decreases the time cost for positive laws by about 50% with a cap of 30 turns per effect, and changes the removal of law from 3 laws per faction leader to 1 law every 10 turns (the texts weren't changed). Should be compatible with most mods and sa...
Show Kudurru Gained & Divine Cost
Created by MasonDestro
Shows total Kudrru gained and Divine cost when creating a new Hammurabi Law. No need to start a new game. Compatible with Fast Hammurabi Laws and Removal of Laws ...
myth fitting gods’ location, historical cult centre & patron gods of npc factions
Created by Seti
default gods' discoverable locations seem quite random (e.g. why Set in Nubia? why Horus exiled to Kush?). this mod relocate several gods' discoverable locations to fit mythology/ history, while maintain regional-balance. it also swaps few cult centres to ...
historical local gods as factions' crest
Created by Seti
default factions' logos seem quite random (e.g. Shedyt got Uraeus crest instead of Buto), so i rearranged, recoloured and creating few new crests. this mod also aims to reduce repetitive crests (e.g. default UbaDuat & default Nubt) faction colours are also...
Minoan Crete
Created by Kelly Bomaye
This mod makes Knossos playable and adds 12 custom units; 8 unique to Knossos and 4 as native units in the Achaean realm. Faction Units Kretan Militia - Tier II Club & Shield Kretai Young Swordsmen - Tier 2 Sword Minoan Marines* - Tier 3 Sword & Shield w/ ...
Submod for Local God Crests & Minor Factions Custom Battles
Created by Seti
submod for my Local God Emblems & cybermat's Minor Factions Custom Battles. by default they are not compatible with each other. this addon allows both mods run together. you would need all 3 mods, load order shouldn't be important as seems sometimes the ga...
Increased Resources Cap
Created by ☩ Armoured ☩
Currently maximum amount you can have of each resource is 1 million. Wood / Lumber, Stone, Food, Bronze, and Gold. This mod raises it to be 100 million for each resource. Save Compatible. Please up vote if you like! 👍 Enjoy!...
Less Dangerous Towers
Created by The Mystery
slightly shorter range and less powerful damage reduced city tower shooting range from 230 to 200, and damage of all towers from 50/50 to 35/15 changed only - projectiles table (all 5 types of towers)...
Tower Ambushers
Created by IfThenOrElse
This mod gives tower outposts a 40% chance to spawn a small force to ambush enemy armies in their region. These can be reinforced by armies in refugee camp outposts. Why I made this mod I was never really that happy with towers, which had a pretty small be...
20 unit garrison forts
Created by Euridamo
Hello, this mod edits the maximum number of units you can appoint at your fort up to 20 and refugee camp max up to 10. Are you tired of those little armies wandering and sacking your tiny settlements because of small garrisons? Well here you have an overki...
Imperial Administration
Created by Iskar
Administrative burden is... well, a burden on all of us that don't want to stay in our starting province until the Iron Age. Just lowering or removing it feels like cheating, though. Hence, I endeavoured to give meaning to the administratively flavoured bu...
Recruitment Rework (+ Cohortroy’s unit pack)
Created by Ca_Putt
Diversifies recruitment, providing more interesting choices when it comes to native troops while making factional troops more viable and easier to field. Emphasizes map character by adding more strategy to settlement planning. Adds 100+ building chains wit...
The Hidden Rooms Buffed
Created by Lycia Pintella
I never build this because the ROI is so poor, so I buffed them. I still don't build them, but maybe I'm dumb. =P...
XP Per Turn Followers, Traits, And Buildings Buffed
Created by Lycia Pintella
Notably increased the value per turn of these bonuses. In the vanilla game you might go the whole game with an item and never notice a difference....
Garrison Structures Grant Regionwide Ammunition Bonuses
Created by Lycia Pintella
Just a handy little buff to garrison structures. Now they'll help if your army is defending your outpost with some ammo, etc....