Sid Meier's Civilization VI

Sid Meier's Civilization VI

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The Ultimate CIV VI Mod Collection
   
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Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Quick Start (Linux, Mac, Windows)
Created by Odin Vex
Description You have seen the intro logos and have accepted the EULA a before. This mod takes you straight to the main menu. It also works with Linux, Mac, and Windows. *** I guess it needed saying for some people: Mods are disabled by default until you en...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...
Baba Yetu (Linux, Mac, Windows)
Created by Odin Vex
Description This mod replaces the Main Menu Music with Baba Yetu. It also works with Linux, Mac, and Windows. DMCA/Fair Use I firmly believe this mod can be used under Fair Use or at least for people who own the OST or Civ IV game. If any copyright holder ...
Fast Forward AI Turns
Created by Zugaikotsu
This mod modifies the settings so that whenever an AI player is playing their turn (including Barbarians and City States), they will utilize both Quick Combat and Quick Movement to speed things up. These settings will not be changed for any players. This i...
Grand Eras (Project 6T Core)
Created by JNR
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is th...
Civilizations Expanded
Created by p0kiehl
Overview Civilizations Expanded is a comprehensive mod that overhauls and buffs the abilities of every single Civilization in the game. Every single Leader ability, Civilization ability, unique district, unique building, and unique improvement has been buf...
Sui Generis - Regional Groups and Bonuses
Created by SeelingCat
Sui Generis is a mod that sorts civs into one of 41 different regional/cultural groups, each with their own set of additional abilities. The goal of this mod is to shake up old playstyles and open up new avenues for expansion and play. There is mod compati...
[GS] Leugi's City Styles Pack
Created by Leugi
Adds some new City Styles, Canals and Monuments for Gathering Storm, and allows modders to use XP City Styles for their own civilizations. I suggest using this with any of the mods that allow max zooming because they are pretty if I do say so myself. IMPOR...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Climate Balance - Complete Pack
Created by JNR
Climate Balance is an overhaul mod which tweaks various aspects of the climate system introduced with the Gathering Storm expansion. Climate change is no longer something that happens quickly and goes by without notable damages. Instead, it will take more ...
Bear's Governor Overhaul
Created by MarshmallowBear
Hey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games...
Bear's Wonders Overhaul
Created by MarshmallowBear
Hey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games...
More Starting Units
Created by AeonOfTime
What does it do? By default, the mod adds a builder and a scout on top of the default starting units. However, it is meant to be easily customized so you can choose which units you want to have added, and how many of each. Note: The AI's starting units are...
EpsTweak for Starting Settlers
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. How many times have you had starting settle regret?....
Apocalypse Mode++
Created by p0kiehl
Overview Apocalypse Mode++ makes multiple gameplay changes to make Apocalypse Mode more enjoyable. It is NOT designed to make Apocalypse Mode extremely punishing, but rather rebalanced and more fun. These changes are only active when Apocalypse Mode is act...
Unearthed: Artifacts and Relics Expansion
Created by Deliverator23
This mod adds 64 new Artifacts and 33 new Relics to Civilization VI. Artifacts: Handaxe (Ancient) Mammoth Carving (Ancient) Spear Point (Ancient) Seal (Ancient) Jade Axe (Ancient) Gold Cape (Ancient) Lion Decoration (Ancient) Bone Flute (Ancient) Chopping ...
Nomina - Dynamic Civ and Leader Names
Created by SeelingCat
Feel like all the governments in the game feel the same? Well, here's a bit of an immersion boost for you: Introducing Nomina, adding over 80 different Civilization and Leader titles based on your government, size, policies, dominant religion, and other fa...
Epithet - Dynamic Leader Titles
Created by SeelingCat
Alexander the Great, Ivan the Terrible, Suleiman the Magnificent, Bloody Mary, and Aethelred the Unready: all figures from history whose names are inextricably linked to an Epithet, a word that sums up - at least to some - these leaders' lives and accompli...
Historical Citizen Names
Created by CMDR Sheploo
Some of the older civilizations have modern citizen names that are highly divergent of the original civilization. It doesn't make sense that modern names for Rome and the Aztecs are Italian and Mexican Spanish names. While those names are indicative of the...
Historic Continent Names
Created by p0kiehl
Updated for Gathering Storm! This mod replaces the continent names with ancient Mediterranean / Near Eastern names. In total, it adds over 60 new continents. Instead of Asiamerica, South America, Australia, or Pangaea, you'll see historically important reg...
Mappa Mundi
Created by thecrazyscotsman
Mappa Mundi adds >15,000 unique place names to greatly increase the variety within your games. Options Mappa Mundi includes the option to enable Colonial names for European civilizations. This option is disabled by default. You can enable it by editing the...
Rosetta - Dynamic City Names
Created by SeelingCat
Ever wish cities were a bit more dynamic? That the cities you conquered felt like they were a part of your empire now? Then this mod is for you! Rosetta - Dynamic City Names changes cities' names according to their owner. It also prevents duplicate names f...
C15 and SeelingCat's Colonial City Names
Created by Chrisy15
Adds Colony names for some Civs which will be used when settling on new Continents. For example, when England settles a City on the same continent as London it will use a normal name; however, settling on a new Continent may cause the City to be renamed to...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
Zee's Properly Timed Eras
Created by _Zee
Vanilla allows the World Era in a standard 500 turn game to reach the Future Era in as little as 320 turns. Look at the Epic timescale and the World Era is in the Final Era as early as turn 460 in a 750 turn game. This unbalanced pace is terrible for so ma...
Enlightenment Governments (Project 6T)
Created by JNR
Adds a new set of governments between medieval and modern tiers and makes older governments more viable to keep by changing Wildcard slot progression. While the new governments from JFD's Rule with Faith do the job fine, many people have reported issues si...
SpatialX Space Race
Created by SpatialX
TLDR : Adds multiple projects to spice up a bit the science victory. I thought the Space Race in Civilization 6 was a bit restrictive. You never really need more than one Spaceport to acomplish the science victory in opposition of Civilization 5 where the ...
Earlier Renewable Energy (6T compatible)
Created by marzipan
Moves wind farms and geothermal plants to electricity. Moves solar farms to computers. Moves offshore wind farms to composites. Made as a personal patch for JNR's 6T, but shouldn't require it....
Next Era Slower Research
Created by wargolynch
Researching a technology or civic ahead of the current era is penalized by 50% of its cost rather than 20%. It goes well with "Take Your Time Ultimate" for longer eras. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2176927489...
Civic & Tech per city penalty
Created by Gleb Cornery
All cities increases Civic and Tech cost by 5% like it was in Civilization V Showing progress in Civic and Tech tree is based on Tech Civic Progress Plus Also removes boost popup...
Religion Slider
Created by LifelikeRaptor9
Religion Slider adds a slider during game creation to adjust the number of claimable Great Prophets that can be acquired in a game. ******************************************************** This slider is capped at 9 religions (The max that can be created w...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Religion++
Created by PoundedChicken
When enhancing beliefs, you are no longer restricted to having one belief of each type. Eg. you can now select from the full pool and have 3 Follower beliefs. This mod also adds an extra religion per map size versus the game default. Re-adds Goddess of the...
Calypso's Recolored Religions
Created by Calypso
Do you have trouble telling certain Religions apart on the Religion lens? Can't fathom why four religions are all assigned various shades of green? Do you just dislike pastel colors? Ever since Civilization V, I've been picky about how the series selects c...
Better Martyr
Created by 姥鲨
With this mod, Apostles with the "Martyr" promotion can generate a relic after they have no Spreads left. This way you don't have to get them killed for relics. Originally this was a feature designed for Hina Kagiyama, but in talking with my friend, I felt...
Tomatekh's Historical Religions
Created by Tomatekh
This mod adds additional historical (pre-modern and indigenous) religions to the base game. Leaders previously lacking a religious preference (Aztec, Greece, etc.) are updated to prefer an appropriate historical religion. Several additional generic icons a...
Zebenji's Additional Religions
Created by zebenji
Mod available in English and French More info on CivFanatics : https://forums.civfanatics.com/threads/zebenjis-additional-religions.619853/ Disclaimer: The author of this mod doesn't have any preference for any religion and doesn't want to force you to pra...
Bear's Mods - Warrior Monk Care Package
Created by MarshmallowBear
Hey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games...
p0kiehl's Better Pantheons
Created by p0kiehl
This mod buffs all of the pantheons in the game (except Earth Goddess) to make for more exciting game play choices. These buffs have been designed with the goal of having the AI make better pantheon choices, as described by Infixo in the Real Balanced Pant...
Bear's Mods - Religious Overhaul
Created by MarshmallowBear
A religious overhaul of the game's beliefs. Adding new and exciting Beliefs to the game to spice up the vanilla's tame ones. Allowing for more immersive and expansive experience of the Religious gameplay provided with Civ 6. Includes several new Pantheons ...
Better Balanced City Centers
Created by FlashyFeeds
Rebalances city center yields: 3 1 guaranteed on all flat, 2 2 guaranteed on all hills. Rest is consistent with civ default formula: yield=max(guaranteed yield, (tile yield - removable feature yield)) Hope you enjoy not spamming like a peasant anymore :) C...
Boom's City Center+
Created by boom
This mod expands and rebalances the buildings in the City Center, allowing more variety in the very early game as well as opening up choices to certain flatland or coastal spawns. After a lot of testing I can confidently say that my PC does not crash or ex...
Production From Population
Created by p0kiehl
Gathering Storm compatible! Production From Population This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture). The result is that it becomes much more worthwhile to gr...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Better Desert, Snow, and Tundra Tiles
Created by p0kiehl
Fully compatible with Gathering Storm Better Desert, Snow, and Tundra Tiles This mod buffs the relatively weak yields of desert, snow, and tundra. Desert Desert tiles now yield +1 Food Desert Hills tiles now yield +1 Food and +1 Production Oases tiles now ...
Workable Mountains for Everyone
Created by JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....
Basic District Yields
Created by p0kiehl
Effects +1 Food and +1 Production to all districts (except the City Center). This compensates for the fact that districts take up an entire tile, erasing its yields. Thus this mod serves as a light buff to Tall play. Compatibility and Notes This mod is com...
Basic Wonder Yields
Created by p0kiehl
Effects +1 Food and +1 Production to all World Wonders. Any Wonder that already provides either of these yields will receive a +1 bonus as well. So the Temple of Artemis, which provides 4 Food, will provide 5 Food with this mod (and 1 Production). This com...
Radiant Additional Helpful Buildings
Created by Shiroho
https://i.imgur.com/LRlTSpT.png This mod adds 2 additional buildings on a realistic take for a game with a little more great work slots (reasonably) and governor titles. Also edits governement plaza, amphitheater, palace and library in the process. This mo...
Modern Building Expansion
Created by HktkNban
Add buildings that will appear in the late game from the Industrial Era to the Information Era. It includes new buildings in the City Center and 4th tier buildings in the Specialty district. Each building has a powerful effect but requires large amounts of...
Unbound
Created by Rdner
Liang's Aquaculture and Parks-and-Recreation ability unlocks new policies that will allow Builders to construct Fisheries and City Parks in all cities. You no longer need to assign Liang to build her improvements using the Policy cards....
Keep Unique Buildings
Created by Fuzzle
Tired of Secret Society buildings overwriting your Civilization's unique building? Not anymore! With this mod, Secret Society buildings no longer actually replace a Civilization's own unique building. For example, Portugal with the Hermetic Order will have...
Granary Plus
Created by Aleksandr
Cities with a Granary receive: +1 Food to all Plains tiles. +1 Production to all Grassland tiles....
Harbor City
Created by Rdner
Harbor district gains +1 Gold bonus from each adjacent coastal wonder that requires the Harbor. Balance Changes Lighthouse no longer provides extra Housing if the city is adjacent to the coast, instead, Lighthouse now provides +1 Housing if the Harbor dist...
Ski Resort Complexity
Created by JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Seaside Resorts on Hills
Seaside Resorts can be built on Hills (Grassland/Plains/Desert). Someone requested this mod....
Enhanced Civil Infrastructure
Created by DahakaMVl
Improves several Civil Infrastructure gameplay elements incl. Roads, Canals, Mountain Tunnels, Military Engineers (and Bridges if installed). Since it changes parts of "Port Lime - Bridge District", that mod is highly recommended, however it is not require...
Unique Improvements in Forests
Allow most unique improvements to be build in forests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't have...
Unique Improvements in Rainforests
Allow most unique improvements to be build in rainforests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't ...
Build on Reef - For Coastal Districts and Wonders
Annoyed that an otherwise perfect plan is destroyed just because you cannot build on Reef? Say no more. This mod allows you to build Districts and Wonders on Reefs. They are not removed and still provide adjacency bonuses. Requires Rise & Fall or GS since ...
Rush Housing with Builders
Created by JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Building Expansion (Light Edition)
Created by JNR
This mod makes basic district buildings more interesting by adding a unique twist on how they grant their yield, but without adding new building choices like the "full" District Expansions. Some buildings will give yield based on population, others a perce...
City State Bonuses: Community Update
Created by JNR
The Ethiopia Pack DLC has once again changed how city state bonuses work, integrating many ideas from existing mods. This mod brings those changes to all game versions (with the exception of the Diplomatic Quarter, of course). Availabe in all languages (pl...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Zee's Decommission Power Plant
Created by _Zee
This mod adds a project to all cities (containing any kind of power plant) that allows you to decommission and demolish the power plant, thus allowing you to strategize your use of power and resources. Vanilla now allows us to decommission plants, but only...
Natural Gas
Created by Searching...
While whole world fight with global warming , Firaxis forgot to add natural gas in Civ 6 ;) This mod fix it!!! New strategic resource - Natural gas New Power Plant Building - Gas-fired power plant. Automatically converts any amount of Gas into Power for ci...
Phantagonist's Hybrid Rice and Biofuel
Created by Phantagonist
This mod adds hybrid rice (and wheat and maize) and a new source of renewable power, biofuel, to the game. Hybrid Crops After researching the Synthetic Materials technology, the Hybrid Crops Research project can be performed in any city with a Research Lab...
Zee's More Reliable Reactors
Created by _Zee
This mod extends the life of nuclear reactors before they start running into risk of accident. Overview =================================================== Vanilla values set the minor, severe, and catastrophic turn timers to (10, 20, and 30) respectively....
Fisheries++
Created by p0kiehl
Overview Allows the Fishery to be built on Reefs and on Ocean tiles (instead of just Coast tiles). This is a slight buff to Tall cities and coastal cities by making otherwise useless Ocean tiles a bit better. Note This mod is an update of my older mod, Dee...
Jungle Plantations
Created by p0kiehl
Allows Plantations to be built on Jungle tiles without resources. Includes a custom graphics model with jungle flora so that the Plantation model is not visually empty. This functions as a small buff to Tall play since Plantations provide Housing (and Jung...
Harvest Early Strategics
Created by U235
Allows harvesting Horses, Iron and Niter resources, either with a Builder or by building a district or wonder on top of it. When harvested by a Builder, it gives +20 Gold and +40 Production one time bonus yields. Pottery technology is required to harvest t...
Harvest Late Strategics
Created by U235
Allows harvesting Coal, Oil, Aluminum and Uranium resources, either with a Builder or by building a district or wonder on top of it. When harvested by a Builder, it gives +20 Gold and +40 Production one time bonus yields. Pottery technology is required to ...
Prehistoric Hunting - Scout Camps
Created by JNR
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps p...
Open Ranges
Created by JNR
Empty grass and plains tiles receive +1 Food if they are adjacent to a Pasture. Empty means no improvements or features (or districts), but roads do not count. Mountains receive the bonus as well if you can work them. Simulates transhumance and a nomadic l...
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Better Archaeology Site
Antiquity Sites and Shipwrecks now provides benefits if left intact (details below). It can also be harvested by Builder if you are not interested in the yields. I make this mod with the intention of giving more options for Antiquity Sites and Shipwrecks e...
Sailor Cat's Wondrous Goody Huts
Created by Sailor Cat
Introduces 10 new tribal village rewards, including:Your unit discovers a new natural wonder. A random resource in your territory. A random unique unit. A random unique improvement in your territory. A random policy. Your unit has its formation upgraded. Y...
Agricultural Niter
Created by Reggie
Adds two buildings to the City Center after Chemistry is unlocked. The Niter Fertilizer Factory adds +1 Food to all farms and plantations in the city, and the Niter Curing Factory adds +1 Food to all pastures, camps, and fishing boats in the city. Both req...
add deer to forests
Created by 336tarot
Add deer to all forests that do not contain any resources at the beginning. Possible issues: At the beginning, the nearby deer do not display an icon, but the output display is normal: after unlocking any technology, the game will automatically refresh and...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
CIVITAS Resources
Created by p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
Latin American Resources
Created by Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/1UAbU2D.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe new life into the world's coasts, with new resources, new feature...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/1UAbU2D.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Quarry: Obsidian (Luxury), +1 Science. Mine: Gold (Luxury), +2 Gold...
Better Resource Yields
Created by p0kiehl
Fully compatible with Gathering Storm This mod buffs the yields of luxury and strategic resources. Buffed Luxury Resources (yield change in italics Coffee +1 Culture, +1 Production Dyes +1 Faith, +1 Gold Jade +1 Culture, +1 Faith Marble +1 Culture, +1 Prod...
Remove Duplicate Resources
Created by Zegangani
Do you also find it annoying to have 2 modded Resources of the same type at the same time in the Game, especially because they take away the place from other resources to get into the Game? Well, I have a Solution for you! This mod makes it possible to cus...
Living Things Grow!
Created by dreadanddespair
Resources and features that are alive, that is animals and plants, can spread to nearby areas. The growth rate is dependant on the climate, temperature, and rainfall of the map. A resource or feature will never grow to a neighbouring tile if that tile has ...
Leugi's Wildlife ++ (New Game Mode)
Created by Leugi
Reworks the Wildlife mod originally made by Shirotora and Deliverator to turn it into a fully fledged Game Mode. Requires the Gathering Storm Expansion Pack, Kublai Khan & Vietnam New Frontier Pass, and the original Wildlife Mod. Since it is a Game Mode it...
Passable Ice
Created by Sailor Cat
Units at sea can now navigate ice. Each ice tile costs an extra 3 movement to pass. Submarines ignore this cost. ...
Alternative Lighting - Original
Created by Deliverator23
With Gathering Storm Firaxis updating the angle of the sunlight and adjusted various other lighting settings. This simple mod reverts the lighting back to how it was pre-Gathering Storm with the exception of keeping the cloud shadows. Nothing else is chang...
Hillier Hills (Colder Tundra Edition)
Created by Deliverator23
Hillier Hills combined with Leugi's Colder Tundra! COMPATIBLE MODS Environment Skin: Sid Meier's Civilization V Vegetation Variety INCOMPATIBLE MODS Hillier Hills - this mod includes the new Hills heightmap Leugi's Colder Tundra - this mod includes the new...
Vibrant Waters (Prettier Water Textures)
Created by p0kiehl
Description Fully compatible with Gathering Storm! Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you! Vibrant Waters improves fresh water in Civ 6 into more ...
Mixed Farms
Created by JNR
Adds color variants to Farm plots to give them a more natural feel. Farms will have a mix of the original plots, a darker version, a lighter version, and some yellow and some fallow plots. The yellow and fallow plots are kept rare enough to not confuse reg...
Denser Vegetation (Standalone)
Created by JNR
Welcome to the Jungle! No more social distancing for trees. Turn your forests into actual forests with dense growth. Also gives forests unique looks based on terrain so you can still identify what's underneath based on the type of forest you see. The chang...
Savannah
Created by JNR
Savannahs are among Earth's most important biomes, covering about 20% of its land surface. Generally a subtropical semi-arid mix of open woodland and grassland, savannahs range from mere shrub fields to lush forests. Civilization does not represent a lot o...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Desert Woods and Marshes
Created by Sailor Cat
Description With this mod, the Woods and Marsh features will spawn on desert tiles. . |\ | \ | \ | \ | \ | \ | \ | \ ____O | \ .' ./ | _.,-~"\ .',/~' <-~" _.,-~" ~ | ^"~-,._.,-~"^"~-,._\ /,._.,-~"^"~-,._.,-~"^"~-,._ ~"^"~-,._.,-~"^"~-,._.,-~"^"~-,._.,-~"^"...
Surprise Climate Change!
Created by Venatorae
Hides both the floodable tile tooltip and the icon in the settler lens until the player has researched the Conservation civic. Requires Gathering Storm....
Nere's Inland Flooding and Climate Change
Created by Nerevatar
Version 1.3 - See change log to the right of the pictures Introduction Happy that Climate Change barely matters, and is only ever so slightly noticeable for a coastal city? Well this mod is not for you then! With this mod Climate Change flooding can be dev...
Real Meteors
Created by Spectrum
Introduction No more horses from outer space! Impact craters are not likely to provide you with cavalry. Meteorites tend to deliver some (metallic) rocks to the surface, and that's exactly what Real Meteors is made for! Features Visiting a Meteor Site no l...
Bermuda Triangle++
Created by p0kiehl
Overview The Bermuda Triangle is a fun Natural Wonder, but most of the time you can't actually work the tiles, and on the rare occasion that it is within range of your cities, the Science just feels broken. Bermuda Triangle++ rebalances the spawning behavi...
潘塔纳尔湿地视作沼泽 (Pantanal is marsh now)
Created by Tchocky
现在游戏中的潘塔纳尔湿地,如同文本描述一样会被视作是沼泽地形,并且能够正确享受到沼泽和芦苇地夫人,埃特曼安吉神庙以及动物园的产出加成。 Pantanal is considered as marsh in the game now and will correctly gain bonus effect from the Lady of the Reeds and Marshes pantheon,Etemenanki,and zoo....
Extended Great Barrier Reef
Created by blkbutterfly
A 6 tile extended Great Barrier Reef from the Outback Tycoon scenario. (This replaces the 2 tile Great Barrier Reef). NOTE: This mod is not compatible with those that replace the NaturalWonderGenerator or any Natural Wonder mods with custom placement....
More Tourism from Wonders
Created by weraptor
This mod doubles Tourism per turn gained from construction of Wonders. Normally, each Wonder starts with 2 Tourism and gets +1 Tourism for every Era past Era it became available in. With this mod enabled, all Wonders start with 4 Tourism (same as 1 Great W...
Diplomatic Favor with Tourism
Created by Drenghbar
This mod adds +1 diplomatic favor for every 100 tourism you have, for all players and AIs. The goal of this mod is to add some gameplay value to tourism beyond culture victory, and to provide the player with things to build when aiming for a diplomatic vic...
Choose Any Spy Promotions
Created by Sejong25
This mod let you choose any spy promotions you want. * It won't affect your existing save files. * Sister mods: Choose Any Apostle Promotions https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1680546104 Choose Any Rock Band Promotions https://steamcom...
Configure Diplomatic Victory Points
Created by DahakaMVl
Changes Creates an option when creating a game to change the required Diplomatic Victory Points under Advanced Options. Check out my other mods if you don't mind Enhanced Civil Infrastructure Enhanced Camera Configure Minimal City Distance If you want to s...
Alliances Expanded
Created by JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
Nere's Better World Congress
Created by Nerevatar
Overview This mod aims to improve the World Congress by reworking most Resolutions, and other aspects relating to the World Congress. The TL:DR version is: If you pick the right side (A vs B) you will get some part of the effect, while the actually winner ...
World Congress Industrial Start
Created by UncivilizedGuy
World Congress begins in the Industrial Era for realism. Earliest known gathering of nations occurred after the Napoleonic Wars. "The Congress of Vienna was a meeting of ambassadors of European states chaired by Austrian statesman Klemens von Metternich, a...
Bear's Mods - City States Always Loyal
Created by MarshmallowBear
Hey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games...
Annex City States
Created by Dazz Aephiex
Ever pondered why you cannot just annex your vessel City-States without stomping on your friendship? One Great Merchant that does the job is just not enough? You are at right place. If you are a Suzerain of a City-State and you have 15 or more Envoys in it...
City State Unique Units
Created by totalslacker
City states receive unique units and improvements from civilizations. Compatible with base game, all expansions and DLC. Akkad: Ziggurat and War-Cart Antioch: Hypaspist and Hetairoi (Macedon DLC), Bireme (Phoenicia) Auckland: Digger (Australia DLC), Toa an...
Zee's Third Party Grievances Reduced
Created by _Zee
This mod increases the upper threshold of grievances you must generate before the rest of the world considers you a warmonger, and reduces the maximum relationship penalty for being one. Overview ================================================== The defau...
Zegangani's: Real Allies
Created by Zegangani
Have you had enough of your Allied Players constantly attacking your suzerained City-States? Yeah, me too! We've waited too long to get a Fix for this Annoyance, but worry no more, because (Finally!) I have the Solution for you! Support: Buy me a Coffee if...
[Alfyn] Friends with Benefits
Created by [Kaz] Adachi
Friends with Benefits prevents AI from warning you about your troops nearby if you are declared friends. This was a personal grievance of mine that happened a little too often. Now you should be able to have joint wars with the AI on your side without offe...
City-State Defender
Created by SeelingCat
Tired of other Civilizations murdering your city-states before you can get a chance to stop them? Worry no more! City-State Defender makes it so that whenever a City-State with a suzerain is attacked by another Civilization, the Suzerain is immediately giv...
Free City States [Revived]
Created by Zegangani
Do you also wonder why Barbarian Clans can turn into City-States (with Barbarian Clans Mode Active) but Free Cities cannot? Well, here is your Answer: With this Mode, Free Cities have a chance to turn into a City-State durring a Game (not tied to Barbrian ...
EpsTweak for City-States
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. This mod balances a large portion of the City-States...
Free Flood Barriers for City-States
Created by Adriaman
Requires Gathering Storm and affects save files. This mod provides free flood barriers upon reaching the Modern era to city-states. Check out my Awesome Civilization VI Collection! Improved compatibilty and fixes of many popular mods....
Reveal Secret Society Promotions
Created by Fuzzle
Shows all promotions for secret societies instead of hiding the later promotions until you have the prerequisite promotion. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the following location: Documents\M...
Faster Secret Society Discovery
Created by Fuzzle
Get the Society you want - and fast! All Secret Societies have their default discovery chances set to 100%, and other discovery methods set to 30%. Non-Steam users: You can download this mod at this link. To install the mod, unzip the folder to the followi...
Fuzzle's Secret Societies: Hermetic Order Rework
Created by Fuzzle
Embue your cities with the supernatural power of Ley Lines! Promotions 1. Neophyte Unlocked by discovering a Natural Wonder. Reveals the Ley Line resource on the map. Ley Lines give a major adjacency bonus to all specialty districts**. Great Scientists can...
Fuzzle's Secret Societies: Starborne Emissaries
Created by Fuzzle
Make first contact with a race of aliens with the Starborne Emissaries! This mod requires Gathering Storm! I currently have no plans to develop a Rise and Fall version, sorry! Promotions 1. Contact Unlocked by looting Tribal Villages. +15% Production towar...
Fuzzle's Secret Societies: Knights of Solomon
Created by Fuzzle
Introducing a brand new Secret Society: the Knights of Solomon. Based loosely on the Knights Templar, this society is focused primarily on religious spread and military might, with a minor emphasis on trade. Promotions 1. Chaplain Unlocked by looting Barba...
Fuzzle's Secret Societies: Brigand Court
Created by Fuzzle
Ahoy, mateys! Join forces with fierce brigands and plunder the seven seas with a new Secret Society: the Brigand Court! Promotions 1. Seaman Unlocked by destroying a Barbarian Camp. You may purchase one Phantom Flagship unit. +1 Trade Route capacity each t...
Fuzzle's Secret Societies: Harmonists
Created by Fuzzle
Be one with nature when you join forces with the Harmonists! Promotions 1. Vernal Unlocked by discovering a Natural Wonder. Reveals the Ley Lines resource. These tiles gain +1 of the main yields of specialty districts absent from their city. 2. Estival Unl...
[NF] Secret Society Agenda
Created by Flactine
Have you ever been warned by AIs one by one, just because you joined a rival secret society? This mod added an agenda named "Secret Society". Leaders won't warning (or kudo) about rival (or same) Secret Society unless they have this agenda....
Ley Line Spawn Improvements
Created by TickTakashi
A buff for the Hermetic Order secret society. Allows Ley Lines to spawn on features: Forest, Jungle, Floodplains and Marsh. Allows Ley Lines to spawn on additional terrain types: Snow and Snow Hills. Adds a Ley Line Spawn Rate option to game setup, with op...
More District Trade Route Yields
Created by p0kiehl
Most Districts provide yields to incoming Trade Routes. However, a number of the weaker districts don't have any benefit for incoming Trade Routes at all. This mod aims to fix that and makes these districts a litle more worthwhile. This mod also serves as ...
Caravans & Pilgrims: Religious Pressure from Trade
Created by Leugi
Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular is focused on improving the relationship between Trade & Religion, by doing several chang...
C&P: Domestic Trade Bonuses
Created by Leugi
Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular focuses on improving Domestic Trade Route yields based on what Resources are present at t...
C&P: Exchange of Ideas
Created by Leugi
Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular is focused on allowing trade to feel more about cultural and scientific exchange by addin...
C&P: Naval Trade Protection
Created by Leugi
Caravans & Pilgrims is a collection of mods thriving to improve the gameplay of Trade, pushing it beyond just getting gold from somewhere else. This mod in particular is focused on making the experience of defending Naval Trade Routes a bit more interestin...
Schlengthy Tourism Buffs
This mod includes several buffs to tourism output intended for multiplayer games, where Culture Victory is easily countered by stacking Culture yourself and usually outpaced by the much simpler Science Victory. Currently adds: -Social Media civic doubles t...
Nere's Rebalanced Rock Bands
Created by Nerevatar
Overview Rebalances Rock Bands in several ways to make them more fun to use, and less about being lucky. 1) They will die less, but their tourism output has been greatly reduced. 2) Their cost has been greatly increased since they will now live a lot longe...
Nere's Rebalanced Rock Bands - Cooks
Created by Gray Pockets
This mod cooks several items in Rebalanced Rock Bands Correct promotion text to match Nerevatar's modifications Reset GlobalParameters and number of Rockband Promotion choices back to base game Mod Support Leugi's Monopoly++: Celebrities More Maritime: Sea...
To Hell With The Devil: Religious units fight Rock Bands
Created by Neirai the Forgiven
Allows Religious units (Apostles and Inquisitors) to fight against Rock Bands, by giving Rock Bands a religious strength level. Rock Bands have a religious strength of 125 -- stronger than an Apostle with no bonuses, but able to be overcome by fervent pray...
[GS] Capture Rock Band
Created by Flactine
Make enemy's Rock Band can be captured after declare war, like builder or settler....
Monopoly++: Celebrities
Created by Leugi
Part of the Monopoly++ Collection. Changes Rock Bands into Celebrities for additional flavour, as well as all texts that referenced Rock Bands. Makes some adjustments to how Celebrities are unlocked and adds some effects to Wonders that apply to Celebritie...
Monopoly++: Product and Corporation Adjustments
Created by Leugi
Part of the Monopoly++ Collection. Includes several adjustments to enhance the experience of playing with Monopoly mode, particularly to Products and Corporations. https://i.imgur.com/zpYS77L.png https://i.imgur.com/yqiqL0K.png Product & Corporation adjust...
Monopoly++: Tycoons and Investors
Created by Leugi
Part of the Monopoly++ Collection. Adds two new units, Tycoons and Investors, as the units that create Industries and Corporations instead of Builders and Great Merchants. Also provides them with some additional improvements to enhance Trade Routes and Cor...
Monopoly++ Great people portraits
Created by Plati
Adds new portraits for great people added in Monopoly++ collection by Leugi. Only images, does not alter the original in any other way. You don't really need to install all of the mods at once - portrait replacer should work either way (for example, if the...
Age of Capital
Created by Alf.Net
Age of Capital adds 9 new luxuries (manufactured goods) to the game and changes the existing four (Toys, Jeans, Cosmetics and Perfume). It aims to recreate the impact of manufactured goods in the wellbeing of human populations, starting in the Industrial E...
Real Nobel Prize (GS only)
Created by infixo
Nobel Prize competition is always available - the mod removes dependency on Sweden being in the game. Fortunately, Alfred Nobel is still in the game :) Simplest mod I have ever done :) This mod requires Gathering Storm expansion. Please note that the descr...
Magnum Opus - Great Person Adjustments
Created by SeelingCat
Magnum Opus reorganizes the Great People in the game to be more correct in their particular eras. For example, Van Gogh is no longer an Atomic Era Great Artist, but an Industrial Era one. Magnum Opus also adds over 50 new Great People to help fill in the b...
Real Great Musicians
Created by infixo
New version as of 28.12 - Samples play again! Dec, 28. Fixed the no-sound issue :) Courtesy of Laurana Kanan - thank you! Description - New Great Musicians with pictures and samples of their music. Each musician comes with 2 Great Works of Music (standard ...
Magnum Opus - Best-Selling Authors
Created by SeelingCat
Adds 20 new Great Writers to the game, representing some of the best-selling authors of all time. Does not require the base Magnum Opus mod to run, nor does it require any DLC. The new Great Writers are: Industrial Era: Charles Dickens, Lewis Carroll, H. R...
Ancient Paragons (Great People Pack)
Created by JNR
https://i.imgur.com/ABNLBkh.png This isn't any dawn of man - it's the dawn of great men! And women! Now the Ancient era has its own great people. Bring your early-game powerhouses to proper glory with 13 new personalities who were among the very first in t...
Great Explorers (Great People Pack)
Created by JNR
https://i.imgur.com/QCHGxBu.png The ocean calls, what will you find as you explore the world and learn about nature's secrets? Great Explorers adds a new Great Person type that boosts the Science of those willing to travel foreign shores. Earned by a varie...
Yossie's More Great Person
Created by yosxpeee
This is a mod that adds many great peoples . Chinese Translation by Flactine(Thanks!!) ---- <Great General> - Guan Yu(関羽) Era : Classical Retire : Grants 1 promotion level to a military land unit. # He raid Sekitoba(赤兎馬), have Engetsutou(偃月刀). - Yoshitune ...
Nyguita's More Great People
Created by Nyguita
Adds 88 more great people to the game (11 of each except Great Prophet) from all eras. Added GPs include Hippocrates, Auguste Piccard, Michiel de Ruyter and Ulvi Cemal Erkin for example. Character models and Great Works of Art are finally here ! Still didn...
Sumus Magnus - Great People Expansion
Created by Plati
Adds new great people with unique portraits and biographies. The list is: - 15 Generals - 12 Scientists - 10 Engineers - 10 Writers (5 of them are optional 'Visionaries of Peace') - 8 Merchants (9 with Monopolies and Corporations game mode) - 7 Admirals - ...
Future Era Great Person(Ver 1.1)
Created by Alterd-Rushnano
-Adds a Great Person from the Future Era who Inspired by Civilization: Beyond Earth's leader (USELESS) LORE QUOTES Liang: This is slander! Wu: I don't have to listen to some half- ... Sochua: The people who will build these colonies on the new worlds, they...
Port Lime - Ea Nasir (Great Merchant)
Created by Captain Lime
Adds the greatest merchant, Ea-Nasir, to the game. Surely you've heard of him? Only good things, right? Right? Grants 2 Copies of the High-Quality Copper Product. This provides +15 Gold and +5 Production to the City they are in. This is certainly what he d...
Legacy Policies Reclassified
Created by Fuzzle
Government Legacy policy cards are reclassified from Wildcard policies to a particular type of policy, depending on the policy. The aim is to make these policies more flexible by allowing you to use them in your more advanced governments without necessaril...
Military Research Not Obsolete
Created by Onii-chan
Makes Military Research policy no longer obsolete at space race...
Ilkum++
Created by Angryr
Makes the Ilkum policy card (+30% Production towards builders) obsolete by Public Works instead of Serfdom. This allows the Serfdom (+2 builder changes) and the Ilkum policy cards to be used together. Mod Files Location: ..\Steam\steamapps\workshop\content...
Seeds of Growth Policy
Created by Ian G
The Seeds of Growth economic policy card adds +1 Food in each city and +1 Culture in the capital. It unlocks after the Code of Ethics civic is finished. The policy becomes obsolete with Collectivization. This adds an option to expand early growth of cities...
Policy Pack: Environment
Created by JNR
Adds 11 new environmentalism-themed policies, including one Military, seven Economic, and three Diplomatic policies. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away...
Policy Pack: Corporations
Created by JNR
Adds 7 new policies for the Monopolies game mode, including one Military, one Economic, one Diplomatic, and one Wildcard policy in general and one additional Economic policy for each of the tier 3 governments. These policies are meant to provide some more ...
Policy Pack: Future Governments
Created by JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Policy Pack: Maritime
Created by JNR
https://i.imgur.com/QCHGxBu.png Adds 8 new maritimethemed policies, including three Economic and two Diplomatic policies. Also adds three Wildcard policies, one for each future government type. These policies allow giving your whole empire a more maritime ...
MoreTier1Policies
Created by VanillaThunder
Adds new policy cards to the Code of Laws civic. Provides more tactical depth and diversity in the early stages of the game. German translation package available here: Civilization VI Mods - German translations Kudos to H. Humpel....
Ancient Era Diplomatic Policies
Created by kinnikinnik
Adds 8 new diplomatic policy cards for the Ancient Era! Also adds a diplomacy policy slot for the starting Chiefdom Government. Fully compatible with and recommended for use with JFD's RwF: Starting Governments mod. Updated 2023! Code of Laws: ♦Translators...
Harder Era
Too easy to get Golden Age? Want more challenge? You want to try Dark Age but literally anything can put you in Normal Age? This mod is there to make your life (and your citizen's) harder! * All Historic Moments' Era Score rewards are decreased by 1. * For...
Darker Dark Ages
Created by p0kiehl
Darker Dark Ages Dark Ages don't feel all that punishing or scary, even with the Dramatic Ages mode. To fix that, Darker Dark Ages creates harsher penalties for falling into a Dark Age. This mod works both with and without the Dramatic Ages mode! Effects E...
First in Flight
Created by Sailor Cat
The first civilization to build an aircraft unit receives a bonus: Your aircraft units start with a free promotion. All players will be notified when a civilization has achieved first in flight. Needs either Rise & Fall or Gathering Storm....
Sailor Cat's First to Circumnavigate
Created by Sailor Cat
Brings back the Civ IV mechanic: The first civilization to circumnavigate the world gets +1 movement to all naval units. All players will be notified when the first civilization has circumnavigated the world. https://i.imgur.com/g1NTtvT.png Needs either Ri...
Natural Wonder Explorer
Created by Sailor Cat
The first civilization to find all natural wonders gains permanent visibility of the wonders and their adjacent tiles. All players will be notified when the first civilization has discovered all natural wonders. https://i.imgur.com/24nD4h9.png For optimiza...
Bear's Dedications Expanded
Created by MarshmallowBear
An expansion of the Dedications system in Rise and Fall and Gathering Storm. Adds six new dedications, reduces the presence of each dedication and adds a Dark Age Compromise that grants a penalty in exchange for a small bonus (taken from the Dark Age polic...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Satellite Units
Created by SpatialX
“Most of our systems are gone, debris chain reaction is out of control and rapidly expanding. Multiple satellites are down, and they keep on falling. Telecommunication systems are dead, expect a communication blackout at any moment.” -Houston in the film "...
No Resource Maintenance Cost for Inactive Units
Created by Zugaikotsu
This mod will refund resource maintenance costs for units that do not perform any actions in a turn, effectively negating any resource costs associated with that unit. Gold maintenance costs remains unchanged. Actions that refund (Actions that don't consum...
No Resource Maintenance Cost for Inactive Units -- Tactical Extension
Created by Zugaikotsu
This is an extension to No Resource Maintenance Cost for Inactive Units https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1702672878, which updates the logic quite heavily and allows for easier customization of these settings. This mod does nothing by...
Swift - Faster Air Animation
Created by Zegangani
Annoyed by how long it takes for Bombers to reach their Target and drop the WMD/ICBM? or basically how any Air Unit moves so slow in the Air? Look no further, I have a swift Solution for you! Makes Air-Bombers and Air-Fighers move faster when attacking. Al...
No Embarked Flying Units
Created by AOM
Helicopters, drones, and balloons no longer turn into a boat when over water. Instead, they retain the appearance they have when flying over land. This mod makes no other changes to units that can fly. This mod requires the Gathering Storm expansion pack....
Observation Units Ignore Rivers
Created by Gleb Cornery
Did you also get annoyed that the flying observation support units spent as much movement on the rivers as the ground ones? Now observation Units Ignore Rivers. https://www.buymeacoffee.com/glebcornery Donate for more mods. 50% of the donation amount will ...
SpatialX Balloon and Drone are air units
Created by SpatialX
I always thought that the aerial warfare was too easy, and that my airstrips where always empty. I also thought that the balloon and drone could have a more offensive role, as the Ukraine War show us the offensive capabilites of drones. So with this mod, n...
SpatialX moar Anti-air
Created by SpatialX
If you ever tried to play with planes in this game, you probably know that the AI never tries to protect itself, while you're air unit's stays totaly unoposed. With this mod, I aim to make air combat more difficult by adding Anti Air values to more units, ...
Radiant Better Unit Promotions
Created by Shiroho
https://i.imgur.com/LRlTSpT.png This mod changes dull vanilla/R&F promotion trees into better, more realistic and funnier ones. Sorry i could not describe all promotions in here. Why? Because 1000 characters are far to be enough. If you want to discover th...
EpsTweak for Spy Operations
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. Spies in Civ 6 are very powerful. So powerful that t...
Remove Civilian Summoning Sickness
Created by Sailor Cat
Non-combat civilian units no longer need to wait a turn to act after being purchased. Doesn't seem to affect great people....
Remove Summoning Sickness
Created by Sailor Cat
All units no longer need to wait a turn to act after being purchased....
Travel By River
Created by Sailor Cat
Increases or replenishes the movement of land units by 1 when starting their turn alongside or travelling adjacent to a river, provided they still have movement remaining. Each effect only triggers once per turn. (Excludes "flying" land units, such as heli...
Constant Tourism Unit Cost [GS]
Created by Krysta
Removes the cost scaling of the following units: * Naturalists * Rock Bands ...
Constant Settler Cost [GS]
Created by Krysta
Removes the cost scaling of Settlers. ...
Constant Civilian Unit Cost [GS]
Created by Krysta
Removes the cost scaling of the following units: * Builders * Traders * Spies ...
Builder / Military Engineer Lag Fix
Created by Adriaman
Toggle the lag fix in-game with the default key "J" when a builder or military engineer is selected. The fix is NOT active by default. Compatible with all game versions and does not affect save files. The game checks all requirements of all mods when selec...
SpatialX Population Enrollment and Retirement
Created by SpatialX
TLDR : All Units cost 1 population to train, and now have a lifespan. Units will now die of age, and need to be retired in a city center to get back the population, but also recieve powerfull bonus and malus DISCLAIMER Despite adding many new mecanics, the...
Sappers (Project 6T)
Created by JNR
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked. Ever since Battering Rams upgrade to Siege Towers and Sieg...
Loyalty from Great Generals
Created by JNR
Great Generals give +5 Loyalty per turn to nearby cities. The effect is active in their "aura" (the 2-tile radius around them marked with a white border). Effect does not stack, but one Great General can provide Loyalty to multiple cities at the same time ...
Military Engineers Plus
Created by NullTheory
The Military Engineers Plus mod is a powerful addition to Civilization 6 that enhances the capabilities of your military engineers. With this mod, your military engineers will unlock sooner, be able to move quicker across the map, and use an extra build ch...
Zee's Strategic Resource Overhaul
Created by _Zee
It makes me really sad that Firaxis introduced this awesome new resource management feature in GS and then barely utilized it. It's also been a long-time disappointment that certain resources like Iron and Horses become completely pointless after an era or...
Realistic Strategic Resource Rebalance
Created by Searching...
This mod make realistic usage strategic resource by units like if it shoots it need niter ...oil needed for any motor , .... if it fly , it need aluminum , rockets build up from aluminum too , so no more scientific victory without aluminum , no more army w...
Watchtower Lite
Created by Sailor Cat
A new version of the Watchtower Improvement with a new appearance and drastically-reduced asset footprint and download size. No more snowman or model variations, though. Intended chiefly for users experiencing asset limit issues due to mods with high asset...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Barbarian Outposts to Watchtowers
Created by Sailor Cat
Clearing a barbarian outpost will also build a watchtower improvement in its tile. (Requires the Watchtower Improvement or Watchtower Lite mod.) No longer will all those palisades go to waste! No longer will barbarians rise like a phoenix from their ashes!...
Military Engineers Build Watchtowers
Created by Sailor Cat
With this, the military engineer, rather than recon units, builds the watchtower improvement. Requires the Watchtower Improvement mod. "It is as they say: 'If you can dodge a fort, you can dodge a watchtower.'" — A Great Engineer...
Collateral Damage
Created by Sejick
No Longer Maintained This mod has not been updated since 6/28/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Collateral Damage Combat causes collateral damage. ...
Capture Unique Improvements
Created by Sejick
No Longer Maintained This mod has not been updated since 9/16/2019. It may or may not still function correctly. Anyone who wishes may feel free to create a fork of this mod and modify it however you like. Capture Unique Improvements Unique improvements can...
Engineers can rush Walls
Created by JNR
Military Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This m...
Castles - Better Forts
Created by JNR
Forts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills. Does not require Gathering Storm, but if you have it, the changes extend to the Pā. F...
Expensive Nukes
Created by Smartest Bosnian
2023 UPDATE Changes: - increased war weariness from launching WMDs - increased fallout damage - reduced required diplomacy level for WMD gossip - increased production cost - massively increased maintenance cost of WMDs See changelog for details! Story: Thi...
Nuclear Prerequisites
Created by ECHO
Inspired by EpsTweak for Nukes: Plaza Campus District with a Research Lab is required in the city for: Manhattan Project Operation Ivy Industrial Zone District with a Power Plant is required in the city for: Build Nuclear Device Build Thermonuclear Device ...
New WMDs types (TNW&EMP)
This mod adds a new WMDs to the game. Unlock Tech: guidance systems TNW, unlocked with the Nuclear Device at the Operation Sunbeam. A tactical nuke that only damages the target tile, not nearby units. Radiation lasts for 1 turn. Range 10, requires 5 Uraniu...
EpsTweak for Nukes: Damage
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. This is an experimental mod that changes the way nuc...
Nukes New Animation
Created by Searching...
New Nukes Animation with shock wave ! WARNING: NOT COMPATIBLE with mod - Orbital thermonuclear ballistic missile...
Sukritact's Barbarians--
Created by sukritact
Nerfs Barbarians by preventing them from spawning Horse Archers and HECKING QUADQUIREMES before you even have your economy up and running. Changes: Barbarians can only spawn Cavalry if within 3 tiles of Horses (was 5) Coastal Barbarian unit spawn interval ...
Nere's Better Barbarian Clans mode
Created by Nerevatar
Overview Improves the barbarian mode, by making City State conversion more dependent on AI/player actions, and decreasing chance of camps in the snow and other misc changes that I feel fit nicely with the mode. Overall, it makes it so remote camps take a l...
Better Barbarian Clans
Created by kirito solo
Bribing and inciting is cheaper, and all actions give more points to convert to City-States. 50% Less Barbarians Camps....
Bargain Barbarian Clans
Created by Sailor Cat
Barbarian clans cost less to hire, bribe, incite, and ransom....
Unit Expansion: Aircraft (Project 6T)
Created by JNR
Adds 2 new air units to the Fighter and Bomber promotion classes, giving each class an additional stealth aircraft upgrade close to the Future era. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unit Expansion: Artillery (Project 6T)
Created by JNR
Adds 2 new artillery units to the Siege promotion class, giving it almost the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower...
Unit Expansion: Cavalry (Project 6T)
Created by JNR
Adds 6 new cavalry units to the Light Cavalry and Heavy Cavalry promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Pr...
Unit Expansion: Infantry (Project 6T)
Created by JNR
Adds 7 new infantry units to the Melee, Anti-Cavalry, and Ranged promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unit Expansion: Naval (Project 6T)
Created by JNR
Adds 6 new naval units to the Naval Melee, Ranged, and Raider promotion classes, giving each class almost the same density of units as the land Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expan...
[GS] Great Famine Mode
Created by Flactine
You need the Gathering Storm Expansion. Climate Change has been added to the game in "Gathering Storm" Expansion, but Climate Change has a limited impact on the game, affecting only plot yield, disaster frequency, and sea level height. In the "Great Famine...
Project Sistine - A medium-scale overhaul
For unknown reason we found the Quick Deals mod enhances AI performance so it's now recommended to use it with this mod. This mod doesn't need Quick Deals mod to run. This mod needs ALL DLCs to work. Project Sistine (codename, not final name) is the larges...
Better Tech Quotes with Stephen Fry
Created by Chris
Summary This mod replaces the existing technology quotes in the game with fully voiced new ones with the objective of making them a bit more interesting and inspiring than the originals. The quotes are read by an AI voice model trained on the voice of Brit...
Sukritact's Urban Identities
Created by sukritact
https://i.imgur.com/1UAbU2D.png https://i.imgur.com/ij5l1ZM.png Urban Identities is a brand new Game Mode that shakes up how you build and plan your cities! Regions dot the map, each with unique Identities that can be claimed by being the first to settle a...
Sukritact's Embarkation++
Created by sukritact
https://i.imgur.com/1UAbU2D.png Even been stuck on a tiny island with no way to grow? Even been annoyed by not being able to grab that glorious spot next to the Great Barrier Reef because of the nasty coast in the way? Well I have a mod for you! Now ALL Ci...
Civ5 Scouts
This mod makes scouts more similar to how they were in Civ 5, by lowering their movement to 2 points, while giving them the ability to ignore terrain cost. Also applies to the Cree unique scout (okihtcitaw). This means that level 1 scouts will move signifi...
Great Sovereigns
Created by Plati
Great Sovereigns was designed to be used together with Real Stylish Great People mod, but does not require it. Adds completely new Great People type with 28* new individuals. See screenshots for reference. Required DLC are listed. * Alfred the Great is ava...
C&P: Naval Trade Protection - Arsenals is for Admirals Patch
Created by Thuldor
Adjusts the two named mods to resolve inconsistencies in how they edit the Colossus and Great Lighthouse. Also fixes typos from the original C&P mod....
Historical Victories Mode
Created by totalslacker
New game mode with unique historical victory conditions for each Civilization. Civilizations and Leaders receive three unique Historical Victories. These consist of multiple objectives that must be completed by a time limit for each victory condition. Comp...
Dramatic Policies
Created by Plati
https://i.imgur.com/T0YbQdu.png A Golden/Dark age is quintessential moment in Civilization's history. Hardships endured in struggling times and Masterpieces created in good times - through such Ages it is defined who we consider one civilization and who an...
Annex City-States
Created by Ophidy
If you like this mod, please give me a 'like' which is important to me Annex City-States Annex City-States Remastered with a brand new UI panel and more functions Languages: 简体中文 繁體中文 English Intro This mod provides a UI panel that allows you to annex a ci...
Water Lily Resource
Created by 悸动战士
Added water lily as bonus resource + 2 gold...
AE's Simple Dramatic Ages Enhanced
Created by AnotherEve
How long has it been since you last played Dramatic Ages mode? We doubt whether this mode really works as it was described. The Dark Age was indeed nerfed, and it was a disaster for many civilizations most of the time. But the problem is that the Golden Ag...
Lucill's Bug Fix
Created by Lucill
This mod fixes various bugs in Civilization VI. This mod was created based on the Gathering Storm expansion pack. < 2025.03.18 patch note > # Fixed an issue where the Acropolis District would provide +1 Envoy every time it was repaired after being pillaged...
Spy Promotion Tree Rework
Created by c
https://i.imgur.com/T0YbQdu.png!105 Add new Spy promotion tree Now Spy promotions has 4 level and 5 promotions per level. Still need completing missions to promote your spy. Level 1 Guide All units within 6 tiles gain +1 movement. Instructor +100% Producti...
Legitimate Authority
Created by JNR
Renames the policy types and reclassifies policies based on the three forms of legitimate authority: traditional, rational-legal, and charismatic. Slots offered by governments have been adjusted accordingly. https://i.imgur.com/T0YbQdu.png?999 This mod aim...
TheColdHands' Secret Society: Shadow Syndicate
Created by TheColdHands
https://i.imgur.com/T0YbQdu.png!110 Using illegal means to gain money and power, the Shadow Syndicate This mod necessarily requires Rise and Fall and Gathering Storm Promotions Associate: Unlocked by looting a Barbarian Camp. Unlocks the Hideout. Gains +25...
Raising troops for a thousand days, using them for a moment
Created by 品尝孤独
When the combat unit stays at the Encampment or Harbor or Aerodrome, 2 experience points are added at the beginning of each round When the army is not fighting, do they still need maintenance fees? Isn't this empty pay? No, Get out of here and train...
Huan's Governor Rework
Created by 环己烷
Mod Introduction In Civilization VI, there are various governors, but due to some unreasonable designs, players often find themselves stuck with predetermined governor choices, significantly reducing the fun in selecting them. This mod balances the benefit...
Real Tech Tree
Created by infixo
Improved Tech and Civic Trees to be more historically accurate and logical. This mod works with vanilla, Rise & Fall and Gathering Storm. Language independent. CivFanaticsGitHub Description 1. I have added new connections to the Tech Tree to patch many omi...
Bonus Resource: Pumpkin
Created by IthildinX
New Pumpkin Resources in the game Provides +1 Production Improvements in the Plantation Replaced the heads of all units with Jack-o'-lanterns. Happy Halloween!!!...
Imperatus - Polis States
Created by sloth.dc
Imperatus - Polis States 1.0Polis States adds significant depth to city growth, loyalty, and happiness, reshaping how civilizations expand in the early game. Inspired by true city-states, this mod ties city growth, loyalty, and production yields more tight...
Great Entertainers
Created by Plati
https://i.imgur.com/knGNkEK.png!101 Adds completely new Great People type with new individuals. As the name implies, this great people type and pack is Entertainment and Amenity focused. However, their bonuses are focused on Rise and Fall and Gathering Sto...
Tidal Power Plant
Created by TheColdHands
https://i.imgur.com/knGNkEK.png!500 Tidal Power Plant is the new renewable energy building built at the Harbor. Adds +4 Power to your city ...
Unit Movements From Technologies
This mod enables specific technologies to offer extra movements for land combat units. The concrete unit and technology list are below: Land combat units, which are not cavalry, can gain +3 movement in total from: Machinery (ERA MEDIEVAL) Industrialization...
Climate: More Realistic Disaster
Created by adon
About this Mod Add various natural disasters as additions to existing disaster types. When the NFP "Gran Colombia & Maya" is enabled, the Comet Strike and Solar Flare that occur in Apocalypse Mode are also applied to the normal game. Occurring Disasters Pl...
Unit Expansion: Future
Created by JNR
Adds 12 new Future-era units for all regular unit classes, with models taken from Beyond Earth. The units are direct strength upgrades from their predecessors and do not come with any new abilities. However, there is a change in the strategic resource requ...
Policy Pack: Recon & Siege
Created by JNR
Adds 3 new Military policies boosting the production of Siege and Support class units and allows boosting the production of Recon units by existing policy cards for infantry unit production. https://i.imgur.com/p7Kb4xZ.pnghttps://i.imgur.com/JFDDXh0.png Li...
Super Military Engineer
Created by wayyanzhi
Military Engineers now have 3 build charges and 4 movement points. Military Engineers can use build charges to accelerate the construction of Encampments, Harbors, Aerodromes, and Industrial Zones by 15% (30% for half-cost unique districts). Canals, Dams, ...
Cities and Towns Mode
Created by Maple_Leaves 枫叶
https://i.imgur.com/P0Zw2ah.png!300 Overview: Inspired by Civilization 7 and other similar games, this all-new game mode introduces new mechanics for city development. Requires GS. New Mechanisms: Town: Human players cannot directly settle cities except th...
Great Diplomats
Created by Plati
https://i.imgur.com/P0Zw2ah.png!406 Adds completely new Great People type with new individuals. Diplomacy oriented great person that can be earned by building Diplomatic Quarter and select wonders, but primarily it is earned through slotting Diplomatic pol...
Great musicians' Abandoned Works Return
Created by 悸动战士
Originally, each great musician had 3 pieces of music, but most of them were removed, so this mod brings them back. Additionally, the issue where "1812 Overture" was incorrectly named as "Romeo and Juliet Fantasy Overture" has been fixed. The Broadcast Cen...
Civilopedia Expansion - JNR's UC, 6T, BD
Created by Plati
Adds missing civilopedia entries of historical context for various buildings, units, improvements, policies and governments introduced by JNR in his impressive mod collection. I tried to preserve the style of language of other civilopedia entries, such as ...
Great Pirates - Great People Expansion
Created by Plati
https://i.imgur.com/QCHGxBu.png Ahoy, me hearties! Avast ye all! This jolly mod, a piece of the Mod Series 'Modder Pass III: Call of the Ocean,' be tossin' in 5 fine admirals – scurvy pirates, privateers, and cutthroats, they be. Instead of mere combat per...
Real Fixes
Created by infixo
New version 230503 - few new fixes. Several fixes for various bugs and glitches I've gathered for the last 5 years. Mostly technical. Some of them are minor, some are not :) Look into the sql files for details, there is really a lot of things. This mod doe...
Pen's Team Suzerain
Created by Pen
↑If you like this mod, please throws a "like", and I will have more power to update. The following content is from DeepL Translate. Are you still bothered by intra-team squabbles over Suzerain City States? Are you still anxious about your teammates stealin...
Terrifying Siege Units
Created by Ezra Naamah
Gives siege units a bonus to range, and bombard so war is more deadly and cities change owners more often. This mod is intended to change the strategies involved in warfare and to encourage the use of cavalry or other less conventional methods to break thr...
Worship Buildings Enhancement
Created by wayyanzhi
Meeting House +50% Industrial Zone district adjacency bonuses in this city. +1 Great Engineer Point per turn. Cathedral +50% Theater Square district adjacency bonuses in this city. +1 slot for any Great Work. +1 Great Writer Point per turn. +1 Great Artist...
World War Soldiers Grouped Together
Created by GJC
Infantry, Artillery and Machine Gun units are now in the same tech More changes: AA gun was moved to the Combustion tech Fighters and bombers were moved to Radar Destroyer moved to Eletricity Since the MG and the AA were the only techs avaliable for Advanc...
Man at Arms on late Medieval Age
Created by GJC
Man at Arms will be researcheable together with Stirrups. In real life the swordsmen units were used in the early Medieval Age, while in game Men at Arms they appear in the very start of that Era, inutilizing the aforementioned swordsmen. A new game is not...
Morale & Siege: New Warfare Mechanics
This mod expands the combat experience in Civilization VI through a new UI and new gameplay mechanics. It introduces the concepts of unit morale and city morale (in the form of siege duration), aiming to make unit combat less homogeneous and to provide add...
In 6 collections by James III, Vampire Killer 2K1
Wonders - The Ultimate CIV VI Mod Collection
66 items
Natural Wonders - The Ultimate CIV VI Mod Collection
22 items
Civs & City States - The Ultimate CIV VI Mod Collection
138 items
Units + Unique Bonuses - The Ultimate CIV VI Mod Collection
62 items
UI - The Ultimate CIV VI Mod Collection
69 items
Districts - The Ultimate CIV VI Mod Collection
70 items