Total War: WARHAMMER II

Total War: WARHAMMER II

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Items (107)
(SFO) Weapon Teams on Walls (Updated for KR)
Created by Scicotheron
Fix for weapon teams not shooting properly for skaven walls provided by Pierce, check out his better sieges mod which does more to help improve warhammer sieges: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2353617634 Don't like having your Warpl...
(technologies) tech research rate bonus tweaked and improved per race (warad_tww2_researchs)
ahoy ! => contact me if you need more details ! => this mod is part of my compilation (all together make a small tweaked vanilla experience and keep all vanilla aspect useful !) => this is a pretty simple mod adding a base research rate bonus for each race...
Agent Nerf - New and Improved - 50% version
Created by Agarast
Warhammer 3 version Effects : All players characters gain 50% agent action defence chance. That's better that my previous mods cause the AI will still be able to use their agents against other AIs. Here's the original version that reduce AI success chance ...
Additional Faction and Race Specific Lord Skills
Click Here for the WH3 Version Updated for The Silence and the Fury 4/1: Added Virtues for Bretonnian lords and paladins 3/30: Added skills to Mixu's lords. 3/18: Major overhaul of many skills, too many to list individually. Complete rework of Wood Elf ski...
AI No Longer Joins Wars
Created by Vargs
The "join war/united against us" diplomacy feature seems broken to the point that I can only assume CA has overlooked how it works. You can have 10 defensive allies and none will even be given the option to come to your aid if an AI faction simply joins an...
Better Artifacts TWW2 - Updated for The Silence & The Fury (ALL CREDITS GO TO FAUST)
Created by 金花
This mod enhances all artifacts in the game KEEP IN MIND I DIDN'T MADE THIS MOD, I'VE ONLY REUPLOADED IT. ALL CREDITS GO TO THE ORIGINAL AUTHOR: Faust And thanks to the last update Author:Matthew Hello there guys, once again I bring you updated version of ...
Bound Hordes for Chaos/Beastmen
Created by KonKonKing
Simple mod that adds the character_bound feature to all hordes. Generals are still replaceable. Works for Nakai's minor armies as well, however I never really felt like it's needed for his campaign. Check out this mod for additional ambush stance when play...
Black Arks Immune to Attrition
Created by heavystorm
This mod makes Black Arks Immune to Attrition. Allows Black Ark replenish at contested(hostile) waters in "Dread Expansion" stance. Increases replenishment rate from 4% to 10% in "Docked" stance. Compatible with SFO. •======================================...
Brutal Battles 2
Created by Boo!
                                                      https://i.imgur.com/p7Fv1Z6.gif                                              Support me by rating this mod up! https://i.imgur.com/8EuvwxC.png Brutal Battles is a battle spacing overhaul that retains va...
Call Nearby Ally Army Fixed 150% Distance
Created by WalrusMan
Just a 150% distance version of the original mod...
Capital City Income Scaling
Created by SinisterWeasel
This mod is intended to make turtling in a small empire a more viable experience and provide help to factions who never expand beyond their starting territory. - Primarily a script mod, so it should be compatible with everything (including SFO). - Save-gam...
Change Starting Settlement
Created by prop joe
Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see first screenshot) that allows you to click on any settlement on the map, it then gives you ownership and teleports your lords and ...
CJ's Campaign Configuration Mod - Requires Mod Configuration Tool
Created by CJ3200
With great power comes great resp.....oh, who am I kidding? You guys are totally gonna use this to cheese the game in all sorts of hilarious ways. This mod allows you to adjust settings for your campaign, for both the player and the AI. Currently implement...
Clandestine Aid
Created by Un Poisson Rouge
UPDATES: November 30 2018: The amount of public order penalty per funding has been increased so there should be a rebellion caused from a single purchase. Previously, it was very tedious to send aid the roughly 3-5 times that was necessary to cause a rebel...
Cost-Based Army Caps - SFO
Created by Maal
This mod is a patched version of Jadawin's Cost-Based Army Caps for SFO units and values. F.A.Q How does it work / What does it do? It makes armies soft capped like Custom Battles, using their Custom Battles cost. Forcing both Players and AIs to use cheap ...
Cost-Based Army Caps - SFO Supply Line Removal
Created by Maal
This mod simply remove SFO's Supply Line, so you do not get double penalty if using the Cost Based Supply Line. You could also just use it to remove the Supply Line without using the Cost Based one, if that's a thing you want....
*Important Notice* Cpecific's Skill Queue (win64)
Created by Cpecific
*Works on 1.12.1* *IMPORTANT NOTICE* CA is going to disable some modding functionality, after which memreader will no longer be possible to use (this is not an old *notice*, as some people misinterpreted, but a current state of affairs). I asked them to in...
Unique Faction Currencies
Created by Müsliriegel
Summary Changes the icons of several Factions from the generic treasury icons to something more loreful. Skaven: Warpstone Tokens Lizardmen: Ancient Artifacts Greenskins: Teef Wood Elves: Gifts of the Forest Tomb Kings: Souls Norsca: Plunder Vampire Coast:...
Diplomatic Options - Vassal, Liberate & Confederate (The Silence & The Fury)
Created by FiftyTifty
Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1155808469 Updated and bugfixed. Now the vassal and liberate options work for all factions, with the old mod having some bugs with Vampire Coast. A possible oversight by CA, was to give s...
Dogs of War: Cross-Faction Unit Recruitment + Mercenary Camps
Created by prop joe
No plans to port it to Warhammer 3 currently for a couple of reasons: 1. it'd be a LOT of work to rewrite it to not use the UI modding framework 2. the outpost system they added in WH3 does a lot of what this mod aimed to do Adds a way to recruit units fro...
Execute (useless) Lords & Heroes
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod adds ui elements that allow the player to "execute" (useless) lords and heroes - even if they are immortal! Why? The longer you play a campaign the m...
Malus - Cold One reworked (with new ability!)
Created by Jero
After a long leave in modding I have returned and picked up this old mod of mine. You got what you asked for: Malus now has the ability to stop Cold Ones from rampaging (either in his own or Tzarkan form). I took the lizardmen skill: Cold Blooded as a basi...
Faction Flag Toggle
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod adds a check box that allows the player to show or hide the settlement/garrison faction flag. Why? Because the faction flag covers part of the settle...
Famous Battle Sites Unlimited!
Created by [NC] Will Francesco
Updated 16 Jan 2021 for The Asrai Resurgent. Go crazy. ALSO this doesn't really need updating as it only edits a couple small lines in the data table, therefore it is safe to use even when it says 'out of date.' This is the most current version of my Battl...
Farce's Wallbreakers
Created by Opposing Farce
Certain monster units can now attack walls! We got your giants, your mammoths, overgrown trees, mutant rat kaiju, one-eyed-not-giants, overgrown lizards, and angry statues! And more! Updates: 4 Aug 2021: Updated for Silence & Fury. The Beastman Ghorgons an...
Fast Sieges (50% Attrition)
Created by Vanzig
This makes attrition begin to happen several turns earlier on sieges (so that it isn't faster to build an entire new city than it is to starve a city filled with hungry people.) I have uploaded a version with 50% attrition (example 120 unit will go... 120 ...
Faster End Turns (Fewer AI Diplomacy Offers)
Created by The Mall of America
Updated for SB! Description Note: You MUST complete a full end turn cycle before the effects take hold This mod significantly improves End Turn Times (~30% mid-game on my rig) by stopping the AI from making MOST of their own offers to the player (offers be...
Flamboyant's - Events Compilation
IMPORTANT!! ABOUT GREY-OUT BUG It's an old bug that NOONE can solve except CA (we had it in wh1 too), I'm sorry. It's probably happening more on low end systems because the game is getting messed up on start of the turns with events and dilemmas. There are...
Flamboyant's - Strategic Regions
This mod adds strategic provincial effects to some provinces that will affect every faction in the game. I recommend using a complaition of all my scripted mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641884834 Provinces and bonuses: -----...
Free Teleport for Quest Battles
Created by Wolfy
Sometimes having to teleport by 4500 when the mission is going to give 5000 not only does not contribute but is annoying. Tired of having to pay barbarities for not losing two shifts? This mod is the solution and is born with the idea that all teleport is ...
Frontloaded & Balanced Skill Points with Useful Dump
Created by Greymalkin
UPDATE (18.05.19): I've reduced the skill bonuses even more. If you want to use the mod with the previous values, you can download the pack from here: https://drive.google.com/open?id=1fCQ2Mhafk6H_nowqoqqYFp9R2wgNALhv. Description: I got permission from De...
Fudging Vassals (WH2)
Created by LordOmlette
A version of this mod is now available for Total War: Warhammer 3. This means that this mod will no longer be maintained. After the release of the Twisted Twilight DLC, I realized that people really like dilemma mechanics. This is a mod chock full of dilem...
Gates of Chaos (Updated)
Created by DrunkFlamingo
What it Does When chaos armies raze a region, they leave behind a portal to the warp. In vanilla, this doesn't do much. In this mod, however, those portals gain the ability to spawn armies of chaos. This makes chaos ruins much more dangerous. Compatibility...
[ys]Teleportion Circle (English text)
Created by 宋大一
Teleportion Circle In order to better get in touch with their hometown, several legendary lords have summoned several highly skilled wizards to create a teleportation circle! Teleportation circle location 1.caledor 《-------》 the plain of bones caledor 《---...
[ys]Teleportion Circle
Created by 宋大一
Teleportion Circle In order to better get in touch with their hometown, several legendary lords have summoned several highly skilled wizards to create a teleportation circle! Teleportation circle location 1.caledor 《-------》 the plain of bones caledor 《---...
End Game Crises - Beyond the Chaos Invasion
Created by Working Joe
https://i.imgur.com/mSf8cHj.png "The Twin Tailed Comet blazed across the sky, visible to every creature in the world, both living and unliving. Witnessing its passage is a once in a generation event. All who see it interpret its omens differently, but none...
You're a Wizard Garri-son
Created by John Austin
Why are garrison mages terrible? They're standing in defence of their homes, but they only learned 1 spell! This mod makes it so that if you build the higher levels of a spellcaster building, the garrison mage learns more spells. They also get their Lore's...
Victory Conditions Overhaul 2 - Main Mod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod introduces a major redone of the victory conditions of the Mortal Empires campaign. A lot of members of the community, including me, think that there is a poor job done in the default ones. This results...
VCO2 + SFO Patch
Created by Rumpled Foreskin
Originally created to fix the Followers of Nagash victory conditions after the SFO Kings and Raiders update. I will continue expanding victory conditions to make use of some of SFOs unique faction mechanics. So far, this only includes the Warriors of Chaos...
Victory Conditions Overhaul 2 - Framework
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod adds a framework to easily add custom victory conditions to the game. Modding victory conditions is notably difficult and time consuming because it requires to create a startpos.esf file each time. This...
VCO 2 - Military Victory Submod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod brings back the Military Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Cultural Victory Submod and the Economic Victory Submod...
VCO 2 - Horde Military Victory Submod
Created by Dr. Sinclair
Unfortunately, separate military victories do not appear for horde factions, so i've made this submod that replaces long victory conditions with those from the Military Victory submod Chaos and Beastmen need to raze 150 settlements and maintain 160 units N...
VCO 2 - Economic Victory Submod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod brings back the Economic Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Cultural Victory Submod and the Military Victory Submod...
VCO 2 - Cultural Victory Submod
Created by Wolfy
https://i.imgur.com/fVVaDCS.gif Introduction This mod brings back the Cultural Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Economic Victory Submod and the Military Victory Submod...
Vampiric Corrution (doesn't hurt allies and small buff)
Created by BrutusCz
I quit modding years ago, but I left this mod on the workshop because I truly believe it will not break with upgrades and it's safe to use, I still use it when I come back to the game to play a little, it never failed me. Allies doesn't suffer attrition in...
Vampire Counts White Square Icon Fix (SFO)
Created by XXTh_Sgt_SyaRune
Vampire Counts White Square Icon Fix (SFO) This mod is modified from @OldSkoolMatt 's mod, "VC white square binding circle icon fix " links here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2046678760...
Upgrade Units: Variety Submod - yes, it works
Created by prop joe
Adds upgrade paths that didn't meet lore or other requirements to be a fit for the main mod. Stuff like Archers into Sisters of Avelorn, Spearmen into Phoenix Guard etc. This is the list of upgrades using unit keys. This is not standalone, you still need t...
Upgrade Units - SFO Submod (still works)
Created by prop joe
Adds some upgrade paths for units added in SFO. Otherwise you don't need this submod, they will still work together flawlessly. Flagellants -> Army Of Sigmar Flagellants Marauder Hunters(Javelins) -> Norscan Whalers Peasant Bowmen variants -> Men-at-Arms (...
Upgrade Units - Blessed Variants Submod (yes, it still works)
Created by prop joe
Adds paths for upgrading Lizardmen units into the Blessed variants: Blessed Saurus Spears (Shields) Blessed Kroxigors Blessed Stegadon Blessed Terradon Riders (Fireleech Bolas) Blessed Chameleon Skinks Blessed Saurus Warriors (Shields) Blessed Carnosaur Bl...
Upgrade Units
Created by prop joe
Allows you to upgrade some of the units into other units if they have a high enough experience rank. List of available upgrades We've avoided upgrades that make no lore sense or are a huge combat style jump (for example going from cavalry with bow to lance...
Unnatural Selection Ultimate
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Transferable sword of khaine
Created by sheenshongkangkong
*Updated for Da Nutz and Boltz A simple mod that makes the Sword of Khaine transferable. The purpose of this mod is that if one of your generic lord got the sword of khaine for some reason and you want to transfer it easily to your LL like malekith, tyrion...
GCCM2: Custom Assets
Created by Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
GCCM: Main mod
Created by Maruka
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is GCCM, or "Grand Campaign Custom Maps". It's a mod that brings custom maps to the campaign, with the goal of increasing visual and gamepla...
High Ranked Chaos Armies (Outdated)
Created by Anyndel
-THIS MOD IS DISCONTINUED- It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to contin...
Higher Starting Tier: Capitals & Hordes
Created by Frosty
Adds the option to raise your initial city/horde tier at the start of a campaign. Useful for: removing initial campaign slog; more replay value with a favorite faction; adding spice and freedom when it comes to building options early on; or simply to make ...
Home Region Movement Larger Bonus
Created by Dresden
This mod increases movement for armies in their own regions by 25%. Compatible with most mods and with ongoing campaigns/save games. In current campaigns, you will have to end turn once for it to take effect. Notes: - Does not affect horde factions since t...
Improved Recruitment Mission Rewards.
Created by WillAitch
Alright, so we all felt it at some point. What's the point of the missions that ask you to recruit a thing to get recruitment benefits for it? No more, this mod replaces the generic recruit rank and cost down with a unique set of benefits for each type of ...
Infinite Character Respecs
Created by Vanzig
Enjoy the freedom to respec your lords and heroes skillpoints any time that you desire with a button on the bottom of the talent tree, as many times as you want. Button is at the bottom-left side of the character skill menu. If the button is missing, eithe...
Insidious Corruption (Grants regions with high corruption a chance of spawning an army of said corruption)
Created by Anyndel
This mod makes it so regions with high corruption not occupied by a faction that has said corruption as its main religion have a 1 out of 10 chance per turn of spawning an army of said corruption. For example, an empire owned region with vampiric corruptio...
Instant Mount
Created by Venris
Tired of never grabbing half of the mounts in the game because they are outclassed 4 levels later? Well no more! With the automounts system, lower-tier mounts are now unlocked automatically when you reach the level that the skill would normally unlock at. ...
Legendary Confederations
Created by Frosty
This mod lets you invite legendary lords to join your team at the start of a campaign. Be it just one, or two, or everyone to do an epic Avengers-style team-up! Unique agents follow along! You can choose between only inviting the characters, or have full c...
Legendary Confederations: Tomb Kings
Created by Frosty
This Legendary Confederations submod includes the Tomb Kings legendary lords in the auto-confederation. Lore restrictions apply: Settra will only confederate others, not be confederated with because as we all know he does not serve! Arkhan is the enemy of ...
Legendary Confederations: Vampire Coast
Created by Frosty
This is a submod for Legendary Confederations that allows Vampire Coast confederations! I've also allowed for diplomatic confederations, so if you wish you can use the Mod Config Tool to decline the auto-confederation and persuade them with diplomacy. Much...
Legendary Lore
Created by IfThenOrElse
https://i.imgur.com/fVVaDCS.gif This mod adds a little flavour to your campaigns by adding text events to the game when certain conditions are met, which will tell you a little of that character's lore in a narrative form. https://i.imgur.com/ZwtaLlO.png h...
Limited Autoresolve
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Loading Screen Quotes
Created by Crynsos
http://i.imgur.com/fVVaDCS.gif Do you miss the quotes from both legendary characters and common folk during your loading screens? Do you feel that the tutorials displayed each time are preaching to the choir? Then use this mod to get all of these lovely qu...
Lore Series: Hertz Dynamic Movement Range
Created by 8 Hertz WAN IP
https://media.discordapp.net/attachments/745689030829801553/790728006297321483/Movement.png Mod Version: v1.1 Hertz dynamic movement range is a small mod that edits the movement range of all armies based on their army setup and army size. Heavier units suc...
Loreful Great Power
Created by IfThenOrElse
This mod replaces Great Power, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: The mod now supports the MCT, which allows you to select the diplomatic penalty values, as well as the hardcore mode of makin...
Malus Darkblade - Tz'arkan Whispers even More
Created by qoohenqoo
Tz'arkan Whispers Major Update 3/30/2021 - Changes are reflected below and in the change notes Malus Darkblade has a problem. The demon who is struggling to take control of his body is awfully silent. This mod fixes that. What this mod does: Causes Malus t...
Memreader (win64)
Created by Cpecific
*Works on 1.12.1* Gives modders access to the memory (reading and writing). Only works on Windows x64. API documentation at cpecific/twwh2-memreader. You can find game structures (+ Reclass.net project file) in struct/ Bad news for linux users: (currently)...
Minotaur Express Delivery
Created by Frodo45127
This mod gives some units the ability to climb walls, use siege towers and stand in walls. Yes, this means you can deliver Minotaurs in siege towers directly to the enemy walls. Just keep in mind these units were not designed to climb walls and almost none...
!! MCT BROKEN, FIXED VERSION IS IN DESCRIPTION !!
Created by Groove Wizard
REUPLOAD For now, I've reuploaded this mod to another mod with the exact same contents, and it doesn't seem to have any of the issues this one is currently facing. Please use that one for the time being. I'll be disabling comments on this mod for the time ...
Totally Random Total War Generator: Warhammer II
Created by Ubermorgen
This mod randomizes region ownership of all regions, to have more diverse campaigns and starting positions. Works for both campaigns and all factions. It is highly recommended but not required to use Mod Configuration Tool: Reborn to get the most out of th...
Stronger Corruption Bonus
Created by max.94
MY MOD IS ACTUAL 29.07.18 NORSCA INC SAVEGAME COMPATIBLE CENTRAL: INCREASE ARMY-CORRUPTION BONUS FOR CHAOS AND VAMPIRES + INCREASE CORRUPTION-OUTPUT OF SOME BUILDINGS This Mod buffes the positive effects of chaos- and vampire-corruption for their armys so ...
Southlands Naval Routes - Updated!
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Updated version of Anyndel's Southlands Naval Routes mod. This mod adds 3 markers to the Mortal Empires campaign, one in the Strait of Sharks on the west of t...
Soldiers of Fortune
Created by Un Poisson Rouge
UPDATES: November 21 2018: You will now notice about a 1 second delay after pressing the purchase contract button or cancel contract button. This is to add better support for slower computers, as not all computers were able to run the scripts before the me...
Singe's Full Skills Compilation
Created by Singemeister
A full compilation of all the skill mods I released. Including Singe's Skills for the Zombie Pirates of the Vampire Coast https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2125926608 Singe's Skills for the High Elves https://steamhost.cn/steamcommunity_com/sharedf...
More Expendable Expendable Units
Created by prop joe
Mod aimed at making units with the "Expendable" trait more useful. After a battle, expendable units in the winning army heal for 2/3 of their total health. In the losing army they heal for 1/3 of their total health. Affects both the player and AI. I plan t...
More Naval Movement Range - Updated
Created by Decomposed
Updated version of this essential (IMO) mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158788754 made by Tetoa. Original description: The Double Time Stance now grants +90% movement range, instead of +50% in vanilla. (Works for player and AI a...
Move Faster Lads! - more movement for agents (100% increase)
Created by pit_fiend
I hate it to be hindered by the campaign movement of my agents. There are some mods to increase movement of lords, but they were allways hindered by the slowness of the agents. But now no more. This mod increases campaign movement points of agents by 100%....
Siege - Monstrous Infantry on Walls
Created by Gwenolric
Allow most of the monstrous infantry and previously big entities that were incapable of climbing the wall the ability to ... "climb" the walls. At least, they are on the walls and fighting normally, I won't talk about the climbing part too much. Feature: A...
Shipping Lanes
Created by Cole Avenue
Description This mod makes trade resources available at your capital when you kill rogue pirate armies. There are periodic dilemmas pointing to the location of one of the remaining rogue armies. Works with all races / factions except pure hordes as trade r...
SFO: Grimhammer II: More Armies SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It makes that Player and AI can make much more armies thanks to lowered upkeep. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WI...
SFO Resources in UI
Created by Lethani
Hello people, this small mod makes the new resources of SFO for the High Elves and Dark Elves appear in the UI. Nothing more and nothing less. Please note: I didn't add Tyrion because here you choose between two resources and also the one chosen doesn't ne...
Select Random Lord
Created by prop joe
Adds a reroll button that selects a lord at random at the new campaign lord selection screen. It can select the same lord. Become a patron of the modding arts: https://i.imgur.com/2dPIXB6.png https://c5.patreon.com/external/logo/become_a_patron_button.png...
SFO additional units Updated 2021
Created by bainb132
This mod adds a plethora of new units for every race present in the game, which you can find a list of in the description below. - IMPORTANT: The mod works only with SFO, not vanilla. Please don't report bugs if you're not playing with SFO and SFO-compatib...
Remember Deployment Formations
Created by prop joe
10.02.2021. UPDATE : I changed the way formation are saved and applied. They are now saved and applied by comparing the positions of the units relative to the lord. So that means you change the formation position by moving the lord (first unit) and then ap...
Region Trading
Created by Vanishoxyact
This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions. The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f...
Never Obsolete Generic Lords (Outdated)
Created by Anyndel
-THIS MOD IS DISCONTINUED- Trubble has made an updated version, use this instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2573696497 It might still function but you are better off not trying it, as I cant test to make sure its working as int...
New Legendary Lord Artefacts Warhammer 2 (Updated for Silence and Fury)
Created by stompie5
**If you are have problems with the mod, try unsubscribing and then resubscribing and then restart Steam** **Updated for Warhammer 3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790444477** This mod adds over 200 new Legendary Artefacts for all ...
NNOBBs - Never Obsolete AI Lords
Created by Malykriss
"Ah, finally. I've united Ulthuan and have secured all the port cities. I have raised many powerful armies and Tyrion has all his artefacts. I think I should be quite prepared once I reach the shores of Naggaroth to face my arch-nemesis, Malekith. Oh boy, ...
No Climate Penalties
Created by Psycho
Description Effectively removes Climate Penalties by setting their values to 0 (see image above). Affects the Climate Penalty itself, so works for all factions. Compatibility This mod is an extremely basic value adjustment, so it should be compatible with ...
Recruit Defeated Legendary Lords
Created by Militus Immortalis
WARHAMMER 3 VERSION HERE Updated for "Total War: WARHAMMER II – The Rakarth Update". https://i.imgur.com/fVVaDCS.gif This mod transfers legendary lords and legendary heroes of defeated factions (of the same culture) to factions that are still in play. This...
Random AI Personalities - Mortal Empires and Vortex
Created by Working Joe
This simple mod adds a tiny script that randomizes every single AI personality at the beginning of a campaign. Requires a new game to work and should be compatible with literally everything. Obviously not lore-friendly, but will add some randomness to your...
Puzzles Solutions On Screen
Created by Diaz Ex Machina
This mod simply replaces the puzzles images with new ones which have the solution visible in the upper-left corner. This isn't my original idea, all the credits go to DreamingHero for the original mod and to Wallets for the original guide....
Progressively Harder Battles
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Old World Rites
Created by Groove Wizard
Please note - this mod can be added in the midst of a campaign, but not removed! What It Does This mod adds 4 brand new rites to all currently playable Game 1 factions. These rites are unlocked similarly to how the WH2 ones are - with a faction leader rank...
Oh Captain My Captain
Created by John Austin
You know those heroes in every garrison - the ones that don't come with a single ability? This mod gives them all the abilities that are rightfully theirs. Warlock Engineers get Doomrockets, Necromancers get Master of the Dead, Tomb Princes get Tombstrike,...
Norsca: Loot & Raze for the Gods
Created by Wolfy
I love the new mechanical of Raze for a Chaos God added to Norsca, but Norscan factions have a really bad economy and you need to loot a lot to improve your economy but you still need to raze to praise your Gods. This is the way to do both with just one cl...
Normal traits extended
Created by Sir_Isenhart
Updated for S&F. This mod adds a layer of gameplay adding more ranks to most gainable Lord and hero traits and making them significantly more powerful and meaningful. List of changes: https://docs.google.com/document/d/1kkFwHT-i-Fx8EIe3BC5alej4aKhVBW7KlyJk...
NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
Created by TheLoneCenturion
PLEASE READ DESCRIPTION SO YOU KNOW WHAT THIS MOD DOES AND READ UPDATE NOTES DISCUSSION FOR DETAILED LIST OF ALL CHANGES COMPATIBILITY -Save Game: Yes (It can be both added and removed at will with no issues) -Custom Units: Yes -All other mods: Yes >>List ...
No Local Populace Corruption
Created by Fequois
No Local Populace Corruption removes the concept of "local populace" from every region. This makes it possible to convert a region entirely over to your side, with no rebellious populace. Additionally, it's slightly quicker to convert a province to a facti...
No Degradation — Persistent Summons
Created by Frosty
Ever wonder why the clanrats who tunnel into the battlefield just collapse and die? Why the same thing happens to the eagles or the zombies summoned to your aid? It's because CA patched in health degradation on summons to curb excessive summoning in ranked...
Rebanner II
Created by Wallets
Ever feel like you're wasting your time deciding which unit to assign +5 leadership to? This mod reworks banners to make them more interesting to use. Changes Most of the game's banners (including gifts and marks of Chaos as well as Dwarf runes) have been ...