Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
Revamped works great!
Items (89)
Ballistic Missiles (Outdated)
Created by crustyusbhub
This mod has been updated under a new name called "Cruise Missile Artilleries". Please refer to the new Mod page for subscribing to the newest version. Battlefield range ballistic missile (BRBM) Available at Combustion tech. May not perform a Nuclear and T...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Better Desert, Snow, and Tundra Tiles
Created by p0kiehl
Fully compatible with Gathering Storm Better Desert, Snow, and Tundra Tiles This mod buffs the relatively weak yields of desert, snow, and tundra. Desert Desert tiles now yield +1 Food Desert Hills tiles now yield +1 Food and +1 Production Oases tiles now ...
Better Loading Screen (UI)
Created by infixo
New v1.9 as of 15.04 - option to turn OFF Dawn of Men speech. Displays detailed information about uniques on the loading screen. No more annoying laconic "unique unit". You can also turn off the Dawn of Men audio if you've heard it enough ;) Works with the...
Better Resource Yields
Created by p0kiehl
Fully compatible with Gathering Storm This mod buffs the yields of luxury and strategic resources. Buffed Luxury Resources (yield change in italics Coffee +1 Culture, +1 Production Dyes +1 Faith, +1 Gold Jade +1 Culture, +1 Faith Marble +1 Culture, +1 Prod...
[GS] Moar Movement +2
Created by deerrhea
This mod has compatibility with additional units mods. Adds Movement +2 to all units. This simply mod made for they had done away with unit stacking. AI empires will be moar bigger empires with this movement tweak. Related ModsThese effects can stack Moar ...
[GS only] Realistic infantry
Created by Geekob
This mod changes resource requirements on infantry and artillery from oil to iron, which is more realistic because guns and bullets are made of iron/steel not oil. (from 1 oil and 1 oil per turn to 1 iron and 1 iron per turn)...
[Fixed] Automated Builders + Archaeologists
Created by eudaimonia
Original Mod: Automated Builders + Archaeologists (last updated: 9 Jul, 2018 @ 5:36am) Changes I've made: - Fixed the mod for Game Version: 1.0.0.341 (443561). - UI: Adjust the size and position to fit the vanilla UI. Note: 1. This mod will be deleted if t...
[Alfyn] Friends with Benefits
Created by [Kaz] Adachi
Friends with Benefits prevents AI from warning you about your troops nearby if you are declared friends. This was a personal grievance of mine that happened a little too often. Now you should be able to have joint wars with the AI on your side without offe...
Zee's More Reliable Reactors - Ver. Civilitatem Maxima
Created by GiuseppeIII
Custom version of the Zee's More Reliable Reactors mod for the Civilitatem Maxima mod collection, with tentative permission from _Zee. See the original mod page for a full description. From the original Zee's More Reliable Reactors, this mod pares down the...
Zee's Decommission Power Plant
Created by _Zee
This mod adds a project to all cities (containing any kind of power plant) that allows you to decommission and demolish the power plant, thus allowing you to strategize your use of power and resources. Vanilla now allows us to decommission plants, but only...
Unique District Icons
Created by Leugi
Replaces the icons for all vanilla, Rise & Fall, Gathering Storm and New Frontier Unique Districts ingame. https://i.imgur.com/3DkoyTA.png The Diplomatic Quarter icon of the mod was made before Firaxis made its own icon, and personally I find it more appea...
Tsunami Waves: Lite Version
Created by p0kiehl
https://i.imgur.com/yw9C6XD.gif Description Tsunami Waves: Lite Version increases the size of waves in the ocean! This is a toned-down version of Tsunami Waves. This mod does NOT affect saved games, so you can turn it on and off for any game :) Compatibili...
UI Plugins Framework
Created by FiatAccompli
UI Plugins Framework Here's the deal - this mod doesn't actually do anything useful by itself. If you found this page because another mod requires it then read on. If you found your way here directly from some other source (like a random steam search) then...
Castles - Better Forts
Created by JNR
Forts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills. Does not require Gathering Storm, but if you have it, the changes extend to the Pā. F...
Desert Farms
Allows farms to be placed on flat desert tile and desert hills tile after civil engineering just like in Civ V. Desert tiles will still have a base of 0 food but the farm should give it 1 food and 0.5 housing...
Farms++
Created by Angryr
Farms now give 1 housing (instead of 0.5 housing). Housing boost for all 0.5 housing improvements can be found here If you'd like to donate and support my modding click here....
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Fast Forward AI Turns
Created by Zugaikotsu
This mod modifies the settings so that whenever an AI player is playing their turn (including Barbarians and City States), they will utilize both Quick Combat and Quick Movement to speed things up. These settings will not be changed for any players. This i...
Environment Skin: Sid Meier's Civilization V
Created by GrrrArrrg
This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more...
Housing++
Created by Angryr
All improvements that previously gave 0.5 housing now give 1 housing (i.e. Farms, Plantations, etc). Mod Files Location: ..\Steam\steamapps\workshop\content\289070\1259076422...
Immersive Dialogue
Created by CMDR Sheploo
Adds some spice and character to a lot of non-spoken lines in the game. Some lines were lacking in how that particular leader might have spoke while other lines were just a simple copy and paste for everyone. My hope with this mod is to add some more immer...
Industrial Improvements GS
Created by FearSunn
Industrial Zone buildings increase production output from the city improvements. City plot improvements contribute to Industrial Zone adjacency bonuses. Main Goals of this Mod: 1. Make Industrial Zone worth building; 2. Discourage chopping resources (inclu...
Faster Starting Settlers
Created by Sejick
No Longer Maintained This mod has not been updated since 2/19/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Faster Starting Settlers All starting Settlers have...
Improved City Names 2.0
Created by SeelingCat
Improves city names for all civs and increases the number of city names that are considered when founding a new city, allowing for a greater diversity of names to appear in game. Compatible with modded civs, and has improved/personalized city names for man...
Catastrophic Disaster Intensity
Created by p0kiehl
CATASTROPHIC DISASTERS This mod adds a 5th Disaster Intensity setting: Catastrophic (level 5 on the menu) for frequent devastating natural disasters. How to Use On the game set-up screen, set the Disaster Intensity slider to the new value of 5. Catastrophi...
Dynamic Diplomacy (Friendship Bonuses Version)
Created by Indigo
The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that agendas need to be a secondary factor. Diploma...
Cheat Menu Panel (R&F - GS)
Created by Sparrow
This Mod Adds A Menu Panel With Selected Cheat Options For InGame. Keybind Support is now implimented for all functions ( See Images ) The Mod is NOW Save Game Dependant. See Below How to Change so old saved games will work Go to SteamLibrary\steamapps\wor...
Culture Bomb for Government Plaza
Created by JNR
UPDATE: Compatible with GS (optional) now. LEGACY ONLY: This mod is now fully incorporated into my Urban Complexity - Government Plaza Expansion mod, where support will continue. I will keep this mod here uploaded for those who already started games with i...
Detailed Worlds 2.12
Created by EvilVictor
Tested and working Feb. 16 2024 Any other mods that mess with the map generation may conflict with this. Any mods that adjust player (and city state) start positions may conflict with this one as well. With no other mods running it will function on all map...
Earlier Alliances
Created by p0kiehl
Fully compatible with Gathering Storm! All alliance types unlock much earlier, at Political Philosophy instead of Civil Service. Because ancient civilizations made alliances, too! ...
Even More Reports
Created by Faron
This mod adds 3 new reports: - A Demographics Panel (based on HellBlazer's World Info Interface) - A Diplomacy Panel (based on HellBlazer's World Info Interface) - The Graphs Panel from the Victory/Defeat Screen at the end of a game It is supposed to work ...
Policy Pack: Future Governments
Created by JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Deep Sea Fisheries
Created by p0kiehl
Updated for Gathering Storm! Allows Fisheries to be constructed on Ocean tiles (instead of just Coastal tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better....
Gift It To Me
Created by Fampat
Gift It To Me This mod enables a player to gift units to other players (human and AI). Features The intention of this mod is to be able to help out allies in need of units (or to strengthen an foe of your foe, proxy wars! XD) Units can be gifted to other h...
Colorized Historic Moments
Created by MiniRagnarok
Replaces the historic moment art with colorized art. +250 moments have been colorized! The mod can be enabled or disabled without corrupting your save. Colorized Fog Of War https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2130256810 GITHUB PROJECT ht...
Choose Any Spy Promotions
Created by Sejong25
This mod let you choose any spy promotions you want. * It won't affect your existing save files. * Sister mods: Choose Any Apostle Promotions https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1680546104 Choose Any Rock Band Promotions https://steamcom...
City Roads
Created by AOM
Improvements by builders create roads allowing movement within cities to be as swift as movement between cities that are connected by roads. The road type updates with the era. Compatible with Rise and Fall (not required though) Updated to work with Gather...
Diplomatic Favor with Tourism
Created by Drenghbar
This mod adds +1 diplomatic favor for every 100 tourism you have, for all players and AIs. The goal of this mod is to add some gameplay value to tourism beyond culture victory, and to provide the player with things to build when aiming for a diplomatic vic...
Drenghbar's Adjacencies
Created by Drenghbar
This mod give extra adjacency bonus to the Theater Square, the Commercial Hub, and the Entertainment Complex. The Industrial Bonus was removed because it was officially released with the 2019 June patch. The goal is to give these districts as much adjacenc...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
R.E.D. for Steel and Thunder Unit Expansion
Created by GeloDGreat
GS Updated Units rescaling and formations for Steel and Thunder Unit Expansion....
Persistent Difficulty
Created by Evan (Doomturtle)
Helps the AI to cheat in a more consistent way over the course of the game. === Compatible with Gathering Storm === -The only advantages that high difficulty AI civs receive are bonus yields to production, food, and gold (25% per difficulty level up to +10...
Plantations++
Created by Angryr
Plantations now give 1 housing instead of 0.5 housing. Reason: Requested. NOT WORKING? If you believe it's not working because the game says you have 0 housing from improvements please end your turn and see if it updates. There is a UI bug that doesn't alw...
R.E.D. Modpack
Created by Gedemon
Units resizing with more members per unit and new formations. This mod is only resizing the vanilla game's units, see the Collection for the Add-ons for all Expansion and DLC as well as compatibility patches for a few other mods : https://steamhost.cn/steamcommunity_com...
R.E.D. Modpack for Gathering Storm
Created by CMDR Sheploo
Unit rescaling and formations for Gathering Storm expansion. Note: I wasn't able to test every new unit. Please bring any oddities to my attention....
Real Eurekas
Created by infixo
New v5.0.1 as of 14.12 - Compatibility with CQUI-Lite. Make Eurekas and Inspirations a real surprise! There are 500+ new ones and they are randomly assigned to Techs and Civics. Each game will look different from now on. CivFanaticsGitHub Compatibility - T...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Prismatic - Color and Jersey Overhaul
Created by SeelingCat
Prismatic adds 51 new colors and many new jerseys to the game, cutting down on the amount of times secondary jerseys will show up in game and ensuring that all leaders will get a color scheme even when playing with the maximum amount. Documentation of the ...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
p0kiehl's Phoenicia Rework
Created by p0kiehl
p0kiehl's Phoenicia Rework Phoenicia is a great civ, but when I think of Phoenicia, I think of Trade and Science! This mod is a rework of the Phoenician unique abilities to be more focused on Trade with a Science edge! It also keeps some original aspects o...
Oasis Caravanserai
Created by JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
Larger Map Sizes
Created by p0kiehl
THE COLOSSAL MAP SIZE IS NOT STABLE WITH GATHERING STORM. THIS IS NOT A BUG FROM THE MOD - IT IS A HARDCODED LIMITATION INTRODUCED WITH GATHERING STORM. IF YOU USE THIS MAP SIZE, YOUR GAME WILL UNAVOIDABLY CRASH AT SOME POINT, LIKELY WHEN THE MAP FLOODS. I...
More Coastal Flooding: 80%
Created by JNR
Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 80%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version 80 PERCENT O...
R.E.D. for Indonesia Khmer DLC
Created by CMDR Sheploo
R.E.D. Modpack for Indonesia Khmer DLC. NOTE: The way the units are handled this DLC are weird. Trying to add in more characters to make them look more dense while also scaling down resulted in undesirable results such as units occupying two tiles or clipp...
R.E.D. for Australia DLC
Created by CMDR Sheploo
Compatibility mod for R.E.D. Modpack and Australia DLC. Uploaded with Gedemon's permission....
R.E.D. for Macedonia Persia DLC
Created by Gedemon
R.E.D. Modpack for Macedonia Persia DLC. Thanks to GeloDGreat....
R.E.D. for Nubia DLC
Created by CMDR Sheploo
Nubia DLC's R.E.D. Modpack version....
No Resource Maintenance Cost for Inactive Units
Created by Zugaikotsu
This mod will refund resource maintenance costs for units that do not perform any actions in a turn, effectively negating any resource costs associated with that unit. Gold maintenance costs remains unchanged. Actions that refund (Actions that don't consum...
R.E.D. for Poland DLC
Created by Gedemon
Compatibility mod for R.E.D. Modpack and Poland DLC....
No Embarked Flying Units
Created by AOM
Helicopters, drones, and balloons no longer turn into a boat when over water. Instead, they retain the appearance they have when flying over land. This mod makes no other changes to units that can fly. This mod requires the Gathering Storm expansion pack....
Mo' Strategic Resources
Created by otto
Welcome to Mo' Strategic Resources! This mod is made by creator of the popular "Mo' Food" mod for Civlization VI! All this mod does is increase strategic resource yields, read below for more info. Updates: - 2/24/19 (Official v1.0.0) Release! Info! This mo...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
Leugi's City Style Pack
Created by Leugi
Adds several City Styles to the game, to be used specially by modders. It also adds easy to use versions of the Rise and Fall city styles that were otherwise unuseable. The reason why I decided to make this a pack is to prevent multiple copies of city styl...
R.E.D. Modpack for Rise and Fall
Created by GeloDGreat
Units rescaling and formations for Rise and Fall. Updated for GS Please feel free to feedback or send any recommendation on unit scaling. Thank you. Note: If the mod is not working for you. Please try this fix here https://forums.civfanatics.com/resources/...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Soviet Union
Created by JFD
SOVIET UNION Trait: Communist Nationalism Buildings in their Campus and Industrial Zone districts yield Culture and Tourism equal to half their intrinsic yield outputs (round down). Build these Districts 33% faster. District: Naukograd A standalone distric...
Terra Mirabilis
Created by chimp
Deliverator and ChimpanG present TERRA MIRABILIS A mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites. NEW NATURAL WONDERS - Barringer Crater - Cerro de Potosi - Grand Mesa - Mt. Kailash - Krakato...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Stop Steamrolling City States
Created by p0kiehl
Updated for Gathering Storm! Tired of the AI taking over every city state immediately? This mod provides them with more starting units in the Ancient Era so they can defend themselves better. They now start with: 3 Warriors 2 Slingers 1 Heavy Chariot...
Spec Ops longer paradrop range
Created by MoToX
Makes the Spec Ops Paradrop at longer range. Short range from 7 to 10 tiles. Long range from 10 to 12 tiles. The value can be edited in the xml file if you want to change the range....
Soviet Union: Joseph Stalin
Created by JFD
SOVIET UNION (JOSEPH STALIN) Trait: Ten Victories Yields from pillaging districts are doubled and all land combat units recover 50 Hit Points upon capturing a city. Gains the T-34 unique unit when they research the Combustion technology. Unit: T-34 Soviet ...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Starting Builder
Created by NoShotz
This mod makes it so you spawn with a builder in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a builder in addition to the starting warrior and settler Compatibility: Compatible with my Starting Scout m...
Steel and Thunder: Everything Enabled
Created by Deliverator23
This mod enables all units from Steel & Thunder: Unique Units that are disabled by default. The units enabled are: Amazon Scout (Scythia) Armatolos (Greece) Cho-ko-nu (China) Chosen Infantry (Poland) Fatherland Volunteer (Brazil) Garde Republicaine (Kongo)...
Real Tech Tree
Created by infixo
Improved Tech and Civic Trees to be more historically accurate and logical. This mod works with vanilla, Rise & Fall and Gathering Storm. Language independent. CivFanaticsGitHub Description 1. I have added new connections to the Tech Tree to patch many omi...
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Reindeer
Created by AOM
Reindeer have been an important source of food, hides, and transport to people in many cultures. They were the last animals to be domesticated. Also, they help Santa deliver gifts to children throughout the world on Christmas Eve, so they have cultural sig...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Steel and Thunder: Unique Units
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm ...
Sukritact's Sumer Rework
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/3cuNVTG.png My biggest issue with "Sumeria" is that they've never felt like the "Cradle of Civilization". Where are the farms? Where are the booming Ancient Era cities? Instead, the civ has always been an...
TCS Free Walls for City-States
Created by thecrazyscotsman
This simple mod provides free walls and free wall upgrades in the appropriate era to city-states. Alternate download available here....
Better Espionage Screen
Created by astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Better Leader Icon (UI)
Created by infixo
New v2.3 as of 15.04 - Support for Linux and CQUI-Lite. Leader Icon with extended tooltips and relationship info. See screenshots for various examples. Compatibility Works with base game, Rise & Fall, Gathering Storm, CQUI-Lite, CQUI. Supports all language...
Real Era Tracker (UI)
Created by infixo
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility. Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points. Requi...
Aggressive AI Traits (Outdated)
Created by Dude211212
**I am no longer playing Civ 6 and don't have time to tend this mod, it was made for GS, RF, and several of the early civ packs. Some users report that it no longer works, so use at your own risk. Anyone that wants the code is free to use it to make a work...
Faster Game Speeds
Created by Evan (Doomturtle)
Adds options for game speeds faster than the online game speed. Compatible with 8 Ages of Pace and 8 Ages of War The default online game speed is 2x faster than standard: -Fast is 2.5x faster than standard. -Casual is 3.33x faster than standard. -Blazing i...