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A Better ADVENT: War of the Chosen
Created by DerBK
-- A Better ADVENT -- -- Enemy Overhaul for War of the Chosen -- -- by DerBK -- ____________________ Requires XCOM2 version: War of the Chosen Requires DLC: none Requires other mods: none ____________________ FAQ, General Info and Troubleshooting for my mo...
A Better Campaign
Created by DerBK
-- A Better Campaign -- -- Plugin for A Better ADVENT -- -- Mod by DerBK -- ____________________ Requires XCOM2 version: War of the Chosen Requires DLC: none Requires other mods: A Better ADVENT:WotC ____________________ FAQ, General Info and Troubleshooti...
A Better Chosen
Created by DerBK
-- A Better Chosen -- -- Mod by DerBK -- Requires XCOM2 version: War of the Chosen Requires DLC: - Requires other mods: - _____________ This mod overhauls the Chosen to be more interesting in and out of combat, while still keeping their powerlevel within t...
Additional Dark Actions
Created by RealityMachina
Ports over a couple dark events, and adds a new chosen activity. Ports: Smart Rounds - provides some ADVENT troops with better accuracy. Holo Rounds - provides some ADVENT troops with rounds that mark their targets. AP Rounds - provides some ADVENT troops ...
Additional Mission Types Redux
Created by RealityMachina
The expansion added a lot, but there's still a couple spots that could use filling. Currently adds: Emergency Extraction - Council Mission Type A resistance operative has been made and has requested for an emergency extraction. The good news is that a fact...
Always Recruit and Rescue
Created by RealityMachina
Forces the Recruit Extra Faction Soldier and Rescue Captured Soldier covert actions to always appear if their rewards are available. May require a refresh via the end of month report to take effect....
Avatar Buffs
Created by RealityMachina
Chosen and Rulers are great and all, but the final of final enemies you face should get a bit of love too. Adds: Hardened - Both the Commander and normal Avatars get a -40% chance to being critted. This is not just so the Ranger at close range with rapid f...
Avenger Defense Bondmates Fix
Created by thegrimsqueaker72
Fixes soldiers not having bondmate abilities if their partner spawned as reinforcements on Avenger Defense. Checks and fixes both bondmates at the point the second one is added to the map. If the mod is installed on a save where both bondmates are already ...
Beam Grenade Launcher
Created by InternetExploder
Overview An all-new grenade launcher to devastate your enemies with! 💥 Fires guided grenades - no hiding from this one! 🎯 Goes great with other beam tier equipment - slick and fashionable! 👍 (compatible with the War of the Chosen expansion) Details All hyp...
Better Second Wave Mod Support
Created by -bg-
Allows multiple mods to add more second wave option without conflicting each other when it comes to localization. Also allows some SW options to be modified in campaign. (Not all are supported) This mod by default don't add new second wave options, screens...
Cannon Animation Redux
Created by Musashi
Overhauls all cannon animations. In the new animations the soldier holds the cannon well like a cannon and not like a rifle. The animations are overriden if the soldier holds one of the - Basegame cannons - Claus Merc Plasma cannon - LW Coil and Laser cann...
Chosen Reward Variety
Created by HoneyTheYellowBear
Why should rangers and sharpshooters have all the fun? This mod adds variety to the possible rewards for defeating a chosen. The possible rewards for each chosen now include a primary weapon, a secondary weapon, a grenade, a utility item, an armor, and one...
Collateral Demolition Wotc
Created by Divine Lucubration
Vanilla (non-WotC) Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=648913363 Adjusts the Grenader skill Demolition to use a small, free-targeting sphere for envrionmental destruction. If you disagree with the choices I made for radius and co...
Covert Action Missions
Created by RealityMachina
Essentially a re-imagining of Start Your Own Missions: this adds in the ability to start Guerilla Ops, Supply Raids, Resistance Ops and Soldier Rescue missions (for soldiers captured by ADVENT: the game already has a covert action to rescue soldiers captur...
Custom Soldiers Evac Zone Fix
Created by RealityMachina
Avenger Defence, the Final Mission, Strongholds, and Lost and Abandoned now support soldiers using mod-added character templates properly, instead of breaking or leaving them behind. This may result in some things being considered evacable that shouldn't b...
Defense Matrix Sabotage Fix
Created by RealityMachina
the Defense Matrix is supposed to lower the chances of the Chosen action Sabotage from successfully working. So of course the vanilla code never calls upon XComHQ.SabotageChanceModifier. This fixes that, letting the Defence Matrix properly lower the chance...
Delayed Force Increase
Created by MrCloista
Delays the increase in ADVENT's Force Level. Rookie/Vet/Commander = 15 days up from 10.5 Legendary = 22 days up from 15. There is a 1 day variance enabled at all difficulties for a little unpredictability. This is designed to be used with other mods that e...
Disable Any Class Wotc
Created by Divine Lucubration
Vanilla (non-WotC) version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=656267587 Disable Any Class What this mod does: - Prevents disabled classes from being selected by unit promitions, mission rewards, the resistance headquarters or the black ...
Diverse Alien Pods WOTC
Created by Ginger
Allows alien pods to roll multiple different types of followers. In vanilla, pods led by an alien only roll once to determine what follower they have, and then the rest of the group is filled out with copies of that same follower. Pods led by ADVENT roll o...
Dual Wield Melee
Created by Musashi
Dual melee wielding When you equip a melee weapon in the secondary weapon slot and the primary weapon slot (using the "Primary Secondaries" mod) this mods converts your soldier to dual wielding melee. You can use and combine any melee weapon (either from t...
Elerium Grounds
Created by Janah
A mod to try and alleviate the mid to late game Elerium Core shortage, it allows crafting of Elerium Cores in the Proving Grounds once Elerium has been researched, as well as allowing upgrading of Spider Suits and EXO suits to their Powered Armor equivilan...
Empty WOTC Deco Slots for XCOM Soldiers (+ Some other empty things)
Created by Mr Kablamm0fish
13/Sept/2017: Fixed Alien Hunter's empty WOTC slot implementaion x2 12/Sept/2017: I've made this to fix some issues with alien hunters armour and added the empty legs shoulders and arms to this mod, replacing the need for alien hunter ini edits, resistance...
Evac All - WotC
Created by tracktwo
This version of Evac All is for the War of the Chosen expansion only. Please use the original Evac All mod for the original XCOM2. If you are subscribed to both mods, make sure you only have the correct version of this mod activated for the game you are pl...
Evac Now
Created by michiakig
This mod renders the evac zone target in yellow instead of blue if there are any soldiers who cannot reach the selected area this turn. It doesn't prevent you from placing the evac zone, it only appears in a different color so you don't have to count tiles...
Free Camera Rotation
Created by wasteland_ghost
Confirmed to work with WotC, for more info see below... DESCRIPTION: 1. Sets default rotation angle to 45 degrees. 2. Enables free camera rotation while holding down Q and E keys (in analog mode, see hotkeys). 3. Enables free camera zoom while holding down...
Grimy's Loot Mod WOTC
Created by Ginger
This mod, as many of you have noticed, has been developmentally abandoned. I've finally got enough of the Highlander conversion done that I put it up on Github. You can follow its development here. Feel free to post issues with the current mod on that Gith...
Instant Avenger Menus - WotC
Created by BlueRaja
Makes all transitions in the Avenger instant + other time savers. Creates a much smoother experience, particularly on lower framerates. UPDATED TO SUPPORT WAR OF THE CHOSEN! For a version that doesn't require War of the Chosen, see here Changes: All transi...
Landed UFOs From Day 1 WOTC
Created by Juravis
Supply Raids can be UFO landings, whether you completed the Avenger Defense mission or not. The base game requires you complete the Avenger Defense mission before encountering ANY landed UFOs. -= OVERRIDES =- This mod overrides the CreateSupplyRaid functio...
Lightweight Strategy Overhaul
Created by RealityMachina
Adds a continental heat system with varying consequences, along with an haven adviser system. The Basics Every continent gets its own "Resistance Command". These can be staffed with a soldier, engineer, or scientist, with the benefits changing depending on...
Lucubrations Infantry Class Wotc
Created by Divine Lucubration
Vanilla (Non-WotC) Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632648555 Adds an Infantry class to the game with many new abilities. The Infantry class is a basic rifleman class styled after its namesake from the original Long War mod. I...
Lucubrations Sniper Class Wotc
Created by Divine Lucubration
Vanilla (Non-WotC) Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=658531225 The Sniper is a highly-trained specialist unit, capable of precision marksmanship at incredible range and special tactics designed to give the Sniper an edge on the...
Missing Packages Fix + Resource
Created by ∑3245
For some reason unbeknowest to us, some packages (FX_, dev packages, clearcoat) are not loaded in WotC, or rather, do not exist at all, breaking a lot of mods that use Particle Systems. This is intentional to reduce the size of WotC. This will be required ...
Mitzruti's Perk Pack
Created by Mitzruti
Contains an awful lot of perks I've built. Combination of things built on vanilla perks, ports of grimy's perks and some new ones using what I've learned from other perkwork. some of these can show up as AWC skills. If you don't want that happening, check ...
More Effective Blast Padding
Created by RealityMachina
Makes explosions from cars and other destructible objects (think gas tanks) be affected by blast padding. Should work in any situation except when loading into a tactical mission (you will need to complete the mission before it'll take effect.)...
More Mission SITREPs
Created by RealityMachina
Enables SITREPs for nearly everything. Council, Resistance Ops, Retaliations, Landed UFOs, and Alien Facility missions now all have a chance of getting SITREPs when they spawn. Council and Resistance Ops have a 25% chance to spawn with a sitrep. They also ...
More Resistance Ops
Created by RealityMachina
You know those cool missions with multiple personnel rewards? This lets you have more than the vanilla limit of 3 mission in a campaign....
More Starting Resistance Order Cards
Created by Mitzruti
Just what it says on the tin - Increases the number of Resitance Order Cards you get when you first meet each faction. vanilla gives you 2. this by default increases that to 4. this can be changed in the XComGameData.ini config file. each faction has a pot...
More Starting Supplies (Vanilla/WOTC)
Created by Numbers
This mod simply doubles (175->350) the starting supplies for the game. This mod is fully compatable with both vanilla or War of the Chosen. Ignore any warnings that may appear. All this is is an ini edit. I just wanted an actual mod for the occasional time...
More Traits
Created by RealityMachina
Positive Traits! More negative traits! You can have them all here! Currently adds in traits that were cut from the expansion pack, along with some reworked abilities from Potentials. Positive traits work on a bit of a hidden system: they can only be gained...
Mr Koval's GTS-only trainable classes
Created by Kova_84
--------------------------------------------------------------------------------- INTRODUCTION --------------------------------------------------------------------------------- A very simple mod that allows to make selected classes only trainable through t...
Musashis RPG Overhaul
Created by Musashi
OPEN BETA VERSION Features Gameplay overhaul that revamps various aspects of the game Replaces vanilla classes with a single class with 14 specializations with 7 ranks each for a total of 98 abilities to choose from Additional specs can be added by the eve...
Necromancer Class - WOTC
Created by Ekscom
A Necromancer! The demonstration of Psionics by X-Com agents during the first alien invasion has convinced some people that supernatural abilities do exist. This resulted in renewed faith in the ancient magical studies of Earth. With the combination of anc...
New Chosen Traits
Created by HoneyTheYellowBear
This Mod introduces new traits for the chosen! Traits can be deselected by commenting them out in XComGameData. The Traits are as follows: ----------------------Strengths---------------------- Toxic Personality: Chosen attacks cause poisoning. Fiery Dispos...
No Class Requirements For Breakthroughs
Created by Mitzruti
Did you know that some breakthroughs require you to have specific classes? This means they can't show up if you aren't using the vanilla classes. By default, will strip Class Requirements from all breakthroughs that have them (and will log which ones it di...
No Lost World
Created by Mitzruti
The lost can be a fun change of pace, but dealing with them on every single mission can be a drag. Especially with Grim Horizon. Use this mod and never have to deal with the Lost World Dark Event again! But wait there's more! This can also be used to disab...
Overwatch Lost Headshots
Created by Alex Nares
Lost kills while on Overwatch count as a "Headshot". After an Overwatch kill, the soldier will get their Overwatch back and will continue making consecutive Overwatch shots as long as they keep getting kills (or until they run out of ammo). Occasionally th...
Primary Grenade Launcher
Created by Mitzruti
Because there's no such thing as too many explosions. This is the signature weapon of Grimy's Anarchist class, a primary grenade launcher. It's modified so that Launch Grenade and Light Ordnance are granted by the weapon instead of having to be built into ...
Primary Secondaries
Created by Musashi
Primary Pistols and Primary Melee Weapons Update: Now features dedcated animations for primary swords, primary pistols and primary autopistols. This includes tactical animations, armory animations, starting screen, skyranger drop and photobooth poses. Requ...
Psionic Melee
Created by PZ
After meeting the Templars, a few of XCOM's Psi Operatives took a liking to their ferocity in melee and started bringing shard gauntlets instead of psi amps into battle. Using shard gauntlets on a Psi Operative doesn't grant focus or any of the other Templ...
Pyrrhic Victories
Created by RealityMachina
Allow for missions to be considered successful, even if you had to evac or otherwise lose all operatives in a mission. The game will also properly track victories and losses under this system, and shouldn't play the wrong music or use the wrong UI elements...
Recruit Multiple Heroes From All
Created by RealityMachina
Actually gain your second (or more) faction hero from all factions. Context: the vanilla check for the extra faction hero reward has the requirement that the faction that offers it must be the first faction you met. This means if you met the Reapers first,...
Recruits Conserve Character Pool
Created by SaintKnave
This mod conserves your Character Pool so that you can continue to receive Pool soldiers as mid- to late-game rewards. DETAILS The game's default behavior is to pull five Character Pool soldiers into your Recruit Soldiers list every month. By mid- to late-...
Restored Chosen Traits
Created by RealityMachina
Restores some cut Chosen Strengths and Weaknesses. These will be added to the pool of randomly selected abilities. Specifically: Strengths Mark - Chosen attacks now holotarget their targets. Beyond Earth - Chosen is now immune to environmental effects such...
Restored SITREPs
Created by RealityMachina
Restores the cut SITREPs of War of the Chosen. May cause crashes. Specifically this restores: Fireteam - squad size limited to two. Mission is adjusted accordingly. Priority Objective/Ambush - ADVENT will launch multiple reinforcements once XCOM completes ...
Reward Decks Refresher
Created by -bg-
Refreshes the reward decks array when you enter the avenger screen. Why does this matter? Because when a mod adds a new item to the experimental proving grounds project, it won't get refreshed immediately, as the reward deck only gets generated the first t...
RPG Overhaul - Even More Specializations
Created by bstar
Features: This mod adds 6 new specializations for Musashi's amazing RPG Overhaul mod. These specializations contain 42 unused perks from Long War 2, the base game, and Divine Lucubration's Infantry and Sniper class mods, giving you even more options to cus...
RPG Overhaul - Grimy's Classes Specializations
Created by bstar
Features This specialization pack adds 8 additional specializations from Grimy's Classes, which were recently ported for WOTC by Mitzuti, to Musashi's fantastic mod RPG Overhaul. These specializations and the associated Micro Grenade Launcher primary weapo...
RPG Overhaul - K's Officer Class Specialization
Created by bstar
This mod adds 7 previously unavailable perks from K's Officer class by Lieutenant A.Kouassi to Musashi's RPG Overhaul. IMPORTANT: When using this mod, you do NOT need to download "Mr Koval's GTS-only trainable classes" which is a requirement for the origin...
RPG Overhaul - Psionic Specializations
Created by Xenesthis
Adds 2 trees, the Telepath and Resonant trees from the Psi Operative to the RPGO specialization options. Soldiers must use Psi Amps if they wish to use psionic skills, which will not appear in the inventory until the Psionics research is completed. Psi Amp...
RPG Overhaul - TacFor Class Pack Specializations
Created by bstar
Features This specialization pack adds 4 additional specializations from James's awesome TacFor Class Pack to Musashi's absolutely fantastic mod RPG Overhaul. These specializations contain 28 perks from the TacFor classes, Long War 2, and the base game whi...
RPG Overhaul - Tank Class Specializations
Created by bstar
Features This specialization pack adds 2 additional specializations from Phantom's amazing Tank Class mod to Musashi's fantastic mod RPG Overhaul. These specializations and the associated "Tanklin" secondary weapon come with 18 perks which were not previou...
RPG Overhaul - The New Perk Order
Created by bstar
DISCLAIMER: IF YOU'RE USING SPECS NOT SUPPORTED BY THIS MOD, THIS MOD WILL MAKE IT SO THEY DON'T SHOW UP. You can add them back in, though it will require a bit of .ini editing. What does this mod actually do? On its own - nothing. But if you are playing w...
RPG Overhaul Specialization Pack - Akimbo
Created by Iridar
FEATURES Converts Akimbo Class to the Musashi's RPG Overhaul. This mod adds two RPGO specializations: Gun Fu and Scrapper. They have a slightly different perk layout than in the Akimbo Class itself. Many of the new perks do not require using Dual Pistols, ...
RPG Overhaul Specialization Pack - Logistician
Created by Iridar
Adds the Logistician specialization to Musashi's RPG Overhaul, using five new perks from the Denmother's Keeper class. All of the new abilities are universal and do not require any particular equipment to use. >>> LIST OF NEW PERKS <<< REQUIREMENTS Musashi...
RPG Overhaul Specialization Samurai
Created by Musashi
Samurai class plugin for Musashis RPG Overhaul This mod converts the samurai class to RPG Soldier Specializations. You need the original class mod and RPGO....
RPG Overhaul Specialization SpecOps
Created by Musashi
SpecOps class plugin for Musashis RPG Overhaul this mod basically "converts" the SpecOps class to RPG Soldier Specializations. You need the original class mod and RPGO. If you don't know what this is you probably don't need it ;) ...
RPGO Bulletmeister Specialization
Created by Mitzruti
It's Bulletmeister, but for RPGO. they're at 160ish, (same as in new perk order). somebody should make a cheatsheet for spec numbers. yay new version: Citical X now takes the place of Blasting Bullets in the power arts line, and Blasting bullets can now be...
RPGO Butterfly Specializations
Created by Mitzruti
It's the Butterfly, except for RPGO. Butterfly: built around strafing slash. stab all the things. Uses combat knives or ripjacks. Blademaw: experts is stabbing people ded. Uses combat knives, ripjacks or glaives. Battle Surgeon: experts in stabbing people ...
RPGO Chaplain Specializations
Created by Mitzruti
It's Chaplain, but for RPGO. found at ~1206 (or 872 for smoke) Includes four specializations: Mendicant: psionic healer with a bit of utility Chaplain: psionic cleanser, buffer and cooldown reducer Censer Bearer: all about them smoke grenades Gravekeeper: ...
RPGO Ekscom's Necromancer Specializations
Created by Mitzruti
Necromancer RPGO specs rise from the grave. Adds the 'Eldritch Necromancer', 'Dread Necromancer' and 'Spirit Shaman' specializations using abilities from Ekscom's Necromancer class. This is roughly equivlent to the combat, death, spirit lines in the class....
RPGO Isms Rogue Specializations
Created by Mitzruti
Isms Rogue for RPGO, as three new specializations. Ghost Rogue has stealth and pistol skills. Lone Wolf Rogue is a flanker with good defenses. Scout Rogue is more utility focused, with boosted vision range. Scout Pack was split into two skills in the Scout...
RPGO Jammerware's Architect Specializations
Created by Mitzruti
Once upon a time, these specs were on the workshop. but then they disappeared. And now they're back. Adds the 'Combat Architect' and 'Transmat Architect' specializations using abilities from Jammerware's Architect class. These are equivlent to the classes'...
RPGO Light and Lightning Specializations
Created by Mitzruti
5 new specializations for secondary weapons. By manipulating ambient light with a holotargeter, Lightbenders create illusions to mess with the opposing force. Unconventional use of the arcthrower allows the Electromaster to support allies or electrocute fo...
RPG Overhaul Specialization - ShardWielder
Created by Meman82
This mod adds a templar lite option into RPG Overhaul Perk order is Rend Templar Focus Amplify Deflect Invert ArcWave IonicStorm Warnings Shard wielders mime holding an assault rifle instead of wearing shard gauntlets when idling. All actions such as rend ...
Scaling Skulljack Chance WOTC
Created by Ginger
Changes the normal Skulljack hit chance (not the hacking chance) to scale based on the attacking soldier's Aim stat. Just a quick and clean edit to skulljack melee attack hit chances. Requested by users of the WOTC Grimy's Loot Mod - PCS Expansion. This mo...
Scientist Staff Slots: WotC Edition
Created by RealityMachina
Converts the Resistance Ring, Psi Lab, and Infirmary slots to use scientists instead of engineers. Scientists still decrease research time when slotted in. ...
Show Me The XP
Created by CaptainRichard
"Ooh, a covert op with a promotion! I'll send-- wait, how close are you to getting promoted?" If you've ever had that thought, or just like knowing how much experience your soldiers have, this mod is for you. The game has a pseudo-XP system in which most s...
Show More Buff Details
Created by -bg-
No more guessing when is your effect going to end, shows more details about when each non-permanent effect is going to end. Also show the stat bonuses granted by each buffs/perks Compability: Overwrites UITacticalHUD_BuffsTooltip, UITacticalHUD_PerkTooltip...
Skirmisher Rebalance
Created by RealityMachina
Reworks some of the Skirmisher's abilities and fixes a pretty bad bug too: Specifically: Fixes a bug with Battle Lord causing it to only proc on the first two actions on the enemy turn, and then ignoring the rest. (This mod's config ini includes an option ...
Starting PsiAmps
Created by BibleThump
PsiAmps T1 are now available at the very beginning. Also work in mid campaign. Compatible with Vanilla and WOTC....
Timer Tweaks for WotC
Created by Shaska
Increases the turn limit by 4 for most missions, and 2 for the rest. This should be enough to allow for a wider array of tactics, while still keeping the pace up. If you stumble upon any bugs or missions types that I've missed, please report them in the co...
Turrets Are Cover [WOTC]
Created by thegrimsqueaker72
Turrets provide full cover, even when dead. Does not change any other stats and does not require Shen's Last Gift DLC. Note there is a bug in the base game that grants the cover bonus to targets standing next to the turret. Can be configured to give high/l...
Unblockable Flamethrowers
Created by RealityMachina
Flamethrowers are no longer inhibited by low cover. High cover will still block them. In addition: XCOM flamethrowers will now apply a small burning effect on any target they hit. Purifiers will now always hit anything in range instead of having a chance t...
WOTC - Extended Information!
Created by sebkulu
For Mac/Linux Users: We've been informed that you may be experiencing performances issues after the last update. But without the support of a proper development tool on MacOS/Linux we can't tackle it down. Sorry for the inconvenience. WOTC - Extended Infor...
WotC Ballistic Shields
Created by Musashi
Balistic Shields Update june 2021: now features shields for sparks (thanks to Iridar and Claus) This mods adds three tiers of ballistic shields as secondary items. From the default classes rangers and specialists and from Musashis classes the samurai, spec...
WotC Combat Knives
Created by Musashi
Adds a combat knife and a throwing knife for all tiers to the game. SpecOps Throwing Knife Aim: 5 Damage: 3-5 Pierce: 0 Shred: 0 Crit Damage: 3 Crit Chance: 25 Sound Range: 0 * Grants two charges of the throw knife ability (Throw a knife as a standard acti...
WOTC Grimy Classes
Created by Mitzruti
Anarchist. Bruiser. Fury. Headhunter. Originally designed by GrimyBunyip for vanilla xcom2. Honestly, I'm surprised no one got around to porting these sooner. This mod implements the classes themselves, and their GTS unlocks. The perks are all contained in...
WOTC Isms Rogue Soldier Class
Created by Mitzruti
With Isms' blessing, the legend returns. The Rogue utilizes superior mobility, damage, and evasion to create flanking and scouting opportunites. The Rogue gains bonuses while outmaneuvering opponents. Primary Weapon: Bullpup, SMG (if you have a mod making ...
WotC Katana Pack Reloaded
Created by Musashi
Update: vortex weapons are back! Needs War of the Chosen Expansion For silent takedown on ninjatos you need the mod Wotc Stealth Overhaul Higher tiers are unlocked when you buy the coresponding vanilla sword tier. There are no additional costs. There is a ...
WotC Mod Everything Reloaded
Created by Musashi
Mod Everything Reloaded for War of the Chosen. ATTENTION, ITS A COMMON MISCONCEPTION THAT THIS MOD ADDS ATTACHEMENT SLOTS. THIS MOD DOES NOT ADD ANY SLOT. IT JUST TWEAKS THE UI THAT YOU CAN MOD ITEMS OTHER THAN PRIMARY WEAPONS THIS IS BECAUSE ITS A META MO...
WOTC Nice Mission Debriefing
Created by atamize
A follow-up to Mission Award Variety, Nice Mission Debriefing for War of the Chosen shows extended stats and awards for your soldiers at the end of a mission. FEATURES Stats Kills, Damage Dealt, Shot Accuracy, Overwatch Accuracy, Tiles Moved, Loot picked u...
WotC Samurai Class
Created by Musashi
Samurai Class for WotC The samurais weapon are primary sword, dual swords (or other melee weapons if you insist) or sword and a ballistic shield. To compensate for the missing ranged weapon he starts with two utilty slots. Melee kills build up Focus which ...
WOTC Show Enemies and Terrain on Mission Planning
Created by sebkulu
WOTC Show Enemies and Terrain on Mission Planning --------------------------Quick note about updating enemy groups and icons-------------------------- I think I've set up most of enemy groups added by main enemies mods around. I won't be adding them endles...
Wotc SpecOps Class
Created by Musashi
SpecOps Class for WotC The SpecOps soldier specializes in silently sabotaging, deceiving, confusing and killing his enemies. He is at its best when staying in the shadows. Veterans of the special forces they are trained in a wide array of different weapons...
WotC Stealth Overhaul
Created by Musashi
𝐒𝐓𝐄𝐀𝐋𝐓𝐇𝐒 𝐌𝐄𝐂𝐇𝐀𝐍𝐈𝐂𝐒 𝐅𝐎𝐑 𝐀𝐋𝐋! Musashis Stealth Overhaul is a meta mod that provides stealths gameplay mechanics for several of my mods. Other mod authors are welcome to plugin in their mods if they want to provide stealth abilities/mechanics for their mods. ...
WOTC Suppression Visualization Fix
Created by kregano
NOTE: This is now integrated into the WOTC Community Highlander. If you use it, DO NOT use this mod. Designed to allow guns without Suppression animations to run Suppression. This only affects the Suppression visualization, not the actual ability or the X2...
WotC Tactical Suppressors
Created by Musashi
This mod replaces the vanilla repeater with suppressors. Suppressors give you a chance to remain concealed. For more information see the Musashis Stealth Overhaul mod page. Basic Suppressor * Remain concealed chance * Adds Ambush ability Advanced Suppresso...
WOTC Tank Class
Created by Phantom
Vigilo Confido Commanders! We heard of a new Soldier Class, that is fighting out there. Maybe we should make contact and recruit some of these fighters. Now we can send Tanks on the battlefield! Adds the WOTC Tank Class to the game a new class with many cu...
WotC Without The Lost
Created by A†rocious
This mod tries to remove The Lost from War of the Chosen. --- You should disable the "Lost and Abandoned" mission at the start of the game, unless you want to watch it for cinematic appeal. It is quite empty without the Lost. --- The mod does the following...
WotC: "Increase Combat Intelligence" for everyone
Created by robojumper
There are covert actions that allow you to improve combat intelligence for soldiers... except for hero classes, who ironically need them the most. This mod allows resistance heroes on these, so you don't have to burn your Skirmisher when he doesn't have go...
WotC: robojumper's Squad Select
Created by robojumper
My personal take on a Squad Select Screen! Completely built from the ground up! Features: User Interface for more than 6 soldiers. How many? There's no limit! Scroll or Drag&Drop. More intuitive with built-in overview! More information: PCS', Health, Abili...
X2WOTCCommunityHighlander v1.29.0
Created by X2CommunityCore
What is Highlander? Highlander replaces a big portion of the game's code in order to make it more moddable and mod-compatible, as well as fix a lot of bugs. As implied by the name, only one Highlander mod can be used at a time. Hence, the Highlander tries ...
Yet Another F1
Created by robojumper
This mod is compatible with War of the Chosen. The Alternative Mod Launcher may be required to enable it for WotC. Adds an XCOM EU/EW/LW style unit information screen to the game. Stats. Equipment. Equipment Stats. Abilities, Passives, Buffs, Debuffs! How ...
[RPGO] The Valkyrie Specialization
Created by LaWu103
An RPG Overhaul plugin for my Valkyrie class mod, adding three new specialties for your troops to choose from: Guardians, who can heal without using a medikit and instantly stabilize and revive allies. Battle Angels, who enhance the lethality of almost any...
[WotC+Classic] Reliable Smoke
Created by Anisotropic
Works with War of the Chosen, but also works with vanilla. Ever lost soldiers to the smoke grenade's buggy UI? Not anymore! Now you can go back to blaming yourself again. This mod fixes smoke grenades' LOS calculations so that you can rely on them in comba...
[WotC+Classic] TacticalUI KillCounter
Created by Luminger
TL;DR: Tactical UI now shows you how many enemies you've killed, the remaining count and how many are currently active. NEW: WotC Ready - works on every XCOM2 version (despite the triangle) NEW: TheLost are taken into account as well! NEW: Now with MCM sup...
[WOTC] - K's Officer Class
Created by C. Justice
NOTICE THIS MOD IS NO LONGER SUPPORTED. It may still work but a lot of changes to dependencies from what I am aware of ------------------------------------------------------------------------------------------------------------------------------ Background...
[WOTC] Accurate Covering Fire
Created by shiremct
Accurate Covering Fire This mod adds some configurable functionality to the Covering Fire ability that makes it more effective at accomplishing it's intended purpose and a better choice overall. There are two separate effects in play that can be enabled/di...
[WOTC] ADVENT Suppression (Includes ABA Support)
Created by Wilko
Another mini-mod, this gives the suppression ability to the more basic Advent troops, making them a bit more of a threat. By default, it provides suppression to the Advent Trooper and Advent Shield Bearer. -- Compatibility -- The mod has been updated to al...
[WOTC] Alien Elite Pack
Created by hectorzx
Ever wonder why sectoid,viper and muton fell off mid to late game? This mods adds a stronger variant of those aliens. == Enemies == -Muton Elite -Sectoid Commander -Viper Elite == Autopsy == The muton elite have an autopsy that rewards a new item, "Persona...
[WotC] Bond To Header
Created by Dare
Background A mod you never knew you want. It changes the way how available bonds are presented to the user while in Avenger HUD. In normal WotC they are placed across the screen randomly and they change the position everytime you go back into Avenger HUD. ...
[WOTC] Carry Unit Fix
Created by dotvhs
Have you ever got into situation, where your unit went into Bleeding Out state and you could not carry him for some reason? Did you lose a soldier or was about to lose a soldier, because you could not bring him into evac point? This mod is a workaround for...
[WOTC] Cinematic Rapid Fire (and other abilities)
Created by Mr. Nice
This is the War of the Chosen version of this mod. The non-WotC version is here: Cinematic Rapid Fire Gives Rapid Fire, and it's ugly sister Chain Shot, their cinematic camera back! Also, with WotC, shows the reaper Banish ability the love too. By default,...
[WOTC] Cost-Based Ability Colors
Created by shiremct
Cost-Based Ability Colors This is an updated version of Cost-Based Ability Colors for WOTC. All credit for the original mod and concept goes to infectedm and you should go rate it if you haven't already. Overrides UITacticalHUD_Ability and is incompatible ...
[WOTC] Cut Content Ammo
Created by MrShadow
want to say THANK YOU to Grimy for this mod!! Not sure if hes even modding anymore for Xcom 2 but I have not seen any of his major mods being updated. I loved this mod as did many others. Very simple mod but GREAT mod. I changed the name of his Stiletto Ro...
[WOTC] Don't Pull That Trigger
Created by KimKast
Summary You starts new campaign, meets Warlock, and then Haven Assault occurs as retaliation on Warlock's territory. oof. I have too many salty experiences with civilian militia, where they detonates spectral zombies and kills our temporarily mind controll...
[WOTC] Dual Wielded Pistols 2.0
Created by Iridar
This mod contains animations and critical code that allow soldiers equipping and using two pistols at the same time. Out of the box, the mod allows Dual Pistols to be used by: 5 base game classes: Ranger, Grenadier, Sharpshooter, Specialist, Psi Operative....
[WOTC] Extended Perk Pack
Created by Favid
This is a collection of a bunch perks I have made that anyone is free to use. By default, installing this mod will have no affect on your game - the perks are added to the game but there isn't any way to get them. I will be making some custom classes that ...
[WOTC] Force Level Display
Created by Astral Descend
Shows the current Force Level (alien progression) in the resource (top-right) bar when in Geoscape. Config: there are 2 options in XComUI.ini: MAX_FL_MODE: Controls when to show the max FL. By default it's shown when it's not 20 (which to my knowledge is o...
[WotC] Gene Mods
Created by ∑3245
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. DESCRIPTION -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. We're now Open Source! PCSes are the lame versions of Gene mods, so I decided to make a mod that allows a soldier to undergo Genet...
[WotC] Gene Mods - Iridar's Pack
Created by Iridar
FEATURES Converts my Rabbit Ability to a Gene Mod that can be applied to any soldier. Rabbit Genes The infusion of Rabbit's Genes grants an active ability that provides 1 Mobility and up to 30 Defense and 30 Dodge against reaction fire until the end of tur...
[WotC] Gotcha Again
Created by Chaser324
This mod improves on the Line of Sight indicators that are shown when previewing moves in the tactical game. This version is specifically for use with War of the Chosen. The original release that works in the base game without War of the Chosen can be foun...
[WOTC] Hand to Hand Abilities
Created by Iridar
FEATURES This mod adds a generic melee ability to all soldiers, similar to Beatdown Skill for vanilla XCOM 2. The ability deals low damage initially, but it will scale with soldier's rank. There is also a chance to apply various status effects, such as red...
[WOTC] Hero Armor Equality
Created by Udaya
This mod gives the plated/powered versions of the faction hero armors an additional utility slot. Moreover, Tactical Rigging has been revamped to function like Deep Pockets from XCOM: Enemy Within, granting the soldier an extra use of every utility item in...
[WOTC] HP For All
Created by MrShadow
HP For All: Is a very easy and quick ini edit mod. All this mod does is start all XCom Soldiers with 6 HP on all difficulty levels. No more 6 HP on easy but 4 HP on Legendary. Why the HP change? Wont this make the early game easier? In short... If playing ...
[WOTC] Infinite Starting Items
Created by Udaya
This mod is an alternative to JM001's Infinite Medkits Flashbangs and Smoke Grenades. Without Tutorial Enabled It simply makes Medikits, Flashbang Grenades, and Smoke Grenades infinite in supply from the beginning of the game. However, unlike JM001's versi...
[WOTC] Iridar's Akimbo Class
Created by Iridar
OMG I CAN'T EQUIP TWO PISTOLS The mod responsible for primary Pistols is Primary Secondaries or True Primary Secondaries. These are not my mods. If something doesn't work there, I cannot help you. Things have always worked fine when I ran tests with just t...
[WOTC] Iridar's Template Master - Core
Created by Iridar
This mod contains code capable of creating templates of any class that extends: X2ItemTemplate X2StrategyElementTemplate As well as editing most properties of templates of the following types: X2ItemTemplate X2EquipmentTemplate X2ArmorTemplate X2SchematicT...
[WotC] Jammerware's Architect Class (BETA)
Created by Jammer
This mod adds the Architect class to XCOM 2: War of the Chosen. Architects are mobile but offensively weak and provide utility to their squad by building powerful Spires. BETA ALERT This mod is in public beta testing. I wouldn't have made it public if I th...
[WOTC] Loot Mind Control
Created by -bg-
Fix a bug where killing a mind controlled alien don't reward you with loot (both corpse and timed loot), also fix the same bug when you end a mission with an alien still under the effect of mind control. This also fix a bug where loots carried by non aveng...
[WOTC] Loot Pinatas Light
Created by MrShadow
LOOT PINATAS LIGHT: FOR WOTC This mod is the creation of fellow modder Ashlynne_Lee. Full credit goes to him. This mod adds additional base game items to Alien Timed Loot! Aliens literally explode with loot (like a Piñata) making it even more tempting to r...
[WOTC] LW2 Classes and Perks
Created by Favid
LW2 Classes and Perks This is a port of the classes and perks from Long War 2. By default, this mod will disable the four base game classes, replacing them with the Assault, Grenadier, Gunner, Ranger, Sharpshooter, Shinobi, Specialist, and Technical from L...
[WOTC] LW2 Secondary Weapons
Created by shiremct
Long War 2 Secondaries for WOTC Brings Long War 2's new secondary weapons out for use with custom soldier classes in WOTC! Includes weapons, upgrade schematics, and all associated abilities as of LW2 version 1.5, as well as a few new ones. All code and unc...
[WotC] Mimic Beacon Overhaul
Created by Lago
Overview The Mimic Beacon has a bad reputation. It's widely seen as overpowered cheese, and a lot of this is down to how the AI reacts to it. Any alien who sees a Mimic Beacon is literally forced to attack it, and their high durability means they'll often ...
[WotC] Mind Controlled Soldiers Bleed Out
Created by Lago
Features If a soldier receives lethal damage while mind controlled, they'll always bleed out instead of dying if possible. This means you always have a way to fight back against mind control: if you can't break the mind control or stun your soldier you can...
[WotC] Mod Config Menu
Created by guby
This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus. For full details on using this mod, troubleshooting, or even building your own mods to use this menu, visit: https://github.com/an...
[WOTC] More Dark Events: Enemy Abilities
Created by bstar
This mod adds 14 new Dark Events, each of which gives a specific group of enemies a new ability. I highly recommend using this mod with the Second Wave Option Grim Horizon active or using the config option to make these Dark Events permanent without Grim H...
[WOTC] More Target Icons 2024
Created by RustyDios
What is this? An entire suite of new target icons, mostly for modded enemy units. So what is included? The mod currently provides many icons for the following mods; (I've lost count of the actual icons number and enemy config lines!!) CX enemy mods ABA Pri...
[WoTC] Muton Hunter
Created by Claus
This mod adds 2 new Muton enemies. These Mutons use a long range sniper rifle which will strip all armor from targets. WHAT IS IN THIS MOD: 2 New Muton enemies Enemies. INFO: Muton Hunter These Mutons show up a bit later than the normal Muton, they utilize...
[WOTC] New Target Icons
Created by dotvhs
Adds more target icons for regular, WOTC and modded enemies 30 new icons for the targets designed by me. I tried to match them as close to original icons as I only could. It's up to you to decide if I succeeded in this task. robojumper is the author of the...
[WOTC] No Enemy Intro
Created by Astral Descend
This mod disables enemy introduction voice lines. Perhaps you already know that Sectoids have human DNA? This is an improved version of Disable "First Seen" VO. Unsubscribe from the previous version to use this one. Compatibility: everything Can be enabled...
[WOTC] No Low Profile
Created by Udaya
Low Profile has always presented itself as an unworkable SITREP in the late game of my playthroughs. The "skeleton crew" of enemies on the mission are usually more than enough to take out very unexperienced soldiers, and the mission typically can't even be...
[WOTC] No More Stunlancer Knock Out
Created by nekoworkshop
This mod replace the unconscious effect from stunlancer with a full turn stunned effect. There is a bug persisting from vanilla to WOTC where an unconscious AI unit, be it hostile or civilian, will completely lock up the AI. Also one shot KO is just not fu...
[WotC] Numeric Health Display
Created by Peewi
This mod is for War of the Chosen. A version for base XCOM 2 is also available. This is the first version for WotC and I have not played the expansion very much. Let me know if something appears wrong. Thanks to Bravo2 for buying me WotC. This removes the ...
[WOTC] Only Haven Assaults
Created by NotSoLoneWolf
Disables the Terror Missions from base-game XCOM 2, making every Retaliation the new Haven Assault mission type! In other words, the mission where you run around collecting civilians is gone. All you'll get is defending pockets of civilians with help from ...
[WOTC] Overflow Ability Points
Created by NotSoLoneWolf
Overflow Ability Points allows players to gain extra ability points in the late-game by bringing max rank soldiers on missions. If you win a mission and there is at least one maximum-rank soldier, a dialog box will open at the end of the mission before the...
[WOTC] PGO Bridge: Cut Content Ammo
Created by Hotl3looded
OVERVIEW This mod is a bridge between Cut Content Ammo and Proving Ground Overhaul. It makes each item from Cut Content Ammo buildable once they have been obtained through an Experimental Proving Ground Project. It requires BOTH Cut Content Ammo and Provin...
[WOTC] PGO Bridge: Rocket Launchers
Created by TeslaRage
Overview This mod is a bridge between Iridar's Rocket Launchers 2.0 and Proving Ground Overhaul. It makes each item from Iridar's Rocket Launchers 2.0 buildable once they have been obtained through an Experimental Proving Ground Project. This is just an IN...
[WOTC] Proving Ground Overhaul V2
Created by Hotl3looded
OVERVIEW I've never liked how the Experimental Projects were implemented in the base game. It just doesn't make sense to magically forget how to build an item after it has been researched. To fix this inconsistency, I have created a system that tracks whic...
[WOTC] Rabbit Ability
Created by Iridar
FEATURES This small mod adds a new cross class ability - Rabbit. Any soldier class capable of receiving random perks in the Training Center will have a chance to get it. Rabbit was designed by Beaglerush as an alternative to Shadowstep and Lightning Reflex...
[WOTC] Reliable Wounds
Created by Kittah Khan
This mod makes wound/repair times depend on wound severity, like MachDelta's Wound Recalibration. A soldier with a lighter wound will never take longer to heal than a soldier with a heavier wound. Light and moderate wounds take less time, on average. Grave...
[WOTC] Rescue Denmother
Created by Iridar
Allows to rescue Denmother from the first retaliation mission of the campaign and have her join your crew as a soldier. When you deploy on the mission, Denmother will be bleeding out somewhere in the middle of the map, and it's up to you to stabilize, evac...
[WOTC] Robotic Spectre
Created by Udaya
The Spectre is one of the most interesting units in the game. It has core weaknesses to EMP Grenades and Bluescreen Rounds just like the Codex and Gatekeeper, but instead of being completely vulnerable to psionic attacks like they are, it has an immunity t...
[WOTC] Rocket Launchers 2.0
Created by Iridar
Adds Secondary Weapon Rocket Launchers, accompanied by Rockets carried in soldiers' Utility Slots. This is a gameplay alternative to Grenade Launchers carried with Grenades. Currently, there are three tiers of Rocket Launchers, and three tiers of Rockets, ...
[WOTC] Shredstorm Cannon Build Fix
Created by Hotl3looded
OVERVIEW Shredstorm Cannon takes a certain amount of time to build due to a typo from Firaxis. This mod fixes that. In vanilla, you cannot build this item so the bug has no ill-effect. However, this fix is useful if you use mods that make Shredstorm Cannon...
[WOTC] Skulljack Mind-Controlled Enemies
Created by Hotl3looded
OVERVIEW This mod enables you to Skulljack or Skullmine any eligible mind-controlled enemy. Another mod attempted this in the past but it has been broken for years so I decided to fix it. COMPATIBILITY This mod replaces the condition found in X2Condition_S...
[Wotc] Xp for Avoidance
Created by lenankamp
Why? Because planting X4 and blowing up a base full of Aliens deserves more than a pat on the back. How? Grants KillAssists on Successful Mission Completion for each unit not killed. MCM settings to modify the Percentage and grant XP to units in barracks. ...
[WOTC] WSR Weapon Skin Replacer - Core
Created by Iridar
This mod contains code necessary for other mods to be able to modify templates for characters, items and abilities. HOW TO USE If you are subscribing to this mod because it is required for another mod, then that's all you need to do. That another mod will ...
[WotC] Weapon Fixes
Created by Mr. Nice
This mod fixes a few issues with weapons and their upgrades, especially if you use mods which allow upgrades for (auto)pistols. (eg Primary Secondaries, Pistol Overhaul, Autopistol Overhaul) Issues addressed When the "Insider Knowledge" order is activated,...
[WotC] Useful Autopsies - Viper
Created by ArcaneData
Makes the Viper Autopsy worth your time - unlocks the Gas Grenade in Engineering! Ever wondered why your engineers need to waste elerium cores in the Proving Ground to invent a gas grenade, while the Viper autopsy sits useless and unfinished in the lab? No...
[WotC] Useful Autopsies - Chryssalid
Created by ArcaneData
For once, Tygan can expect these results - completing the Chryssalid Autopsy now unlocks Venom Rounds in Engineering! Why does the Chryssalid autopsy inspire Tygan to make a vest that sets attackers on fire? Meanwhile their venomous corpses lie unused in s...
[WotC] Useful Autopsies - ADVENT Purifier
Created by ArcaneData
Makes the Purifier Autopsy worth your time - unlocks the newly-improved Flamethrower and Incendiary Grenade! Why are your engineers wasting elerium cores in the Proving Ground, erratically inventing random incendiaries, while the Purifier (flamethrower and...
[WOTC] Sniper Defense Fix
Created by RedDobe
Tired of how is easy it is to cheese the enemy AI when you have a concealed unit and sniper combo? Tired of units running right back to the same spot in the open where they were just shot or teammate was killed? Well, so am I! This mod attempts to resolve ...
[WOTC] Stabilize Me
Created by dotvhs
Allows stabilization of a soldier that's bleeding out by any other soldier, provided that the soldier that's bleeding out has a Medkit. Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=654174276 What was changed? Fixed the issue where u...
[WOTC] Stats on New Promotion Screen
Created by Astral Descend
Adds the soldier stats to the new promotion screen! Compatible with New Promotion Screen by Default (obviously), RPG Overhaul and any other class mod that uses Brigadier rank. Very useful when using Not Created Equal or any other mod which make soldiers ha...
[WOTC] Suppressable Targeting Abilities
Created by -bg-
Allows suppression to reduce the range of most free targeting AoE abilities by 60%, and poison to reduce the range by 25%, stacks multiplicatively, configurable in INI. This mod also removes snapping for most abilities. Compatibility Note: Overwrites X2Abi...
[WOTC] System Infiltration 2.2
Created by Iridar
Adds the System Infiltration active ability that reduces Hack Defense of hackable objects, such as doors and computers. Units that can hack robotic enemies using Haywire Protocol can also use System Infiltration against them. By default, System Infiltratio...
[WotC] The MOCX Initiative
Created by RealityMachina
Because the Chosen appearing on missions that could muck up your battles wasn't enough. (This means they fight with the aliens) The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of fac...
[WotC] The Valkyrie Class Mod
Created by LaWu103
XCOM’s specialists have already proven how useful the GREMLIN can be, but valkyries take it one step further, trading personal weapon damage for powerful support abilities that both heal and enhance the lethality of the squad. For those who want to use thi...