Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Districts - The Ultimate CIV VI Mod Collection
   
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Description
Bring out the Civil Engineer in you!
Main Collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2725152450
Items (64)
Movable Districts
Created by wltk
https://i.imgur.com/arBYwRN.png Allow spending gold to move district with all its buildings. Gold required to move is 2 times the original production cost. For example, if the district costed 50 production, the gold required to move it will be 100. Open a ...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Constant District Costs [GS]
Created by Krysta
An update to a mod originally by fodazd to make it compatible with expansion districts. Now updated through Byzantium & Gaul. Standard Districts cost 100 production regardless of game progress. Other district costs calculated from standard district cost us...
CIVILIZATION VI: CITY LIGHTS
Created by Albro
https://steamuserimages-a.akamaihd.net/ugc/1735549744826304217/F4FF0697CF3F7A8E6300AD37CCF2BC3BDC284FB7/ NEW JAN 16 2022 BALANCE PATCH FOR CITY LIGHTS! New update is now available for City Lights, Click Here for details on the changes: Click Here to join t...
City Lights - Compatibility Patch
Created by Geminus Leonem
Compatibility master mod for City Lights. As of right now it offers full compatibility between City Lights and the following mods: Wetlands Unique Wetland improvements now receive the Rural Communities and Urban Boroughs bonuses and maluses. Unique Wetland...
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
Leugi's Preserve Rework
Created by Leugi
Reworks the Preserve District to focus it as a hybrid between Science and Faith unlocked at the Civics tree. Requires the "Kublai Khan & Vietnam" New Frontier Pass. Concept The Preserve is an interesting district in terms of the idea of focusing a district...
Leugi's Garden District
Created by Leugi
Adds a new district: The Garden an alternative Appeal-based district to the Preserve to Gathering Storm. Recommended to play alongside my Preserve rework. Concept On the Preserve Rework I refocused the Preserve as a hybrid of Faith and Science, with a touc...
p0kiehl's Better Aqueduct
Created by p0kiehl
p0kiehl's Better Aqueduct This mod buffs the Aqueduct district to make it more worthwhile to build and boost Tall play a bit. Mod Effects Great People Points: +1 Great Engineer Point Adjacency: Minor Food adjacency bonus for other districts, and a standard...
p0kiehl's Better Encampment
Created by p0kiehl
p0kiehl's Better Encampment This mod buffs the Encampment district to make it more worthwhile to build and boost Tall play a bit by offering more Housing. Mod Effects Adjacency: Minor Production adjacency bonus for other districts, and a major Production a...
YD's Better Aerodrome
Created by Yand_Durinul
YD's Better Aerodrome What does this Mod do? This mod grants minor adjacency bonuses from the Aerodrome district, and also grants small bonuses to trade routes. This mod was created to be used along side YD's Better Civil Engineering but works absolutely f...
YD's Better Civil Engineering
Created by Yand_Durinul
YD's Better Civil Engineering What does this Mod do? This mod changes and adds the following; Districts Aqueduct Now gives small bonuses to trade routes. Dam Now gives small bonuses to trade routes. Canal Now gives small bonuses to trade routes. Now gives ...
Harbor City
Created by Rdner
Harbor district gains +1 Gold bonus from each adjacent coastal wonder that requires the Harbor. Balance Changes Lighthouse no longer provides extra Housing if the city is adjacent to the coast, instead, Lighthouse now provides +1 Housing if the Harbor dist...
Culture Bomb for Government Plaza
Created by JNR
UPDATE: Compatible with GS (optional) now. LEGACY ONLY: This mod is now fully incorporated into my Urban Complexity - Government Plaza Expansion mod, where support will continue. I will keep this mod here uploaded for those who already started games with i...
Preserve Adjacency Tweaks
Created by Sailor Cat
The Campus, Holy Site, and Theatre districts (and their replacements) receive a standard adjacency bonus from the Preserve district....
Theater Square Adjacency from Luxuries
Theater squares get +1 culture for each adjacent luxury resource. Does not apply to the Acropolis....
JEM - Natural Culture
Created by Amnesiac
Added +1 Culture bonus for adjacent Natural Wonder tiles for the Theater and Acropolis Districts. Compatible with Gathering Storm. Updates: - Can be now be added to ongoing games. - en_US Localization added. - Correctly indicates the mods compatibility wit...
Diplomatic Quarter Adjacency Bonuses
Created by p0kiehl
Diplomatic Quarter Adjacency Bonuses The Diplomatic Quarter now gives a +1 adjacency bonus to all districts, just like the Government Plaza. Why? Since they are both government-themed districts that can only be built once per empire, I thought it was fitti...
District Adjacencies+
Created by boom
A major problem with Civilization is the randomness and difficulty of spawns, which cause poor yields and poor adjacency, often to the point of being near impossible to come back from if you spawn poorly. Thus, in this mod, I aim to balance out some distri...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
City State Bonuses: Community Update
Created by JNR
The Ethiopia Pack DLC has once again changed how city state bonuses work, integrating many ideas from existing mods. This mod brings those changes to all game versions (with the exception of the Diplomatic Quarter, of course). Availabe in all languages (pl...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
Enhanced Districts Adjacencies
Created by 好脑袋大王
Try to match the vanilla and realistic flavors as much as possible, adding more adjacent bonuses to the district. Most adjacent bonus designs are relatively restrained, with a focus on adding more flavors and choices, allowing players to build districts su...
Industrial Zone Adjacency From Harbors
Created by MrXVL
Requires Gathering Storm Adds a major adjacency bonus to the industrial Zone for being built next to a Harbor, Cothon, or Royal Navy Dockyard. Does not affect the Hansa or Oppidum. I made this because I felt like it fit thematically with Age of Steam Victo...
Volcano Adjacencies
Created by Aleksandr
Volcanos provide: +2 Culture adjacency to Theather Square and Acropolis districts. +2 Faith adjacency to Holy Site and Lavra districts. +2 Science adjacency to Campus and Observatory districts....
Seafood Market: A New Building for Waterfront Districts
Created by sirkerry
https://i.imgur.com/siXgqGd.jpeg This mod adds a building to the waterfront district called 'Seafood Market'. This building gives +3 Food (and an additional +3 Food when powered) and +3 Gold per turn to the city it is built in when complete. Also provides ...
More Maritime: Seaside Sectors - Cooks
Created by Gray Pockets
This mod is now empty; all functionality has been integrated into More Maritime: Seaside Sectors GitHub...
Royal Navy Dockyard Arsenal
Created by Gray Pockets
The Arsenal from More Maritime: Seaside Sectors is a mighty addition to any seagoing Civilization. England's unique District, the Royal Navy Dockyard, feels like it should be an Arsenal. Now it can be! The Royal Navy Dockyard unique district replaces the A...
Arsenals is for Admirals
Created by Gray Pockets
The Arsenals from More Maritime: Seaside Sectors are powerful, but Harbors still provide a lot of the same benefits they always did. This mod finishes moving military affairs to the Arsenals, leaving the Harbor for trading. Harbors and Harbor buildings no ...
Suburban Roads - Cooks
Created by Gray Pockets
This mod cooks several items in Suburban Roads Supports Diplomatic Quarters Support Urban Boroughs and Arsenals Mod Support CITY LIGHTS More Maritime: Seaside Sectors Github...
Unique District: Levittown (America)
Created by JNR
https://i.imgur.com/ocY6SwP.png?999 Adds the Levittown, a new unique district for America, replacing the Neighborhood. Levittowns always provide the same amount of Housing but earn Gold based on Appeal and provide additional adjacency bonuses to specialty ...
CypRyan's Workable Outer Rings
Created by CypRyan
Adds the Frontier Town Quarter district that allows working tiles in the fourth and fifth city ring. https://i.imgur.com/VogbSSm.gif Details This isn’t a specialty district, so it doesn’t require population. Tiles in the outer ring can be worked just like ...
Leugi's Garden District - Cooks
Created by Gray Pockets
This mod cooks several items in Leugi's Garden District Gardens start with a Pavillion for games beginning in the Renaissance Era or later Github...
Districts Dont Remove Yields
Created by 榊野木乃实
There are times when we have to choose between a high yield plot and a district plot. Now it troubles you no more. Citizens can obtain the plot yields when working on districts or world wonders. And only then you can obtain the specialist yields by assigni...
District Expansion: Diplomacy
Created by JNR
New espionage-, alliance-, and citystate-themed building choices for the Diplomatic Quarter. Adds a total of 4 new buildings and reworks the existing Diplomatic Quarter buildings as well. Further, the Government Plaza has two new tier 2 buildings as the In...
Coexistence of Districts and Resources (With all resource can be harvest)
Created by IthildinX
After building a District, the Resource will be placed back on the plot. If the resource is a strategic resource, it can be accumulated as if it were improved. In order to apply to all types of resources, all resource can be harvest is included. ...
Oasis Caravanserai
Created by JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Port Lime - Bridge Districts
Created by Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
Preserve District Rework
Created by p0kiehl
Preserve District Rework This mod rebalances the Preserve District by reducing the insane yields but making the bonuses more flexible to use. To summarize, the yields from the buildings now max out at +1 instead of +2, but the yields now apply even if the ...
EpsTweak for Preserve
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. I really like the Preserve district. It enables seve...
Encampment Adjacencies
Created by Vinrock
Makes Encampments provide standard adjacency (+1 to yield) to Commercial Hubs, Industrial Zones, Harbors, and Campuses. Thanhs and Ikandas apply the bonus too. Other modded encampments will NOT work. This mod aims to make encampments more useful in non-agg...
Enhanced Civil Infrastructure
Created by DahakaMVl
Improves several Civil Infrastructure gameplay elements incl. Roads, Canals, Mountain Tunnels, Military Engineers (and Bridges if installed). Since it changes parts of "Port Lime - Bridge District", that mod is highly recommended, however it is not require...
Sukritact's Urban Identities
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/ij5l1ZM.png Urban Identities is a brand new Game Mode that shakes up how you build and plan your cities! Regions dot the map, each with unique Identities that can be claimed by being the first to settle a...
Pirate Stronghold - Maritime Sector Patch
Created by SophicDragon
A simple patch for the Pirate Stronghold district from kingchris20's Pirate Republic mod and Albro's More Maritime: Sea Sectors mod. This patch let's the Pirate Stronghold work as a Harbor district for the sake of adjacency bonuses from and to the Waterfro...
More Maritime: Seaside Sectors - Set-Ma'at Patch
Created by RutraNickers
About This patch allows More Maritime: Seaside Sectors' Arsenal adjacency bonus towards Industrial Districts to work with Sukritact's Egypt Rework's Set-Ma'at....
Better Districts
Created by Cadoiz
Reworks the districts that are under-powered and underused. Currently in development! Changes added into the mod. Entertainment Complex +1 standard adjacency bonus from each district with the yield of their respective type. Neighborhood +1 food, +1 product...
Medical Quarter
Created by 悸动战士
Add a new district - Medical Quarter, primarily focused on food. Includes the following buildings: Apothecary Hospital Medical Lab Special replacements: Bimaristan: A district unique to Arabia. Replaces the Medical Quarter. +0.5 Science per Population. Her...
Encampment and Aerodrome Enhancements
Created by wayyanzhi
The vanilla Encampment provided limited yields and had minimal utility in PvE scenarios. Therefore, I’ve enhanced its associated buildings to increase unit combat strength, making them more worthwhile for players to construct. The Aerodrome follows the sam...
Light Industry Zone
Created by 悸动战士
Add a new Light Industrial Zone district, focused on Trade Route bonuses and outshining the Industrial Zone. It contains buildings such as Capentry Workshop, Toy Manufactory, Furniture Center, etc. Unique Buildings: Fireworks Workshop: A building unique to...
Generator District(beta)(大型发电区划)
The Future Is Now This mod adds a large district, multiple buildings, two projects, and several global changes. Note: This mod uses many experimental features. If you encounter bugs during gameplay, please leave a comment! Or find me on Xiaohéihe. you can ...
Manor District and Great Agriculturalist
Created by c
New specialized district dedicated to agricultural production: Manor.This intensive farming complex enhances all aspects of food cultivation through systematic improvements.New Great Person focused on agriculture: Great Agriculturalist.These visionary pion...
Linked collections (6)
In 5 collections by James III, Vampire Killer 2K1
Wonders - The Ultimate CIV VI Mod Collection
66 items
Natural Wonders - The Ultimate CIV VI Mod Collection
22 items
Civs & City States - The Ultimate CIV VI Mod Collection
138 items
Units + Unique Bonuses - The Ultimate CIV VI Mod Collection
62 items
UI - The Ultimate CIV VI Mod Collection
69 items