X4: Foundations

X4: Foundations

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Description
Ces mods sont ceux que j'utilise sur mon let's play. Enjoy !
Items (47)
Protect Sector
Created by Chem O`Dun
This extension allows you to protect a sector from being harassed by hostile ships. Compatibility Compatible with X4: Foundations 7.10 and upper. At least it written and tested with versions 7.10 and 7.50. Features Always the closest possible target will b...
Trader Seminars
Created by draeath
I have uploaded this mod to the Nexus and GitHub: - https://www.nexusmods.com/x4foundations/mods/769 - https://github.com/draeath/kk4duy_trader_seminars ----------------------------- Modifies trader stocks to include all pilot/management seminars. This als...
Autotrader Skill Rebalance
Created by Luca
Working on 7.1 Autotrader & Autominer order skill requirements reduced to 0 stars. Autotrader and Autominer max ranges increased slightly over vanilla, primarily to improve feasibility with new Terran sector shape. Further, range is now determined by eithe...
Head Hunter
Created by Chillmatica
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0 Overview: Head Hunter is a spin-off of the bounty kill credit function of my Roaming Fleet mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980971677. (This mod ...
Roaming Fleet
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
AbandonedShipExplorer
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_AbandonedShipExplorer" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ This script enables your spaceship to find, mark, or board abandoned ships across the entire galaxy. ~ Automatic navigation...
Fly-by Lockbox
Created by Assailer
This mod will open lockboxes within 5km range and spawn their content. If you have Fly-by Looting mod running, you will also loot the spawn items. Enter scanner mode 'shift-2' to temporary disable the opening function. Version 7.x compatible. Change log: 1...
Mobile Repair Service
Created by Assailer
Using this mod allows you to assign ships for repair duty. Hail the selected player owned ship (preferably a fast ship!) and tell the pilot to 'Start Repair Service' (find it under 'more' submenu), or using the detailed map information menus manually selec...
Fix Boarding Issue
Created by Andy.MB
Now, Elite marine infiltration becomes faster than novice....
Improved Spacesuit
Created by rovermicrover
There are very few upgrades to the spacesuit, and what there is relatively easy to obtain. This mod adds a number of new upgrades for your spacesuit which can cost upwards of a million credits. Adds: * Repair Laser MK2 + MK3 * Hand Laser M2K + MK3 * Spaces...
Sector Patrol
Created by Assailer
..: Sector Patrol :.. This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats. You need to set home sector in case pilot chases after an escaping enemy it knows where to return. Option to toggle attacki...
Go Fix Your Face
Created by Chillmatica
UPDATE FOR 7.0+: You must install Kuertee's UI Extensions and HUD mod (the 7.0 beta one) until SirNuke's MOD API is updated or else no menu options will appear and the Map won't open among other issues. https://www.nexusmods.com/x4foundations/mods/552?tab=...
Chill Turrets
Created by Chillmatica
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0 Overview: This is my take on set-and-forget turrets with smarter target progression and is based on what I usually do with my ships. This does not affect stations. This mod...
Replenish Missiles
Created by Chillmatica
UPDATE FOR 7.0+: Make sure to update SirNukes Mod API to the latest version for 7.0 This mod will not work for any ship that the game engine instantly spawns out of thin air, e.g. mission reward and story ships. Missiles are automatically replenished after...
Bounty get you money
Created by Pecheurman
Bounty now get you 120k for XS, 300k for S, 2.24mil for M, 6.2mil for L, 10.4mil for XL, made this mod thanks to DeadAirRT who mentioned in the x forum that the diff linked to bounty cost is located in default.xml so thanks for him and all his work. this i...
S class ship repair laser
Created by error name
Adds a repair laser for S-class ships. repairs ship and station hull at a rate of +50MJ/sec. Saves made after enabling this mod are still loadable without the mod, all your repair laser weapons will be replaced by empty slots. Weapon and blueprint can be a...
S/M class boron repair laser
Created by error name
Adds a repair laser for S/M-class boron ships. repairs ship and station hull at a rate of +75MJ/sec(M) +50MJ(S). Saves made after enabling this mod are still loadable without the mod, all your repair laser weapons will be replaced by empty slots. Weapon an...
M class ship repair laser
Created by error name
Adds a repair laser for M-class ships. repairs ship and station hull at a rate of +75MJ/sec. Requested by: Laserak#4802 on discord Saves made after enabling this mod are still loadable without the mod, all your repair laser weapons will be replaced by empt...
zz1 min modules build time
Created by iseeu0
As the mod name suggest this mod aims make all station modules build in 1 minute. This Mod include Modules from the base game and DLC's Base Game Split Vendetta DLC Cradle of Humanity DLC Tides of Avarice DLC Kingdom End DLC Timelines DLC 1 minute is the m...
X4 Fire and Smoke
Created by KungFury
Compatible to all versions of X4 and all DLCs. Savegame compatible. This mod is also compatible to other mods as long as they dont change explosions (I think there exists no other mod that does this right now in 2020 so every mod works). This mod introduce...
X4 Logos
Created by J.L.
He changes the logos of the factions, are beautiful colored. Here is a custom logo collection for you to put the logo folder where your Save are located (not in the Save folder itself). - path-->C:\Users\Game-PC\Documents\Egosoft\X4\XXnumberXX\logos Player...
Weapon Variation Expansion
Created by Luca
Description: WVE adds several new turrets & weapons to your game. Some are specific to certain races, others are available to all factions. All new items require adequate licences to be bought. The mod is made to be used in conjuction with SCO, though can ...
Variety and Rebalance Overhaul
Created by shuulleech
4.30 released!! Compatible with X4 7.5 Mod requires all current DLCs, except Hyperion DLC (but its supported) MOD NOW REQUIRES ADDITIONAL ASSETS MOD https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3019151303&tscn=1693146694 PLEASE USE DISCORD FOR СO...
VRO Assets
Created by shuulleech
Asset files for main VRO mod. YOU NEED MAIN VRO MOD This mod exists because there is a size limit for workshop mods for X4, VRO is now bigger than that limit so it was cut into 2 mods. Main mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=169686...
Ship Variation Expansion VRO
Created by EagleDelta
Description: This Mod is the VRO compatible version of Luca's Ship Variation Expansion mod found below. Special thanks to all the work that Luca did creating the original mod. Please read below to see some of the changes from the original mod to better fit...
SirNukes Mod Support APIs
Created by SirNukes
Collection of APIs for modding support. Components include: Lua Loader API, Time API, Named Pipes API, Hotkey API, Interact Menu API, Simple Menu API. This extension does nothing on its own, but other mods may depend on it. Note: the hotkey api requires an...
Ship Variation Expansion [7.5 updated]
Created by Luca
Description: SVE aims to add lore friendly ships to the game. The ships are made with the factions artstyles in mind and should fit in the game seamlessly. All ships are added to shipyards of their respective factions and require permits depending on their...
Ship Reverse Engineering
Created by Mysterial
This extension adds an option to a player-owned shipyard or equipment dock to analyze a docked ship you own, destroying it but learning blueprints from it. To use, dock the ship to analyze at the station and then contact either the ship trader or manager. ...
Sector Explorer
Created by Assailer
Sector Explorer This mod adds a new default job option for your pilots. Use a fast ship for this job. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will ...
Rebalance mining plus
Created by aladinaleks
Mod modifies TTX miner drones and ships. 1) The range of drilling turrets has been increased three times - now ships will not push asteroids. 2) The speed parameters of the mining drones are slightly changed. Idling 180 m / s. On the booster 800 m / s 3) A...
Mining, Gas Collector and Raw Scrap Converter Stations
Created by sprIder
This mod adds mining stations for ore, silicon, ice and nividium, collector stations for methane, helium and hydrogen as well as converter stations for raw scrap. Energy cells are needed to mine the minerals, gases and raw scrap, with one energy cell produ...
Minor Factions Extended
Created by Luca
Requirements: - Ship Variation Expansion when using VRO also - Ship Variation Expansion (VRO Balance) Description: This mod adds more jobs and wharfs/shipyards to the Scaleplate Pact, Hatikvah Trade League, Yaki and Alliance of the Word. The factions will ...
More Default Paint
Created by SkeletalFish
Allows all paint mods to be selected as a default ship skin. Thanks to a script provided by $300 this now works on old and new saves, and should also work for custom game starts. The DLC specific mods are no longer necessary and can be unsubscribed. The mo...
Improved Scouts
Created by rovermicrover
Scouts serve no purpose beyond being a starting ship. They are out classed in every way except for the Pegasus because of its speed. This mod aims to fix that by giving all scouts a 50% boot to their radar range. Hopefully making them a useful part of any ...
JP_ScriptLibrary
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_ScriptLibrary" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The '_ScriptLibrary' is a framework I've created that has simplified my modding process. It lets me write scripts just once and use t...
SatelliteDropper
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_SatelliteDropper" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ Enhances ship capabilities by efficiently deploying satellites on various stations, jumpgates, accelerators, and superhighways. ...
Freeq's Paintjobs
Created by freaky
I made this mod as a response to X4's original lackluster set of paintjobs. The intent is to make every paintjob a high quality piece of work that doesn't make you feel ashamed of how your ship looks. All of the textures used are made by me. Huge credit to...
Faction Enhancer - War Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faster Crew Leveling
Created by $300
Status for 7.60 and 8.0: still working What it is A very experimental and simple boost to level up rates for most crew skills. This mod aims to be a simple alternative to seminar mods and increased crew level mods. Skills should level up a LOT faster compa...
Fly-by Looting
Created by Assailer
This mod scans for dropped loot around your currently piloted ship in 2-10km range defined by your ship size, and of course loot them. It's perfect during/after dogfights to gather stuff. Big containers are not picked up by this mod, only ammo and small in...
Faction Enhancer - Econ AI Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Catchup Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Faction Enhancer - Econ Balance Module
Created by Mysterial
The Faction War/Economy Enhancer is a collection of (currently 4) extensions that significantly improve faction war and economy behavior, making the universe generally proceed at a faster and more interesting pace. The goal is to improve and expand vanilla...
Mules, Supply and Warehouses Extended
Created by Mo¡stDreams
About A re-write of mules and warehouses v4. These are a set of standalone mining/trade ship behaviour scripts that are more complex than vanilla trade orders ideal for empire management and sanity. Public testing has begun for current release 7.50 as of 2...
Crystal Rarities
Created by Drewgamer
Description: I love mining crystals. I enjoy hunting through asteroid fields and eventually stumbling on that big payday. But in vanilla, crystals' little blinking lights are a pain to spot for my old-man eyes. Then with the introduction of a "cooldown" on...
Capital Ship Loot Magnet
Created by Assailer
Capital Ship Loot Magnet Version 1.05 Player capital ships will be gathering inventory loot from a large distance. This mod should help clearing sectors from debris boosting your FPS and simulation speeds. Class-L ships will catch a single item from 200 km...
Better Kill Credit
Created by Mysterial
Receive kill credit rewards from owned ships you aren't piloting and receive rewards for contributing to large ship kills even if you don't get the final shot. Now you can make some decent cash by helping out a faction with a defense fleet. When you are no...