Total War: WARHAMMER II

Total War: WARHAMMER II

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SFO: Grimhammer II - Battles Only
   
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Description
SFO: Grimhammer II - Battles Only
Items (158)
SFO: Grimhammer II - Battles Only
Created by Venris
This is SFO: Grimhammer II mod but ONLY WITH BATTLES changes. It contain everything that can be seen in battles in main mod. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED ...
00 No Difficulty Penalties for the Player
Created by MINOS
This Mod removes most of the Difficulty Penalties the Player gets. ____________________________________________________ More a Compilation of some of my Mods, as by Request combined them. _____________________________________________________ Savegame compa...
100% Capture at Auto-resolve restricted+defend.pack
Created by Purtresskr
How to use? due to the frequent 'it's not working' reply without reading my text, I'll post this on top. Enemy General Must Survive After Fight - this means they should not retreat on first engage. This version doesn't matter of attack or defence You must ...
Aggressive AI
Created by FiftyTifty
Inspired by Anyndel's mod "Make all AI factions aggressive": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1967720999&searchtext=Aggressive I did my own spin on it and added a bit more variety to the factions AI whilst still making them aggressive...
AI Recruitment Overhaul - More Army Variation
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
AI Tweaks - No Anti-Player
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Alternative Unit Cards
Created by r1kko
This mod compatible with everything. You can support my work under warhammer3 cards, my deepest thanks for any donation https://i.imgur.com/2dPIXB6.png...
Bastilean's Buildings Compilation (S&F)
Created by Bastilean
This is a compilation package of ALL of the building mods I have produced for Warhammer 2 Total War. This compilation also includes Tomb God's Blessings. The intention was to make sure that each faction's campaign felt more up to date and includes contempo...
Battle Chants
Created by Boo!
                                                     https://i.imgur.com/p7Fv1Z6.gif                                              Support me by rating this mod up!https://i.imgur.com/8EuvwxC.png Battle Chants is a lightweight mod that simply adds battle ch...
Better Post-Battle Perks - Updated for S&F
Created by Warsonger
I found the post-battle dilemmas very inconsistent and some are not really worth to choose. Releasing Captives For the small income this gives the Replenishment debuff is really annoying, so I changed it to weaker (2 turns) -5 Leadership debuff . This affe...
Better Rebellions (WH2/ME)
Created by Zarkis
Rebellions can now trigger a event that damages buildings and has a negative effect on the economy for a few turns. It won't happen with every rebellion though (because of technical limitations), but fairly often. COMPATIBILITY Works for WH2 and ME. Won't ...
Better Trade (WH2/ME)
Created by Zarkis
This mod increases the amount of exportable goods in relation to the number of regions your trade partner owns while reducing the price of commodities to keep the original balance of the game intact. With enough trade partners you may actually export all y...
Better Vanilla Rank Icons
Created by Seik
Ever sick of not knowing whether the experience rank of a unit is 1-3 or 7-9?! This mod is for you. This mod replaces the first 3 experience rank icons with a darker, more copper like color. No more irritation between experience rank 1-3 (copper) and 7-9 (...
Black Orcs Wear Faction Colors
Created by Advice
Description This is a simple mod that undoes the update to Black Orcs that forces their uniform colors to a consistent coloration. Black Orcs will now wear the respective uniform colors of their faction. This applies for all Greenskin factions in the game....
Blood Voyages Begone (and Alarielle desync fix) (Hammers & Herdstones compatible)
Created by Bonifangith
Prevents Blood Voyage armies from spawning when playing as Crone Hellebron in both singleplayer and multiplayer. All other Death Night mechanics should be functioning as normal. Adding this mod to an already running campaign might cause issues, such as des...
Building Progression Icons II
Created by Spartan VI
Building icons reflect their building chain's upgrade progression! Includes all factions from TW:WARHAMMER 1 and 2 + DLC. Mod Features: Building icons now reflect building upgrade progression. Every faction's buildings are modded and fit the original art s...
Campaign Line of Sight Reworked (UPDATED for S&F)
Created by Flying Fox
Introduction I wasn't particularly happy with how campaign line of sight (LOS) is handled in the vanilla game. This mod makes a settlement's LOS more dependent on settlement tier, removes the effects of difficulty on LOS, and adds some nuance to the LOS of...
Chaos tweaks + Occupy Anywhere
Created by Corvus
MORTAL EMPIRES Only! Are you getting annoyed at the Whac-A-Mole ? you think Chaos should be able to occupy anywhere? Then this mod is for you! Added 5 Edicts Major Capitols work like Fortress with stronger garrisons and income Aspiring champions splash cha...
Charming Portholes (Lords & Heroes Portraits)
Created by Mazisky
INTRODUCTION This mod is the Heroes and Lords version of our "Charming Portholes" mod (which was for Units). You can use each of them as a separate mod, but if you want all units and characters in the game then use both. -More than 300 characters portraits...
Charming Portholes (Unit Portraits)
Created by Mazisky
INTRODUCTION This mod replaces the vanilla low res 2d portraits in battles with carefully crafted ones. It required a lot of work but at the end we think it was worth it. -More than 400 unit portraits have been recreated: this includes every unit for each ...
Choose Names of Power
General The mod let's you choose your name of power, rather than getting a randomized selection. Please note, that this means you have upwards 9 Names of Power skills. Make the lords you want! This mod should not change AI behavior concerning names of powe...
Clan Angrund Eight Peaks upkeep reduced
Created by HungryBat
This mod reduces the upkeep penalty for clan angrund and removes a hidden extra debuff on 100% upkeep increase on your lords. Why did I make this mod? Clan angrund has always felt extremely weak with the debuff on their upkeep, this mod reduces it and remo...
Community Bug Fix
Created by Celtik
Mod Version 2.3.8 This mod is a compilation of several verified bug fixes provided by modders. There are now so many fixes that it's impossible to list them all here in the mod description! From now on I'll provide a link to the patch notes on Trello so yo...
Community Modding Framework
Created by Crynsos
This mod was a scripting support mod for many others in the past, but at this point it is mainly a requirement for Crynsos' Faction Unlocker and a few older mods. Only use this mod if your mod lists it as a required submod! Alternative Download link from G...
Confederation Options
Created by Groove Wizard
Welcome! This is a Mod Configuration Tool submod - meaning without it, it does nothing. Features This mod gives the player the option to alter how Confederations function during the campaign, with four options - NO TWEAK: Do nothing at all FREE CONFED: Any...
Cost-Based Army Caps - SFO
Created by Maal
This mod is a patched version of Jadawin's Cost-Based Army Caps for SFO units and values. F.A.Q How does it work / What does it do? It makes armies soft capped like Custom Battles, using their Custom Battles cost. Forcing both Players and AIs to use cheap ...
Crank Gunners - New Dwarf unit
Created by Rumpl4
Intro: When you're deep below ground, alone, guarding a tiny crack in the rocks against fuzzy ratmen a drakegun is perfect, but above ground with clear lines of fire, the Irondrakes turn to something with a little more range but just as deadly What is it? ...
Crank Gunners - New Dwarf Unit (SFO)
Created by Jomix7
Rebalances Rumpl4's Dwarf Crank Gunners mod for SFO. Upped their stats and cost to be in line with the other Irondrakes and gave them the 'Suppression' contact effect. All credit to Rumpl4 for the awesome mod, I tried to do as much balance testing as I cou...
Decline Diplomacy
Created by Marthenil
You can now alt-tab to your heart's content during those long turn times, without worrying that those pesky Dawi that declared war on you (again) have stopped the end of the turn waiting for you to click ok. Adds a UI button next to the existing pause and ...
Deep Blue Water
Created by Mazisky
INTRODUCTION Very cheap mod that changes the water in the campaign maps with a dark blue color, less Tropico 6 and more Warhammer. El Presidente better find another game. ...
Diplomacy Rebalancing
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Discover All
Created by powerhungry4
*Updated to Silence and the Fury* This mod explores the whole map for the player at game start. Everything will be explored but not visible. Alternatively, with the mod configuration tool 2.0 here , you can set different additional exploration levels for y...
Enable AutoResolve Quest battles!!
Created by Prince Tyrion
this mod simply makes the auto-resolve button for quests clickable again the button will remain grey with the red tooltip but it is clickable now I tried to change the opacity and remove its tooltip but it seems like somehow another script is overriding it...
Equal Auto Resolve
Created by Getto Gecko
Removes the penalties for the player(s) and bonuses fpr the AI, so that AR between player vs AI is equal to AI vs AI and player vs player. Doesn't change balancing between units/roles. Skill Point Mod for TWW2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedet...
Expanded Event Art Compilation
Created by GunKing
Compilation featuring expanded campaign event art for Greenskins, Wood Elves, Beastmen, Bretonnia, Vampire Counts, Dwarfs and The Empire. These illustration expansions have NOT replaced all of the original vanilla art assets, they exist alongside each othe...
Expanded Event Art Compilation Vol. II
Created by GunKing
Expands the variety of event illustrations seen in the campaign of the High Elves, Dark Elves, Lizardmen, Skaven and Tomb Kings. These event images exist ALONGSIDE all the pre-existing work, no piece of vanilla art was completely removed! In some cases, I ...
Faction Flag Toggle
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod adds a check box that allows the player to show or hide the settlement/garrison faction flag. Why? Because the faction flag covers part of the settle...
Factionwide recruitment levels for heroes
Created by All is Dust
This mod changes all (that I've found) normal buildings that give +2, +3 and +4 levels to a specific hero in a region and instead gives half (rounded down) of those levels factionwide this is only happens to the last building in a chain. This means that in...
Fixed High Elf Faction Wheel - Sword of Khaine
Created by Krimson
Hi All, This is a simple mod which moves the Sword of Khaine icon in the faction wheel (end turn button area) to be last in the list. As the High Elf icon wheel has become more crowded, I felt this was necessary to make sure the icons that have numbers att...
Follower Expand亲随拓展
Created by 金花
MOD功能: 给所有种族增加了更多的亲随 这些亲随的掉落方式全是原版就有的,至于详细掉落方式请到游戏里自行体验,当然你也可以通过海上捡垃圾或者解锁古圣密码来获得它们 具体加成及效果: https://docs.qq.com/sheet/DYkl3SnhtdVRFYmtX English Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2346302511&tscn=1609611733 한국어: https://steamcom...
Follower Expand English Translation
Ok this is the original translation of @Deli paşa for this mod. I've just made it dependant to the original mod to make it always up-to-date with the base mod. All credits to them! I kept the old description for Deli Paşa, you can see it here: These pro-dr...
FORGE OF DAITH Panel Art
Created by Mazisky
RAKARTH PATCH It changes the background image of the new Forge of Daith panel with a better fit....
Global Recruit Buff
Created by Gejnor
This mod changes global recruitment across all races except Chaos and Undead (since they don't make use of it) to have the same turn cost as local recruitment. The downsides remains the same, an increase in currency cost and you do not benefit from provinc...
Global Unit Cap - Military Infrastructure
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Guv's Black and Purple/Red Hag Graef Recolor (Update 2021-07-15)
Created by Guvenoren
Ohayo! Here comes another recolor to add in to my "all in one" mod pack! Malus's faction is pretty neat, but their color scheme resembles too much that of Cult of Pleasure. I couldn't stand it, so now I want to differentiate them. One problem is that right...
Guv's Blue and Black Nagarythe Recolor (Update 2021-07-15)
Created by Guvenoren
Greetings Users! Based on the Uniforms and Heraldry icon, which is proudly presented as the first image, I found that the Grey (yes, not black) and Red colors of Nagarythe along with a puke ownership color and flag didn't suit them well. I was once approac...
Guv's Carnage Events: Fixed and Expanded (Update 2021-07-17)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. First of all I...
Guv's Gold and Sea Blue Blessed Dread Faction Recolor (Update 2021-07-15)
Created by Guvenoren
Greetings fellas! And here's yet another dark elf recolor mod! Overall, I really dig the blessed dread. I have no problem with their color scheme really, but for some reason I didn't understand the red krakenhelm face on the faction banner. It looks odd an...
Guv's Make Us Special: Vampirates Tech Lords (Update 2021-07-17)
Created by Guvenoren
Frequently Asked Question (FAQ): WORKS WITH SFO/Radious? Frequesntly Answered (FA): Seriously, stop. I have really no clue. Frequently Asked Question (FAQ): Ok, then make a compatible version? Frequesntly Answered (FA): Sigh, absolutely not. Ya'harr! Åhoy ...
Guv's Red Colored Har Ganeth (Update 2021-07-15)
Created by Guvenoren
Hello! Guvenoren here with something different. So, you like Har Ganeth don't you? Probably the Dark Elf faction that is most obsessed with blood. SO, why do they not share the same color of their favourite past time, bloodshed? Well, then here's the mod f...
Happy is Happy
Created by Matt Shield
Removed the public order penalties for having a happy populace. For the sake of fairness it also removes the public order bonuses for having an unhappy populace. These changes were introduced in the Twisted and the Twilight and function only to reduce comm...
High Elf Landmark Recruitment
Created by Taste of Capitalism
tor achare = war lions, white lion, lion chariot anlec citade = shadow warriors, shadow walkers ellyrian stables = ellyrian reavers, silver helms hall of dragons = dragon princes, dragons yvresse amphitheatre = silverin guard court of everqueen = sisters o...
High Resolution UI Improvements
Created by prop joe
Resizes or adjusts the following UI screens: unit recruitment screen diplomacy screen lord/hero recruitment screens lists of equippable items on characters objectives screen enemy and ally army view if there are multiple enemy/ally armies splits the abilit...
Ikit's Workshop Upgrades (Beastmen)
Created by Stephen
https://i.imgur.com/fVVaDCS.gif 1.2 What this mod does This mod adds both Plagueclaw Catapults and Warp Lightning Cannon upgrades to Ikit's Forbidden Workshop. They will both be located under the 'Weapon Team's tab as I currently haven't created a new tab ...
Immortality for Lords & Heroes Lvl 2
Created by Ciaphas Cain
Immortality for Lords & Heroes Lvl 2 Howdy This is my first mod which allows access to Immortality skill at level 2 for both Lords & Heroes. I was a little fed up of levelling up a character to have it killed by ambushes and sneaky attacks on garrisoned ar...
Improved AI Skill Selection
Created by Coffeecoffee
A version for Total War: Warhammer 3 is available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2909055000 This mod improves how AI characters spend their skill points. They will spend fewer skill points on very weak or niche skills and will...
Infinite Character Respecs
Created by Vanzig
Enjoy the freedom to respec your lords and heroes skillpoints any time that you desire with a button on the bottom of the talent tree, as many times as you want. Button is at the bottom-left side of the character skill menu. If the button is missing, eithe...
Jadawin's Various Campaign Tweaks
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
JR's Old World Skill Overhaul
Created by JerreyRough
This mod is aimed at updating all Old World skill trees for Total War: Warhammer 2, bringing them in-line with the new race's skill trees. Creator's Note: Despite CA bringing Old World lords closer to their New World counterparts with various updates, they...
Landmark Supplement地标补充
Created by 金花
SFO version SFO版: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2201285212 English Patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2215863778 MOD功能: 这个MOD为目前游戏里所有地标增加了低级跟高级版本,让它们可以跟随主城升级到顶级 一共增加了大约284个新建筑(154种地标) (一小部分部分地标由于效果实在太弱或者因...
Landmark Supplement - SFO - English Translation
Created by Nerachus
This is an english translation mod for 金花's Landmark Supplement-SFO地标补充——SFO独立版 mod. I just overwrote the building titles and descriptions. All credits to 金花. See his mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2201285212 This is my fi...
Leaders of Legend (Lord/Faction Trait Overhaul)
Created by Cryswar
Total War Warhammer 3 Status The mod is in the process of being rebuilt and ported to Warhammer 3! ETA unknown, may be released in beta state. Look forward to dozens of custom traits, rebalanced or entirely new legendary lord skill trees, and updated facti...
Less Forgetful Eltharion
Created by Phoenix
I was disappointed to learn that you needed to keep lords in your prison to benefit from the interrogation bonuses, and that disappointment turned to frustration when I found out that characters disappeared from your prison if their faction was destroyed, ...
Lily's Vow Overhaul
Created by Zaylidin
- Lady's Blessing to you noble knight! - This lightweight mod edits the vow script to enable general recruitment with Knightly and Questing vows earlier into the chivalry system so you can access knights more accessibly in more of your armies earlier in th...
Lokhir Fellheart's Mask Weights Fix
Created by depressed cat
The weights for Lokhir's mask were tied to his neck before. Which means that whenever he had moved his head, the mask's tentacles bent and moved weird (despite the mask being metal). That was likely done by CA to prevent much of clipping. The mod should be...
Loreful Great Power
Created by IfThenOrElse
This mod replaces Great Power, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: The mod now supports the MCT, which allows you to select the diplomatic penalty values, as well as the hardcore mode of makin...
Main Campaign Capital Fix
Created by Stoneforge
WH3 Version by Dux: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872314655 This is the same as my Grand Campaign Capital Fix mod for TW:WH but remade for TW:WH2. It adds: * Drakenhof as capital for the Von Carstein. * Karak Eight Peaks as capita...
Markus wulfhart hostility removed
Created by HungryBat
This mod removes all buff/penalties from the hostility mechanic that markus wulfhart has. Why did I make this mod? I thought the hostility mechanic was lame, and wanted to see it go. Take note: the random army still spawns at max hostility. I also thought ...
Militia Recruitment
Created by Iron
Have you ever thought that it made no sense for a city in Warhammer to be totally unable to provide even the most rudimentary soldiers for conscription? Has it bothered you that only Wood Elves and Skaven have arbitrarily been given access to units formed ...
Mod Configuration Tool || The Vandy Library
Created by Groove Wizard
This is a reupload of the Mod Configuration Tool, hopefully temporary. Steam Support ticket is in progress, hoping there's a fix for the original mod. It doesn't look likely that Steam has any intent to respond with my issues beyond prewritten replies to t...
More Ancillary Slots 人物更多随从槽
Created by Alex Zhao
This simple mod increased the ancillary slots for all character from 6 to 8 just like dwarf's characters. Should be compatible with everything. It is also possible to let characters can equip multiple weapons/ armors at the same time but I feel it is a lit...
Nanu's Skaven Tweaks
Created by Nanu
This is the culmination of 4 of my other mods, all packed into one mod aimed at tweaking, but not entirely overhauling, the Skaven. The mods included in this pack are Skaven Undercities Redone True Vermintide Mounts for Skaven Legendary Lords Summoned Unit...
New Hordes cost no growth (updated S&F)
Created by ☸𝕵𝖔☸
Creating new hordes cost only gold. No growth....
New ship model for the VCoast tech lords
Here's a mod that I've done that simply replaces the generic ship model to another for the four tech lords. I noticed this ship model was only used by the last legendary pirate and I thought it would be a nice thing to put it for the tech lords to make the...
Nitz' Improved Loading Screen Artwork
Created by Nitz
https://i.imgur.com/AWAzFS3.png This mod replaces the default loading screens backgrounds with way more epic and lore friendly artwork from the Warhammer series. Most backgrounds are taken directly from the game's official artwork. Support the mod! http://...
No Army Losses
Created by The Duke
This mod removes the Army Losses morale penalty from the game to get more entertaining ends to battles. This mod should be compatible with everything. Made by request of Indypride. Check out my other main mods Statesman https://steamhost.cn/steamcommunity_com/sharedfil...
No Building Autoconversion - Anti Snowball
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
No Chaos Spawn during Vortex Rituals
Created by Mutant Giant Sloth
This mod disables the spawn of Chaos, Skaven and Norsca forces during the Vortex rituals. The mod still allows to finish the rituals, and reach the final mission as normally. Support my work https://i.imgur.com/fVVaDCS.gif Like the mod and share it with yo...
No Climate Penalties
Created by Psycho
Description Effectively removes Climate Penalties by setting their values to 0 (see image above). Affects the Climate Penalty itself, so works for all factions. Compatibility This mod is an extremely basic value adjustment, so it should be compatible with ...
No Extra Upkeep From Difficulty
Created by Heljumper117
Mod Features Completely removes the handicap on the player for recruiting multiple armies on all difficulties. Compatibility Compatible with almost all mods PLEASE LIKE AND GIVE FEEDBACK! My Mod Links Heljumper117's Campaign Mods https://steamhost.cn/steamcommunity_com/...
No Famous Battles
Created by Flying Fox
I didn't care about the battle markers and never liked the ability to raise even the most powerful elites fairly easily with the raise dead mechanic. Hence this mod. I reduced the maximum allowed "famous battles" to 0, essentially removing this feature fro...
No Local Populace Corruption - Light Edition
Created by Fequois
This mod removes 'local populace' from regions, making it easier to manage the conversion of a province to a faction's preferred corruption. This is a light version, with a milder version (+1 vs +3) of the passive bonus from the original. Steam destroyed m...
No more cloud shadows on the campaign map.
Created by Flying Fox
Are you annoyed with shadows of imaginary clouds slowly drifting over the campaign map? No more! Just subscribe to this mod and this minor detail will be a thing of the past. Massive thanks to Mazisky, for explaining to me how to do this. However, don't us...
No More Rogue Armies
Created by Heljumper117
Mod Features I just got tired of seeing major races getting destroyed on the map by Rogue Armies. They're not exactly loreful and some of the armies that spawn are just ridiculously OP to where normal factions controlled by the AI just won't be able to cou...
NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
Created by TheLoneCenturion
PLEASE READ DESCRIPTION SO YOU KNOW WHAT THIS MOD DOES AND READ UPDATE NOTES DISCUSSION FOR DETAILED LIST OF ALL CHANGES COMPATIBILITY -Save Game: Yes (It can be both added and removed at will with no issues) -Custom Units: Yes -All other mods: Yes >>List ...
No Settlement Flags
Created by Pythax
This is a small mod that I have finally figured a way to create. This removes those annoying (in my opinion) flags that appear around a settlement when you occupy another factions town/city. This mod does not change the settlements structure or anything el...
No United Against Us & No Alliance demands from AI
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Normal traits extended
Created by Sir_Isenhart
Updated for S&F. This mod adds a layer of gameplay adding more ranks to most gainable Lord and hero traits and making them significantly more powerful and meaningful. List of changes: https://docs.google.com/document/d/1kkFwHT-i-Fx8EIe3BC5alej4aKhVBW7KlyJk...
Norsca Overhaul + occupy anywhere
Created by Corvus
GOOD FOR BOTH VORTEX AND MORTAL EMPIRES! Are you getting annoyed at the lack of variation with outpost buildings? Do you think Norsca should be able to set up shop anywhere? Then this mod is for you! Added 5 new Edicts Added 8 new tech for norsca added 2 n...
Norsca: Loot & Raze for the Gods
Created by Wolfy
I love the new mechanical of Raze for a Chaos God added to Norsca, but Norscan factions have a really bad economy and you need to loot a lot to improve your economy but you still need to raze to praise your Gods. This is the way to do both with just one cl...
Oldhammer / We'z Speshul - Proppa Stone Trolls
Created by Urgat
Alternative model and textures for the stone trolls, based on Games Workshop classic stone troll miniatures, built from the regular model and texture made by Creative Assembly, because I just couldn't stomach a simple reskin for my favourite troll unit. En...
Painted Campaign Map
Created by Mazisky
MORTAL EMPIRES ONLY. IMPORTANT: This version is only for the ENGLISH language: versions for other languages will be found below. If you want additional languages, write in the comments. GERMAN Language: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?i...
Peace between Clan Moulder and Chaos
Created by Promiskuitiv
This mod does two things: - It allows for diplomacy between Clan Moulder and forces of Chaos. - Clan Moulder and forces of Chaos start off in a state of peace instead of being at war with each other right away. It's a very lightweight script mod that shoul...
Pestilens Recruitment Tree Rework
Created by Captain Nyet
A simple mod that changes the building requirements for Pestilens units (and WLC): Intended to be used with my "Recruitable Plague Furnace" mod, I've kept them seperated for the sake of compatibility. Changes: Plagueclaw Catapults: Recruited from Pestilens...
Pirate Cove Crew Growth
Created by Cole Avenue
Description This small mod is designed to improve crew growth for shipbuilding lords recruited later in the game without making your initial lord advance too quickly. It simply adds 1 crew growth (factionwide) to each pirate cove building you construct....
Provincial Roads
Created by Dresden
This mod makes it so that road buildings affect armies in the province, not just the one region. A few different factions (dark elves, lizardmen, others) have road buildings that increase movement range for your armies in a region. This mod changes it to a...
Puzzles Solutions On Screen
Created by Diaz Ex Machina
This mod simply replaces the puzzles images with new ones which have the solution visible in the upper-left corner. This isn't my original idea, all the credits go to DreamingHero for the original mod and to Wallets for the original guide....
Raze Kislev to Unlock Sigvald
Created by mERLiN
Alternative version of reduced Sigval requirement; this one lets you recruit him after razing Kislev. Credit for the inspiration goes to Crynsos. Do please check out his faction unlocker at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1158985864...
Realistic Fog of War
Created by Mazisky
INTRODUCTION This mod replaces the look of the fog of war, which I find a bit distracting and confusing, expecially when looking at the global map. It uses a cleaner mist for a better overall look. Gameplay does not change, the mist will still hide the unc...
Reduced Quantity of Basic Dwarfen Runes Forged
I don't like playing games where there are items in abundance. So, with the new basic Dwarfen runes that you would get 3 when it's crafted, I've reduced that quantity to 1. I've reduced the base oathgold cost from 30, down to 20. So, you are paying slightl...
Regions Full Visibility
Created by | RaZe |
Added a new visibility option: Adjacent regions, if enabled it will make visible all the abandoned adjacent regions, usefull while playing as a beastman. This mod changes the visibility of regions, it can be tweaked using the Mod Configuration Tool: Reborn...
Remove unit loss from colonizing ruins
Created by WillAitch
Removes the unit loss associated with colonizing a ruin....
Resource Building Overhaul (Factionwide Bonuses)
Created by Commisar Jon Fuklaw
Introduction So, after a brief stint of mucking about with older resource overhauls, I decided to go ahead and make one from scratch, with racial parity and endgame in mind. No longer should you feel like resource buildings are a waste of a slot in the end...
Sartosa Re-Coloured
Created by Lost2Insanity
I am no longer modding for Total War - Warhammer II and there will be no more updates for this mod. Description A small Mod for the Pirates of Sartosa that changes the banner to reflect the sails flown by Aranessa's ship and flips the colour scheme for the...
Shipbuilding for Generic Vampirate Lords [REMADE AND FIXED]
Created by Commisar Jon Fuklaw
General Info I noticed recently that the old Shipbuilding mod that came out shortly after DLC11 dropped had stopped working correctly, so, as it was an important feature, I took the time to see exactly what CA did to break it. Turns out, CA reworked how th...
Shipping Lanes
Created by Cole Avenue
Description This mod makes trade resources available at your capital when you kill rogue pirate armies. There are periodic dilemmas pointing to the location of one of the remaining rogue armies. Works with all races / factions except pure hordes as trade r...
Skaven Under Empire (light)
Created by Erazil
(sorry for french texts in my screenshot, my game is in french ;) , but all this mod is in english.) This mod adds one building to the two construction lines in the "discovery" category and one building to the two construction lines in the "annexation" cat...
Skill Colour Fix
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Changes all Lord's spell-enabling skills to their respective spell background colour. This is achieved by adding effect dummys to all Lord's spell-enabling sk...
Southlands Naval Routes - Updated!
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Updated version of Anyndel's Southlands Naval Routes mod. This mod adds 3 markers to the Mortal Empires campaign, one in the Strait of Sharks on the west of t...
Skills for Skaven
Created by Singemeister
It was irritating me that Warlock Engineers didn't get Arcane Conduit or a arcane item slot despite being fully magic users in the game. If Plague Priests and Warlock Masters can get these things, so should the Engineers. In addition, this also gives the S...
Thorek's Proven Tools skill switch - Seeking Bolt Throwers and Burning Grudge Throwers
Created by Flying Fox
Mod title basically says it all. Instead of having Thorek's skill "Proven Tools" give Rune of Seeking to grudge throwers and Rune of Burning to bolt throwers, this mod is the other way around. I felt it made more sense that way....
Tiered Tax
Created by Vanishoxyact
This mod adds some new tiers to the tax system. Rather than only having tax enabled, or disabled this mod allows you to select the level of tax you wish to apply to your provinces. With this mod there are now 4 different levels of tax, all with different b...
Toggle Fog Of War
Created by FlashMash
Adds a button in the top left to toggle fog of war. I like to check on the state of the world from time to time, so I had to turn on/off a mod all the time. When Change Starting Settlement came out I had the idea to take the disable/enable of the fog of wa...
Tomb King new dynasty, new hero
Created by highman
I found and found and found but i couldn't so i make...
Transferable sword of khaine
Created by sheenshongkangkong
*Updated for Da Nutz and Boltz A simple mod that makes the Sword of Khaine transferable. The purpose of this mod is that if one of your generic lord got the sword of khaine for some reason and you want to transfer it easily to your LL like malekith, tyrion...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
UI Overhaul New World Edition
Created by drew_west
New World UI Overhaul Mod Overview This mod does the following: - Converts the games UI to the New World Style. - All Old World factions now use the New World Style UI. - Adds faction specific colourisation for various UI elements for major factions. - Cha...
Unique Faction Currencies
Created by Müsliriegel
Summary Changes the icons of several Factions from the generic treasury icons to something more loreful. Skaven: Warpstone Tokens Lizardmen: Ancient Artifacts Greenskins: Teef Wood Elves: Gifts of the Forest Tomb Kings: Souls Norsca: Plunder Vampire Coast:...
Unshackle AI Recruitment
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Vampire Bloodlines - Sylvanian Missile Units EX
Created by Llamakazi
Hello there! Have you ever thought that the having official Sylvanian missile units was an incredibly cool idea, marred by the fact that you barely get to use/play with any of them due to the vanilla maximum caps? Then *this* is the mod for you! Vanilla mi...
Vampire Coast Encamp Stance 25% Move
Created by visceraltwist
Vampire Coast is a great DLC, but it suffers from some definite powercreep. This mod makes them more in line with the rest of the races in terms of global recruitment stance, now requiring 25% movement to enter....
Vows for Damsels
Created by zane0
Update: * I've fixed the issue of the damsels not gaining any progress to the troths. I'm leaving this mod up, but plan on making an updated one later for damsels to have their own agent traits like the paladins have for lords instead of having the prophet...
Warden Supply Tweaks
Created by IfThenOrElse
This mod gives you a button that triggers a dilemma to use your High Elf influence to secure wardens supplies Intro: I felt the pacing was a bit off for securing supplies, in Vortex - early missions spam the supplies minimising the need to work for them an...
Wardens Cage Tweaks
Created by IfThenOrElse
This mod tweaks the functionality of the wardens cage, making it a little more reliable in battles for capturing foes. What does this mod do: Instead of snaring the target in a trap, Wardens cage is now about goading your target to overextend themselves, i...
Watchful Sentries (Ambush attack fix)
Created by Agarast
As of March 2021, CA finally added ambush defense to several stances, including siege and encamp. This mod is no longer needed. You can still download it if you want to go from 75% to 100% ambush defence chance on the encamp stance. What does it do? This m...
You're a Wizard Garri-son
Created by John Austin
Why are garrison mages terrible? They're standing in defence of their homes, but they only learned 1 spell! This mod makes it so that if you build the higher levels of a spellcaster building, the garrison mage learns more spells. They also get their Lore's...
Yvresse Invasions
Created by IfThenOrElse
This mod takes the Wood Elf forest invasions and uses them to create Greenskin Invasions on Tor Yvresse. What this mod solves: When playing the Tor Yvresse campaign, I always felt the Greenskin threat from Grom always felt distant - especially on the Vorte...
[BW] Statue of Grom
Description Simple mod that adds the Statue of Grom to Tor Yvresse as well. I wanted to make Tor Yvresse a special landmark for Greenskins and thought that nothing would be more fitting than a statue of 'is ENORMISTY 'imself. Works both in ME and Vortex. I...
[HN] Cleaner Balance Bar
Created by [HN]
Cleaner Balance Bar does what the name implies, making the balance of power bar cleaner and more easy to read. https://i.imgur.com/fVVaDCS.gifhttps://i.imgur.com/lAF7vGb.pnghttps://i.imgur.com/Swo1Ugv.png https://i.imgur.com/4kbi4Ov.png https://i.imgur.com...
[ME] Bretonnian Vassals
Created by IfThenOrElse
This Mod adds a new option to the Heraldry dilemmas to allow you to vassalize the Bretonnian dukedoms Please don't forget to: http://i.imgur.com/fVVaDCS.gif Intro: For those who prefer to not confederate their fellow Dukes, this mod makes edits to the new ...
[ME] Trading Colonies for Empire & Bretonnia
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Please don't forget to: http://i.imgur.com/fVVaDCS.gif Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms we...
[ME] Vassal the Elector Counts
Created by IfThenOrElse
This mod enriches the new Empire Elector count system with new techs and gameplay to support vassaling the elector counts. Vassals can be confederated later if you wish This mod intends to tweak the changes with the most recent Empire update by allowing yo...
[ys]Teleportion Circle
Created by 宋大一
Teleportion Circle In order to better get in touch with their hometown, several legendary lords have summoned several highly skilled wizards to create a teleportation circle! Teleportation circle location 1.caledor 《-------》 the plain of bones caledor 《---...
[ys]Teleportion Circle (English text)
Created by 宋大一
Teleportion Circle In order to better get in touch with their hometown, several legendary lords have summoned several highly skilled wizards to create a teleportation circle! Teleportation circle location 1.caledor 《-------》 the plain of bones caledor 《---...
SFO: Grimhammer II: Regeneration Cap SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It lowers 200% regeneration cap for all units to 100% basic health. That means that unit can regenerate only 100% of its basic health during battle, no more. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS....
(SFO Submod) Great Pox Rat: Mount for Plague Priests
Created by HashutChampion
as I saw Great Pox Rats Mount becoming a thing by Stig-inge-oy and as I love Clan Pestilens I made Submod for it and balanced around Brood Horror but it has Physicial Resist but low armor and ofc it has the Decay Aura --------------------------------------...
Great Pox Rat: Mount for Plague Priests.
Created by stiginge-oy
https://i.imgur.com/xfrz917.png Great Pox Rats are abhorrent, bloated and hideously overgrown vermin that are bred as a form of combat-mount for many Plauge Priests and Skaven Warlords. Available for Plauge Priests at level 10. Moderate speed/Custom Poison...
Nanu's Skaven Tweaks- SFO
This is just a submod that makes nanu's skaven tweaks balanced with sfo Compatibility: This mod is compatible with every mod that is compatible with the base mod. ------------------------------------------------------------------------------------ PLEASE R...
360 Degree Fire Arc
Created by Pure Fox
All units except artillery (which have 120° fire arc) will have 360° Fire arc! Made this mod because all other mods with similar features are out of date. Modifies only battle_entities_tables, and it may have conflict with other mods that modify the same t...
Force Confederation
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif Tired of messing with the diplomacy system until the AI finally agrees to confederate? So why not beat them up and force them into submission? Spare yourself ...
Force Confederation - Tomb Kings & Vampire Coast
Created by sm0kin
Updated for "Total War: WARHAMMER II – The Hammers & Herdstones". https://i.imgur.com/fVVaDCS.gif This mod requires the Force Confederation mod to work properly! Limitations: Settra can confederate any Tomb Kings faction aside from The Followers of Nagash ...
Jax - 3 standard mounts for the Black Ark Admirals
Created by Jacksha
I found that Black Ark admirals are extremely boring in combat so i added a quick fix. :) Ads 3 mount options to Dark Elf - Black Ark - Admiral: - Cold One (at level 7) - Dark Pegasus (at level 14) - Black Dragon (at level 18) All the stats are the same as...
No Black Arks for the AI
Created by Anyndel
-THIS MOD IS DISCONTINUED- It might still function but you are better off not trying it. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them or make their own versions, anyone is allowed...
(SFO Grimhammer Standalone Submod) Merwyrms and More
Created by HashutChampion
This is a Merwyrms and More Standalone Submod for SFO Grimhammer Standalone means it doesn't need original Mod , soo you don't need the original to enabled Credit and Attribution Creative Assembly created the Amanar model and textures. Further modelling, t...
Rebanner II
Created by Wallets
Ever feel like you're wasting your time deciding which unit to assign +5 leadership to? This mod reworks banners to make them more interesting to use. Changes Most of the game's banners (including gifts and marks of Chaos as well as Dwarf runes) have been ...
Rebanner II - SFO Patch
Created by sleepyHase
All this mod does is rename one of the tables in Rebanner II so that it overwrites the changes SFO makes. All credit goes to Wallets, the creator of Rebanner II Save game compatible!...
Tomb king port give income
Created by Wastetime(TMA)
nobody made it, so i made it. now tomb king's ports are give income. screw it shxxxy trade bonus, nobody wanna trade with tomb king unless other tomb king. tier 1 port : 100gold tier 3 port : 200gold tier 5 port : 300gold...
Missing Special Herdstones
Created by Autumnchain
Everyone is aware of the big Beastmen update that added the ability for Beastmen to erect Herdstones in settlements. Everyone should also be aware that various racial capitals have special Herdstones that grant a universal buff and a Melee Attack buff agai...
Bloodlines: Rare Vampires
Created by IfThenOrElse
This mod removes regular Vampire Lord and Strigoi ghoul kings generals from the recruitment pool, encouraging you to use Master Necromancers until you decide to use your own powerful legendary lords and Bloodline vampires. Please don’t forget to http://i.i...
Equal Rights for Minor Factions
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Unnatural Selection Ultimate
Created by Jadawin
TWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered...
Equal Experience in Victory or Defeat
Created by Steevo
Brings up the experience from defeats and Pyrrhic victories to that of decisive victories, as in reality failure is a better teacher. This is something of a workaround for the way the game is utterly terrible at calculating victory type, handing out decisi...
Mixu's Unlocker
Created by Mixu
If you don't see DLC content, try redownloading the mod, deactivate submods and use the latest KMM for fuck sake. This mod is a startpos mod that makes pretty much all factions playable and adds custom slot templates everywhere, allowing stuff like landmar...
Mixu's Unlocker Unlocked
Created by Mixu
This submod enables all factions within my unlocker for easier access to playing them. There might be issues with certain things that will require further modding, since this mod is mostly designed for other modders who want to expand on them. Modding STUF...
Wood Elves - Outposts Enhanced
Created by minic
This mod is increases the number of slots for only wood elves outposts. No big change, just adding few slots. not upgradable or higher tier settlement, still outpost. what it exactly does; - Major settlements : +2 slot added. - Minor settlements : +1 slot ...