Total War: ATTILA

Total War: ATTILA

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Attila TW campaign-level mod options
   
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!A REQUEST FOR ATTILA UPDATES
Created by Greq7
THIS MOD DOES ABSOLUTELY NOTHING YOU CAN SAFELY SUBSCRIBE IT WILL NEVER CHANGE YOUR GAME COMPATIBLE WITH EVERYTHING https://i.imgur.com/p7Fv1Z6.gif I just want to help with spreading the word. UMCenturion in Total War discussions/forums has started an open...
Alans BUG FIX 阿兰BUG修复
Created by Freaky Ollie
-Fixed the BUG that all Alani skirmisher cavalries do not have reloading rates, therefore cannot reload during a battle. -Fixed the BUG that after upgrading to T3, some units have less health than the previous T2 (Sarmatian Cataphract Lancers & Alani Heavy...
Imperium Gain From Technology Removed
Created by Augustusng
Another mod from me that does what the title says. :P Well, this one does a little more. I've removed the imperium gain from technology, but to rebalance that, I've increased the imperium gain from capturing regions. Here's how it works: Researching a tech...
Larger Garrisons (1.5X)
Created by Will
Thumbs up if you like it. This mod simply increases the size of the garrison in Total War: Attila Unlike my Double Garrisons mod, this mod increases the garrisons by around 1.5X the size, or 50%. It doubles nearly every unit except for the ranged units, wh...
Less Climate Change
Created by Magnar
**Requires a new game to work** This mod doubles the number of fertility levels (and starting fertility levels) and halves all bonuses from each level of fertility (so the max still has the same effect). The max number of levels reduced by climate change i...
Norse Mythology
Created by SerSnuk
This mod adds 20 new land units which are available for the Jutes, Geats and Danes. All units can be used in the grand campaign, age of charlemagne and also custom battles. if you wish to use the units in a campaign they can be recruited from the major and...
Ostrogoths <3 Roman Buildings
Created by Professor Oak
The Ostrogoths can finally become a true 'Inheritors of Rome' by being able to build Western Roman city and town buildings from level 1 to level 4. They can also build imitation roman military buildings from level 1 to level 3. They won't be able to build ...
Religion Bonuses Reworked
Created by PradaErwin
>>>SCREENSHOTS ARE NOT UP-TO-DATE<<< UPDATED FOR SLAVIC DLC Religions in Attila have only small effects and lack in diversity. The goal of this mod is to make each religion iconic. I gave each religion new passive effects, edicts are untouched. Religions a...
Season Effects for Age of Charlemagne
Created by Dresden
This mod adds in normal vanilla seasonal effects for the Age of Charlemagne DLC campaign. For a mod that adds more and varied effects to seasons, check out More Meaningful Seasons. Custom Mods, Previews & Feedback: http://i.imgur.com/Lc4OTTA.png...
Skills Overhauled
Created by bloodfist
Update: I am not longer working on the Skills Overhauled mod, as i stopped playing and modding Attila quite some time ago. If you are into modding feel free to take my work and reverse engineer / transform it into your own mod. This is the latest iteration...
Tuskmod: Dynamic Garrisons Submod
Created by WalrusJones
As with most of the Tuskmod submods, this mod has made an attempt to preserve compatibility with the vanilla game, however, I strongly that you use it with the core mod, as the two are designed for one another. You can find the core mod here: http://steamc...
Zero Climate Change
Created by RedOctaNe02
Hello again, This is a simple mod that removes the effects of climate change as the campaign progresses. So basically, the starting fertility level in a region will NOT change due to the birth and aging of Attila. Savegame compatible, however if you have a...
Vanilla pre-nerf corruption
Created by Dance Commander
Restores the corruption cap to vanilla launch (95%) settings before CA nerfed the cap to 60% which made playing a Roman faction a cakewalk....
Weaker Sassanids
Created by Paragon
This mod reduces the money the Sassanids get from their puppet states and in doing so makes them a bit weaker. For a more reasonable balancing. The Sassanid faction trait which is a 100% modifier for the tributes, is reduced to 50% (which is still reasonab...
Less magic money
Created by Paragon
This mod reduces the magical basic income every faction receives. (Listed in the finance tab as "other" income). Major factions will only get 2500 instead of 3000 extra income and minor factions only 1500 instead of 4000. This greatly helps the WRE and ERE...
Stable Rome West
Created by Noot Noot
Provides a factionwide +15 Public Order Bonus, +15% Tax Rate Bonus, and a -15% Unit Upkeep Cost Bonus to Western Rome. The Tax Rate and Unit Upkeep Cost bonuses provide additional help to the Western Roman Empire, as I felt the Public Order Bonus alone was...
Sophisticated Autoresolve for Historical Players
Created by Sheph
Sophisticated Autoresolve for Historical Players 1:Too many repetitive battles in Attila. Advanced players know they will win if they fight, but the poor autoresolve forces them to slog through another settlement battle. Let us spend our time on open field...
Horde Variables
Created by Nick Naughty
This mod makes changes to the cai_task_management_system_task_generator_group_generator_junctions and campaign_variables tables for some improvements. Artillery Capture Chance increase to 20%. Regionless factions now keep clients and vassals, if you start ...
Less hun cheating
Created by Paragon
This mod reduces their free upkeep cheat from -100% to -75%. Why not to zero? Because CA never bothered to give them any horde infrastructure to begin with. They could not even sustain ONE of their elite units. With this mod they have to disband some of th...
Autoresolve for busy players: +12% human bonus on aggressive autoresolve. +8% Bonus for all settlements and forts.
Created by Sheph
An Innovation for Modders and Hardcore players 1) Gives humans, and only humans, the advantage in autoresolve battles of all kinds without weakening AI vs AI battles in any way. For a 25% boost, use this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedeta...
More Armies Balanced
Created by RedFox
Slightly increases the maximum number of armies to allow players to better manage their territories while keeping the game balanced. Affects both player and AI. Also works for Age of Charlemagne and The Last Roman campaigns. Army limits per imperium levels...
Child Chance Tweaks
Created by wesloo
This simple mod reduces the chance of illegitimate child to be born and sets the maximum to one illegitimate child per parent. Some other tweaks was made to keep your family tree cleaner and not so overcrowded: Max 4 children per parent (decreased from 6) ...
Empire
Created by Greq7
Power, Economy, Imperium, Public Order, Family, Loyalty Compatible with all other mods Submod and stand alone version of "Radious - Very Hard Campaign Overhaul" (you don't need this if you are subscribed to that overhaul) Best results are with "Progress" a...
sassanid_units_nerf.pack
Created by placeholder17
Having played multiple Attila campaigns, I have become thoroughly tired of always facing the Sassanid juggernaut as the end game boss if you don't start as a desert or Roman faction. Eng game will be your rapidly expanding empire, some loose factions that ...
Barbarian Hordes Expanded
Created by Nick Naughty
This mod adds the existing units that are missing from the migrating horde buildings, it also adds 9 extra migrating buildings which gives the improvements for fletching, horse breeding, armour and weapons. Additional buildings have been included for those...
Eastern Roman Empire Stronger Start Mod - Masema
Created by Niklas
This mod is part of a larger mod called: Grand Campaign Flavor - Masema This stand alone address ERE strength, ERE will in this mod because as powerfull foe as the sassanids. This will make ERE a Very Very Easy faction to play so I do recommed you use this...
Attila Realism
Created by Juvelira
This mod is a complete overhaul of the relatively arcade ATW's campaign and battle mechanics and features. The game will become somewhat harder and more realistic both in the faction management and during battle. Attila has a lot of potential and I just wi...
Regional Settlements for Attila
Created by TheOneWhoKnocks
For the version featuring colonization of Barbarian settlements click here. For the EXPERIMENTAL Rome II version click here. Welcome to Regional Settlements for Attila! Have you ever wondered why the city of Carthage looked like a small fishing village wit...
WRE Units From ERE
Created by RedFox
The Western Roman Empire suffers heavily in late game unit quality, which makes the game less fun for many people. Luckily, the Eastern Roman Empire has a bunch of late units to spice things up. This mod adds new units to WRE from the ERE unit roster witho...
Vicious AI
Created by spH3RiCal
This mod is a combination of the Better Autoresolve and Better Aggressive CAI mods along with some personal tweaks. The aim was to make the AI attack fortified settlements. The result is a "dumber" but way bolder AI. It will attack you even if the odds are...
No Unit Upgrades - WIP
Created by MINOS
This Mod removes the Unit Upgrades System, except for Generals Bodyguards-Units. ----------------------------------------------------------------------------------------------------------------- I just copied every Unit and renamed them, simple as that! Do...
Successors of Rome - Romanisation mod
Created by AnyaLiovanda
To every other modders, assets from my mod are free to use and implement, a proper credit will do. No need to ask for permission. Thanks Info Tired of seeing the Goths, Franks, Vandals, Suebians, Burgundians turning Roman cities into Wooden Barbarian towns...
50% increased unit upkeep
Created by Dixie Normus
This mod simply increases unit upkeep on the campaign level for each difficulty, human and AI by a set percentage. I uploaded versions for 50%, 100% and 150% increases. Should work for vanilla and all mods. Does not touch actual unit values, just the campa...
Extra Public Order for the AI
Created by Extrapolate
Gives the AI 50 public order for free. When the AI does not need to worry about building public order buildings and can conquer new territory as fast as it wants, it becomes significantly more challenging....
Realistic Roman Decline
Created by BeardedCatDad
This mod is similar to a few mods already on the Attila Steam Workshop, and was inspired by Paragon's Less Magic Money and CERBERUSCLH's Western Roman Empire -25 Public Order Trait which can be found below. This mod aims to decrease the base income that al...
Reworked Upkeep/Base-income/Integrity
Created by PradaErwin
It can be tough playing this mod without supporting mods, some will be listed below, alternatively you can subscribe to my collection. The Base-income is dramatically reduced from 3000 to 900, in order give some kind of reality feeling. One village shouldn...
aBetter Campaing
Created by Fíníst
Description: An extensive update for the Grand Campaign. It has both small and large changes. When creating this mod, my goal was to improve the gameplay (quality of life) and popper the game around the main factions. Also combine other modes into one to a...
No Sanitation Bonus for the AI
Created by PradaErwin
UPDATED FOR SLAVIC DLC The AI will no longer receive a +2 Sanitation Bonus. Diseases will now actually spread around and appear more often. Compatible with everything. Hint: Ending a trade agreement with infected trading ports will help to kill the disease...
Hunnic Elephants for Attila's Huns
Created by SOo
I simply added the two types of Indian élephants (normal and armored) available to the Attila's Huns to the " Lancer's training ground " ( Tier III building ). You can recruit them as mercenaries in the appropriate regions on the campaign map or you just n...
Ultimate Tanukhids! Elephants, nafts and onagers!
Created by YoYopuppet
Adds elephants, large onagers and Naft Throwers to the Tanukhids. Should be compatible with other unit addition mods. If your interested in specific units for any faction, just leave a comment....
Significant Integrity
Created by Cotton Eye Joe
This mod simply makes the Integrity of your armies a lot more important. Now it can actually cause some trouble during your campaign. Is best used together with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1198118539 With it you have ple...
Movement
Created by Greq7
Integrity, Stances and Campaign Movement Overhaul This version contains no scripts or any startpos so its compatible with nearly everything out there save game compatible Details - Line of sight has been reduced to make it more realistic. Spies can still s...
Campaign Army Movement Reduction
Created by TEKAA
Tired of having land armies march from city to city? No more land battles? Well, fret not! With this mod, all land units have had their movement range reduced on the campaign map! This mod changes the movement through the difficulty modifier. It should be ...
All Occupation & Diplomatic Options for All (Except Huns Settling and confederations excluded for ERE, WRE and Sassanids)
Created by Aurelinus
This is basically the same mod as original: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=438580612 The only difference is that ERE, WRE and Sassanids are excluded from being able to make confederations as this is pretty unhistorical. The mod give...
No immigration public order penalties for Western Roman Empire
I hate the fact that with the Western Roman Empire I have constant immigration because in all cities I have always -9 public order so I decided to create this mod. This mod remove the penalties of public order due to immigration. Compatible with Radious an...
Age of Charlemagne: Imperator Romanum
Created by Big Boss
DO NOT SUBSCRIBE, DOWNLOAD FROM GOOGLE DRIVE LINK: https://drive.google.com/file/d/1DP0MLG8EtqftP_FU6q7K-QyWHStkb8Dx/view?usp=sharing This is a little side project I've been working on to make everything in the Age of Charlemagne DLC much more historically...
No Horde Rivalry Debuffs
Created by Batmane
Removes the cumulative growth penalty for spawning hordes and rivalry penalties for nearby hordes. Editted Campaign Variables: changed horde debufflines Load last/at the bottom to overwrite other mods which may conflict with these same campaign variables. ...
Hunnic Garamantes
Created by Rancerd
This mod allows Garamantes to use all hunnic roasters. Hunnic units can be upgraded to upper tier. ...
SlavAlans
Created by David
All playable Slavs and Alans share one common unit roster including all Alan and Slavic units....
Sarmatae_Venedi
Created by David
Alans and Venedians share all units now, in Campaign and Custom/MP battles. Have fun....
AOC updated! No aggressive Agent actions, Only Passive!
Created by ☩ Armoured ☩
UPDATED FOR AOC CAMPAIGN IF YOU LIKE, PLEASE GIVE THUMBS UP! Hello, I hated how this game felt like i was playing assassin's creed with agents running all over the place performing aggressive agent actions every turn. The game felt like agent warfare more ...
Various army size
Created by lsoft
This mod reduces the maximum army size from 20 units to (the number of victories of the general) * 0.5 + 10. Each victory of the general adds to the size of the army 0.5 unit. It could be a victory over a small army, or the killing of Attila — it doesn't m...