RimWorld

RimWorld

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Description
New mechanics regarding all things combat. Almost no new content.
Moderately balanced.

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Items (37)
[Og]Dynamic Cooldown
Created by OganessonG
This mod can work in 1.6, but you can't open the mod setting. I had accidentally lost the source code of this mod, so it may be difficult to fix the problem. Now the ranged cooldown time is related to Shooting Skill and Manipulation. You can adjust their w...
[RH2] BCD: CASEVAC
Created by Chicken Plucker
https://i.imgur.com/OqXbnLq.png Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod! https://i.imgur.com/NFYro1K.png CASEVAC allows rescuers to have up to 4 pawns help carry a casualty to the nearest hospital b...
Bill Doors' Weapon Jams!
Created by 3HST有限公司
Another small step in making weapon quality matters more! CE 1.5 compat now, also fixed gorehulk Weapons now may occasionally jam, depending on their quality, tech level, and hitpoint (configurable in mod setting) Weapons without quality are considered to ...
Dual Wield [Dev]
Created by Ogliss
1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use...
Dynamic Weapon Cooldown
Created by PixelBirb
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it. Have fun creating legit supersoldiers. Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d...
Interception Tweaks
Created by Atkana
Tweaks the way obstacles intercept shots, while providing options to configure previously un-editable settings. Requires Harmony. Description This mod exists for two main reasons: Providing protection - In base Rimworld, a pawn who gets shot at outside of ...
Melee Animation
Created by Epicguru
Adds detailed animations to melee combat, and new melee combat mechanics. This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Sk...
Melee Animations - No bloat
Created by turkler
Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod....
Melee Weapons: Speed and Damage
Created by BrokenBed
In this mod, the pawns "Melee skill" and "Manipulation" now affect melee weapon damage and cooldown. You can change scaling in mod settings. ...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below Description A collection of options to make mortars more/less ac...
No More Lethal Damage Threshold
Created by Jdalt40
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason? This mod fixes that by telling ShouldBeDeadFromLethalDamageThreshold to go **** itself! Should be compatible with all mods and is save compatib...
Nudist's Evasion
Created by Fuko
While there are obvious disadvantages to not having armor or protective clothing, it would be a mistake to underestimate the speed, agility, and footwork of an unhindered warrior. To increase the diversity and viability of low armor and nudist playthroughs...
Pocket Sand
Created by Reisen
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equ...
Proper Polearms
Created by turkler
https://i.imgur.com/ySSveRf.png This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc. This allows you to do stuff like form actual phalanx formations, with a backline of spearmen striking from behind you...
Punch Button
Created by Fuko
An unarmed prisoner is escaping! Quick, slice their limbs off with a plasmasword! I'm sure we all wish we could simply order colonists to punch without unequipping them (or can't even unequip if they have implanted weapons). So here's a punch button! Prima...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Search and Destroy (Continued)
Created by Meme Goddess
Continued Version I took over this mod to update it to 1.5, but the original dev never came back. So will be keeping this updated indefinitely. Original mod page Github Tired of pawns lounging about during the heat of the battle after their first kill? Or ...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Simple Sidearms - Switch Weapon
Created by Syrus
Description: Expands Simple Sidearms to allow easy switching of drafted colonists's weapons. Pawns can be made to switch to ranged weapons regardless of their preferred setting or forced to use melee or unarmed fighting via four simple buttons. This works ...
Smart Turret Covering
Created by denev
Overview In version 1.4, turrets can now be covered by adjacent objects, but 2x2 or larger turrets can only take cover on the bottom-left-most tile. In other words, when attacked from the upper right, turrets are considered uncovered and don't receive any ...
Tacticowl - Ghouls/Mechs/Animals Patch
Created by NuanKi
I hated that ghouls, mechs, and animals couldn't perform Search and Destroy in TacticOwl, while they could in the "Search & Destroy" mod, so I made this patch to change that! This small patch adds compatibility between TacticOwl and Mechanoids, Ghouls, and...
Tacticowl Continued
Created by FerrisCG
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936140288 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description ⚠️Note: This is a temporary listing and will be tak...
Targeting Modes
Created by Odyssey Scorpio
Current Version: v2.1.3 (18th July 2021) Updated to work with 1.5 and keep existing compatibility Previous Version: v2.1.2 (18th July 2021) Updated to work with 1.4 and keep existing compatibility Previous Version v2.1.1 (5th January 2021) Updated to work ...
Thick Armor
Created by Uuugggg
Multi-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. M...
Use Your Gun!
Created by Dr. Buer
Unofficial 1.5 & 1.6 Patch by Dr Death Please let me know if you encounter any errors This mod simply allows pawns to shoot anything in an adjacent tile. It removes the "(too close)" message when right-clicking an enemy. You can configure every gun (includ...
Vanilla Combat Reloaded
Created by Donk
1.5 update is available. Please test this out with other mods to see if there is any issues. Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got ma...
Yayo's Combat 3 - Addon
Created by Syrus
Description A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features. Also includes compatibility functions for Simple Sidearms, sidearms carried in the inventory are also reloaded. --- Added or reworked features: - Assign ...
Grievous Wounds
Created by SirProok
Grievous Wounds "A scratch? That was your spine, darling." In RimWorld combat, a bullet to the eye shouldn’t leave raiders looting your fridge. It should burst in, ruin everything it touches, and drop them where they stand. Grievous Wounds adds a cruel lit...
[FSF] More Psycast Powers
Created by FrozenSnowFox
Vanilla Psycasts Expanded Compatibility and the Future This mod is not compatible with Vanilla Psycasts Expanded. It should be compatible with future game versions without requiring updates. This mod is discontinued and if anyone would like to pick it up o...
AI Can Use Psycasts
Created by Metalocif
This mod lets enemies use psycasts. What's the difference between this and Powerful Psycast AI? This mod leans on the system vanilla uses to let enemies use abilities, instead of creating extra jobs, which should be more stable and performant. It is also c...
[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War
Created by SubmarineMan
Now includes ULTRA FAST FOG OF WAR ENGINE! Introducing CAI-5000 Advanced combat AI and Fog Of War engine brought you by the RocketMan Team - Discord: https://discord.gg/Jx8UYNtS24 https://raw.githubusercontent.com/kbatbouta/CAI-5000/main/Media/raiders1.png...
CAI 5000 - Glass Support
Created by KahirDragoon
Small extension to the amazing CAI 5000 mod. Glass or glass like materials no longer block line of sight for the fog of war. Tested with Windows, Glass+Lights and Walls made out of glass like materials from mods that add additional materials. Should also w...
PawnTargetFix
Created by Jellypowered
Not compatible with Multiplayer or CE. Added this line because it's getting repetitive and people aren't bothering to look at past comments :) Updated for 1.1 by TaranChuk and uploaded by me. Original Author is fed1s and the original workshop page is https...
Ready Those Guns
Created by Mlie
https://i.imgur.com/iCj5o7O.png Between shots a manned mortar has a cooldown-time that only ticks down when a shooter is still manning it. This mod adds a job similar to the turret rearming-job but for readying mannable mortar-like turrets. Pawns will relo...
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