Garry's Mod

Garry's Mod

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Half-Life 2 HRCS
   
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Description
All the campaign maps from Half-Life 2, remastered under the HRCS formula. If you feel that the lighting is too bright, then please try the maps out in LDR mode, that will match the color and mood of original Half-Life 2.
Items (28)
HRCS Common Assets
Created by legoj15
Collection of assets used between some HRCS maps. Includes cut sound effects, improved models, and even some new ones....
[HRCS] HL2 Train Station (d1_trainstation_01)
Created by legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows T...
[HRCS] HL2 Train Station Plaza (d1_trainstation_02)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Apartment Complex (d1_trainstation_03)
Created by legoj15
Please note that there should be 3 screenshots per scene, one for HL2, HL2 Update, and for this HRCS addon respectively. If you only see 2 or less, it means they were deleted on the backend for whatever reason. High Resolution Cubemaps & Shadows This is a ...
[HRCS] HL2 Apartment Rooftops (d1_trainstation_04)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Kleiner's Lab (d1_trainstation_05)
Created by legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows T...
[HRCS] HL2 Train Station Escape (d1_trainstation_06)
Created by legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows T...
[HRCS] HL2 Canals Entrance (d1_canals_01)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Underpass (d1_canals_01a)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Please note that this map makes use of some assets from Half-Life 2: Episode 2. To make sure ...
[HRCS] HL2 Canals Spillway (d1_canals_02)
Created by legoj15
Please note that there should be 3 screenshots per scene, one for HL2, HL2 Update, and for this HRCS addon respectively. If you only see 2 or less, it means they were deleted on the backend for whatever reason. High Resolution Cubemaps & Shadows This is a ...
[HRCS] HL2 Canals Manhack Tunnels (d1_canals_03)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Shantytown (d1_canals_05)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Water Hazard Beginning (d1_canals_06)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Cop Substation (d1_canals_07)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Cop Fortification (d1_canals_08)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Toxic Pipe Chase (d1_canals_09)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Industrial Area Chase (d1_canals_10)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals Rebel Hideout (d1_canals_11)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canals APC Battle (d1_canals_12)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Canal Sunset (d1_canals_13)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. The de-facto map where I showcase the maximum extent of the Source Engine's static lighting s...
[HRCS] HL2 Black Mesa East Interior (d1_eli_01)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I push the Source Engine to its limits using GMod's 64bit tools. Features 2...
[HRCS] Black Mesa East Scrapyard (d1_eli_02)
Created by legoj15
High Resolution Cubemaps & Shadows This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this. Another map where I showcase the maximum extent of the Source Engine's static lighting system...
[HRCS] HL2 Ravenholm Town Entrance (d1_town_01)
Created by legoj15
It seems that screenshots are being deleted from all my addon pages, I'm not sure why. Please note that there should be groups of 3 screenshots for every scene, one of HL2, HL2:U, and the current addon map respectively. High Resolution Cubemaps & Shadows T...
[HRCS] HL2 Ravenholm Town 2 (d1_town_01a)
Created by legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Ravenholm Town Center (d1_town_02)
Created by legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Ravenholm Church Graveyard (d1_town_02a)
Created by legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Ravenholm Appendix (d1_town_03)
Created by legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
[HRCS] HL2 Ravenholm Mines (d1_town_04)
Created by legoj15
High Resolution Cubemaps & Shadows Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the ...
In 1 collection by legoj15
High Resolution Cubemaps & Shadows Maps
46 items