Total War: WARHAMMER III

Total War: WARHAMMER III

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Description
Subscribe to this collection for a curated list of stable, lore-friendly mechanic improvements and tweaks aimed at higher difficulty players. You'll forget that you're even playing with mods enabled. This is how I play the vast majority of my campaigns.

This collection aims to enhance the vanilla experience with very limited gameplay changes and fixes. Any fanfactiony mods or any with significant unit or character changes or additions, or mods with significantly novel art assets are excluded from this collection. Special attention has been given to warhammer lore and feel and a challenging gameplay experience.

I've created a collection for restrained reskins & variants, mostly for visual variety: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029940652

I've also created an expansion on this mod that adds additional changes for more balance changes and difficulty:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3390311122
Items (76)
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
Disable startup splash screens / intros
Created by Aexrael
Just a quick a dirty mod that overwrites the various splash screens, epilepsy warnings and the intro movie that shows before the main menu. This lets you go directly from starting the game to the main menu. Note: The Tome of Fates video cannot be played fr...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Grand Campaign Camera
Created by sleepyHase
While not an exact port, it has the same functionality as my WH2 version of this mod This mod: - Increases the max zoom of the campaign camera so you can see more of the map - Increases the min zoom of the campaign camera so you can get closer to the lords...
NNOBBs - Never obsolete AI lords and heroes
Created by Trubble
This mod will award experience to all AI lords and heroes at regular intervals to ensure that they remain relevant and challenging throughout the campaign. Generic lords and heroes are unable to advance beyond the level of your faction leader. Legendary lo...
Military Buildings add Garrisons / 军事建筑增加驻军
Created by losrt
Compatibility: Can be added mid-campaign Compatible with most mods Takes effect with Radious Description: All military recruiting buildings can add 1~3 garrisons to towns (The number and quality of troops depends on the level of the building) ·All wh1, 2, ...
Distinct Faction Towers
Created by All is Dust
This mod gives all factions visually distinct deployable towers. Buildable towers are specific to settlements (map) so if you are bretonia and take a skaven settlement don't be alarmed that now your peasants know how to build warp towers. The buildable bar...
Less Siege Attrition
Created by Runa
Lowers the Siege attrition from the Vanilla value of 10% per turn to 7% per turn. I made this as I miss the couple turns of no attrition from the previous games, and thought this fix would help emulate the time investment a siege should entail....
Imperial Forts Take No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Great Bastion Takes No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Ulthuan Gates Take No Attrition [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Rare Vampires
Created by IfThenOrElse
Ported Over from WH2! This mod removes regular Vampire Lord and Strigoi ghoul kings generals from the recruitment pool, encouraging you to use Master Necromancers until you decide to use your own powerful legendary lords and Bloodline vampires. Please don’...
Bloodlines Lords for Minor Factions
Created by All is Dust
This mod gives each of the vampire counts minor factions Bloodlines Lords instead of the usual boring normal vampire lord. It also gives faction efffects, starting heroes, the books of nagash to the necrarch brotherhood. The ability recruit all bloodline l...
More Naval Movement Range
Created by Decomposed
The Double Time Stance now grants +90% movement range, instead of +50% in vanilla. (Works for player and AI and for all races) Should be compatible with all other mods and saved games. Ported over from WH2: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetail...
Cataph's Comfy Encamp
Created by Cataph
"jee wiz, I sure wish we were in hostile territory to recoup our losses better!" said nobody ever in the history of saying dense stuff. This mod makes most encamp stances provide replenishment regardless of where the army is. Let me explain: - CA changed t...
Unbreakable (to a point): Unbreakable vs Army Losses Rework
Created by Iamgoofball
This is an entirely-LUA mod, should be compatible with everything. Unsure if it works in Multiplayer matches. Units that are unbreakable will now become breakable and rout when Army Losses ticks over on an army. When Army Losses begins to apply, all unbrea...
Swissbob's True World Start Positions - Light
Created by Porkenstein
This is a light, updated and slightly improved version of swissbob's amazing IE Start Positions mod "True World" : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2872011780 This version has been pared down to only move the start positions of Greasu...
War for Eight Peaks - Dynamic Start Positions
Created by Porkenstein
This mod gets rid of the Mutinous Gits, making the starting owner of Karak Eight Peaks dependent on the player's faction. It also changes some settlement ownership and faction identity in and around the Badlands to provide a better Queek, Skarsnik, and Bel...
AI Yuan Bo in Cathay - Start Position Change
Created by Porkenstein
Many people dislike how the ruler of central Cathay starts in Lustria - especially how when you weren't playing as him, he had no cities in central Cathay and simply expanded in Lustria. Since Yuan Bo's campaign is themed around conquering the Geomantic We...
AI Balthasar Gelt in the Border Princes - Start Position Change
Created by Porkenstein
I disliked how AI Gelt ended up conquering much of Cathay. When playing as him the choices you have are interesting, but AI Gelt really feels like he should be starting somewhere else that keeps the campaign's flavor intact. This mod moves the Golden Order...
Mother Ostankya Near Kislev - Start Position Change
Created by Porkenstein
This mod moves Mother Ostankya's starting position to the old Kislevite colonies northeast of the old world, and changes her starting enemies to be the Norscans tribes there. As protector of Kislev and denizen of its wilds, Mother Ostankya stalks Kislev's ...
Malakai Makaisson in Karak Dum - Start Position Change
Created by Porkenstein
Update: Now compatible with Cataph's Kraka Drak! This simple mod moves Malakai's starting location to a ruined Karak Dum, brings back the Kraka Drak faction, and tweaks the Masters of Innovation's starting quest to suit the new start. Changes: Malakai, Got...
The Changeling in Cathay - Start Position Change
Created by Porkenstein
I liked the premise of Yuan Bo vs the Changeling, so with this mod you can mess around with forming cults in Cathay, or hunting them down with Yuan Bo. It makes Cathay also feel a little more alive. Special thanks to Herald and Acephelos for discussion and...
Epidemius in Lustria - Start Position Change
Created by Porkenstein
This simple mod moves Epidemius to the Spine of Sotek in Lustria, where he seeks to resolve the unreparated theft of a Pox Cauldron from Nurgle's garden by the hated Skaven millenia ago. It is a challenging campaign, but provides a very different experienc...
Skarbrand in the Jungle - Start Position Change
Created by Porkenstein
This mod moves Skarbrand from the Badlands to the ancient Khornate altar of the Temple of Skulls in the eastern Southlands jungle. Long ago, barbarians and beastmen sacrificed captives here in the name of a murderous jaguar god, tainting the land with bloo...
Malus in the Eastern Colonies - Start Position Change
Created by Porkenstein
This mod moves Malus Darkblade from the Chaos Wastes to the Eastern Colonies near Tor Elasor. Back in Warhammer 2, Malus had a dual start between the Sea of Dread and Hag Graef. This restores his old starting position from the Vortex campaign and gives him...
Kemmler In The Vaults - Start Position Change
Created by Porkenstein
This mod moves Heinrich Kemmler from Blackstone Post to his own fortress of Krinal in The Vaults from the lore. From here, Kemmler first terrorized Tilea and Bretonnia and brought about the Winter of Woes in Athel Loren. Now he returns to his old haunt to ...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
More Character Names (For all 24 races)
Created by Beans
About More Character Names (about 7,600 total new names) Tired of seeing heroes and lords with the same name? This mod adds a huge amount of lore friendly names into the name pool for ALL FACTIONS for both the player and the AI. Some factions have received...
New Settlement Who Dis 2
Created by Ydok4
This is a port of the original 'New Settlment Who Dis' from Warhammer 2. Check it out here and give Groove Wizard and John Austin a thumbs up and some support! Description Ever wonder why the Dwarfs would reconquista Black Crag and just leave it with that ...
Remove characters traits limit
Created by Mordy
Remove characters traits limit Patch 6.2 compatible This simple mod removes the default (40) character trait limit.  EVERY character in the game can now have an INFINITE number of traits. You will never have to worry about not getting a trait because you a...
Beastmen Rebels - Reuploaded
Created by Ricketybob
Reuploaded Gleen Cross's original Beastmen Rebels mod. This is a complete re-upload with no changes, all credit to them. This mod is a standalone and is compatible with SFO. Original description: Replace Chaos rebels that spawns on highly corrupted regions...
Reviving Vampire Coast's Dummy Data Technologies
Created by No.213
24/05/24 -ver.1.1 There was a serious... bug? flaw? to effects of the 'Obsidian Polearms'. Unlike the description, the bonus.vs.L effect worked to ALL UNITS not just polearm dudes and crabs. It seems a technological issue that 2 different type of condition...
Map Replacer Framework (With Extra Assets)
Created by Frodo45127
What's this? This mod is a framework to make it easier for mapmakers to insert maps on campaign, and also includes some extra assets (prefabs, rigids and extra buildings) so they can be used by any map. This mod doesn't contain any maps and the only change...
Waka's Campaign Land Battles (WCLB) Map Pack
Created by WakaWaka3000
WELCOME! Welcome! This mod is a map pack that I made for use in campaign. If you are looking for multiplayer maps for use in tournaments, please download the Total Tavern map pack instead. COMPATIBILITY This mod does not replace any CA-created maps, it onl...
Trading Colonies
Created by IfThenOrElse
This mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally w...
Nerfed Balanced Ambush
Created by Forlorn
Ambush meta is real. Easiest way to win in campaign by far, makes MP especially boring and unfun. Let's fix it! Terrain is more logical, ambush chances: chaotic wasteland: 45% -> 40% dense forest: 80% -> 75% desert: 40% grassland: 45% -> 25% hills: 45% -> ...
Thunderbarge Standard Unit Cap Mod
Created by Gejnor
Hello again! This mod works similarly to my previous one, limiting Thunderbarges to the player and AI with a capacity system. (Found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3238031028 ) This version of the mod works like the Dread Saur...
Guv's Alberic & Yuan Bo Are Not Welcome Mod (Updated Patch 6.0 / 2024-12-13)
Created by Guvenoren
It didn't make sense to me It just didn't makes sense to me. Markus get fat penalties for adventuring in Lustria, while Alberic and Yuan Bo get's free pass to chill and claim territories. Sacred lizardmen territories at that. Not only that, Alberic and Gor...
No Rite of Awakening for AI / AI Slann Priest Spam Fix
This is a single function mod that disables Rite of Awakening for the AI, for if you've experienced AI spawning endless Slann Priests....
No Sacrifice to Mathlann for AI / Fewer Black Arks / Dark Elf end turn lag fix
This is a single function mod that disables Sacrifice to Mathlann for the AI. In the testing I've done with five 100+ turn length campaigns, it no longer takes 30 seconds+ for each Dark Elf faction to take their turn. This does not remove black arks entire...
Less buff and effect VFX 3
Created by Ourg
What this mod do : This is the sequel from my TWW2 mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1567055147, so it does the same thing. The purpose of this mod is to lessen the number of graphical effects vfx on screen and only keep the esse...
Extreme Smoke & Flash
Created by Molcarat
https://i.ibb.co/w6npqk8/2023-05-09-18-30-19-2.gif Features This mod enhances the smoke and fire effects of gunpowder units. The smoke will be larger, thicker and more persistent. Recommendation - Smoke Transparency Fix by BrutusCz Without this mod, smoke-...
Smoke Transparency Fix
Created by BrutusCz
I can't believe in the end I found the cause, it was simply post processing that is different to default one. What I did I replaced all with default one. I believe the issue is fixed. You wouldn't belive how long I was looking for a silution. Side-effect i...
Unique Gates of Chaos
Created by Gold
This mod returns Gates of Chaos to their appearance before the 3.0 update...
Conqueror: Chivalrous Animation With Effect
Created by Conqueror
After several requests made by the community here is the version of Chivalrous Animation with the flame effects. Here is the base mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3305738526 No need to have the base mod, the mod works alone. ...
Custom Matched Combat Animations
Created by [-ODM-] Xiphos
Hello everybody, After a lot of hard work, we are proud to finally release an early version of this project that will bring many matched combat and sync kills between a wide variety of characters and soldiers in Total War Warhammer 3. What The Mod Does -We...
Reloading Animations
Created by Marthenil
---Updated for 6.1! Reload: load (something, especially a gun that has been fired) again. Adds reloading animations to the following units (for now): Kislev Streltsi Dwarf Thunderers Empire Handgunners Sylvanian Handgunners Vampire Coast Gunnery Wight Free...
Matched Combat + Reload Animations Submod
Created by [-ODM-] Xiphos
This is a submod that combines my Custom Matched Combat Mod with the Reload Animations Mod made by Marthenil, this is required if you want to use both our mods, cheers ! You must sub to the original 2 mods. Load order does not matter....
Portholes Redone III
Created by drew_west
Ever wished Creative Assembly put more care and attention into the 2D Unit Portholes? For almost ten years; every 2D unit porthole has looked like it has been rendered in low quality texture settings - not anymore - back by popular demand and with the orig...
War Sleds: Defrosted
Created by Calm&NormalTime
Features For people who only want the sleds from The Motherland Replaces the ice beneath kislev sled units with traditional skis. Light war sleds, heavy war sleds, and little grom each get different ski models. Also replaces the bears pulling the light war...
Barnak's Enhanced and Restored Assets - Fixed, Restored, Enhanced & New Unique Assets
Created by Barnak
https://imgur.com/abNi7Yf.png Mod Content: You can find a detailed list of all the changes this mod contains at the Complete Changelog. This mod features fixed, restored, enhanced and new unique assets to improve the visual quality of Total War: WARHAMMER ...
Details Matter: Collection
Created by Merwanor
Greetings fellow Total War players! Details matter and sometimes I feel that CA seem to neglect or just forget about that for certain units. Especially when it comes to ranged units and where they get their arrows or other forms of projectiles. This mod se...
Lokhir Fellheart's Mask Weights Fix
Created by depressed cat
TWWH2 link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195500284 Old description, still applicable: The weights for Lokhir's mask were tied to his neck before. Which means that whenever he had moved his head, the mask's tentacles bent and move...
Things Renamer
Created by GeneralKong
A minor mod that is meant to just switch the names of "The Things in the Woods" to "Balewolves", and "The Mordheim Abominations (The Things in the Woods)" to "The Mordheim Abominations(Balewolves)" (will not be taking requests) Many thanks to the folks ove...
Wissenland Renamer
Created by GeneralKong
Does what it says in the title. I dont like the name "Wissenland & Nuln", so just changed it back to "Wissenland" (will not be taking requests) Many thanks to the folks over at "Da Modding Den" for answering my questions and providing the tools and knowled...
Totally unnecessary some Dwarf UI fix
Created by Partypus
For perfectionists The mod fixes the flag holder for dwarf settlements and all (almost) vanilla rotated dwarfs flags. The screenshot shows just a few for examples For others The mod doesn't do anything Has anything changed around here? ...
Alternative flag for Malakai
Created by Partypus
What's that? The mod replaces the Malakai's faction flag with a new one, with Thunderbarge emblem Other alternative flags Alternative flag for Elspeth Alternative flag for Throgg Alternative flag for Wulfrik Alternative flag for Mother Ostankya Alternative...
Red usan revivalists FIX
This is a simple fix to this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2851176123 The egdes are now smother as well as a slighty darker colour...
Alternative flag for Mother Ostankya
Created by Partypus
What's that? The mod replaces the flag of the Mother Ostankya's faction with one closer to Baba Yaga's aesthetic - a hut on chicken legs. Recommendations Lost & Found Kislev: Chicken-Legged Hut, by GreenPhoenix and Inu (This flag is already included in thi...
Reclaim the Holds
Created by Antagonistes
https://imgur.com/VLgCdr4.gif Features : This mod allows you to restore the Dwarf Holds to their former glory by replacing the settlement model of any colonized Key Dwarf Settlement with the appropriate settlement model. No more crappy wood planks desecrat...
Wooden flag for Ghorst
Created by Partypus
The mod changes the background of the faction flag "Caravan of Blue Roses" to a wooden one....
Alternative flag for Arbaal
Created by Partypus
What's that? The mod replaces the Arbaal's faction flag with a the flag from LCCP, where there was also an Arbaal's faction Other alternative flags Alternative flag for Malakai Alternative flag for Throgg Alternative flag for Wulfrik Alternative flag for M...
Great Sea Cruise: Unique Ships [BETA]
Created by Partypus
Unique Ships This visual mod changes the generic campaign ship models (for LLs and some generic Lords/Heroes) to more unique ones, and also changes the size of some unique vanilla ships (Noctilus' ship for example). But for now it's in Beta, and there are ...
Jungle counts as forest (no longer needed)
Created by FrozenThrumbo
CA officially added this feature into the base game (as of patch 6.1.5), therefore this mod is obsolete. ------- Battles in jungle biomes now count as forest battles. I always hated it that i can't use my Wood Elves buffs for forest battle when fighting in...
Tzarkan Whispers More
Created by qoohenqoo
Tz'arkan Whispers This is a copy of a mod I made for Warhammer 2. The code changed very slightly in Warhammer 3 but I updated it accordingly. Malus Darkblade has a problem. The demon who is struggling to take control of his body is awfully silent. This mod...
No Real Time Building Reborn (Deployment phase only in Siege & Settlement Battles) [6.2]
Created by Llamakazi
Hello there! Not a fan of the real time building mechanic during siege and minor settlement battles? Would you rather focus on managing your troops, or keep the AI from constantly rebuilding annoying towers? If that's the case, then this mod right here is ...
Swordmasters Attuned to Magic
Created by Greymalkin
The air around them sparkles as the ambient magic carried on the wind becomes attuned to their subtle vibrations. A soft glow builds beneath their eyelids. Then, in one smooth motion, the Swordmaster draws their weapon and holds the blade before them. This...
Loremasters Attuned to Magic
Created by Greymalkin
This mod is a follow-up to Swordmasters Attuned to Magic. It adds the passive ability Attuned to Magic to Loremasters of Hoeth. I've always liked the idea that Loremasters are the Jedi Knights of the Warhammer universe, so I also gave them the Redirecting ...
Fort Soll for Wissenland
Created by Sallazzarr
This mod simply gives Fort Soll to Wissenland at the start of a new IE campaign. Now Wissenland has an almost identical start to Reikland and Marienburg, with a capital and an Imperial fort....
Fort, Gate, Bastion Sally
Created by Cato
Tired of Grom tunneling past Helmgart? Fear not! Sally for fortifications is here! What it does Enables the Sally feature for fortifications, i.e. (Empire) Forts, (High Elf) Gates and (Cathayen) Bastions. Also reduces the movement range of enemy armies sta...
Tzeentch Sorcerer - Dragon Mount
Created by Majora
Tzeentch sorcerers now get Dragon Mount on rank 21. They come for -Sorcerer Lord Tzeentch & Metal -Sorcerer Tzeentch & Metal -Working on Cultist, coming soon Special thx to the original forgotten founders of a important part of the mod Masterdelta41 Arthan...
360 shield for war wagons
Created by Pisces
I love the visuals of war wagons, but they're very squishy. This mod adds a 360° 55% (silver) shield to war wagons, after all: how does a massive wooden wall not count as a shield. Cannons will still rip them to shreds but they'll now toe to toe against ar...
Emperor's Wrath Bug Fix
Created by TALDARIM
The Missile weapon of the Emperor's Wrath Steam Tank is now correctly applied in the battle map....
AI Recruits Tech Lords
Created by stompie5
Description I've noticed the AI never recruits the unique Legendary Lords gained through the tech trees (it can't). This mod is a script that allows certain AI to recruit certain Tech Tree Legendary Lords. It's compatible with everything, since it is a scr...
In 1 collection by Porkenstein
Porkenstein's Vanilla++
36 items