Total War: WARHAMMER III

Total War: WARHAMMER III

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Core: Buildings, Garrisons & Landmarks | Immortal Empires Expanded
   
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Description

This is one of six core collections that together create my main core modpack I'm using in my campaigns. All of them are always integrated in my individual faction collections with addition of that specific faction mods. I made this modularity to help with managing the mods in the manager when creating new presets, categories and switching collections between the campaigns. It really does the job when using Prop Joe's mod manager that i recommend to use along my packs. Enjoy!



[streamelements.com][patreon.com][discord.gg]
Items (33)
[GLF] Landmark Remake Update Version with English Translation
Created by FullAutoAttack
!**YOU MUST USE THE BELOW MOD AS WELL!!!!**! Landmark Remake Update Version with English Translation This is for the updated version: Landmark Remake地标重置 https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3166519976 I can't add the main mod as required fo...
[GLF] Landmark Remake地标重置
Created by 金花
MOD功能: 新增了13个地标 调整了游戏里的所有地标效果 部分地标添加了新驻军 部分地标还增加了低级与高级版本 English Patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3167655704 Thanks for FullAutoAttack's work https://s2.loli.net/2022/09/24/fSo8cmQNvH4bVtC.jpg 增强了部分较弱的地标,如帝国宫殿、凤凰王庭院、钉子街当铺、奴隶贩子公...
3 Rows of Building Slots
Created by sudkks
This mod changes the original 2-row arrangement of building slots to a 3-row arrangement to reduce the width of settlement UI and prevent it from being covered by other UI elements on both sides due to the use of more building slots mod. Applicable to all ...
Additional Buildings: Bastions, Forts & Gates
Created by ChopChop
https://i.imgur.com/DdXaHeD.png In order to unlock the slots in this mod you have to use MIXER, but I am not adding it as required as it will work without (more info in "Features"): LINK: MIXER - Mixu's Unlocker The mod is saved game friendly, but the slot...
Additional Buildings: Bastions, Forts & Gates | Economy Submod
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a submod to my mod: Additional Buildings: Bastions, Forts & Gates and it requires it enabled to work. This submod is adding full economy building sets & the garrison building to Forts, Gates & Bastions for all suppor...
Additional Buildings: Bastions, Forts & Gates | Military Submod
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a submod to my mod: Additional Buildings: Bastions, Forts & Gates and it requires it enabled to work. This submod is adding full military building sets & the garrison building to Forts & Gates for all supported facti...
Additional Buildings: Bastions, Forts & Gates | Province Submod
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a submod to my mod: Additional Buildings: Bastions, Forts & Gates and it requires it enabled to work. This submod is adding all new custom buildings to all regions I created in order to compose the Fort/Gate building...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
Building Slots Extended - Bastions, Forts & Gates - 12 Slots
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a standalone mod that is unlocking 6 building slots for all Forts, Gates and Bastions. It requires MIXER enabled. Additional building slots progression 1 - 2 2 - 4 3 - 6 4 - 8 5 - 11 One of the slots is reserved for ...
Expanded Buildings Overhaul
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a Building Overhaul made to support my mod collections reducing mod-bloat by integrating mods and containing various simple tweaks. All changes are done to enhance the building aspect of the game, allow the use all l...
Expanded Buildings: No Restrictions
Created by ChopChop
https://i.imgur.com/HmswTaI.png This mod allows to build mutually exclusive building chains for all supported factions by creating their own separate instances and removing in this case redundant "blocker" info tooltip: Bretonnia - mod Bretonnia Overhaul b...
Expanded Settlements: Great Desert | IE + IEE
Created by ChopChop
https://i.imgur.com/HmswTaI.png This mod is upgrading The Great Desert province from minor to major, therefore the capital city Great Desert of Araby will receive equal number of slots as other capital cities. This mod will work with mods adding extra buil...
Expanded Settlements: Oak of Ages | IE + IEE
Created by ChopChop
https://i.imgur.com/cxqoaJW.png This mod is expanding The Oak of Ages settlement for all factions. The expansion contains: added all generic building chains (military, economy etc.), remaining settlement levels 2-5 for non-Wood Elf & Dwarf factions, 10 max...
Expanded Settlements: The Moot | IE + IEE
Created by ChopChop
https://i.imgur.com/HmswTaI.png This mod is upgrading The Mootland province from minor to major, therefore the capital city Moot (Eicheschatten when using OvN Lost World) will have equal number of building slots to all other province capital settlements. I...
Garrison Rework
Created by Kairos
The mod changes the garrisons to make them stronger, more diverse, and more suitable for settlement battles. Main changes: The garrisons of settlements and defense buildings have become stronger, for some races significantly, but balanced among themselves ...
Garrison Training - Rank 9 max
Created by [PuB] Axlegolas
PLEASE help promote and leave a LIKE, if you SUBSCRIBE Garrisons are very weak in Warhammer 3 Immortal Empires. That's why there are a lot of awsome garrison mods on the workshop, so i tried something else. Garrisons aren't weak only because they have bad ...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 6.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Instant Building Compilation
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a compilation of mods that previously I hosted to workshop as standalone - now combined into one mod for all factions in the game. Depending on code possibility and available unique resources each faction gets a inst...
Johnny's Advanced Buildings (now with Warriors of chaos)
Created by Johnny
Hello! In older total war games players were able to build important buildings that each have different effects. For example, one could build a temple complex to Hermes that improves trade faction wide, a bustling agora that secures your empire's financial...
Johnny's Advanced Buildings | LITE Submod
Created by ChopChop
https://i.imgur.com/HmswTaI.png This is a submod to Johnny's Advanced Buildings. It requires it enabled to work. This submod is saved game compatible. NOT compatible with my other Johnny's Advanced Buildings - No Restrictions. https://i.imgur.com/s2PqqYx.p...
Landmarks of Chaos
Created by Dilidala
Have you ever felt the Dark Fortresses, despite how powerful they are, remain a bit boring? Do you wonder where the landmarks are after reading the tooltip of 'This may provide a unique building chain'? If you want your empire-building as WoC to be more sp...
Landmarks of Eternity
Created by Chasslo
If you want to see the news udpate for the mod or help with a little donation, you can do it here Welcome to Landmark of Eternity! What Can You Expect In This Mod? - Over 420 landmarks for IE and 290 for the Old World . (It might seem like a lot, but don't...
Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
Created by Chasslo
This mod only contains the landmarks created especially for IEE and even if it was designed to run with the base mod of Landmarks of Eternity, you don't actually need it to use this mod! Requirements -Mixer -Immortal empire expanded obviously The mod in it...
Landmarks of Legend
Created by The_Inquisitor
OVERVIEW Landmarks of Legend adds many landmarks to locations all over the Warhammer world, with some landmarks granting access to special units and Regiments of Renown. Currently, there are landmarks for the following factions: - Grand Cathay - Kislev - K...
Military Buildings add Garrisons / 军事建筑增加驻军
Created by losrt
Compatibility: Can be added mid-campaign Compatible with most mods Takes effect with Radious Description: All military recruiting buildings can add 1~3 garrisons to towns (The number and quality of troops depends on the level of the building) ·All wh1, 2, ...
Miscellaneous Landmarks: Kung Pao Expansion
Created by GabeSky
Release One: Focuses on Grand Cathay Region Discover the essence of Grand Cathay with this ultimate recipe, featuring the freshest ingredients and lore-friendly flavors. This culinary guide will keep your kitchen sizzling and your knives expertly honed wit...
Provincial Road Buildings
Created by Sam8872
I've found it odd how the player doesn't get any bonuses it their own territory as surely they would know their own land better than any others right? However, I wasn't the biggest fan of just giving a blanket increase for everyone, morevoer, I found it od...
Regular Cities for the Changeling
Created by Paradux
This mod adjusts the Deceivers to no longer rely on Hidden Trickster Cults, but instead on the same cities the Oracles of Tzeentch and other Tzeentch factions use. The goal of this mod is to make the Deceivers less of a headache and more fun to play agains...
Settlement Organizer
Created by d_oms
This is a simple QOL change for building arrangement in settlements. I've always wanted the ability to re-arrange buildings in a settlement after capturing or after building early-game. This script allows you to swap buildings around in a settlement (exclu...
Tier 3 Walls for Chaos Dwarf Outposts
Created by Stubby
This submod for Tier 3 Walls Returned adds walls to the tier 3 garrison building in Chaos Dwarf Outposts. I separated this from the main mod because I wanted to keep the identities of the minor settlement chains where the factory is more fortified while th...
Tier 3 Walls for Custom Factions
Created by Stubby
This mod adds walls to the tier 3 garrison buildings of custom factions like Southern Realms, Marienburg, Mousillon and more that are unaffected by the main Tier 3 Walls Returned mod. You don't need every single mod listed below, as long as you have one of...
Tier 3 Walls Returned
Created by Stubby
The Tier 3 Walls Returned mod gives siege battles back to all the tier 3 minor settlement defence buildings that had them before the 2.2 update, as well as the tier 3 Brettonian main minor settlement building. This mod works on both Realms of Chaos and Imm...
Wood Elves: Expanded Building Overhaul
Created by ChopChop
https://i.imgur.com/cxqoaJW.png This mod is expanding all Wood Elf major & minor settlements. It is aiming to bring Wood Elves closer to building system of other factions in the game. The expansion contains: adding major forest settlement chain to all prov...
In 1 collection by ChopChop
ChopChop's Workshop: All Collections Hub
28 items