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- Pathfinding Fix: Better Faces & Eyes
- Pathfinding Fix: More Dogs
- Pathfinding Fix: Swamp Frogs
+Swapped to a different version of the Shinobi Thieves Relationship mod by Anrhaa- -Removed Shinobi Thieves allied with Holy Nation Outlaws
- -Removed Shinobi Thieves coexist
-Removed Mogwai Hive Overhaul by Mogwai, mod was recently delisted from Steam.-Removed More Names! mod by jbra1, it's already integrated into UWE.
+Added Storm Walls, which pairs nicely with another "Nomadic" style mod in the list, Primitive Tech.
+Added a "Mod Organizer" series of mods, it's optional if you wish to install it or not. Just makes it visually easier to sort mods for me, personally.
+ Added CMKillingTime - Category Fix to tidy up the build panel. Optional as it does put the different Idle mats in various other categories instead of just 1 "Killing Time" category.
-Removed Sensible Nomadism - A Camping Overhaul as it's already incorporated with UWE. Doesn't cause game breaking issues, but had additional overlap in tech research and descriptions (led to multiple versions of "Mercenary Tents", etc. which were the same item with different descriptions).
+Added Shinobi Trader Expanded, for Shinobi/Thief style play styles. Adds a larger selection of items to the Shinobi Trader (works fine with other mods, it seems), to include better gear, thief type prosthetics, and a "Large Thief Backpack" (thought this was in base game, but it appears not?). Everything is RNG still, so you might not get a good selection every time.
+Added Oni Hat and associated patches / addon mods. Useful for pretty much any play style, plus more headgear is nice.
Importing is highly recommended for this update, as with all large updates.
Additional Armors
Weapon Fixes (Meshes)
Additional Weapons
Multiple Weapon Packs
-Removed Leisure Objects and Furniture, it's included in UWE.
+Added UWE Billyro Mask Patch - Adds functionality for (UWE) Hiver races to use masks added by the Mask mod.
+Added various "Category" fixes by Anrhaa, which cleans up the Build Menu. With all of these mods, the build menu can become very chaotic in the late game. These should help fix it up.
+Added Pizza Craft, so you can roleplay as the elusive Ninja Turtles! (and to fix a load error for the Storage category mod).
Importing Game is not needed, but is generally recommended after changing mods in Kenshi.
Performance Mods
Mod Organizer Series
Added additional "Mod Organizer" mods created by Anrhaa. Optional, as it's not required for anything other than making the list easier to sort.
Removed
Removed the following two weapon mods from the list, as they're already incorporated in Trident's Stabby Devices. Accidentally left on the list during last update.
Please report any strange issues with the below Mission mods. Please read the individual mod's descriptions for specifics on how to begin quests, or just explore around and you'll probably figure it out, if you like discovering things and making mistakes along the way.
Mission Mods
Weapons, Items, and Armor!
Animals
Re-added More Dogs to prevent "Missing Mods" error message on start. UWE already includes it, but no real issues reincorporating it.
Please report any strange behavior with the below mods, everything should be working but I might've missed something.
Additional Dialogues and Events
Although, the Rival will still be generally friendly to you in the beginning, offering you food and temporarily guarding you should you fall unconscious after the duel. A sort of recurring character throughout Kenshi who can be recruited after dueling quite a few times, or +75 Drifters. Hint: Look for a lone Hiver that appears drunk. *hic*
Currently testing Strategic Ambiguity and Morality, although both might need a patch (particularly Morality as it's written in Kanji). Future update possibly.
Buildings, Items, and more!
Patches
Added multiple "Category Fix" patches by Anrhaa to clean up the build menu.
New Roleplaying Content
>>>Still testing below mod, please report any weird behavior.<<<.
Optional Mods!
Please see "Optional Mods" for more details.
Bug Fix / Patches
This update is nearing the completion of the Roleplaying collection, the next couple of updates might contain small minor inclusions and tweaking, as well as additional patches to fix everything that has been reported in the Discussions tab. Please, if you find any other bugs or issues, let me know and I'll include them in the next few updates! As well as Mod Recommendations!
Temporarily removed that "Companion Quest" mod I created from the list, I'm going to rewrite the mod a bit (dialogue) and fix up some bugs I've found in the questline. Future updates will put it back in. It's technically playable now, but I accidentally broke the ending of the quest in a recent update lol
Future updates to this list will hopefully include all of the bug fixes and random patches I'm going to create (move various buildings that are colliding, particularly in the Northern Coast)
Just kidding about being almost done with the list as is, it appears that almost every day new great mods get created by the Community!
Please report any issues you find so that patches can be created.