XCOM 2
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Description
(21) Tactical UI
(11) Strategy UI
(32) Bugfixes
(12) Map Parcells
(11) Cosmetics (minimal amount)
(27) Logical Gamechanges
Items (112)
Stop Wasting My Time - WotC
Created by BlueRaja
Speeds up the game by removing pointless pauses and other time-wasters. All changes are purely cosmetic. UPDATED TO SUPPORT WAR OF THE CHOSEN! For a version that doesn't require War of the Chosen, see here Combat changes: Removed 1-2 second pause after: Sh...
Free Camera Rotation
Created by wasteland_ghost
Confirmed to work with WotC, for more info see below... DESCRIPTION: 1. Sets default rotation angle to 45 degrees. 2. Enables free camera rotation while holding down Q and E keys (in analog mode, see hotkeys). 3. Enables free camera zoom while holding down...
Better Tactical Zoom Out
Created by Nashable
Legacy XCom 2 Edition. If you're looking for the War of the Chosen edition then go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128430976 This Addon is a .ini tweak to increase the zoom height on the tactical map. Allowing you to see more o...
Overwatch All/Others
Created by whoknew
Adds the ability to put all/other units with action points on Overwatch. DOES NOT SUPPORT WotC! If you need a version which supports WotC, go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1133368143 This mod will save you a lot of time, even ...
Evac All
Created by tracktwo
*** WotC note *** This version of Evac All is for the original XCOM2 only. For War of the Chosen support please use this updated mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1126395106 *** WotC note *** This mod adds an "Evac All" ability to ...
Hunker All/Others
Created by robojumper
Hunker all / other units controlled by the same player as the unit who issues the signal. Requested by /u/Googlesnarks on /r/xcom Overrides: none Does not work retroactively on running missions but only on new missions. Very loosely based on Overwatch All/...
Unlimited Ability Icons
Created by -bg-
WOTC Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1374808007 Increase number of maximum ability icons to 30 infinity (from 15) (also actually not infinity, it is limited by the maximum value of signed int) Note: After 41 abilities the ic...
Gotcha (Flank Preview Evolved)
Created by MachDelta
Gotcha expands on XCOM 2's Line Of Sight indicator, adding the ability to anticipate if a move will flank an enemy, if they are visible through squadsight, and when mission objectives will be in view to either hack or shoot at. Latest Update New Feature: U...
Additional Icons
Created by GrimyBunyip
Introduces 5 new icons: Loot Indicator - Marks an enemy with loot Damage Icon - Shows the non-crit damage range on the unit's primary weapon Aim Icon - Shows the current aim stat of the unit Mobility Icon - Shows the current mobility stat of the unit Healt...
Perfect Information
Created by tjnome
Description: Displays Hit/Crit/Dodge % for XCOM and Aliens (Configurable) and much more. Works like Long War's Second Wave Option. Updates and changes: Changelog available at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/625737801 Localizati...
Yet Another F1
Created by robojumper
This mod is compatible with War of the Chosen. The Alternative Mod Launcher may be required to enable it for WotC. Adds an XCOM EU/EW/LW style unit information screen to the game. Stats. Equipment. Equipment Stats. Abilities, Passives, Buffs, Debuffs! How ...
New Target Icons
Created by robojumper
Adds more targeting icons to the game. Should work with vanilla, A Better Advent (2), LW Alien Pack, Long War 2, and a few other mods. Overrides: None. Also probably compatible with everything. Thanks to Wolf for designing the icons. I just brought them in...
Show ability cooldown
Created by -bg-
Shows the ability full cooldown time instead of turns remaining to be available again, which is redundant to the number appearing below the ability icon. WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if...
Cost Based Ability Colors
Created by infectedm
WOTC port by shiremct: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1289686596 If you sometimes simply forget to use single-AP abilities like aid protocol, quickdraw or reload before shooting, this mod is for you. It changes the default ability i...
Show More Buff Details
Created by -bg-
No more guessing when is your effect going to end, shows more details about when each non-permanent effect is going to end. Also show the stat bonuses granted by each buffs/perks Compability: Overwrites UITacticalHUD_BuffsTooltip, UITacticalHUD_PerkTooltip...
Grenade Throwing Tweaks
Created by -bg-
Removes tile snapping and adds suppression grenade range reduction. This is an extended version of the mod 'Non-tile-snapping grenades', you need to disable that mod to enable this mod. Removes tile snapping for grenades, recommended mod to be enabled alon...
Enhanced AOE Preview
Created by Harwin
Shows actual damage preview on targets as if you were using a single target ability. For AOE that does no damage (flashbang grenade, for instance), the health bars will still be brightly lit on targets within the AOE, so it is easy to tell whom you will hi...
Non-tile-snapping psi abilities
Created by -bg-
Removes tile snapping for the 3 sphere targeting psi abilities (1 for XCOM 2 for aliens) Unfortunately, I can't fix it for null lance, as line targeting involves native functions that I can't change, and line targeting is already not snapping to tiles in t...
Tactical Kill Counter
Created by GrimyBunyip
Feature Displays a unit's kill count and kills required to level up in the tactical HUD. Overrides UITacticalHUD_SoldierInfo Options SUBTRACT_ASSISTS = true will reduce required number of kills with kill-assists SUBTRACT_ASSISTS = false will increase a sol...
robojumper's various speed-ups
Created by robojumper
Removes the camera movement when you SET A UNIT INTO overwatch. Does not change anything about the actual activation. Works great with Overwatch All. ----------------------------------------------------------- Allows other actions to take place while a uni...
Quiet Bradford
Created by tracktwo
*** WotC note *** This is the only one of my mods that I am likely not going to be updating for WotC if it is indeed broken by the expansion. I won't be able to confirm for sure until after it releases, but I have heard that the Bradford notifications will...
After Action - Days Wounded
Created by MachDelta
A very (very very) simple mod which enables the Days Wounded display on the After Action screen, so you don't have to immediately head to the armory after each mission to see how long your casualties will be out of action for. I'm honestly not sure why thi...
robojumper's Squad Select
Created by robojumper
For a War of the Chosen version, please see here My personal take on a vanilla Squad Select Screen! Completely built from the ground up! The very basic idea is that all slots are arranged on some kind of ellipse and you can scroll (infinitely in either dir...
Show Enemies on Mission Planning
Created by Quvano
------------------- IMPORTANT: If you have the WotC DLC, use sebkulu's version of the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183583781 ------------------- This mod shows the enemy types and quantity that have been detected by the Shado...
In Game Clock
Created by MachDelta
An in game clock that shows the current time. Because nothing's scarier than two sectopods, than realizing it's 3am! UPDATE: I threw out almost all of my old code and rebuilt from the ground up. Hopefully this means that it's no longer causing any screen f...
Mission Time Remaining
Created by -bg-
WOTC Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125973633 Adds mission remaining times on the sites list at the bottom of the geoscape. Also displays scan time remaining in hours below a certain threshold. (Default is 48 hours, configu...
Upcoming events in hours
Created by -bg-
Shows upcoming events in hours instead of days below a certain threshold. (Default is 48 hours, configurable in XComEventHours.ini) Since the game has a lot of internal functions to convert day/time format, this mod supports all languages without the need ...
Blackmarket Usage
Created by 🥓dave
This mod is working fine in WotC! Displays possible usage of items on the blackmarket sell screen. No more wondering whether you still need Advent Trooper Corpses. Data is gathered dynamically, so modded items, costs etc should show up as well. This is com...
Colored Item Names
Created by GrimyBunyip
Colored Item Names This mod changes the color of some item names and some tech names This mod is supplemental to my loot mod, which already colors some weapon names and upgrade names. And my PCS mod which colors PCS upgrades. Quest Items + Quest Research -...
Bestiary
Created by GrimyBunyip
Description Adds a Bestiary to the research archives. You can use this to view the abilities of any enemy units you have encountered. Compatibility Should work on enemies added by mods. No mod class overrides, just a UIResearhArchives Screen Listener...
Tech Tree
Created by Quvano
This mod adds a Tech Tree button located at the bottom left of the game window that displays a detailed technology tree diagram. The width of the diagram fits within the game window and needs only be scrolled up and down with the mouse wheel or scroll bar....
Saturation Fireproof
Created by Wezzles
A fix for Saturation Fire and Demolition's annoying tendencies to set the Grenadier on fire. As of 10/3/2016 this mod is no longer required, as Firaxis have patched the game. All hail Firaxis!...
[Deprecated] AWC Squadsight Fix
Created by Aries_tae
You Should Use Core Collection Meta Mod Instead Description Allows Sharpshooter to use Hail of Bullets, Rapid Fire, Chain Shot and Rupture at Squadsight range. Hail of Bullets and Rupture now cost 2 action points when use by Sharpshooter. Allows Guardian t...
Haywire Protocol bug fix for turret control
Created by Mandabar
Bugfix to get turrets to remain hacked permanently the way Haywire Protocol describes them in ability details. Also fixes the actual hack interface UI to show this correctly as well. v1.1 Update: Removed the excess class files that were increasing the size...
Skulljack Feedback Fix
Created by -bg-
Currently, there's a bug with skullmine feedback that causes the unit affected by the feedback to take damage EVERY TIME a hack occurs, no matter who performs the hack or whether the hack succeed or failed. This mod fixes that so the feedback damage only o...
Flamethrower Panic Fix
Created by -bg-
Fixes a bug where flamethrower has 0% chance to cause aliens to panic (Fun fact: the only thing it can cause panic to is mind-controlled soldiers) To balance out some aspects, I removed the 100% panic chance from vanilla code and replaced with a custom wil...
Patrol When Revealed
Created by Wayne
WotC fixed the defect that this mod patches. I'm leaving this here for non-WotC players. --- This mod is fixes a defect with how AI patrols: pods will stop patrolling when the player sees the pod while still in concealment (i.e.: the pod is revealed but no...
Mimic Ressurection Fix [Fixed on May 12th 2016]
Created by altskop
This bug was fixed by Firaxis on May 12th 2016. There is no need in enabling this mod now. *** Did you know that Sectoids could revive your Mimic Beacon as a Psi-zombie? Crazy, right? This mod is basically just a fix for it. No more these insidious Sectoid...
Suppression Visualization Fix
Created by Divine Lucubration
This mod is not for WotC. See Kregano's version for WotC support: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1130825409 Allows any unit to play a standard firing animation if their weapon doesn't support the Suppression animation. By itself this...
Facility Staff Slot Indicator Fix
Created by -bg-
Fixes a behaviour where staffing just the 2nd slot (of the same unit type) will be showed as the first slot is staffed in the facility menu. It don't have a big impact on vanilla unless you staff the 2nd slot first on room clearing, upgraded workshop and p...
Save Game List Order Fix
Created by -bg-
WOTC Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1157270927 Fixes a bug where the saves (of the first 9 days?) of the new month goes below the save of the last day of last month. No more "ayyy-pril fools your save game is now at bottom ...
[Non-WOTC] Cinematic Rapid Fire
Created by Mr. Nice
This is the base game version of this mod. The War of the Chosen version is here: Cinematic Rapid Fire NEW IMPROVED!!! Gives Rapid Fire, and it's ugly sister Chain Shot, their cinematic camera back! Of course they keep the welcome speed up between shots fr...
Suppression animation fix for Rifles
Created by -bg-
Fixes the animation of suppression for rilfes (3 tiers and advent), now they will properly play their suppression animation while suppressing. One important note is this mod does different stuffs compared to Suppression Visualization fix, the other mod pla...
[Non-WOTC] AWC Cost & Other Fixes
Created by Mr. Nice
This mod is not compatible with War of the Chosen. My spiritual successor WotC mod which fixes interaction issues is here: Ability Interaction Fixes "AWC Cost & other Fixes" primarily changes what several abilities which fire the primary weapon cost when g...
Solace Fixes
Created by Juravis
V1.0 Fixes the purple swirly when a Robot enters the Solace radius. V2.0 Also fixes the constant "Camera Look At This!" movement back and forth between units who have Solace constantly reapplied to them. This was done by removing the visualization, i dont ...
Skulljack Mind-Controlled Enemies
Created by thegrimsqueaker72
I thought it made sense to have the option. Works on tactical saves and safe to disable at any time. UPDATE: Added configurable bonus chance to hit on mind controlled targets. By default this bonus is zero but it can be configured in SteamApps/workshop/con...
Smooth Scrolling
Created by robojumper
Makes scrolling smooth. Everywhere. Sorry for poop gif quality, there's a 1MB limit. Overrides: UIScrollbar. Incompatible with my Capped Scrolling Speed. You should switch to this one, it has that functionality included....
Skyranger Lift Sound Fix
Created by robojumper
When the game shows you the Loot you recovered, there is a lift that transports the skyranger down in the background. If you click continue too fast, the game will loop the lift sound for a very long time. This mod aims to fix that....
Shaken Scars
Created by RealityMachina
Restores the functionality of soldiers gaining scars (if they don't already have one) after being shaken through X2DownloadableContent exclusively, so the mod can safely be removed without causing crashes in a game. Will also retroactively apply scars to s...
SWR Full Crew Avenger
Created by Mertius
Second Wave Remastered: Full Crew Avenger (Updated V.2.1) Ever notice that the Avenger doesn't seem to have as much crew walking the halls as before? Well, now you can have back your Avenger teeming with Activity! ***Notes***While this works with WotC, a W...
Restored Avenger Navigation
Created by robojumper
Why? Since the controller patch, WASD jumps from facility to facility instead of smoooooothly moving the camera. This mod reverts that change. Sauce: This reddit thread Overrides: None...
Fixed Facility Pips
Created by robojumper
Bug: Alien Facilites and the Avatar Project don't show pips anymore. This mod fixes that. Firaxis, get your shit together. Overrides: UIStrategyMapItem_Mission...
Quickdraw Fix
Created by robojumper
UPDATE: Now includes Shadowfall This mod fixes the behaviour of Quickdraw and associated abilities. Vanilla: ========== * Taking a normal pistol shot with Quickdraw doesn't end your turn. * Faceoff always ends your turn. * Fan fire doesn't end your turn. *...
R.A.G.E. Suit Unlocks Heavy Weapons
Created by thegrimsqueaker72
Adds the R.A.G.E. suit as an alternate requirement for the Experimental Heavy Weapons project in the Proving Ground, and the same for its upgrade/Powered Weapons, so after you upgrade the suit you don't have to also build a W.A.R. suit just for the sake of...
Loot Mind Controlled Units
Created by -bg-
Fix a bug where killing a mind controlled alien don't reward you with loot (both corpse and timed loot), also fix the same bug when you end a mission with an alien still under the effect of mind control. Compability: No overrides, but post mission loot hap...
Reliable Ever Vigilant
Created by -bg-
Stops ever vigilant from getting blocked by neutral free actions such as opening doors and grabbing loot or hack bonuses from another soldier. This mod also allows you to customize what allows ever vigilant and what movement ability blocks them, you may al...
Hunters Instinct Fix
Created by -bg-
BUG FIXED IN WOTC Fixes a hunter instinct behaviour since June 30 patch where the bonus crits meant for melee attacks are applied to all attacks except melee attacks (including grenades). Compability Overwrites X2Effect_HuntersInstinctDamage...
[Non-WOTC] Armoury Navigation Fixes
Created by Mr. Nice
Armoury Navigation Fixes addresses some bugs and oversights in the "Navigation Bar" at the bottom of the screen, primarily stemming from the patch to accomodate Controller support. War of the Chosen has fixed these issues, so this mod is not required for W...
No Drop-down Lists
Created by LeaderEnemyBoss
Not compatible with WotC For a version compatible with WotC/LWotC click here! Replaces drop-down lists in the GTS, AWC and Psilab with proper soldier lists. Note: The displayed Soldier stats are a feature of LW2 and require a seperate mod (like toolbox) wh...
Less Silly Lines of Sight[?]
Created by RealityMachina
NOTE: Long War 2 has this change by default. People are also reporting LOS silliness with it, so this may not be an actual fix. So you may have gotten shot by a viper through the ceiling recently and cursed Jake for not fixing his game. The good news is th...
Revival Protocol and Restoration Fix
Created by RealityMachina
Latest Update Bleeding out soldiers should no longer be eligible to be revived. Alters Revival Protocol and Restoration so it actually helps stunned units, for those two people who regularly use them. To be specific, the conditions for Revival Protocol and...
More Default Soldier Abilities
Created by RealityMachina
Latest Update Fixed SPARKs getting duplicate LOS Preview abilities. Configures some mod-added abilties to soldiers to be added to their character templates instead of through a screen listener, so soldiers spawned through other means (like in additional mi...
MGee's Maps
Created by Mgee
Map pieces to go whoop ass on. I'm aiming to make some epic styled pieces that possibly go more vertical levels than other maps, adding a different dynamic to fights. I'm also going to try adding in different kinds of plots as well. Stuff added so far RV c...
Even More Maps!
Created by McDenny's 09
This mod adds, currently, five edited parcels and 11 PCPs from the base game and 32 new plots. I plan to later add more parcel and PCP edits and originally built plots, parcels and PCPs. **PLEASE REPORT ANY MAP ERRORS** Parcels: Advent Recruitment Edit - A...
Even More PCPs!
Created by McDenny's 09
If you would like to disable these PCPs, go to "steam/steamapps/workshop/content/268500/811937009" and open XcomPCPs in the config folder. Then replace every '+' with a ';' in front of all entries you would like removed Even More PCPs aims to add tons of c...
Even More Maps! - Suffer
Created by McDenny's 09
Even More Maps - Suffer is a map pack made to recreate the sometimes awkward level designs on Enemy Unknown and house some of my more Experimental maps. *PLEASE REPORT ANY MAP ERRORS* Q: Why isn't this just a part of EMM standard? A: I wanted to keep EMM f...
Dragon's Wilderness PCPs
Created by Đrλgonsdoom
XCOM 2 ships with 10 wilderness PCPs that arn't roads, rivers, traintracks, etc. I've built 9 additional wilderness PCPs starring haystacks, piles of pallets, and abandoned forest plus 1 additional town PCP for kicks. What is a PCP? PCP is short for Plot C...
Doctor_Mandarbs_Map-Pack
Created by Doctor Mandarb
THIS Mod DOES NOT work under "War of the Chosen"! My extra Map pieces! - Beta Version for XCOM 2 You like XCOM 2 (most noticed within Long War 2) as much as I do, but kinda get sick to see almost always the same map pieces? Welcome to my Map Project! Q&A: ...
More Maps Pack [Non WOTC]
Created by tdDaz
Wrath Of The Chosen Note : I recommend disabling MMP until I have rebuilt the mod for Wotc. It may work (I haven't tried it yet) as it's a very compatible mod (no code additions or changes) but i'd hate to be responsible for bugs or serious issues in your ...
[WOTC] Waterfowl's Map Pack
Created by WaterFowl
December/11/17 - About to update with a new parcel. It's medium and located in slums. Since it's my first time doing objectives, I'm testing it thoroughly first. Objectives are the most likely thing to break an ironman game, and I want my shit to be ironma...
Maps by Vozati [Vanilla Edition]
Created by Vozati
This map pack adds 27 New Map Plots, 8 Parcels and 1 PCP into the map pool for Vanilla XCOM2 only. The War of the Chosen version can be found over yonder...
Parcel Maps EC (Vanilla Version)
Created by eclipsezr
Adds 61 Parcels City Center:12 Shanty:16 Slums:20 Smalltown:10 Wilderness:3 WOTC version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2638942556 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FAQ It's same as my other map mods Compatible with othe...
World Expansion Project: ADVENT
Created by Beacon
World Expansion Project: ADVENT Latest Update: 22/02/2016 - Added new ADVENT Landing Pad for the CityCentre The first release of the World Expansion Project, 'WEP: Advent' adds a number of new ADVENT map PCPs and Parcels to the XCOM 2 map generation pool, ...
Missing Packages Fix - Parcels and Maps Edition
Created by ∑3245
This bugfix is for map mods or mission mods that were previously broken due to missing content. Some packages do not exist in WotC, breaking a lot of mods that adds new maps or missions. When FXS cooked the game for War of the Chosen, it advertently skippe...
Darker Night Sky Tweak
Created by Experiments
An ini tweak replacing the night with a less blue one. LW2 is so far compatible since it doesn't touch those ini lines. Due to how Unreal Engine works, this will also change ambient light for night scenes, making the vibrant colors less cartoony and a bit ...
More Cities
Created by RealityMachina
Latest Update Suppressed log writing by default, also disabled usage of city locations for mission generation by default to minimize freezing. Adds in more cities for the game to use as locations, and gives them a global x offset to adjust them from 3d glo...
Free the Hood
Created by Lex
This is the vanilla version. Find the WotC version here: Free The Hood - WotC Edition Note: The long hood and the ski mask are part of the Resistance Warrior Pack DLC. Using the ski mask or Balaclava face props without a proper helmet clips hair like crazy...
Capnbubs Accessories Pack - No Expansion
Created by Mothvie
War of the Chosen version available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123427895 Adds several new customisation options. See the images above. It is my ambition to make this pack of comparable quality to an official DLC, hope you ...
Ink And Paint
Created by Maddox
Adds 25 new Arm Tattoos and 4 Face Paints to the game. As with any other mod, you should back up your save before installing. *Latest Update* *NEW INK* Face Paint - Hand x2 Face Tattoo - Hex , Hex Full - Reordered all tattoos alphabeticaly. - Small localiz...
Anarchys Children Extra Options
Created by G-Zeus
Adds some of the "hats" for Anarchy's Children DLC as upperface and lower face props to be used with other hats, hoods and helmets. Also adds the DLC's torsos as separate torsos that can be used with the default arms. These do not have the DLC icon next to...
Expanded Mission Names
Created by I_Burner
Ever feel like there just isn't enough variety in the mission names churned out during your campaign? I sure did after being offered "Operation Spider Killer" in three consecutive campaigns. So I decided to do something about that.  This mod adds over 1900...
Nicknames Extended
Created by Indigoblade
This is the Steam Workshop version of Nicknames Extended hosted on the Nexus Mods website. You can download it from there if you wish Nicknames Extended adds in over 1200 new nicknames separated by the 5 different classes. Most nicknames are themed by the ...
Expanded Callsigns and Nicknames
Created by Lyrae
This mod adds over 800 carefully curated new entries to the pools used to generate callsigns for your XCOM operatives when they reach the rank of Sergeant or above. One of my favourite parts of XCOM has always been the procedural storytelling and this mod ...
More Random Backstories
Created by Gaming Geek
(edit 7-18-18) Ok people. It's clear that my muse has long given up the ghost for this. As such, I am flat out saying it's not getting updated. This isn't a bad thing, I've seen that other people added their own mods expanding this list, and that it still ...
Longer Names V2
Created by krj12 (Ken)
Longer Names Version 2 This mod provides a way to enter longer first, last, and nick names for your soldiers. By default, 30 characters, though you can change the INI to make it longer if needed. Someone asked me to take over, since the original author has...
True Concealment
Created by FZeroRacer
*README* Hey everyone, I wanted to thank you for supporting my mod! I was surprised at how popular it became, far past even my wildest dreams. I wish I could've made more changes or updates to my mod but shortly after my last release I ended up getting a f...
It's Just A Scratch V2
Created by robojumper
Taking only health damage granted by armor prevents infirmary time. This is a very simple mod, much simpler than the previous ones. No overrides and less crashing! It just disables the mechanism that is commented as // Health is adjusted after tactical pla...
Turrets Are Cover
Created by thegrimsqueaker72
Gives turrets a perk that makes them provide full cover, even when dead. Does not require Shen's Last Gift DLC. Can be configured to give high/low cover to other enemy types. Works best if (un)installed on strategy saves, as opposed to mid-mission. WOTC ve...
Stabilize Me!
Created by Sgt. Nutcracker
Last updated 2016-10-13 Description Soldiers gain the ability to Stabilize any other soldier that is bleeding out and happens to be carrying a medikit. In other words: use the wounded soldier's own Medikit to patch him up. No more bleeding out deaths for y...
Free Reload Anytime
Created by -bg-
WOTC Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1124843260 Makes free reload from auto loaders a separate reload action, allowing you to save free reloads for later when you have action points to spare. Will make auto loaders not work i...
Suit Upgrading
Created by Janah
Have too many old Spider Suits laying around ? Annoyed that you can't find any Elerium Cores to build the next tier ? Well now you can turn the old junk into new fancy stuff! Allows upgrading of Spider Suits to Wraith Suits and Exo Suits to WAR Suits, savi...
Experimental Item Unlock
Created by Chickenboy
This mod unlocks items that are created in the proving grounds via experimental projects. They cost an elerium core and a small amount of supplies, both of which can be adjusted in the config file, located in XComUnlockableCosts. This can be found in XCOM ...
Hunters Instinct for Swords
Created by GrimyBunyip
Allows Hunters Instinct to affect swords. Swords will NOT receive a damage bonus against unflankable enemies, such as Archons, Sectopods, Gatekeepers, etc. Swords will still receive the hunter's instinct bonus when slashing over cover. fixes a bug where hu...
Beatdown Skill
Created by Fwounder
Show those aliens a proper welcome with the butt of your gun. ***(hopefully) Final Update*** Should no longer be usable if you are binded by a viper or carrying a body. Added the option to allow it to be used on robotic enemies or allies. Now available to ...
No Full Cover Grabs
Created by RealityMachina
Viper tongue grabs are ineligible against targets in full cover that aren't flanked by the Viper with this mod. Units with Low Profile should be covered by this. Now with simplified code thanks to robojumper. Patreon - really like my mods that much? Feel f...
Scaling Protect Device
Created by -bg-
Changes Protect the device objective HP so it scales to a more reasonable HP. Early game 32 HP, Mid game 48 HP, Late game 72 HP. KNOWN ISSUE: The mod says it takes 80+ MB, but it is due to replacing the archtype causes it to generate a new shader cache, yo...
True retroactive AWC
Created by -bg-
Here's how AWC work, when you recruit a new soldier with AWC already built, the game rolls a hidden ability with a specific rank requirements for that soldier; or when you built AWC, it rolls for all your existing soldiers (As of May 12 patch, all existing...
AWC Reroll Tweak
Created by GrimyBunyip
Description The AWC Reroll slot now also rerolls the soldier's bonus ability provided by the AWC. Rerolling a soldier that missed his or her AWC perk will provide that soldier an AWC perk. Compatibility No mod class overrides Balance Thoughts: You may cons...
EU Aim Rolls
Created by -bg-
WOTC Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1123516056 Separates the rolls for hit, crits and dodge. *** Made most features work with EU aim rolls turned off (perfect information and Gambler's roll) *** ** LW2 users now may use this...
Steady Weapon
Created by TheForgottenCrouton
Bringing one of the most used abilities from the Long War, this mod allows all your soldiers to use Steady Weapon ability. Using this ability ends the soldier's current turn but gives aim bonus to their next shot. If you are already in middle of a mission ...
Grenade Rebalance
Created by Daedalus
A rebalance of grenades focusing on Advanced Grenade and Smoke/Flashbang Imbalances. Changes: Increased Plasma Grenade Radius from 3 to 4. Increased Acid Bomb Radius from 3 to 4. Added Flashbang Bomb with a Radius of 8, obtained from researching Advanced E...
Free Unit Carry And Drop
Created by Juravis
Subduing, carrying and dropping a unit no longer costs an action (all free). This is configurable in the INI file. You can have free Subdue, free Carry, free Drop, all, some or neither (but why are you installing this then?). This is very useful if you are...
Partial Mission Completion - No Overrides
Created by RealityMachina
Variant of Partial Mission Completion that doesn't override anything to ensure compatibility with mods like All Soldiers Gain XP. Will mean mission failure music and text will be played on partial completions. Otherwise, see the linked page for what the mo...
Less Awful Continent Bonuses
Created by gamesfahan
Makes the weaker continent bonuses less weak. Changes below. All In: 25% more supplies from drops instead of 20% Spy Ring: 33% extra intel instead of 25%. To Serve Mankind: 5 supplies per rookie instead of 10. Hidden Reserves: +15 Avenger power instead of ...
Better Shieldwall
Created by -bg-
Since people have been complaining how bad the utility of shieldwall provides (particularly the unit providing shieldwall also needs a cover themselves), also as a turn ending move means you cannot use grenades (which ends the shieldwall in this case, unli...
Realistic Panic Behavior
Created by Juravis
Changes the panic behavior. - No more firing - No more grenades - No more charging into enemies like an idiot (Hopefully fixed). WILL do the following: - One movement on panic, get closest cover possible. The AI now uses "Fallback" mechanism and ignores LO...
HunkerDownMod
Created by Emily
Modifies Hunker Down mechanics and adds new functionalities to the ability. Vanilla Hunker Down: +30 Defence, +50 Dodge. Must be in cover. Modified Hunker Down: (customisable) +15 Defence, +50 Dodge, +1 Armour, +10 Will, -15 Sight Radius. Reduces reveal ra...
Reusable Hunters Axe
Created by -bg-
WOTC Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1215333362 Allows the hunter's axe throwing ability to be reused by picking the axe back up at the position of the target. You can only pick up the axe 1 turn after you throw it, to preven...
[WotC+Classic] TacticalUI KillCounter
Created by Luminger
TL;DR: Tactical UI now shows you how many enemies you've killed, the remaining count and how many are currently active. NEW: WotC Ready - works on every XCOM2 version (despite the triangle) NEW: TheLost are taken into account as well! NEW: Now with MCM sup...
SPARK Ammo Slot
Created by Juravis
Adds an Ammo Slot for the SPARK. Nothing more, nothing less. Non-intrusive, adds a single line of text code into XComGameData.INI on runtime. This is simple to implement but some people might not have knowledge of INI file editing. This automates the proce...
Bigger SPARK punches
Created by -bg-
Increases the knockback distance and environmental destruction of SPARK punches, resembling the power of EW Mec kinetic strikes. Does not increase Strike attack damage. TODO: - Environment targeting when standing still (this is kind of different so it is n...