XCOM 2
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RealityMachina's Mods (and the occasional other mod you should try)
   
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Description
A collection of mods that range from enabling your regular soldiers to become psionic demigods, to turning the dark event selection for Guerilla Ops into a Wheel of Torture in the late-game. Don't worry though, you can always recruit ME/SW aliens, or even heroes of Overwatch like Genji or Tracer to turn the tide back into your favour.

And sometimes more minor stuff like making blast padding scale with armour tech level or just adding more cities for the game to use. Also includes Mod Config Menu, being a third party mod configuration tool I'm starting to integrate with my mods both old and new.

This will also include the occasional mod made by other people in which I think people should try out, whether because I think it has a cool concept or is just something I think deserves a bit more exposure.

Donations - really like my mods that much? Feel free to contribute here: https://www.patreon.com/RealityMachina

Or just tip me on Ko-fi.[ko-fi.com]

Super Helpful Contributors
Those wonderful people paying big money (at least in the context of what they're paying for). Have a list of all of them so far (and are willing to be publicized):

Robert
pokie
DarthPixaris
Richard
Sean
Items (65)
New Target Icons
Created by robojumper
Adds more targeting icons to the game. Should work with vanilla, A Better Advent (2), LW Alien Pack, Long War 2, and a few other mods. Overrides: None. Also probably compatible with everything. Thanks to Wolf for designing the icons. I just brought them in...
Additional Mission Types
Created by RealityMachina
This mod adds in additional mission types to spice up your campaigns, ranging from Guerilla Ops to Retaliations. LATEST UPDATE: Added two new mission types. You can grab Mod Config Menu here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=667104300 ...
Additional Dark Events: More Casual Edition
Created by RealityMachina
UPDATE (13/03/2017): Fixed Avenger Watch not working as intended NOTE: Requires a new game to take effect. Adds the same kind of dark events as Additional Tactical Dark Events, except toned down a bit in difficulty as I realized maaaaybe not everybody want...
Additional Dark Events
Created by RealityMachina
Latest UpdateAvenger Watch no longer spawns UFOs that will always intercept the Avenger, just ones that have a chance of doing so. Also fixed UFOs spawning from actions not meant to trigger it, like detecting missions in LW2. NOTE: Requires a new game for ...
More Cities
Created by RealityMachina
Latest Update Suppressed log writing by default, also disabled usage of city locations for mission generation by default to minimize freezing. Adds in more cities for the game to use as locations, and gives them a global x offset to adjust them from 3d glo...
Squad Cohesion
Created by RealityMachina
This mod puts a dash of Fire Emblem into your XCOM, leveraging a "squadmate score" system left in by Firaxis to give small buffs for squads that trust in each other. LATEST UPDATE Allowed Squads button to be manually enabled in LW2 (in XComSquadCohesion.in...
Squad Notoriety
Created by RealityMachina
Adds in a notoriety system to encourage less usage of all your all-colonel A-teams all the time for missions. LATEST UPDATE: Notoriety alert and detection modifiers should now work as intended. Wanted "posters" will fallback to sorting by rank if no notori...
Scalable Blast Padding [WotC Compatible]
Created by RealityMachina
This mod uses OnPostTemplatesCreated() to have Blast Padding (or Formidable, if you're using LWS' Perk Pack) scale with tech of the armour, ala how Shredder scales with the tech of weapons. By default wearing plated armour gives you an additional armour po...
DLC Dark Event - Rulers Regain HP
Created by RealityMachina
Just as it sounds, adds in a dark event that lets active and escaped rulers to regain 25% of their HP lost in combat against XCOM. Because having to make the hard choice between avatars on missions and this is epitome of FUN. Latest Update: Made health reg...
Partially Gifted
Created by RealityMachina
Enables soldiers who aren't Psi-Operatives to earn a random (and usable without a psi amp) Psi ability from the Psi Lab. Even works with soldiers with modded classes! LATEST UPDATE Hopefully removed dropdowns for the slot, plus adding another check to hope...
Electrothermal-Chemical Weapons
Created by RealityMachina
Latest Update: Since weapon stats for LW2 are more identical to vanilla stats now, removed post template auto adjustment for weapon damage. Stuff like environmental damage and crit chance are still adjusted. Uses Mr Kablamm0fish's EU/EW Tier 1 Weaponry pac...
Start Your Own Missions
Created by RealityMachina
NOTE: Additions made post-installation won't retroactively be added into campaigns. LATEST UPDATE: Slower rate of increase in the time required to repeat completed operations, Rescue Operation requirements have been nerfed. Adds in repeatable research "tec...
Allies Unknown
Created by RealityMachina
Latest Update 1.9.2 - Allies Unknown species will now work with LW2's Not Created Equally again. Patreon - really like my mods that much? Feel free to contribute here: https://www.patreon.com/RealityMachina Humanity isn't the only species willing to fight ...
[WotC] Mod Config Menu
Created by guby
This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus. For full details on using this mod, troubleshooting, or even building your own mods to use this menu, visit: https://github.com/an...
Veteran Training: Defense Matrix Edition
Created by RealityMachina
This allows your veteran soldiers to help fresh soldiers gain experience without needing to go out on missions. LATEST UPDATE: Now prevents infiltrating soldiers (from LW2) from being eligible to lead patrols, or to gain XP from patrols. WARNING: This uses...
Patrol Training
Created by RealityMachina
Your experienced troops can now help your freshly trained squaddies reach new heights without needing to go into combat. A version compatible with the Officer Pack can be found here. LATEST UPDATE: Removed redundant template edit. Added mod achievement sys...
Potentials
Created by RealityMachina
Adds some Valkyria Chronicles to XCOM by giving soldiers Potentials as they rank up. They may learn to be effective alien killers, they may turn into major cowards who want to go home the second they see someone bleed. And sometimes they may just turn tsun...
Partial Mission Completion - No Overrides
Created by RealityMachina
Variant of Partial Mission Completion that doesn't override anything to ensure compatibility with mods like All Soldiers Gain XP. Will mean mission failure music and text will be played on partial completions. Otherwise, see the linked page for what the mo...
Partial Mission Completion
Created by RealityMachina
Allows for Guerilla Ops to be better partially completed, giving you either the mission reward or point of interest for completing the objective of the mission but not being able to secure the area in addition to countering the dark event. For retaliation ...
Avatar-based Dynamic Difficulty
Created by RealityMachina
By default, XCOM 2 has the vast majority of its missions function like they did in EU, increasing in difficulty and force composition as time passes. This mod changes that by making the difficulty level dependent on the progress of the Avatar Project, with...
Success-based Dynamic Force Level
Created by RealityMachina
Changes the force level of the campaign depending on how well or pooly you did on a mission, affecting the strength of the aliens that can appear on missions. Does not affect the number of aliens that can appear on missions, nor the default generation of f...
AWC & Psi Lab Scientist Requirements
Created by RealityMachina
Replaces the engineer slots in those rooms with scientist ones. Now those people are useful for more than just making your research go faster! Reworked to use the added functionality of OnPostTemplatesCreated so screen listeners are no longer necessary. Co...
Rulers Visible in Shadow Chamber Mission Description
Created by RealityMachina
Enables rulers to be visible in the Shadow Chamber description of a mission site. Also includes a buff for them to compensate for that (they will now regain their armour after missions), which can be disabled in the mod's XComShadowRulers.ini, located at (...
Escaped Rulers Fully Regen
Created by RealityMachina
LATEST UPDATE: First release! (also supports MCM) Description In Alien Hunters, there's three different states rulers can be in: Active, they're in play and will appear on missions. Dead, they're deader than disco. And Escaped, they will not show up as lon...
Buildable Hunter Weapons
Created by RealityMachina
Latest Update Fixed bug where conventional weapons would require multiples of a tech researched to appear in engineering. Modifies the items and adds in research projects to enable duplication of the hunter weapons. Very useful if you happened to install a...
Metal Over Flesh: Upgradeable SPARKs
Created by RealityMachina
Adds in Proving Ground projects that upgrade your SPARKs, to help them keep them up with all the various mod-added enemies you've probably installed. (Or maybe you just like the idea of SPARKs having a Close Combat Specialist equivalent). Also adds a utili...
Moddable DLC Weapons
Created by RealityMachina
A Note: How LW2 handles .ini modifications is weird and not even messing around with load order will work. You may need to alter LW2's XComLW_Overhaul.ini in order to add mod slots to weapons. NOTE: This mod does not strictly require both DLCs - it will wo...
Delayed Ruler Entrances
Created by RealityMachina
Changes the force level of when Rulers can appear, to give you some breathing room in terms of squad power when you do face them. To be specific, by default the Rulers show up usually around: The Viper King can appear once Vipers start being leaders of pod...
Lily's Voice
Created by RealityMachina
Makes the voice of Lily Shen added by Shen's Last Gift usable in character customization. For obvious reasons, it requires Shen's Last Gift to work....
Tier 1.5 Lasers: an Alternate Weapon Techs mod
Created by RealityMachina
Modifies Alternate Weapon Techs to fully slot in as a weapon tier that comes in between conventional and magnetic. Heavy Lasers and Crystal Lens are now a requirement for Magnetized Weapons, extending the time required to fully upgrade tiers like LWS's Las...
Playable Aliens/Allies Unknown Patch
Created by RealityMachina
Latest Update Added character generator to all remaining aliens, added replacement UI info screen so aliens can't have their gender altered and mess up the skin selection system. Description Patches some of the aliens in Playable Aliens to be usable for Al...
Allies Unknown Species Mod: Turians
Created by RealityMachina
Latest Update 1.2.2 update - Turians shouldn't spawn with invisible torsos anymore, ME3 Palaven assets folded into the mod itself to remove It as a requirement. The militaristic natives of Palaven join the fight against the Ethereal collective. WIth a base...
Allies Unknown Species Mod: Krogans
Created by RealityMachina
Latest Update Krogans are no longer able to panic. Also fixed regeneration being stopped by things that weren't the Krogan being set on fire. The battle-hardy species from Mass Effect is ready to serve...at a very high price (200 supplies). Requires Allies...
Allies Unknown Species Mod: Asari
Created by RealityMachina
Latest Update Added in Kexx's Thessia update, allowing for more faces (Samara and Aria), and different selections of palettes. The biotic capable race of Mass Effect is ready to serve, at 100 supplies a pop. This time demonstrating how to make a species th...
Investigation Mission: Tracking Tracer
Created by RealityMachina
Latest Update Fixed error in Tracer's GameData_CharacterStats.ini Description The leader of the resistance cell known as "Overwatch" has reported that one of their members have been captured by ADVENT, and has requested assistance from XCOM... Basically a ...
RealityMachina's XComGameState_Unit Override [VANILLA ONLY]
Created by RealityMachina
Latest UpdateFixed the function that fires on units with invisible torsos from not working on specific units like Krogan or Turians. Notice New game is effectively required for the override to take full effect as already existing units will use the vanilla...
More Default Soldier Abilities
Created by RealityMachina
Latest Update Fixed SPARKs getting duplicate LOS Preview abilities. Configures some mod-added abilties to soldiers to be added to their character templates instead of through a screen listener, so soldiers spawned through other means (like in additional mi...
Wear Armour On Avenger
Created by RealityMachina
Sets it so soldiers wear their armour on the Avenger instead of the underlay outfits. Useful if you got some special customization options on soldiers you want to always be visible....
Avatar Ruler
Created by RealityMachina
Adds in a fourth ruler that kicks in at the maximum force level (ie at the endgame of your campaigns). This requires a new game to take effect. Latest Update Added Perfected Avatar to exclusion list so it wouldn't be accidentally erased by Long War 2. Desc...
Allies Unknown Species Mod: Salarians
Created by RealityMachina
Latest Update Fixed missing localization for the sniper variant of Ready For Anything, sniper variant now costs 2 AP as intended. The amphibians of Sur'Kesh join the fight against ADVENT and the Elders. With a 60 supplies base recruitment price, these sold...
AP Grenades
Created by RealityMachina
Latest Update Alloy Grenades now have the same damage spread as normal plasma grenades. Loadout images fixed courtesy of a8a. Adds in anti-personnel grenades that obey cover rules with their explosions. Useful if you're using Cover Damage Reduction and don...
Allies Unknown Species Mod: Quarians
Created by RealityMachina
Latest Update Faces and skin colours are now selectable for Quarians. The suited inhabitants that used to hail from Rannoch join the fight. With a 100 supplies base recruitment price, the Quarians a XCOM Commander can recruit are quite useful with a high e...
More Exciting UFO Chases
Created by RealityMachina
Changes UFO interceptions through some simple config edits, so Bradford does some actual maneuvering instead of lazily listing to the left. (Though he will still be a bit hampered by the number of Regions you have access to.) Took this from my personal edi...
Investigation Mission: Shimada Woes
Created by RealityMachina
Latest Update UFO mission should now have the beacon spawn properly. Description Genji Shimada has gone AWOL from the Overwatch cell after finding out his brother, Hanzo, has been reported missing. XCOM has been requested to track him down, before he does ...
Enemy Within Polish Voice Pack
Created by RealityMachina
Brings back the Polish voices from Enemy Within. Should also alter the configuration for Polish soldiers so they get these voices when generated....
Revival Protocol and Restoration Fix
Created by RealityMachina
Latest Update Bleeding out soldiers should no longer be eligible to be revived. Alters Revival Protocol and Restoration so it actually helps stunned units, for those two people who regularly use them. To be specific, the conditions for Revival Protocol and...
Allies Unknown Species Mod: Twi'leks
Created by RealityMachina
Latest Update Fixed sneak cooldown not being assigned a variable. The oft-trodded upon natives of Ryloth join the fight against the Ethereals. With a base 60 supply recruitment cost, Twi'leks may not seem that different from humans at first, but they can m...
Avenger Events
Created by RealityMachina
Latest Update Fixed erroneous localization in The Refinery event. Patreon - really like my mods that much? Feel free to contribute here: https://www.patreon.com/RealityMachina Ever want the quinessential Paradox event of Comet Sighted in your XCOM game? Av...
Less Silly Lines of Sight[?]
Created by RealityMachina
NOTE: Long War 2 has this change by default. People are also reporting LOS silliness with it, so this may not be an actual fix. So you may have gotten shot by a viper through the ceiling recently and cursed Jake for not fixing his game. The good news is th...
The MOCX Initiative: Vanilla Edition
Created by RealityMachina
It's like the regular mod, except split off so it's not reliant on LW2 being installed. :V Also note that Phase 3 is reliant on LW2's activity feature, so this mod won't be getting that. I will try to maintain this and fix any AI issues that arise from thi...
EXALT: Back In Action
Created by RealityMachina
A mod for a mod: this alters The MOCX Initiative (both LW2 and the vanilla version) to change all references (and outfits) to MOCX to our suit wearing friends of old, EXALT. As a bonus, also adds in potential weapon drops from killing MOCX soldiers through...
Area Suppression Visualization Fix
Created by RealityMachina
Like the Suppression Visualization fix mod, but for Area Suppression from Pavonis's Long War Perk Pack and Long War 2. It'll make units use their normal firing animation, if no suppression animation is found for their weapon. Requires to be subscribed afte...
No Full Cover Grabs
Created by RealityMachina
Viper tongue grabs are ineligible against targets in full cover that aren't flanked by the Viper with this mod. Units with Low Profile should be covered by this. Now with simplified code thanks to robojumper. Patreon - really like my mods that much? Feel f...
Viper Grabs Destroy Cover
Created by RealityMachina
This mod dedicated to The Contractor, for giving me this idea in the first place. As for what it is....it's what it looks like: Tongue grabs will destroy the surrounding cover of the target, to make it look more immersive as they drag your soldier across a...
Biotic Class
Created by RealityMachina
Latest Update Fixed animation issue with Backlash, Annihilation Field will no longer reproduce in a soldier's ability summary in the field. Warp your surroundings with dark energy with the Biotic Class! Spec yourself as a Vanguard that charges into the fra...
SPARK Launchers
Created by RealityMachina
Tired of being shot at from beyond LOS by MEC Archers? Now you can deliver the same pain to ADVENT, with Heavy Launchers of your own! (Fits into the utility slot, Metal over Flesh does this if you don't have another mod that adds a utility slot to SPARKs) ...
Buildable Geth
Created by RealityMachina
Commander, we've gotten strange new data from a group we can't identify, you may want to see this... Geth Primes are now buildable by XCOM! After researching Mechanized Warfare or completing Lost Towers, Geth Model: Prime will show up in the Proving Ground...
Medikit Expansion
Created by RealityMachina
Adds a one-use revive charge (organic only), and a robotics-only heal (one charge) to medikits and nanomedikits. Meant to help keep Geth and Hunter-Killer Droids from my mods alive in the field. Though I guess you could use it to help SPARKs if you want. R...
Codex Skulljack Fix
Created by RealityMachina
Fixes the target conditions of the Skulljack so it works on mod-added variants of the Codex....
Shaken Scars
Created by RealityMachina
Restores the functionality of soldiers gaining scars (if they don't already have one) after being shaken through X2DownloadableContent exclusively, so the mod can safely be removed without causing crashes in a game. Will also retroactively apply scars to s...
Reaction Fire Suppression [WotC & Vanilla]
Created by RealityMachina
A rebuild of Suppressive Reaction Fire, it uses the OnPostTemplatesCreated system, and more closely resembles suppression rather than having flashbang-like effects. Details It only decreases Aim by -20 when a unit takes an overwatch shot against another ap...
Gravely Wounded Prosthetics
Created by RealityMachina
Latest Update Now makes sure a soldier that gained a prosthetic has no blank arm slots, if they don't have one assigned already. If a soldier gets gravely wounded, they have a chance of getting a prosthetic. Supported soldiers are normal humans, Asari, Hyb...
Beta Strike
Created by RealityMachina
Latest Update - Fixed my dumb mistake. Beta Strike should now absolutely work 100%, I've double checked and I did it when I was actually properly awake. Implements one of the upcoming second wave options now, as a mod. This doubles the HP of any relevant u...
Allies Unknown Species(?) Mod: HK-Series Droids
Created by RealityMachina
The meatbag-insulting droids from a galaxy far, far away (or the one we live in in the context of this mod) can now be utilized and constructed by XCOM for their guerilla operations. Latest Update Added debug mode to bypass stacks mechanic in .ini, added r...
Uniformity
Created by RealityMachina
Everybody personalizes as the Commander tells them to, no more. Details In other words, normal, non-hero soldiers (+ any alien soldiers that use human cosmetics), upon equipping kevlar, plated, spider, whatever armours, will now auto default to a uniform l...